Merge branch 'release_1'

This commit is contained in:
minenice55 2024-01-07 18:46:14 -05:00
commit 8f9d0e5af7
5 changed files with 84 additions and 72 deletions

View file

@ -51,5 +51,5 @@
"temp/": true, "temp/": true,
"Temp/": true "Temp/": true
}, },
"dotnet.defaultSolution": "HeavenStudio-AstrlJelly.sln" "dotnet.defaultSolution": "HeavenStudio.sln"
} }

View file

@ -26958,7 +26958,7 @@ MonoBehaviour:
- name: crowd_hai - name: crowd_hai
sequence: sequence:
game: 1 game: 1
force: 0 force: 1
clips: clips:
- clip: fanClub/crowd_hai_jp - clip: fanClub/crowd_hai_jp
beat: 0 beat: 0
@ -27100,7 +27100,7 @@ MonoBehaviour:
- name: crowd_kamone - name: crowd_kamone
sequence: sequence:
game: 1 game: 1
force: 0 force: 1
clips: clips:
- clip: fanClub/crowd_ka_jp - clip: fanClub/crowd_ka_jp
beat: 0 beat: 0
@ -27133,7 +27133,7 @@ MonoBehaviour:
- name: crowd_iina - name: crowd_iina
sequence: sequence:
game: 1 game: 1
force: 0 force: 1
clips: clips:
- clip: fanClub/crowd_ii_jp - clip: fanClub/crowd_ii_jp
beat: 0 beat: 0

View file

@ -10,7 +10,8 @@ namespace HeavenStudio.Games.Loaders
using static Minigames; using static Minigames;
public static class NtrIdolLoader public static class NtrIdolLoader
{ {
public static Minigame AddGame(EventCaller eventCaller) { public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("fanClub", "Fan Club", "ff78ff", false, false, new List<GameAction>() return new Minigame("fanClub", "Fan Club", "ff78ff", false, false, new List<GameAction>()
{ {
new GameAction("bop", "Bop") new GameAction("bop", "Bop")
@ -33,7 +34,7 @@ namespace HeavenStudio.Games.Loaders
new Param("toggle2", false, "Disable response SFX", "Disable the monkeys's response") new Param("toggle2", false, "Disable response SFX", "Disable the monkeys's response")
}, },
inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnHai(e.beat, e["toggle"]);}, inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnHai(e.beat, e["toggle"]);},
preFunction = delegate { var e = eventCaller.currentEntity; FanClub.HaiSound(e.beat, e["toggle"]); } preFunction = delegate { var e = eventCaller.currentEntity; FanClub.HaiSound(e.beat, e["toggle"], e["toggle2"]); }
}, },
new GameAction("I suppose", "I Suppose!") new GameAction("I suppose", "I Suppose!")
{ {
@ -47,7 +48,7 @@ namespace HeavenStudio.Games.Loaders
new Param("alt", false, "Alternate cue", "Use an alternate cue") new Param("alt", false, "Alternate cue", "Use an alternate cue")
}, },
inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e["toggle"], 0, e["type"], e["alt"]);}, inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e["toggle"], 0, e["type"], e["alt"]);},
preFunction = delegate { var e = eventCaller.currentEntity; FanClub.KamoneSound(e.beat, e["toggle"], 0, e["type"], e["alt"]); } preFunction = delegate { var e = eventCaller.currentEntity; FanClub.KamoneSound(e.beat, e["toggle"], e["toggle2"], 0, e["type"], e["alt"]); }
}, },
new GameAction("double clap", "Double Clap") new GameAction("double clap", "Double Clap")
{ {
@ -106,9 +107,9 @@ namespace HeavenStudio.Games.Loaders
function = delegate { var e = eventCaller.currentEntity; FanClub.instance.FinalCheer(e.beat); }, function = delegate { var e = eventCaller.currentEntity; FanClub.instance.FinalCheer(e.beat); },
}, },
}, },
new List<string>() {"ntr", "normal"}, new List<string>() { "ntr", "normal" },
"ntridol", "jp", "ntridol", "jp",
new List<string>() {"jp"} new List<string>() { "jp" }
); );
} }
} }
@ -120,13 +121,15 @@ namespace HeavenStudio.Games
public class FanClub : Minigame public class FanClub : Minigame
{ {
public enum IdolBopType { public enum IdolBopType
{
Both, Both,
Idol, Idol,
Spectators, Spectators,
None None
} }
public enum IdolAnimations { public enum IdolAnimations
{
Bop, Bop,
PeaceVocal, PeaceVocal,
Peace, Peace,
@ -140,23 +143,27 @@ namespace HeavenStudio.Games
Dab, Dab,
None None
} }
public enum KamoneResponseType { public enum KamoneResponseType
{
Through, Through,
Jump, Jump,
ThroughFast, ThroughFast,
JumpFast, JumpFast,
} }
public enum StageAnimations { public enum StageAnimations
{
Reset, Reset,
Flash, Flash,
Spot Spot
} }
public enum IdolPerformanceType { public enum IdolPerformanceType
{
Normal, Normal,
Arrange, Arrange,
// Tour(this one is fan made so ?) // Tour(this one is fan made so ?)
} }
public enum IdolType { public enum IdolType
{
All, All,
Idol, Idol,
LeftDancer, LeftDancer,
@ -188,7 +195,7 @@ namespace HeavenStudio.Games
// end userdata // end userdata
public bool JudgementPaused { get => noJudgement; } public bool JudgementPaused { get => noJudgement; }
public bool JudgementInputPaused { get => noJudgementInput; set => noJudgementInput = value;} public bool JudgementInputPaused { get => noJudgementInput; set => noJudgementInput = value; }
//arisa's animation controller //arisa's animation controller
private Animator idolAnimator; private Animator idolAnimator;
@ -210,11 +217,11 @@ namespace HeavenStudio.Games
private GameEvent noSpecBop = new GameEvent(); private GameEvent noSpecBop = new GameEvent();
private double idolJumpStartTime = double.MinValue; private double idolJumpStartTime = double.MinValue;
private static int performanceType = (int) IdolPerformanceType.Normal; private static int performanceType = (int)IdolPerformanceType.Normal;
private bool responseToggle = false; private bool responseToggle = false;
private static double wantHais = double.MinValue; private static double wantHais = double.MinValue;
private static double wantKamone = double.MinValue; private static double wantKamone = double.MinValue;
private static int wantKamoneType = (int) KamoneResponseType.Through; private static int wantKamoneType = (int)KamoneResponseType.Through;
private static bool wantKamoneAlt = false; private static bool wantKamoneAlt = false;
private static double wantBigReady = double.MinValue; private static double wantBigReady = double.MinValue;
private bool hasJumped = false; private bool hasJumped = false;
@ -280,7 +287,7 @@ namespace HeavenStudio.Games
} }
} }
if (performanceType != (int) IdolPerformanceType.Normal) if (performanceType != (int)IdolPerformanceType.Normal)
{ {
idolAnimator.Play("NoPose" + GetPerformanceSuffix(), -1, 0); idolAnimator.Play("NoPose" + GetPerformanceSuffix(), -1, 0);
} }
@ -304,7 +311,7 @@ namespace HeavenStudio.Games
} }
} }
FanClub.SetPerformanceType((int) IdolPerformanceType.Normal); FanClub.SetPerformanceType((int)IdolPerformanceType.Normal);
var choreoTypeEvts = EventCaller.GetAllInGameManagerList("fanClub", new string[] { "set performance type" }); var choreoTypeEvts = EventCaller.GetAllInGameManagerList("fanClub", new string[] { "set performance type" });
foreach (var e in choreoTypeEvts) foreach (var e in choreoTypeEvts)
{ {
@ -319,14 +326,14 @@ namespace HeavenStudio.Games
{ {
switch (performanceType) switch (performanceType)
{ {
case (int) IdolPerformanceType.Arrange: case (int)IdolPerformanceType.Arrange:
return "Arrange"; return "Arrange";
default: default:
return ""; return "";
} }
} }
public static void SetPerformanceType(int type = (int) IdolPerformanceType.Normal) public static void SetPerformanceType(int type = (int)IdolPerformanceType.Normal)
{ {
performanceType = type; performanceType = type;
if (GameManager.instance.currentGame == "fanClub") if (GameManager.instance.currentGame == "fanClub")
@ -387,9 +394,9 @@ namespace HeavenStudio.Games
{ {
hasJumped = true; hasJumped = true;
float yMul = jumpPos * 2f - 1f; float yMul = jumpPos * 2f - 1f;
float yWeight = -(yMul*yMul) + 1f; float yWeight = -(yMul * yMul) + 1f;
ArisaRootMotion.transform.localPosition = new Vector3(0, 2f * yWeight + 0.25f); ArisaRootMotion.transform.localPosition = new Vector3(0, 2f * yWeight + 0.25f);
ArisaShadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, (1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, 1f); ArisaShadow.transform.localScale = new Vector3((1f - yWeight * 0.8f) * IDOL_SHADOW_SCALE, (1f - yWeight * 0.8f) * IDOL_SHADOW_SCALE, 1f);
} }
else else
{ {
@ -399,7 +406,7 @@ namespace HeavenStudio.Games
} }
} }
public void Bop(double beat, float length, int target = (int) IdolBopType.Both, int targetAuto = (int)IdolBopType.Both) public void Bop(double beat, float length, int target = (int)IdolBopType.Both, int targetAuto = (int)IdolBopType.Both)
{ {
for (int i = 0; i < length; i++) for (int i = 0; i < length; i++)
{ {
@ -543,15 +550,15 @@ namespace HeavenStudio.Games
{ {
switch (type) switch (type)
{ {
case (int) StageAnimations.Reset: case (int)StageAnimations.Reset:
StageAnimator.Play("Bg", -1, 0); StageAnimator.Play("Bg", -1, 0);
ToSpot(); ToSpot();
break; break;
case (int) StageAnimations.Flash: case (int)StageAnimations.Flash:
StageAnimator.Play("Bg_Light", -1, 0); StageAnimator.Play("Bg_Light", -1, 0);
ToSpot(); ToSpot();
break; break;
case (int) StageAnimations.Spot: case (int)StageAnimations.Spot:
StageAnimator.Play("Bg_Spot", -1, 0); StageAnimator.Play("Bg_Spot", -1, 0);
ToSpot(false); ToSpot(false);
break; break;
@ -566,7 +573,7 @@ namespace HeavenStudio.Games
if (unspot) if (unspot)
spectatorMat.SetColor("_Color", new Color(1, 1, 1, 1)); spectatorMat.SetColor("_Color", new Color(1, 1, 1, 1));
else else
spectatorMat.SetColor("_Color", new Color(117/255f, 177/255f, 209/255f, 1)); spectatorMat.SetColor("_Color", new Color(117 / 255f, 177 / 255f, 209 / 255f, 1));
} }
private void DoIdolJump(double beat, float length = 3f) private void DoIdolJump(double beat, float length = 3f)
@ -657,8 +664,6 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat + 6f, delegate { PlayOneClap(beat + 6f); DoIdolClaps();}), new BeatAction.Action(beat + 6f, delegate { PlayOneClap(beat + 6f); DoIdolClaps();}),
new BeatAction.Action(beat + 7f, delegate { PlayOneClap(beat + 7f); DoIdolClaps();}), new BeatAction.Action(beat + 7f, delegate { PlayOneClap(beat + 7f); DoIdolClaps();}),
}); });
if (!noResponse) PlaySoundSequence("fanClub", "crowd_hai", beat + 4f);
} }
public static void WarnHai(double beat, bool noSound = false, int type = 0) public static void WarnHai(double beat, bool noSound = false, int type = 0)
@ -666,8 +671,9 @@ namespace HeavenStudio.Games
wantHais = beat; wantHais = beat;
} }
public static void HaiSound(double beat, bool noSound = false, int type = 0) public static void HaiSound(double beat, bool noSound = false, bool noResponse = false, int type = 0)
{ {
if (!noResponse) PlaySoundSequence("fanClub", "crowd_hai", beat + 4f);
if (noSound) return; if (noSound) return;
PlaySoundSequence("fanClub", "arisa_hai", beat); PlaySoundSequence("fanClub", "arisa_hai", beat);
} }
@ -679,10 +685,10 @@ namespace HeavenStudio.Games
} }
const float CALL_LENGTH = 2.5f; const float CALL_LENGTH = 2.5f;
public void CallKamone(double beat, bool noSound = false, bool noResponse = false, int type = 0, int responseType = (int) KamoneResponseType.Through, bool alt = false) public void CallKamone(double beat, bool noSound = false, bool noResponse = false, int type = 0, int responseType = (int)KamoneResponseType.Through, bool alt = false)
{ {
bool doJump = (responseType == (int) KamoneResponseType.Jump || responseType == (int) KamoneResponseType.JumpFast); bool doJump = (responseType == (int)KamoneResponseType.Jump || responseType == (int)KamoneResponseType.JumpFast);
bool isBig = (responseType == (int) KamoneResponseType.ThroughFast || responseType == (int) KamoneResponseType.JumpFast); bool isBig = (responseType == (int)KamoneResponseType.ThroughFast || responseType == (int)KamoneResponseType.JumpFast);
DisableResponse(beat, 2f); DisableResponse(beat, 2f);
responseToggle = true; responseToggle = true;
@ -718,22 +724,20 @@ namespace HeavenStudio.Games
} }
}), }),
}); });
if (!noResponse) PlaySoundSequence("fanClub", alt ? "crowd_iina" : "crowd_kamone", beat + 2f);
} }
public static void WarnKamone(double beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through, bool alt = false) public static void WarnKamone(double beat, bool noSound = false, int type = 0, int responseType = (int)KamoneResponseType.Through, bool alt = false)
{ {
wantKamone = beat; wantKamone = beat;
wantKamoneType = responseType; wantKamoneType = responseType;
wantKamoneAlt = alt; wantKamoneAlt = alt;
} }
public static void KamoneSound(double beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through, bool alt = false) public static void KamoneSound(double beat, bool noSound = false, bool noResponse = false, int type = 0, int responseType = (int)KamoneResponseType.Through, bool alt = false)
{ {
if (!noResponse) PlaySoundSequence("fanClub", alt ? "crowd_iina" : "crowd_kamone", beat + 2f);
if (noSound) return; if (noSound) return;
if (responseType == (int) KamoneResponseType.ThroughFast || responseType == (int) KamoneResponseType.JumpFast) if (responseType == (int)KamoneResponseType.ThroughFast || responseType == (int)KamoneResponseType.JumpFast)
{ {
PlaySoundSequence("fanClub", alt ? "arisa_iina_fast" : "arisa_kamone_fast", beat); PlaySoundSequence("fanClub", alt ? "arisa_iina_fast" : "arisa_kamone_fast", beat);
} }
@ -743,7 +747,7 @@ namespace HeavenStudio.Games
} }
} }
public void ContinueKamone(double beat, int type = 0, int responseType = (int) KamoneResponseType.Through, bool alt = false) public void ContinueKamone(double beat, int type = 0, int responseType = (int)KamoneResponseType.Through, bool alt = false)
{ {
CallKamone(beat, true, true, type, responseType, alt); CallKamone(beat, true, true, type, responseType, alt);
} }

View file

@ -91,8 +91,16 @@ namespace HeavenStudio.InputSystem
public override void UpdateState() public override void UpdateState()
{ {
if (GameManager.instance == null) return; Camera cam;
Camera cam = GameManager.instance.CursorCam; if (GameManager.instance == null || GameManager.instance.CursorCam == null)
{
cam = Camera.main;
}
else
{
cam = GameManager.instance.CursorCam;
}
if (cam == null) return;
hasFlicked = false; hasFlicked = false;
hasSwiped = false; hasSwiped = false;

View file

@ -142,15 +142,15 @@ namespace HeavenStudio
SoundByte.PlayOneShot("ui/UIEnter"); SoundByte.PlayOneShot("ui/UIEnter");
var nextController = newController; var nextController = newController;
var lastController = PlayerInput.GetInputController(1);
if (newController is InputMouse) if ((newController is InputMouse) && (lastController is not InputMouse))
{ {
Debug.Log("Mouse used, selecting keyboard instead"); Debug.Log("Mouse used, selecting keyboard instead");
nextController = controllers[0]; nextController = controllers[0];
} }
Debug.Log("Assigning controller: " + newController.GetDeviceName()); Debug.Log("Assigning controller: " + newController.GetDeviceName());
var lastController = PlayerInput.GetInputController(1);
if (lastController != nextController) if (lastController != nextController)
{ {
if (nextController == null) if (nextController == null)