From ad5dd56de312dbad2e62d0aa55f9878f1f312fac Mon Sep 17 00:00:00 2001 From: Jenny Crowe Date: Mon, 7 Mar 2022 17:21:27 -0700 Subject: [PATCH] Flash now relegated to its own layer --- Assets/Resources/Prefabs/Cameras.prefab | 2 +- Assets/Scripts/GameManager.cs | 1 + Assets/Scripts/Games/Global/Flash.cs | 1 + ProjectSettings/GraphicsSettings.asset | 2 +- ProjectSettings/TagManager.asset | 2 +- 5 files changed, 5 insertions(+), 3 deletions(-) diff --git a/Assets/Resources/Prefabs/Cameras.prefab b/Assets/Resources/Prefabs/Cameras.prefab index 0a71ffaf..99d67e41 100644 --- a/Assets/Resources/Prefabs/Cameras.prefab +++ b/Assets/Resources/Prefabs/Cameras.prefab @@ -138,7 +138,7 @@ Camera: m_Depth: -1 m_CullingMask: serializedVersion: 2 - m_Bits: 535 + m_Bits: 2583 m_RenderingPath: -1 m_TargetTexture: {fileID: 0} m_TargetDisplay: 0 diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs index 9109a5f6..3f5afd88 100644 --- a/Assets/Scripts/GameManager.cs +++ b/Assets/Scripts/GameManager.cs @@ -62,6 +62,7 @@ namespace RhythmHeavenMania sp.color = Color.black; sp.sprite = Resources.Load("Sprites/GeneralPurpose/Square"); sp.sortingOrder = 30000; + gameObject.layer = LayerMask.NameToLayer("Flash"); GameObject fade = new GameObject(); this.fade = fade.AddComponent(); diff --git a/Assets/Scripts/Games/Global/Flash.cs b/Assets/Scripts/Games/Global/Flash.cs index 7737918a..666d296f 100644 --- a/Assets/Scripts/Games/Global/Flash.cs +++ b/Assets/Scripts/Games/Global/Flash.cs @@ -27,6 +27,7 @@ namespace RhythmHeavenMania.Games.Global private void Start() { this.gameObject.transform.SetParent(GameManager.instance.gameObject.transform); + gameObject.layer = LayerMask.NameToLayer("Flash"); this.gameObject.transform.localScale = new Vector3(1, 1); spriteRenderer = this.gameObject.AddComponent(); diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset index dcc5a443..c165afb2 100644 --- a/ProjectSettings/GraphicsSettings.asset +++ b/ProjectSettings/GraphicsSettings.asset @@ -39,7 +39,7 @@ GraphicsSettings: - {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0} m_PreloadedShaders: [] m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} - m_CustomRenderPipeline: {fileID: 11400000, guid: 101cb6f0eda36514fa0bb49e41c8fae1, type: 2} + m_CustomRenderPipeline: {fileID: 0} m_TransparencySortMode: 0 m_TransparencySortAxis: {x: 0, y: 0, z: 1} m_DefaultRenderingPath: 1 diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 688b3fae..7a55c047 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -16,7 +16,7 @@ TagManager: - EventProperties - RenderTextures - 3DDefault - - + - Flash - - -