mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-27 03:53:01 +00:00
201 lines
No EOL
7.1 KiB
C#
201 lines
No EOL
7.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using System;
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using System.Linq;
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using TMPro;
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using Starpelly;
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using HeavenStudio.Util;
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namespace HeavenStudio.Editor
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{
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public class EventPropertyPrefab : MonoBehaviour
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{
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public TMP_Text caption;
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[SerializeField] private EventParameterManager parameterManager;
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[Header("Integer and Float")]
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[Space(10)]
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public Slider slider;
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public TMP_InputField inputField;
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[Header("Boolean")]
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[Space(10)]
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public Toggle toggle;
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[Header("Dropdown")]
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[Space(10)]
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public TMP_Dropdown dropdown;
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[Header("Color")]
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[Space(10)]
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public Button ColorBTN;
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public RectTransform ColorTable;
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public bool colorTableActive;
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public ColorPreview colorPreview;
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[Header("String")] //why wasn't this a thing before
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[Space(10)]
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public TMP_InputField inputFieldString;
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private string propertyName;
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public void SetProperties(string propertyName, object type, string caption)
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{
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this.propertyName = propertyName;
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this.caption.text = caption;
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switch (type)
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{
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case EntityTypes.Integer integer:
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slider.minValue = integer.min;
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slider.maxValue = integer.max;
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slider.wholeNumbers = true;
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slider.value = Convert.ToSingle(parameterManager.entity[propertyName]);
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inputField.text = slider.value.ToString();
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slider.onValueChanged.AddListener(
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_ =>
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{
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inputField.text = slider.value.ToString();
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parameterManager.entity[propertyName] = (int) slider.value;
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}
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);
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inputField.onSelect.AddListener(
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_ =>
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Editor.instance.editingInputField = true
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);
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inputField.onEndEdit.AddListener(
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_ =>
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{
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slider.value = Convert.ToSingle(inputField.text);
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parameterManager.entity[propertyName] = (int) slider.value;
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Editor.instance.editingInputField = false;
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}
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);
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break;
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case EntityTypes.Float fl:
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slider.minValue = fl.min;
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slider.maxValue = fl.max;
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slider.value = Convert.ToSingle(parameterManager.entity[propertyName]);
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inputField.text = slider.value.ToString("G");
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slider.onValueChanged.AddListener(
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_ =>
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{
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var newValue = (float) Math.Round(slider.value, 4);
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inputField.text = newValue.ToString("G");
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parameterManager.entity[propertyName] = newValue;
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}
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);
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inputField.onSelect.AddListener(
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_ =>
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Editor.instance.editingInputField = true
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);
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inputField.onEndEdit.AddListener(
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_ =>
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{
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slider.value = (float) Math.Round(Convert.ToSingle(inputField.text), 4);
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parameterManager.entity[propertyName] = slider.value;
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Editor.instance.editingInputField = false;
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}
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);
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break;
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case bool _:
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// ' (bool)type ' always results in false
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toggle.isOn = Convert.ToBoolean(parameterManager.entity[propertyName]);
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toggle.onValueChanged.AddListener(
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_ => parameterManager.entity[propertyName] = toggle.isOn
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);
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break;
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case Color _:
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colorPreview.colorPicker.onColorChanged += _ =>
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parameterManager.entity[propertyName] = colorPreview.colorPicker.color;
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var paramCol = (Color) parameterManager.entity[propertyName];
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ColorBTN.onClick.AddListener(
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() =>
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{
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ColorTable.gameObject.SetActive(true);
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colorTableActive = true;
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colorPreview.ChangeColor(paramCol);
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}
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);
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colorPreview.ChangeColor(paramCol);
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ColorTable.gameObject.SetActive(false);
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break;
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case string _:
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inputFieldString.text = (string) parameterManager.entity[propertyName];
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inputFieldString.onSelect.AddListener(
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_ =>
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Editor.instance.editingInputField = true
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);
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inputFieldString.onEndEdit.AddListener(
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_ =>
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{;
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parameterManager.entity[propertyName] = inputFieldString.text;
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Editor.instance.editingInputField = false;
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}
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);
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break;
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case Enum enumKind:
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var enumType = enumKind.GetType();
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var enumVals = Enum.GetValues(enumType);
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var enumNames = Enum.GetNames(enumType).ToList();
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// Can we assume non-holey enum?
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// If we can we can simplify to dropdown.value = (int) parameterManager.entity[propertyName]
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var currentlySelected = (int) parameterManager.entity[propertyName];
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var selected = enumVals
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.Cast<object>()
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.ToList()
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.FindIndex(val => (int) val == currentlySelected);
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dropdown.AddOptions(enumNames);
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dropdown.value = selected;
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dropdown.onValueChanged.AddListener(_ =>
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parameterManager.entity[propertyName] = Enum.ToObject(enumType, dropdown.value)
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);
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break;
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default:
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throw new ArgumentOutOfRangeException(
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nameof(type), type, "I don't know how to make a property of this type!"
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);
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}
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}
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private void Update()
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{
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if (colorTableActive)
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{
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if (!Editor.MouseInRectTransform(ColorTable))
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{
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if (Input.GetMouseButtonDown(0))
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{
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ColorTable.gameObject.SetActive(false);
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colorTableActive = false;
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}
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}
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}
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}
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}
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} |