Merge branch 'master' into tunnel

This commit is contained in:
DPS2004 2022-08-19 21:02:50 -04:00
commit a00f103d30
86 changed files with 27740 additions and 1785 deletions

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pivot: {x: 0.5, y: 0.5} pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
@ -193,10 +193,10 @@ TextureImporter:
name: obj_10 name: obj_10
rect: rect:
serializedVersion: 2 serializedVersion: 2
x: 382 x: 383
y: 307 y: 314
width: 260 width: 259
height: 219 height: 220
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
@ -214,10 +214,10 @@ TextureImporter:
name: obj_11 name: obj_11
rect: rect:
serializedVersion: 2 serializedVersion: 2
x: 729 x: 730
y: 307 y: 314
width: 249 width: 248
height: 219 height: 220
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
@ -340,10 +340,10 @@ TextureImporter:
name: obj_12 name: obj_12
rect: rect:
serializedVersion: 2 serializedVersion: 2
x: 382 x: 522
y: 26 y: 98
width: 259 width: 91
height: 219 height: 78
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}
@ -361,10 +361,10 @@ TextureImporter:
name: obj_13 name: obj_13
rect: rect:
serializedVersion: 2 serializedVersion: 2
x: 719 x: 760
y: 24 y: 48
width: 259 width: 161
height: 219 height: 179
alignment: 0 alignment: 0
pivot: {x: 0.5, y: 0.5} pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0} border: {x: 0, y: 0, z: 0, w: 0}

View file

@ -1401,11 +1401,13 @@ AnimationClip:
script: {fileID: 0} script: {fileID: 0}
- curve: - curve:
- time: 0 - time: 0
value: {fileID: 5779691927641761196, guid: 62713d17eb1e1404bbafeb45c8b4b5b8, type: 3} value: {fileID: 8686924115327304628, guid: 62713d17eb1e1404bbafeb45c8b4b5b8, type: 3}
- time: 0.05 - time: 0.05
value: {fileID: 3882487003558339588, guid: 62713d17eb1e1404bbafeb45c8b4b5b8, type: 3} value: {fileID: 8686924115327304628, guid: 62713d17eb1e1404bbafeb45c8b4b5b8, type: 3}
- time: 0.1
value: {fileID: 1086597860007614453, guid: 62713d17eb1e1404bbafeb45c8b4b5b8, type: 3}
- time: 0.15 - time: 0.15
value: {fileID: 3882487003558339588, guid: 62713d17eb1e1404bbafeb45c8b4b5b8, type: 3} value: {fileID: 1086597860007614453, guid: 62713d17eb1e1404bbafeb45c8b4b5b8, type: 3}
attribute: m_Sprite attribute: m_Sprite
path: Head path: Head
classID: 212 classID: 212
@ -1955,9 +1957,10 @@ AnimationClip:
- {fileID: 5850673630285665839, guid: 62713d17eb1e1404bbafeb45c8b4b5b8, type: 3} - {fileID: 5850673630285665839, guid: 62713d17eb1e1404bbafeb45c8b4b5b8, type: 3}
- {fileID: 2848929583589385298, guid: 62713d17eb1e1404bbafeb45c8b4b5b8, type: 3} - {fileID: 2848929583589385298, guid: 62713d17eb1e1404bbafeb45c8b4b5b8, type: 3}
- {fileID: -9219228821748572251, guid: 62713d17eb1e1404bbafeb45c8b4b5b8, type: 3} - {fileID: -9219228821748572251, guid: 62713d17eb1e1404bbafeb45c8b4b5b8, type: 3}
- {fileID: 5779691927641761196, guid: 62713d17eb1e1404bbafeb45c8b4b5b8, type: 3} - {fileID: 8686924115327304628, guid: 62713d17eb1e1404bbafeb45c8b4b5b8, type: 3}
- {fileID: 3882487003558339588, guid: 62713d17eb1e1404bbafeb45c8b4b5b8, type: 3} - {fileID: 8686924115327304628, guid: 62713d17eb1e1404bbafeb45c8b4b5b8, type: 3}
- {fileID: 3882487003558339588, guid: 62713d17eb1e1404bbafeb45c8b4b5b8, type: 3} - {fileID: 1086597860007614453, guid: 62713d17eb1e1404bbafeb45c8b4b5b8, type: 3}
- {fileID: 1086597860007614453, guid: 62713d17eb1e1404bbafeb45c8b4b5b8, type: 3}
- {fileID: -7448459852879131668, guid: 62713d17eb1e1404bbafeb45c8b4b5b8, type: 3} - {fileID: -7448459852879131668, guid: 62713d17eb1e1404bbafeb45c8b4b5b8, type: 3}
- {fileID: 6653196610736110185, guid: 62713d17eb1e1404bbafeb45c8b4b5b8, type: 3} - {fileID: 6653196610736110185, guid: 62713d17eb1e1404bbafeb45c8b4b5b8, type: 3}
- {fileID: 925825240639634137, guid: 62713d17eb1e1404bbafeb45c8b4b5b8, type: 3} - {fileID: 925825240639634137, guid: 62713d17eb1e1404bbafeb45c8b4b5b8, type: 3}

View file

@ -7634,8 +7634,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1} m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 602.5, y: -3164.16} m_AnchoredPosition: {x: 602.5, y: -3382.16}
m_SizeDelta: {x: 1165, y: 64} m_SizeDelta: {x: 1165, y: 100}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &344042805 --- !u!222 &344042805
CanvasRenderer: CanvasRenderer:
@ -19238,8 +19238,8 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 1589389272} m_TargetGraphic: {fileID: 1589389272}
m_HandleRect: {fileID: 1589389271} m_HandleRect: {fileID: 1589389271}
m_Direction: 2 m_Direction: 2
m_Value: 1 m_Value: 0
m_Size: 0.9972352 m_Size: 1
m_NumberOfSteps: 0 m_NumberOfSteps: 0
m_OnValueChanged: m_OnValueChanged:
m_PersistentCalls: m_PersistentCalls:
@ -24820,7 +24820,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5} m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5} m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: 0, y: 129.91093} m_AnchoredPosition: {x: 0, y: 129.9111}
m_SizeDelta: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 1} m_Pivot: {x: 0.5, y: 1}
--- !u!114 &1154875944 --- !u!114 &1154875944
@ -28006,7 +28006,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0.000026703} m_AnchoredPosition: {x: 0, y: 0.000026703}
m_SizeDelta: {x: 64, y: 64} m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1294339011 --- !u!114 &1294339011
MonoBehaviour: MonoBehaviour:
@ -35580,9 +35580,9 @@ MonoBehaviour:
m_PersistentCalls: m_PersistentCalls:
m_Calls: m_Calls:
- m_Target: {fileID: 1423699437} - m_Target: {fileID: 1423699437}
m_TargetAssemblyTypeName: RhythmHeavenMania.Editor.Editor, Assembly-CSharp m_TargetAssemblyTypeName: HeavenStudio.Editor.Editor, Assembly-CSharp
m_MethodName: LoadRemix m_MethodName: NewRemix
m_Mode: 5 m_Mode: 1
m_Arguments: m_Arguments:
m_ObjectArgument: {fileID: 0} m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
@ -40746,7 +40746,7 @@ RectTransform:
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0.000026703} m_AnchoredPosition: {x: 0, y: 0.000026703}
m_SizeDelta: {x: 64, y: 64} m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1973314442 --- !u!114 &1973314442
MonoBehaviour: MonoBehaviour:
@ -40768,7 +40768,7 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_Sprite: {fileID: 3882487003558339588, guid: 62713d17eb1e1404bbafeb45c8b4b5b8, type: 3} m_Sprite: {fileID: 6703875778577109625, guid: 62713d17eb1e1404bbafeb45c8b4b5b8, type: 3}
m_Type: 0 m_Type: 0
m_PreserveAspect: 1 m_PreserveAspect: 1
m_FillCenter: 1 m_FillCenter: 1

View file

@ -148,8 +148,8 @@ namespace HeavenStudio
EasingFunction.Function func = EasingFunction.GetEasingFunction(e.ease); EasingFunction.Function func = EasingFunction.GetEasingFunction(e.ease);
float dx = func(rotEluerLast.x, e.valA, Mathf.Min(prog, 1f)); float dx = func(rotEluerLast.x, e.valA, Mathf.Min(prog, 1f));
float dy = func(rotEluerLast.y, e.valB, Mathf.Min(prog, 1f)); float dy = func(rotEluerLast.y, e.valB, Mathf.Min(prog, 1f));
float dz = func(rotEluerLast.z, e.valC, Mathf.Min(prog, 1f)); float dz = func(-rotEluerLast.z, e.valC, Mathf.Min(prog, 1f));
rotEluer = new Vector3(dx, dy, dz); rotEluer = new Vector3(dx, dy, dz); //I'm stupid and forgot to negate the rotation gfd 😢
} }
if (prog > 1f) if (prog > 1f)
@ -159,7 +159,6 @@ namespace HeavenStudio
} }
} }
//scren shake spaghetti
private void SetShakeIntensity() private void SetShakeIntensity()
{ {
foreach (var e in shakeEvents) foreach (var e in shakeEvents)
@ -167,11 +166,8 @@ namespace HeavenStudio
float prog = Conductor.instance.GetPositionFromBeat(e.beat, e.length); float prog = Conductor.instance.GetPositionFromBeat(e.beat, e.length);
if (prog >= 0f) if (prog >= 0f)
{ {
EasingFunction.Function func = EasingFunction.GetEasingFunction(e.ease); float fac = Mathf.Cos(Time.time * 80f) * 0.5f;
float dx = func(positionLast.x, e.valA, Mathf.Min(prog, 1f)); shakeResult = new Vector3(fac * e.valA, fac * e.valB);
float dy = func(positionLast.y, e.valA, Mathf.Min(prog, 1f));
shakeResult = new Vector3(Mathf.Cos(dx * e.length * 20f) * (e.valA / 2), Mathf.Cos(dy * e.length * 30f) * (e.valA / 2));
} }
if (prog > 1f) if (prog > 1f)
{ {

View file

@ -151,7 +151,7 @@ namespace HeavenStudio.Games
public static FanClub instance; public static FanClub instance;
const int FAN_COUNT = 12; const int FAN_COUNT = 12;
const float RADIUS = 1.3f; const float RADIUS = 1.5f;
private void Awake() private void Awake()
{ {
instance = this; instance = this;
@ -732,7 +732,7 @@ namespace HeavenStudio.Games
{ {
if (Spectators[i].GetComponent<NtrIdolFan>().IsJumping()) if (Spectators[i].GetComponent<NtrIdolFan>().IsJumping())
continue; continue;
Spectators[i].GetComponent<Animator>().Play("FanPrepare"); Spectators[i].GetComponent<Animator>().Play("FanPrepare", -1, 0);
} }
} }
@ -741,7 +741,7 @@ namespace HeavenStudio.Games
BeatAction.New(this.gameObject, new List<BeatAction.Action>() BeatAction.New(this.gameObject, new List<BeatAction.Action>()
{ {
new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}), new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}),
new BeatAction.Action(beat + 0.25f, delegate { PlayAnimationAll("FanFree", true);}), new BeatAction.Action(beat + 0.1f, delegate { PlayAnimationAll("FanFree", true, true);}),
}); });
} }
@ -750,7 +750,7 @@ namespace HeavenStudio.Games
BeatAction.New(this.gameObject, new List<BeatAction.Action>() BeatAction.New(this.gameObject, new List<BeatAction.Action>()
{ {
new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}), new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}),
new BeatAction.Action(beat + 1f, delegate { PlayAnimationAll("FanFree", true);}), new BeatAction.Action(beat + 1f, delegate { PlayAnimationAll("FanFree", true, true);}),
}); });
} }

View file

@ -53,7 +53,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
public void ClapJust(PlayerActionEvent caller, float state) public void ClapJust(PlayerActionEvent caller, float state)
{ {
bool auto = GameManager.instance.autoplay; bool auto = GameManager.instance.autoplay;
ClapStart(true, false, auto ? 0.25f : 0f); ClapStart(true, false, auto ? 0.1f : 0f);
} }
public void ChargeClapJust(PlayerActionEvent caller, float state) public void ChargeClapJust(PlayerActionEvent caller, float state)

View file

@ -705,14 +705,15 @@ namespace HeavenStudio.Games
if (e.beat > beat) if (e.beat > beat)
break; break;
SetBgAndShadowCol(e.beat, e.length, e.type, e.type2, e.colorA, e.colorB, e.type3); SetBgAndShadowCol(e.beat, e.length, e.type, e.type2, e.colorA, e.colorB, e.type3);
SetBgTexture(e.type4, e.type5, e.colorC, e.colorD);
} }
var bgtex = GameManager.instance.Beatmap.entities.FindAll(en => en.datamodel == "karateman/set background texture"); var camfx = GameManager.instance.Beatmap.entities.FindAll(en => en.datamodel == "karateman/special camera");
for (int i = 0; i < bgtex.Count; i++) for (int i = 0; i < camfx.Count; i++)
{ {
var e = bgtex[i]; var e = camfx[i];
if (e.beat > beat) if (e.beat > beat)
break; break;
SetBgTexture(e.type, e.type2, e.colorA, e.colorB); DoSpecialCamera(e.beat, e.length, e.toggle);
} }
// has issues when creating a new hitx entity so this is deactivated for now // has issues when creating a new hitx entity so this is deactivated for now
// var hitx = GameManager.instance.Beatmap.entities.FindAll(en => en.datamodel == "karateman/hitX"); // var hitx = GameManager.instance.Beatmap.entities.FindAll(en => en.datamodel == "karateman/hitX");
@ -756,7 +757,10 @@ namespace HeavenStudio.Games
//😢 //😢
if (fx != (int) BackgroundFXType.Fade) if (fx != (int) BackgroundFXType.Fade)
{
bgColourLast = bgColour;
oldShadowColour = GetShadowColor(true); oldShadowColour = GetShadowColor(true);
}
if (textureFilterType == (int) ShadowType.Tinted) if (textureFilterType == (int) ShadowType.Tinted)
filterColour = Color.LerpUnclamped(bgColour, ShadowBlendColor, 0.45f); filterColour = Color.LerpUnclamped(bgColour, ShadowBlendColor, 0.45f);

View file

@ -117,6 +117,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
public void DoHit() public void DoHit()
{ {
if (noriMode == (int) KarateMan.NoriMode.None) return; if (noriMode == (int) KarateMan.NoriMode.None) return;
if (MaxNori <= 0) return;
float oldNori = Nori; float oldNori = Nori;
if (noriMode == (int) KarateMan.NoriMode.Tengoku) if (noriMode == (int) KarateMan.NoriMode.Tengoku)
{ {
@ -135,7 +136,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
NoriHeartAnimators[i].Play("NoriFull", -1, (Time.time * PeriodHigh) % 1f); NoriHeartAnimators[i].Play("NoriFull", -1, (Time.time * PeriodHigh) % 1f);
} }
} }
if (KarateMan.instance.NoriPerformance >= 0.6 && oldNori / MaxNori < 0.6) if (KarateMan.instance.NoriPerformance >= 0.6f && oldNori / MaxNori < 0.6f)
{ {
Jukebox.PlayOneShotGame("karateman/nori_just"); Jukebox.PlayOneShotGame("karateman/nori_just");
} }
@ -145,6 +146,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
public void DoNG() public void DoNG()
{ {
if (noriMode == (int) KarateMan.NoriMode.None) return; if (noriMode == (int) KarateMan.NoriMode.None) return;
if (MaxNori <= 0) return;
float oldNori = Nori; float oldNori = Nori;
if (noriMode == (int) KarateMan.NoriMode.Tengoku) if (noriMode == (int) KarateMan.NoriMode.Tengoku)
{ {
@ -172,7 +174,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
} }
} }
} }
if (KarateMan.instance.NoriPerformance < 0.6 && oldNori / MaxNori >= 0.6) if (KarateMan.instance.NoriPerformance < 0.6f && oldNori / MaxNori >= 0.6f)
{ {
Jukebox.PlayOneShotGame("karateman/nori_ng"); Jukebox.PlayOneShotGame("karateman/nori_ng");
} }
@ -182,6 +184,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
public void DoThrough() public void DoThrough()
{ {
if (noriMode == (int) KarateMan.NoriMode.None) return; if (noriMode == (int) KarateMan.NoriMode.None) return;
if (MaxNori <= 0) return;
if (noriMode == (int) KarateMan.NoriMode.Tengoku) if (noriMode == (int) KarateMan.NoriMode.Tengoku)
{ {
if (Nori >= MaxNori) if (Nori >= MaxNori)
@ -219,6 +222,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
{ {
var cond = Conductor.instance; var cond = Conductor.instance;
if (noriMode == (int) KarateMan.NoriMode.None) return; if (noriMode == (int) KarateMan.NoriMode.None) return;
if (MaxNori <= 0) return;
float flashPeriod; float flashPeriod;
for (int i = 0; i < NoriHeartMaterials.Length; i++) for (int i = 0; i < NoriHeartMaterials.Length; i++)
{ {

View file

@ -287,8 +287,17 @@ namespace HeavenStudio.Games.Scripts_KarateMan
prog = cond.GetPositionFromBeat(startBeat, curveTargetBeat); prog = cond.GetPositionFromBeat(startBeat, curveTargetBeat);
transform.position = CurrentCurve.GetPoint(Mathf.Min(prog, 1f)); transform.position = CurrentCurve.GetPoint(Mathf.Min(prog, 1f));
} }
if (type == ItemType.Bomb && cond.songPositionInBeats >= startBeat + 2f)
{
ParticleSystem p = Instantiate(HitParticles[7], transform.position, Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
if (prog >= 2f || (ItemKickable() && prog >= 1f)) { GameObject.Destroy(ShadowInstance.gameObject);
GameObject.Destroy(gameObject);
return;
}
else if (prog >= 2f || (ItemKickable() && prog >= 1f)) {
if (type == ItemType.KickBomb) if (type == ItemType.KickBomb)
{ {
ParticleSystem p = Instantiate(HitParticles[7], ItemCurves[6].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder); ParticleSystem p = Instantiate(HitParticles[7], ItemCurves[6].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
@ -347,7 +356,18 @@ namespace HeavenStudio.Games.Scripts_KarateMan
break; break;
case FlyStatus.NG: case FlyStatus.NG:
prog = cond.GetPositionFromBeat(startBeat, curveTargetBeat); prog = cond.GetPositionFromBeat(startBeat, curveTargetBeat);
if (cond.songPositionInBeats >= startBeat + Mathf.Max(2f, curveTargetBeat) || (ItemKickable() && prog >= 1f) || CurrentCurve == null) {
if (type == ItemType.Bomb && cond.songPositionInBeats >= startBeat + curveTargetBeat)
{
KarateMan.instance.Joe.RemoveBombGlow(startBeat + curveTargetBeat, 1f);
ParticleSystem p = Instantiate(HitParticles[7], CurrentCurve.GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
GameObject.Destroy(ShadowInstance.gameObject);
GameObject.Destroy(gameObject);
return;
}
else if (cond.songPositionInBeats >= startBeat + Mathf.Max(2f, curveTargetBeat) || (ItemKickable() && prog >= 1f) || CurrentCurve == null) {
if (type == ItemType.KickBomb) if (type == ItemType.KickBomb)
{ {
ParticleSystem p = Instantiate(HitParticles[7], ItemCurves[8].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder); ParticleSystem p = Instantiate(HitParticles[7], ItemCurves[8].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
@ -371,13 +391,25 @@ namespace HeavenStudio.Games.Scripts_KarateMan
break; break;
case FlyStatus.HitWeak: case FlyStatus.HitWeak:
prog = cond.GetPositionFromBeat(startBeat, 1f); prog = cond.GetPositionFromBeat(startBeat, 1f);
if (cond.songPositionInBeats >= startBeat + 3f)
Vector3 pos = new Vector3(HitPosition[1].position.x + 0.25f, HitPosition[0].position.y, HitPosition[1].position.z);
if (type == ItemType.Bomb && cond.songPositionInBeats >= startBeat + 1f)
{
KarateMan.instance.Joe.RemoveBombGlow(startBeat + 1f, 1f);
ParticleSystem p = Instantiate(HitParticles[7], pos, Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
GameObject.Destroy(ShadowInstance.gameObject);
GameObject.Destroy(gameObject);
return;
}
else if (cond.songPositionInBeats >= startBeat + 3f)
{ {
GameObject.Destroy(ShadowInstance.gameObject); GameObject.Destroy(ShadowInstance.gameObject);
GameObject.Destroy(gameObject); GameObject.Destroy(gameObject);
return; return;
} }
Vector3 pos = new Vector3(HitPosition[1].position.x + 0.25f, HitPosition[0].position.y, HitPosition[1].position.z);
if (prog <= 1f) if (prog <= 1f)
{ {
pos.y = EasingFunction.EaseInCubic(HitPosition[1].position.y, HitPosition[0].position.y, prog); pos.y = EasingFunction.EaseInCubic(HitPosition[1].position.y, HitPosition[0].position.y, prog);
@ -439,6 +471,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan
Jukebox.PlayOneShotGame("karateman/rockHit", forcePlay: true); Jukebox.PlayOneShotGame("karateman/rockHit", forcePlay: true);
p = Instantiate(HitParticles[4], HitPosition[1].position, Quaternion.identity, game.ItemHolder); p = Instantiate(HitParticles[4], HitPosition[1].position, Quaternion.identity, game.ItemHolder);
p.Play(); p.Play();
if (game.IsNoriActive && game.NoriPerformance >= 1f)
Jukebox.PlayOneShotGame("karateman/rockHit_fullNori", forcePlay: true);
break; break;
case ItemType.Ball: case ItemType.Ball:
CurrentCurve = ItemCurves[1]; CurrentCurve = ItemCurves[1];
@ -455,6 +490,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan
p.Play(); p.Play();
game.CreateItemInstance(startBeat + 1f, "Item09", 0, ItemType.CookingLid); game.CreateItemInstance(startBeat + 1f, "Item09", 0, ItemType.CookingLid);
GetComponent<Animator>().Play("Item08", -1, 0); GetComponent<Animator>().Play("Item08", -1, 0);
if (game.IsNoriActive && game.NoriPerformance >= 1f)
Jukebox.PlayOneShotGame("karateman/rockHit_fullNori", forcePlay: true);
break; break;
case ItemType.Alien: case ItemType.Alien:
CurrentCurve = ItemCurves[1]; CurrentCurve = ItemCurves[1];
@ -462,6 +500,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan
Jukebox.PlayOneShotGame("karateman/alienHit", forcePlay: true); Jukebox.PlayOneShotGame("karateman/alienHit", forcePlay: true);
p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder); p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
p.Play(); p.Play();
if (game.IsNoriActive && game.NoriPerformance >= 1f)
Jukebox.PlayOneShotGame("karateman/rockHit_fullNori", forcePlay: true);
break; break;
case ItemType.Bomb: case ItemType.Bomb:
CurrentCurve = ItemCurves[1]; CurrentCurve = ItemCurves[1];
@ -470,6 +511,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan
p = Instantiate(HitParticles[2], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder); p = Instantiate(HitParticles[2], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
p.Play(); p.Play();
game.Joe.RemoveBombGlow(startBeat + 1f, 1f); game.Joe.RemoveBombGlow(startBeat + 1f, 1f);
if (game.IsNoriActive && game.NoriPerformance >= 1f)
Jukebox.PlayOneShotGame("karateman/rockHit_fullNori", forcePlay: true);
break; break;
case ItemType.TacoBell: case ItemType.TacoBell:
CurrentCurve = ItemCurves[1]; CurrentCurve = ItemCurves[1];
@ -478,6 +522,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan
Jukebox.PlayOneShotGame("karateman/tacobell", forcePlay: true); Jukebox.PlayOneShotGame("karateman/tacobell", forcePlay: true);
p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder); p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
p.Play(); p.Play();
if (game.IsNoriActive && game.NoriPerformance >= 1f)
Jukebox.PlayOneShotGame("karateman/rockHit_fullNori", forcePlay: true);
break; break;
case ItemType.ComboPot1: case ItemType.ComboPot1:
CurrentCurve = ItemCurves[straight ? 1 : 0]; CurrentCurve = ItemCurves[straight ? 1 : 0];
@ -551,9 +598,16 @@ namespace HeavenStudio.Games.Scripts_KarateMan
default: default:
CurrentCurve = ItemCurves[straight ? 1 : 0]; CurrentCurve = ItemCurves[straight ? 1 : 0];
curveTargetBeat = straight ? 1f : 1.5f; curveTargetBeat = straight ? 1f : 1.5f;
Jukebox.PlayOneShotGame("karateman/potHit", forcePlay: true); if (game.IsNoriActive && game.NoriPerformance < 0.6f)
{
Jukebox.PlayOneShotGame("karateman/potHit_lowNori", forcePlay: true);
Jukebox.PlayOneShotGame("karateman/potHit", volume: 0.66f, forcePlay: true);
}
else
Jukebox.PlayOneShotGame("karateman/potHit", forcePlay: true);
p = Instantiate(HitParticles[3], HitPosition[1].position, Quaternion.identity, game.ItemHolder); p = Instantiate(HitParticles[3], HitPosition[1].position, Quaternion.identity, game.ItemHolder);
p.Play(); p.Play();
break; break;
} }
@ -590,6 +644,21 @@ namespace HeavenStudio.Games.Scripts_KarateMan
} }
} }
bool ItemNeedNori()
{
switch (type)
{
case ItemType.Rock:
case ItemType.Cooking:
case ItemType.Alien:
case ItemType.Bomb:
case ItemType.TacoBell:
return true;
default:
return false;
}
}
void JoeComboSequence() void JoeComboSequence()
{ {
if (GameManager.instance.currentGame != "karateman") return; if (GameManager.instance.currentGame != "karateman") return;
@ -683,8 +752,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
else { else {
if (KarateMan.instance.IsNoriActive) if (KarateMan.instance.IsNoriActive)
{ {
if ((type == ItemType.Rock || type == ItemType.Cooking || type == ItemType.Alien || type == ItemType.TacoBell) if (ItemNeedNori() && KarateMan.instance.NoriPerformance < 0.6f)
&& KarateMan.instance.NoriPerformance < 0.6f)
{ {
CreateHitMark(false); CreateHitMark(false);
startBeat = Conductor.instance.songPositionInBeats; startBeat = Conductor.instance.songPositionInBeats;

View file

@ -11,6 +11,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
{ {
[Header("Objects")] [Header("Objects")]
public ParticleSystem moneyBurst; public ParticleSystem moneyBurst;
public ParticleSystem pickelBurst;
public Animator anim; public Animator anim;
public NtrSamuraiObject secondHalf; public NtrSamuraiObject secondHalf;
@ -44,6 +45,9 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
case (int) SamuraiSliceNtr.ObjectType.Demon: case (int) SamuraiSliceNtr.ObjectType.Demon:
anim.Play("ObjDemonDebris02"); anim.Play("ObjDemonDebris02");
break; break;
case (int) SamuraiSliceNtr.ObjectType.Melon2B2T:
anim.Play("ObjMelonPickelDebris02");
break;
default: default:
anim.Play("ObjMelonDebris"); anim.Play("ObjMelonDebris");
break; break;
@ -70,6 +74,9 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
new MultiSound.Sound("samuraiSliceNtr/ntrSamurai_in01", startBeat + 2f), new MultiSound.Sound("samuraiSliceNtr/ntrSamurai_in01", startBeat + 2f),
}); });
break; break;
case (int) SamuraiSliceNtr.ObjectType.Melon2B2T:
anim.Play("ObjMelonPickel");
break;
default: default:
anim.Play("ObjMelon"); anim.Play("ObjMelon");
break; break;
@ -280,8 +287,12 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
this.startBeat = caller.startBeat + caller.timer; this.startBeat = caller.startBeat + caller.timer;
if (type == (int) SamuraiSliceNtr.ObjectType.Demon) if (type == (int) SamuraiSliceNtr.ObjectType.Demon)
{
anim.Play("ObjDemonDebris01"); anim.Play("ObjDemonDebris01");
else if (type == (int) SamuraiSliceNtr.ObjectType.Melon2B2T)
{
Jukebox.PlayOneShotGame("samuraiSliceNtr/melon_dig");
pickelBurst.Play();
anim.Play("ObjMelonPickelDebris01");
} }
if (holdingCash > 0) if (holdingCash > 0)

View file

@ -41,7 +41,8 @@ namespace HeavenStudio.Games
public enum ObjectType { public enum ObjectType {
Melon, Melon,
Fish, Fish,
Demon Demon,
Melon2B2T,
} }
[Header("References")] [Header("References")]

View file

@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
public class Kicker : PlayerActionObject public class Kicker : PlayerActionObject
{ {
[Header("Properties")] [Header("Properties")]
public bool canKick; public bool canKick = true; //why was this false by default???
public bool canHighKick; public bool canHighKick;
private bool kickPrepare = false; private bool kickPrepare = false;
public bool kickLeft; public bool kickLeft;
@ -168,21 +168,22 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
kickLeft = true; kickLeft = true;
} }
List<Beatmap.Entity> keepUps = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "spaceSoccer/keep-up"); // List<Beatmap.Entity> keepUps = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "spaceSoccer/keep-up");
// for (int i = 0; i < keepUps.Count; i++)
// {
// if ((keepUps[i].beat - 0.15f) <= Conductor.instance.songPositionInBeats && (keepUps[i].beat + keepUps[i].length) - 0.15f > Conductor.instance.songPositionInBeats)
// {
// canKick = true;
// canHighKick = false;
// break;
// }
// else
// {
// canKick = false;
// }
// }
List<Beatmap.Entity> highKicks = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "spaceSoccer/high kick-toe!"); List<Beatmap.Entity> highKicks = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "spaceSoccer/high kick-toe!");
for (int i = 0; i < keepUps.Count; i++)
{
if ((keepUps[i].beat - 0.15f) <= Conductor.instance.songPositionInBeats && (keepUps[i].beat + keepUps[i].length) - 0.15f > Conductor.instance.songPositionInBeats)
{
canKick = true;
canHighKick = false;
break;
}
else
{
canKick = false;
}
}
for (int i = 0; i < highKicks.Count; i++) for (int i = 0; i < highKicks.Count; i++)
{ {
if ((highKicks[i].beat - 0.15f) <= Conductor.instance.songPositionInBeats && highKicks[i].beat + 1f > Conductor.instance.songPositionInBeats) if ((highKicks[i].beat - 0.15f) <= Conductor.instance.songPositionInBeats && highKicks[i].beat + 1f > Conductor.instance.songPositionInBeats)
@ -200,6 +201,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
} }
else else
{ {
canKick = true;
canHighKick = false; canHighKick = false;
} }
} }

View file

@ -18,11 +18,11 @@ namespace HeavenStudio.Games.Loaders
new Param("toggle", false, "Disable Sound", "Disables the dispense sound") new Param("toggle", false, "Disable Sound", "Disables the dispense sound")
}, },
inactiveFunction: delegate { if (!eventCaller.currentEntity.toggle) { SpaceSoccer.DispenseSound(eventCaller.currentEntity.beat); } }), inactiveFunction: delegate { if (!eventCaller.currentEntity.toggle) { SpaceSoccer.DispenseSound(eventCaller.currentEntity.beat); } }),
new GameAction("keep-up", delegate { }, 4f, true),
new GameAction("high kick-toe!", delegate { }, 3f, false, new List<Param>() new GameAction("high kick-toe!", delegate { }, 3f, false, new List<Param>()
{ {
new Param("swing", new EntityTypes.Float(0, 1, 0.5f), "Swing", "The amount of swing") new Param("swing", new EntityTypes.Float(0, 1, 0.5f), "Swing", "The amount of swing")
}), }),
new GameAction("keep-up", delegate { }, 4f, true, hidden: true),
}); });
} }
} }
@ -102,6 +102,8 @@ namespace HeavenStudio.Games
{ {
DispenseSound(beat); DispenseSound(beat);
} }
kicker.canKick = true;
} }
} }

View file

@ -70,6 +70,8 @@ namespace HeavenStudio.Editor
public bool editingInputField = false; public bool editingInputField = false;
public bool isCursorEnabled = true; public bool isCursorEnabled = true;
private byte[] MusicBytes;
public static Editor instance { get; private set; } public static Editor instance { get; private set; }
private void Start() private void Start()
@ -158,7 +160,7 @@ namespace HeavenStudio.Editor
{ {
if (Input.GetKeyDown(KeyCode.N)) if (Input.GetKeyDown(KeyCode.N))
{ {
LoadRemix(""); NewRemix();
} }
else if (Input.GetKeyDown(KeyCode.O)) else if (Input.GetKeyDown(KeyCode.O))
{ {
@ -294,6 +296,22 @@ namespace HeavenStudio.Editor
} }
} }
try
{
if (clip != null)
MusicBytes = OggVorbis.VorbisPlugin.GetOggVorbis(Conductor.instance.musicSource.clip, 1);
else
{
MusicBytes = null;
Debug.LogWarning("Failed to load music file! The stream is currently empty.");
}
}
catch (System.Exception)
{
MusicBytes = null;
Debug.LogWarning("Failed to load music file! The stream is currently empty.");
}
return clip; return clip;
} }
@ -343,15 +361,12 @@ namespace HeavenStudio.Editor
using (var zipStream = levelFile.Open()) using (var zipStream = levelFile.Open())
zipStream.Write(Encoding.UTF8.GetBytes(GetJson()), 0, Encoding.UTF8.GetBytes(GetJson()).Length); zipStream.Write(Encoding.UTF8.GetBytes(GetJson()), 0, Encoding.UTF8.GetBytes(GetJson()).Length);
if (changedMusic || currentRemixPath != path) if (MusicBytes != null)
{ {
// this gets rid of the music file for some reason, someone remind me to find a fix for this soon var musicFile = archive.CreateEntry("song.ogg", System.IO.Compression.CompressionLevel.NoCompression);
using (var zipStream = musicFile.Open())
zipStream.Write(MusicBytes, 0, MusicBytes.Length);
} }
byte[] bytes = OggVorbis.VorbisPlugin.GetOggVorbis(Conductor.instance.musicSource.clip, 1);
var musicFile = archive.CreateEntry("song.ogg", System.IO.Compression.CompressionLevel.NoCompression);
using (var zipStream = musicFile.Open())
zipStream.Write(bytes, 0, bytes.Length);
} }
currentRemixPath = path; currentRemixPath = path;
@ -359,6 +374,12 @@ namespace HeavenStudio.Editor
} }
} }
public void NewRemix()
{
MusicBytes = null;
LoadRemix("");
}
public void LoadRemix(string json = "") public void LoadRemix(string json = "")
{ {
GameManager.instance.LoadRemix(json); GameManager.instance.LoadRemix(json);
@ -367,6 +388,8 @@ namespace HeavenStudio.Editor
Timeline.instance.VolumeInfo.UpdateStartingVolumeText(); Timeline.instance.VolumeInfo.UpdateStartingVolumeText();
Timeline.instance.TempoInfo.UpdateOffsetText(); Timeline.instance.TempoInfo.UpdateOffsetText();
Timeline.FitToSong(); Timeline.FitToSong();
currentRemixPath = string.Empty;
} }
public void OpenRemix() public void OpenRemix()
@ -380,58 +403,45 @@ namespace HeavenStudio.Editor
{ {
var path = Path.Combine(paths); var path = Path.Combine(paths);
if (path != String.Empty) if (path == string.Empty) return;
{ loadedMusic = false;
loadedMusic = false;
using (FileStream zipFile = File.Open(path, FileMode.Open)) using var zipFile = File.Open(path, FileMode.Open);
using var archive = new ZipArchive(zipFile, ZipArchiveMode.Read);
foreach (var entry in archive.Entries)
switch (entry.Name)
{ {
using (var archive = new ZipArchive(zipFile, ZipArchiveMode.Read)) case "remix.json":
{ {
foreach (ZipArchiveEntry entry in archive.Entries) using var stream = entry.Open();
{ using var reader = new StreamReader(stream);
if (entry.Name == "remix.json") LoadRemix(reader.ReadToEnd());
{
using (var stream = entry.Open()) break;
{ }
byte[] bytes; case "song.ogg":
using (var ms = new MemoryStream()) {
{ using var stream = entry.Open();
stream.CopyTo(ms); using var memoryStream = new MemoryStream();
bytes = ms.ToArray(); stream.CopyTo(memoryStream);
string json = Encoding.UTF8.GetString(bytes); MusicBytes = memoryStream.ToArray();
LoadRemix(json); Conductor.instance.musicSource.clip = OggVorbis.VorbisPlugin.ToAudioClip(MusicBytes, "music");
} loadedMusic = true;
} Timeline.FitToSong();
}
else if (entry.Name == "song.ogg") break;
{
using (var stream = entry.Open())
{
byte[] bytes;
using (var ms = new MemoryStream())
{
stream.CopyTo(ms);
bytes = ms.ToArray();
Conductor.instance.musicSource.clip = OggVorbis.VorbisPlugin.ToAudioClip(bytes, "music");
loadedMusic = true;
Timeline.FitToSong();
}
}
}
}
} }
} }
if (!loadedMusic) if (!loadedMusic)
Conductor.instance.musicSource.clip = null; Conductor.instance.musicSource.clip = null;
currentRemixPath = path; currentRemixPath = path;
remixName = Path.GetFileName(path); remixName = Path.GetFileName(path);
UpdateEditorStatus(false); UpdateEditorStatus(false);
CommandManager.instance.Clear(); CommandManager.instance.Clear();
Timeline.FitToSong(); Timeline.FitToSong();
}
}); });
} }
@ -473,7 +483,7 @@ namespace HeavenStudio.Editor
private void UpdateEditorStatus(bool updateTime) private void UpdateEditorStatus(bool updateTime)
{ {
if (discordDuringTesting || !Application.isEditor) if (discordDuringTesting || !Application.isEditor)
DiscordRPC.DiscordRPC.UpdateActivity("In Editor", $"{remixName}", updateTime); DiscordRPC.DiscordRPC.UpdateActivity("In Editor", $"{remixName}", updateTime);
} }
public string GetJson() public string GetJson()

View file

@ -3,7 +3,7 @@ using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using System; using System;
using System.Linq;
using TMPro; using TMPro;
using Starpelly; using Starpelly;
@ -47,135 +47,139 @@ namespace HeavenStudio.Editor
this.propertyName = propertyName; this.propertyName = propertyName;
this.caption.text = caption; this.caption.text = caption;
var objType = type.GetType(); switch (type)
if (objType == typeof(EntityTypes.Integer))
{ {
var integer = ((EntityTypes.Integer)type); case EntityTypes.Integer integer:
slider.minValue = integer.min;
slider.maxValue = integer.max;
slider.minValue = integer.min; slider.wholeNumbers = true;
slider.maxValue = integer.max; slider.value = Convert.ToSingle(parameterManager.entity[propertyName]);
slider.value = Mathf.RoundToInt(System.Convert.ToSingle(parameterManager.entity[propertyName]));
inputField.text = slider.value.ToString();
slider.onValueChanged.AddListener(delegate
{
inputField.text = slider.value.ToString(); inputField.text = slider.value.ToString();
parameterManager.entity[propertyName] = (int)slider.value;
});
inputField.onSelect.AddListener(delegate slider.onValueChanged.AddListener(
{ _ =>
Editor.instance.editingInputField = true; {
}); inputField.text = slider.value.ToString();
parameterManager.entity[propertyName] = (int) slider.value;
}
);
inputField.onEndEdit.AddListener(delegate inputField.onSelect.AddListener(
{ _ =>
slider.value = Mathf.RoundToInt(System.Convert.ToSingle(System.Convert.ToSingle(inputField.text))); Editor.instance.editingInputField = true
parameterManager.entity[propertyName] = (int)slider.value; );
Editor.instance.editingInputField = false;
});
}
else if (objType == typeof(EntityTypes.Float))
{
var fl = ((EntityTypes.Float)type);
slider.minValue = fl.min; inputField.onEndEdit.AddListener(
slider.maxValue = fl.max; _ =>
{
slider.value = Convert.ToSingle(inputField.text);
parameterManager.entity[propertyName] = (int) slider.value;
Editor.instance.editingInputField = false;
}
);
break;
slider.value = System.Convert.ToSingle(parameterManager.entity[propertyName]); case EntityTypes.Float fl:
inputField.text = slider.value.ToString("G"); slider.minValue = fl.min;
slider.maxValue = fl.max;
slider.onValueChanged.AddListener(delegate slider.value = Convert.ToSingle(parameterManager.entity[propertyName]);
{ inputField.text = slider.value.ToString("G");
var newValue = (float)System.Math.Round(slider.value, 4);
inputField.text = newValue.ToString("G");
parameterManager.entity[propertyName] = newValue;
});
inputField.onSelect.AddListener(delegate slider.onValueChanged.AddListener(
{ _ =>
Editor.instance.editingInputField = true; {
}); var newValue = (float) Math.Round(slider.value, 4);
inputField.text = newValue.ToString("G");
parameterManager.entity[propertyName] = newValue;
}
);
inputField.onEndEdit.AddListener(delegate inputField.onSelect.AddListener(
{ _ =>
slider.value = (float)System.Math.Round(System.Convert.ToSingle(inputField.text), 4); Editor.instance.editingInputField = true
parameterManager.entity[propertyName] = slider.value; );
Editor.instance.editingInputField = false;
});
}
else if(type is bool)
{
toggle.isOn = System.Convert.ToBoolean(parameterManager.entity[propertyName]); // ' (bool)type ' always results in false
toggle.onValueChanged.AddListener(delegate inputField.onEndEdit.AddListener(
{ _ =>
parameterManager.entity[propertyName] = toggle.isOn; {
}); slider.value = (float) Math.Round(Convert.ToSingle(inputField.text), 4);
} parameterManager.entity[propertyName] = slider.value;
else if (objType.IsEnum) Editor.instance.editingInputField = false;
{ }
List<TMP_Dropdown.OptionData> dropDownData = new List<TMP_Dropdown.OptionData>(); );
var vals = Enum.GetValues(objType); break;
var selected = 0;
for (int i = 0; i < vals.Length; i++)
{
string name = Enum.GetNames(objType)[i];
TMP_Dropdown.OptionData optionData = new TMP_Dropdown.OptionData();
optionData.text = name; case bool _:
// ' (bool)type ' always results in false
toggle.isOn = Convert.ToBoolean(parameterManager.entity[propertyName]);
dropDownData.Add(optionData); toggle.onValueChanged.AddListener(
_ => parameterManager.entity[propertyName] = toggle.isOn
);
break;
if ((int)vals.GetValue(i) == (int)parameterManager.entity[propertyName]) case Color _:
selected = i; colorPreview.colorPicker.onColorChanged += _ =>
} parameterManager.entity[propertyName] = colorPreview.colorPicker.color;
dropdown.AddOptions(dropDownData);
dropdown.value = selected;
dropdown.onValueChanged.AddListener(delegate
{
parameterManager.entity[propertyName] = (int)Enum.GetValues(objType).GetValue(dropdown.value);
});
}
else if (objType == typeof(Color))
{
colorPreview.colorPicker.onColorChanged += delegate
{
parameterManager.entity[propertyName] = (Color)colorPreview.colorPicker.color;
};
Color paramCol = (Color)parameterManager.entity[propertyName]; var paramCol = (Color) parameterManager.entity[propertyName];
ColorBTN.onClick.AddListener(
() =>
{
ColorTable.gameObject.SetActive(true);
colorTableActive = true;
colorPreview.ChangeColor(paramCol);
}
);
ColorBTN.onClick.AddListener(delegate
{
ColorTable.gameObject.SetActive(true);
colorTableActive = true;
colorPreview.ChangeColor(paramCol); colorPreview.ChangeColor(paramCol);
}); ColorTable.gameObject.SetActive(false);
break;
colorPreview.ChangeColor(paramCol); case string _:
ColorTable.gameObject.SetActive(false); inputFieldString.text = (string) parameterManager.entity[propertyName];
}
//why the FUCK wasn't this a thing before lmao
else if(objType == typeof(string))
{
// Debug.Log("entity " + propertyName + " is: " + (string)(parameterManager.entity[propertyName]));
inputFieldString.text = (string)(parameterManager.entity[propertyName]);
inputFieldString.onSelect.AddListener(delegate inputFieldString.onSelect.AddListener(
{ _ =>
Editor.instance.editingInputField = true; Editor.instance.editingInputField = true
}); );
inputFieldString.onEndEdit.AddListener(
_ =>
{;
parameterManager.entity[propertyName] = inputFieldString.text;
Editor.instance.editingInputField = false;
}
);
break;
inputFieldString.onEndEdit.AddListener(delegate case Enum enumKind:
{ var enumType = enumKind.GetType();
// Debug.Log("setting " + propertyName + " to: " + inputFieldString.text); var enumVals = Enum.GetValues(enumType);
parameterManager.entity[propertyName] = inputFieldString.text; var enumNames = Enum.GetNames(enumType).ToList();
Editor.instance.editingInputField = false;
}); // Can we assume non-holey enum?
// If we can we can simplify to dropdown.value = (int) parameterManager.entity[propertyName]
var currentlySelected = (int) parameterManager.entity[propertyName];
var selected = enumVals
.Cast<object>()
.ToList()
.FindIndex(val => (int) val == currentlySelected);
dropdown.AddOptions(enumNames);
dropdown.value = selected;
dropdown.onValueChanged.AddListener(_ =>
parameterManager.entity[propertyName] = Enum.ToObject(enumType, dropdown.value)
);
break;
default:
throw new ArgumentOutOfRangeException(
nameof(type), type, "I don't know how to make a property of this type!"
);
} }
} }

View file

@ -217,7 +217,13 @@ namespace HeavenStudio
new Minigame("gameManager", "Game Manager", "", false, true, new List<GameAction>() new Minigame("gameManager", "Game Manager", "", false, true, new List<GameAction>()
{ {
new GameAction("switchGame", delegate { GameManager.instance.SwitchGame(eventCaller.currentSwitchGame, eventCaller.currentEntity.beat); }, 0.5f, inactiveFunction: delegate { GameManager.instance.SwitchGame(eventCaller.currentSwitchGame, eventCaller.currentEntity.beat); }), new GameAction("switchGame", delegate { GameManager.instance.SwitchGame(eventCaller.currentSwitchGame, eventCaller.currentEntity.beat); }, 0.5f, inactiveFunction: delegate { GameManager.instance.SwitchGame(eventCaller.currentSwitchGame, eventCaller.currentEntity.beat); }),
new GameAction("end", delegate { Debug.Log("end"); GameManager.instance.Stop(0); Timeline.instance?.SetTimeButtonColors(true, false, false);}), new GameAction("end", delegate {
Debug.Log("end");
if (Timeline.instance != null)
Timeline.instance?.Stop(0);
else
GameManager.instance.Stop(0);
}),
new GameAction("skill star", delegate { }, 1f, true), new GameAction("skill star", delegate { }, 1f, true),
new GameAction("toggle inputs", delegate new GameAction("toggle inputs", delegate
@ -332,18 +338,7 @@ namespace HeavenStudio
new Param("ease", EasingFunction.Ease.Linear, "Ease") new Param("ease", EasingFunction.Ease.Linear, "Ease")
}, hidden: false ), }, hidden: false ),
new GameAction("screen shake", delegate new GameAction("move camera", delegate {}, 1f, true, new List<Param>()
{
//TODO: move cam
}, 1f, true, new List<Param>()
{
new Param("valA", new EntityTypes.Float(0, 10, 2), "Intensity")
} ),
new GameAction("move camera", delegate
{
//TODO: move cam
}, 1f, true, new List<Param>()
{ {
new Param("valA", new EntityTypes.Float(-50, 50, 0), "Right / Left"), new Param("valA", new EntityTypes.Float(-50, 50, 0), "Right / Left"),
new Param("valB", new EntityTypes.Float(-50, 50, 0), "Up / Down"), new Param("valB", new EntityTypes.Float(-50, 50, 0), "Up / Down"),
@ -351,10 +346,7 @@ namespace HeavenStudio
new Param("ease", EasingFunction.Ease.Linear, "Ease Type") new Param("ease", EasingFunction.Ease.Linear, "Ease Type")
} ), } ),
new GameAction("rotate camera", delegate new GameAction("rotate camera", delegate {}, 1f, true, new List<Param>()
{
//TODO: rot cam
}, 1f, true, new List<Param>()
{ {
new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Pitch"), new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Pitch"),
new Param("valB", new EntityTypes.Integer(-360, 360, 0), "Yaw"), new Param("valB", new EntityTypes.Integer(-360, 360, 0), "Yaw"),
@ -362,6 +354,12 @@ namespace HeavenStudio
new Param("ease", EasingFunction.Ease.Linear, "Ease Type") new Param("ease", EasingFunction.Ease.Linear, "Ease Type")
} ), } ),
new GameAction("screen shake", delegate {}, 1f, true, new List<Param>()
{
new Param("valA", new EntityTypes.Float(0, 10, 0), "Horizontal Intensity"),
new Param("valB", new EntityTypes.Float(0, 10, 1), "Vertical Intensity")
} ),
new GameAction("display textbox", delegate new GameAction("display textbox", delegate
{ {
}, 1f, true, new List<Param>() }, 1f, true, new List<Param>()

View file

@ -1,5 +1,5 @@
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@ -1,12 +1,12 @@
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@ -29,10 +29,10 @@ ClassTypes:
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Script: {instanceID: 0} Script: {instanceID: 0}
- Class: 114
Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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@ -91,11 +91,13 @@ Assets:
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- Assets/Resources/Sprites/Games/KarateMan/effect/barrelWoodRecolorable.png - Assets/Resources/Sprites/Games/KarateMan/effect/barrelWoodRecolorable.png
- Assets/Resources/Sprites/Games/KarateMan/anime/item/Item09.anim - Assets/Resources/Sprites/Games/KarateMan/anime/item/Item09.anim
- Assets/Resources/Sfx/games/karateman/gogoSwitch.ogg
- Assets/Resources/Sfx/games/karateman/nori_ng.wav - Assets/Resources/Sfx/games/karateman/nori_ng.wav
- Assets/Resources/Sprites/Games/KarateMan/effect/potStar.png - Assets/Resources/Sprites/Games/KarateMan/effect/potStar.png
- Assets/Resources/Sprites/Games/KarateMan/effect/kickFragment.png - Assets/Resources/Sprites/Games/KarateMan/effect/kickFragment.png
- Assets/Resources/Sfx/games/karateman/swingKick.wav - Assets/Resources/Sfx/games/karateman/swingKick.wav
- Assets/Resources/Sprites/Games/KarateMan/effect/barrelWood.png - Assets/Resources/Sprites/Games/KarateMan/effect/barrelWood.png
- Assets/Resources/Sfx/games/karateman/gogo.ogg
- Assets/Resources/Sfx/games/karateman/offbeatLightbulbOut.wav - Assets/Resources/Sfx/games/karateman/offbeatLightbulbOut.wav
- Assets/Resources/Sprites/Games/KarateMan/karate_bg_sunburst_1.png - Assets/Resources/Sprites/Games/KarateMan/karate_bg_sunburst_1.png
- Assets/Resources/Sprites/Games/KarateMan/anime/karateman/JabNoNuri.anim - Assets/Resources/Sprites/Games/KarateMan/anime/karateman/JabNoNuri.anim
@ -134,6 +136,7 @@ Assets:
- Assets/Resources/Sprites/Games/KarateMan/anime/word/Word04.anim - Assets/Resources/Sprites/Games/KarateMan/anime/word/Word04.anim
- Assets/Resources/Sprites/Games/KarateMan/karate_bg_sunburst_2.png - Assets/Resources/Sprites/Games/KarateMan/karate_bg_sunburst_2.png
- Assets/Resources/Sprites/Games/KarateMan/karateman_nonurijab.mat - Assets/Resources/Sprites/Games/KarateMan/karateman_nonurijab.mat
- Assets/Resources/Sfx/games/karateman/rockHit_fullNori.wav
- Assets/Resources/Sfx/games/karateman/lightbulbOut.ogg - Assets/Resources/Sfx/games/karateman/lightbulbOut.ogg
- Assets/Resources/Sprites/Games/KarateMan/anime/word/Word06.anim - Assets/Resources/Sprites/Games/KarateMan/anime/word/Word06.anim
- Assets/Resources/Sprites/Games/KarateMan/anime/item/Item08.anim - Assets/Resources/Sprites/Games/KarateMan/anime/item/Item08.anim
@ -166,6 +169,7 @@ Assets:
- Assets/Resources/Sprites/Games/KarateMan/effect/karateman_bulbhit_fx_1.png - Assets/Resources/Sprites/Games/KarateMan/effect/karateman_bulbhit_fx_1.png
- Assets/Resources/Sprites/Games/KarateMan/karateman_norimapping.mat - Assets/Resources/Sprites/Games/KarateMan/karateman_norimapping.mat
- Assets/Resources/Sprites/Games/KarateMan/anime/karateman/UpperCut.anim - Assets/Resources/Sprites/Games/KarateMan/anime/karateman/UpperCut.anim
- Assets/Resources/Sfx/games/karateman/potHit_lowNori.wav
- Assets/Resources/Sprites/Games/KarateMan/anime/item/HitMark.controller - Assets/Resources/Sprites/Games/KarateMan/anime/item/HitMark.controller
- Assets/Resources/Sfx/games/karateman/lightbulbHit.ogg - Assets/Resources/Sfx/games/karateman/lightbulbHit.ogg
- Assets/Resources/Sprites/Games/KarateMan/effect/krt_pot.mat - Assets/Resources/Sprites/Games/KarateMan/effect/krt_pot.mat

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@ -1,9 +1,9 @@
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@ -72,6 +72,7 @@ Assets:
- Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_catch.wav - Assets/Resources/Sfx/games/samuraiSliceNtr/ntrSamurai_catch.wav
- Assets/Resources/Sfx/games/samuraiSliceNtr/holy_mackerel1.wav - Assets/Resources/Sfx/games/samuraiSliceNtr/holy_mackerel1.wav
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjDemon.anim - Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjDemon.anim
- Assets/Resources/Sfx/games/samuraiSliceNtr/melon_dig.wav
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/ntr_samurai_obj.png - Assets/Resources/Sprites/Games/SamuraiSliceNtr/ntr_samurai_obj.png
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Launcher/UnStep.anim - Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Launcher/UnStep.anim
- Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjDemonDebris01.anim - Assets/Resources/Sprites/Games/SamuraiSliceNtr/Anime/Object/ObjDemonDebris01.anim