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Tram&Pauline (#111)
* Tram&Pauline Update * Tram&Pauline guys I have the update and I putted it all in the right folders * Tram&Pauline Hey put everything in the right folders
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66 changed files with 36340 additions and 25 deletions
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27
Assets/Resources/Sprites/Games/Tram&Pauline/Curtains.cs
Normal file
27
Assets/Resources/Sprites/Games/Tram&Pauline/Curtains.cs
Normal file
|
@ -0,0 +1,27 @@
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|||
using System.Collections;
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||||
using System.Collections.Generic;
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||||
using UnityEngine;
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||||
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||||
using HeavenStudio.Util;
|
||||
|
||||
namespace HeavenStudio.Games.Scripts_TramAndPauline
|
||||
{
|
||||
public class Curtains : MonoBehaviour
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||||
{
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||||
private Animator anim;
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||||
private void Awake()
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{
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}
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}
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}
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11
Assets/Resources/Sprites/Games/Tram&Pauline/Curtains.cs.meta
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18
Assets/Resources/Sprites/Games/Tram&Pauline/Pauline.cs
Normal file
18
Assets/Resources/Sprites/Games/Tram&Pauline/Pauline.cs
Normal file
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@ -0,0 +1,18 @@
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using System.Collections;
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public class Pauline : MonoBehaviour
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{
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void Start()
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11
Assets/Resources/Sprites/Games/Tram&Pauline/Pauline.cs.meta
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18
Assets/Resources/Sprites/Games/Tram&Pauline/Tram.cs
Normal file
18
Assets/Resources/Sprites/Games/Tram&Pauline/Tram.cs
Normal file
|
@ -0,0 +1,18 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Tram : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
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void Start()
|
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{
|
||||
|
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}
|
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|
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// Update is called once per frame
|
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void Update()
|
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{
|
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}
|
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}
|
11
Assets/Resources/Sprites/Games/Tram&Pauline/Tram.cs.meta
Normal file
11
Assets/Resources/Sprites/Games/Tram&Pauline/Tram.cs.meta
Normal file
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 6d9f0a0c395f5774abebc63146dd3534
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -0,0 +1,85 @@
|
|||
using HeavenStudio.Util;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
namespace HeavenStudio.Games.Loaders
|
||||
{
|
||||
using static Minigames;
|
||||
public static class AgbTramLoader
|
||||
{
|
||||
public static Minigame AddGame(EventCaller eventCaller)
|
||||
{
|
||||
return new Minigame("tram&Pauline", "Tram&Pauline \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("curtains", delegate { TramAndPauline.instance.Curtains(eventCaller.currentEntity.beat); }, 0.5f),
|
||||
new GameAction("SFX", delegate { var e = eventCaller.currentEntity; TramAndPauline.instance.SFX(e.beat, e.toggle); }, 2.5f, false, new List<Param>()
|
||||
{
|
||||
new Param("type", TramAndPauline.SoundEffects.henge, "calls", "the sound effects to choose from"),
|
||||
}),
|
||||
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
|
||||
using Scripts_TramAndPauline;
|
||||
|
||||
public class TramAndPauline : Minigame
|
||||
{
|
||||
public enum CurtainState
|
||||
{
|
||||
Raised_Curtains,
|
||||
Lower_Curtains
|
||||
}
|
||||
|
||||
public enum SoundEffects
|
||||
{
|
||||
henge, //Shapeshift
|
||||
henshin, //Transform
|
||||
jump,
|
||||
seino //One Two Three Go
|
||||
|
||||
}
|
||||
public static TramAndPauline instance;
|
||||
|
||||
[Header("Animators")]
|
||||
public Animator RaiseCurtains;
|
||||
public Animator LowerCurtains;
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
}
|
||||
|
||||
public void Curtains(float beat)
|
||||
{
|
||||
|
||||
}
|
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public void SFX(float beat, bool playSound)
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playSound = false;
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new MultiSound.Sound("tram&Pauline/trampoline_unused_henge", beat),
|
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new MultiSound.Sound("tram&Pauline/trampoline_unused_henshin", beat + 1f),
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new MultiSound.Sound("tram&Pauline/trampoline_unused_jump" , beat + 2f),
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new MultiSound.Sound("tram&Pauline/trampoline_unused_senio" , beat + 3f)
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};
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Assets/Resources/Sprites/Games/Tram&Pauline/Trampoline.cs
Normal file
18
Assets/Resources/Sprites/Games/Tram&Pauline/Trampoline.cs
Normal file
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Trampoline : MonoBehaviour
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{
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void Start()
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void Update()
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compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: WebGL
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 2
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: tvOS
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 2
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Windows Store Apps
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 2
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 2
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites:
|
||||
- serializedVersion: 2
|
||||
name: Missing_0
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 556
|
||||
y: 343
|
||||
width: 169
|
||||
height: 24
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: c6d9af373bc68d990800000000000000
|
||||
internalID: -7361014072936325780
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/Resources/Sprites/Trampolines.meta
Normal file
8
Assets/Resources/Sprites/Trampolines.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 47beef580fcf1514099d4f00edc3988c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Effects.meta
Normal file
8
Effects.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: dd4cf4b851b908449914b11be594600f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in a new issue