Crop Stomp: Dots bg

This commit is contained in:
Jenny Crowe 2022-03-03 04:18:16 -07:00
parent 2b0a2fb676
commit 9fcd30ccb4
4 changed files with 192 additions and 2 deletions

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@ -16,6 +16,7 @@ namespace RhythmHeavenMania.Games.CropStomp
float scrollRate => stepDistance / (Conductor.instance.secPerBeat * 2f / Conductor.instance.musicSource.pitch); float scrollRate => stepDistance / (Conductor.instance.secPerBeat * 2f / Conductor.instance.musicSource.pitch);
float grassWidth; float grassWidth;
float dotsWidth = 19.2f;
private float newBeat = -1f; // So that marching can happen on beat 0. private float newBeat = -1f; // So that marching can happen on beat 0.
private float marchStartBeat = -1f; private float marchStartBeat = -1f;
@ -35,6 +36,7 @@ namespace RhythmHeavenMania.Games.CropStomp
public Transform farmerTrans; public Transform farmerTrans;
public SpriteRenderer grass; public SpriteRenderer grass;
public Transform grassTrans; public Transform grassTrans;
public Transform dotsTrans;
public Transform scrollingHolder; public Transform scrollingHolder;
public Transform veggieHolder; public Transform veggieHolder;
public Farmer farmer; public Farmer farmer;
@ -187,6 +189,14 @@ namespace RhythmHeavenMania.Games.CropStomp
newGrassX = (newGrassX % (grassWidth * 4.5f)); newGrassX = (newGrassX % (grassWidth * 4.5f));
grassTrans.localPosition = new Vector3(newGrassX, grassPos.y, grassPos.z); grassTrans.localPosition = new Vector3(newGrassX, grassPos.y, grassPos.z);
// Dots scroll
var dotsPos = dotsTrans.localPosition;
var newDotsX = dotsPos.x + (scrollRate * Time.deltaTime);
newDotsX = (newDotsX % dotsWidth);
dotsTrans.localPosition = new Vector3(newDotsX, dotsPos.y, dotsPos.z);
} }
private void LateUpdate() private void LateUpdate()