Force Dive for Splashdown (#884)

finally
you can forcibly submerge people in Heaven Studio
This commit is contained in:
wookywok 2024-04-21 09:10:07 -05:00 committed by GitHub
parent 727ec7a3a1
commit 93f7d85198
1 changed files with 18 additions and 0 deletions

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@ -63,6 +63,14 @@ namespace HeavenStudio.Games.Loaders
resizable = true, resizable = true,
defaultLength = 8 defaultLength = 8
}, },
new GameAction("forceDive", "Force Dive")
{
function = delegate {var e = eventCaller.currentEntity; Splashdown.instance.ForceDive(); },
defaultLength = 0.5f,
resizable = false,
},
new GameAction("amount", "Change Synchrette Number") new GameAction("amount", "Change Synchrette Number")
{ {
function = delegate { Splashdown.instance.SpawnSynchrettes(eventCaller.currentEntity["amount"], eventCaller.currentEntity.beat); }, function = delegate { Splashdown.instance.SpawnSynchrettes(eventCaller.currentEntity["amount"], eventCaller.currentEntity.beat); },
@ -209,6 +217,16 @@ namespace HeavenStudio.Games
BeatAction.New(instance, actions); BeatAction.New(instance, actions);
} }
public void ForceDive()
{
if (IsIntroing()) return;
foreach (var synchrette in currentSynchrettes)
{
synchrette.GoDown(false);
player.GoDown(false);
}
}
public void GoDown(double beat, float length) public void GoDown(double beat, float length)
{ {
if (IsIntroing()) return; if (IsIntroing()) return;