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secondaryTextures: []
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|
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nameFileIdTable:
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|
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|
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|
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DYB_spritesheet_10: -1493632127
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|
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DYB_spritesheet_11: 1506693550
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DYB_spritesheet_3: -661271761
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DYB_spritesheet_30: -1221241343
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DYB_spritesheet_31: -1673350296
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|
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DYB_spritesheet_32: -526470183
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|
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DYB_spritesheet_33: -591490588
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|
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DYB_spritesheet_34: -886325485
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|
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DYB_spritesheet_35: -1435166698
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|
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DYB_spritesheet_4: -1748562713
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|
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DYB_spritesheet_5: 1698877662
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|
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DYB_spritesheet_6: 1810517961
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|
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DYB_spritesheet_7: -1983626645
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|
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DYB_spritesheet_8: -2124576031
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|
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DYB_spritesheet_9: 1340347453
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|
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spritePackingTag:
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|
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pSDRemoveMatte: 0
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|
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pSDShowRemoveMatteOption: 0
|
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userData:
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assetBundleName:
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assetBundleVariant:
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|
|
@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 5e81b4e2f8742f744807c72fa38906da
|
|
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folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
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|
||||||
assetBundleName:
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|
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assetBundleVariant:
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|
|
@ -1,55 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
using HeavenStudio.Util;
|
|
||||||
using HeavenStudio.InputSystem;
|
|
||||||
|
|
||||||
using Jukebox;
|
|
||||||
|
|
||||||
namespace HeavenStudio.Games.Loaders
|
|
||||||
{
|
|
||||||
using static Minigames;
|
|
||||||
public static class PcoDressYourBestLoader
|
|
||||||
{
|
|
||||||
public static Minigame AddGame(EventCaller eventCaller)
|
|
||||||
{
|
|
||||||
return new Minigame("dressYourBest", "Dress Your Best", "d593dd", false, false, new List<GameAction>()
|
|
||||||
{
|
|
||||||
new GameAction("start interval", "Start Interval")
|
|
||||||
{
|
|
||||||
defaultLength = 4f,
|
|
||||||
resizable = true,
|
|
||||||
parameters = new List<Param>()
|
|
||||||
{
|
|
||||||
new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.")
|
|
||||||
}
|
|
||||||
},
|
|
||||||
new GameAction("background appearance", "Background Appearance")
|
|
||||||
{
|
|
||||||
function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColor(e.beat, e.length, e["start"], e["end"], e["ease"]); },
|
|
||||||
resizable = true,
|
|
||||||
parameters = new List<Param>()
|
|
||||||
{
|
|
||||||
new Param("start", DressYourBest.DefaultBGColor, "Start Color", "Set the color at the start of the event."),
|
|
||||||
new Param("end", DressYourBest.DefaultBGColor, "End Color", "Set the color at the end of the event."),
|
|
||||||
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
|
|
||||||
},
|
|
||||||
},
|
|
||||||
}
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
namespace HeavenStudio.Games
|
|
||||||
{
|
|
||||||
/// This class handles the minigame logic.
|
|
||||||
/// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override.
|
|
||||||
public class DressYourBest : Minigame
|
|
||||||
{
|
|
||||||
public readonly static Color DefaultBGColor = new(0.84f, 0.58f, 0.87f);
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 3f57892d5812f534cb7af68e90ae3082
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -233,16 +233,6 @@ namespace HeavenStudio
|
||||||
Debug.LogWarning("Game loader RvlDoubleDateLoader failed!");
|
Debug.LogWarning("Game loader RvlDoubleDateLoader failed!");
|
||||||
}
|
}
|
||||||
|
|
||||||
game = PcoDressYourBestLoader.AddGame(eventCaller);
|
|
||||||
if (game != null)
|
|
||||||
{
|
|
||||||
eventCaller.minigames.Add(game.name, game);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.LogWarning("Game loader PcoDressYourBestLoader failed!");
|
|
||||||
}
|
|
||||||
|
|
||||||
game = CtrDrummingLoader.AddGame(eventCaller);
|
game = CtrDrummingLoader.AddGame(eventCaller);
|
||||||
if (game != null)
|
if (game != null)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue