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Fireworks: Basic scene setup
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310
Assets/Resources/Games/fireworks.prefab
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Assets/Resources/Games/fireworks.prefab
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Assets/Resources/Sfx/games/fireworks/count2.ogg.meta
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22
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Assets/Resources/Sfx/games/fireworks/explodeRocket.ogg
Normal file
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Normal file
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22
Assets/Resources/Sfx/games/fireworks/explodeRocket.ogg.meta
Normal file
22
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Normal file
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Assets/Resources/Sfx/games/fireworks/rocket.ogg
Normal file
BIN
Assets/Resources/Sfx/games/fireworks/rocket.ogg
Normal file
Binary file not shown.
22
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Normal file
22
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Normal file
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Assets/Resources/Sfx/games/fireworks/sparkler.ogg
Normal file
BIN
Assets/Resources/Sfx/games/fireworks/sparkler.ogg
Normal file
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22
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Normal file
22
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Normal file
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After Width: | Height: | Size: 108 KiB |
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Normal file
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linearTexture: 0
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@ -414,6 +414,9 @@ namespace RhythmHeavenMania
|
||||||
new GameAction("donut", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false); }, 3, false),
|
new GameAction("donut", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false); }, 3, false),
|
||||||
new GameAction("cake", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true); }, 4, false),
|
new GameAction("cake", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true); }, 4, false),
|
||||||
}),
|
}),
|
||||||
|
new Minigame("fireworks", "Fireworks \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
|
||||||
|
{
|
||||||
|
}),
|
||||||
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
|
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
|
||||||
{
|
{
|
||||||
}),
|
}),
|
||||||
|
|
Loading…
Reference in a new issue