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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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add "Blood" bg texture
This commit is contained in:
parent
03e26c4efb
commit
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7 changed files with 109 additions and 437 deletions
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@ -277,6 +277,8 @@ namespace HeavenStudio.Games
|
||||||
Color filterColourNext;
|
Color filterColourNext;
|
||||||
public GameObject BGGradient;
|
public GameObject BGGradient;
|
||||||
SpriteRenderer bgGradientRenderer;
|
SpriteRenderer bgGradientRenderer;
|
||||||
|
public GameObject BGBlood;
|
||||||
|
SpriteRenderer bgBloodRenderer;
|
||||||
|
|
||||||
[Header("Shadows")]
|
[Header("Shadows")]
|
||||||
int currentShadowType = (int) ShadowType.Tinted;
|
int currentShadowType = (int) ShadowType.Tinted;
|
||||||
|
@ -311,6 +313,7 @@ namespace HeavenStudio.Games
|
||||||
bgEffectSpriteRenderer = BGEffect.GetComponent<SpriteRenderer>();
|
bgEffectSpriteRenderer = BGEffect.GetComponent<SpriteRenderer>();
|
||||||
|
|
||||||
bgGradientRenderer = BGGradient.GetComponent<SpriteRenderer>();
|
bgGradientRenderer = BGGradient.GetComponent<SpriteRenderer>();
|
||||||
|
bgBloodRenderer = BGBlood.GetComponent<SpriteRenderer>();
|
||||||
|
|
||||||
SetBgAndShadowCol(0f, 0f, bgType, (int) currentShadowType, BackgroundColors[bgType], customShadowColour, (int)currentBgEffect);
|
SetBgAndShadowCol(0f, 0f, bgType, (int) currentShadowType, BackgroundColors[bgType], customShadowColour, (int)currentBgEffect);
|
||||||
UpdateMaterialColour(BodyColor, HighlightColor, ItemColor);
|
UpdateMaterialColour(BodyColor, HighlightColor, ItemColor);
|
||||||
|
@ -678,11 +681,15 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
|
case (int) BackgroundTextureType.Blood:
|
||||||
|
BGBlood.SetActive(true);
|
||||||
|
break;
|
||||||
case (int) BackgroundTextureType.Gradient:
|
case (int) BackgroundTextureType.Gradient:
|
||||||
BGGradient.SetActive(true);
|
BGGradient.SetActive(true);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
BGGradient.SetActive(false);
|
BGGradient.SetActive(false);
|
||||||
|
BGBlood.SetActive(false);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
UpdateFilterColour(bgColour, filterColour);
|
UpdateFilterColour(bgColour, filterColour);
|
||||||
|
@ -704,6 +711,7 @@ namespace HeavenStudio.Games
|
||||||
col = filterColor;
|
col = filterColor;
|
||||||
|
|
||||||
bgGradientRenderer.color = col;
|
bgGradientRenderer.color = col;
|
||||||
|
bgBloodRenderer.color = col;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Color ShadowBlendColor = new Color(195 / 255f, 48 / 255f, 2 / 255f);
|
public static Color ShadowBlendColor = new Color(195 / 255f, 48 / 255f, 2 / 255f);
|
||||||
|
|
Loading…
Reference in a new issue