Merge pull request #11 from CarsonKompon/fix-fork-lifter-sigh-sfx

Fixed the "sigh" SFX in Fork Lifter
This commit is contained in:
Jenny Crowe 2022-02-27 01:48:56 -07:00 committed by GitHub
commit 904af834c4

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@ -201,7 +201,7 @@ namespace RhythmHeavenMania
new GameAction("bottombun", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 3); }, 3), new GameAction("bottombun", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 3); }, 3),
new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, 0.5f), new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, 0.5f),
new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }), new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }),
new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); }) new GameAction("sigh", delegate { Jukebox.PlayOneShot("games/forkLifter/sigh"); })
}), }),
new Minigame("clappyTrio", "The Clappy Trio", "29E7FF", false, false, new List<GameAction>() new Minigame("clappyTrio", "The Clappy Trio", "29E7FF", false, false, new List<GameAction>()
{ {