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Editor: Song offset!
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7 changed files with 706 additions and 8 deletions
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_Children:
|
||||||
|
- {fileID: 1077158960}
|
||||||
|
- {fileID: 1060150111}
|
||||||
|
m_Father: {fileID: 215482486}
|
||||||
|
m_RootOrder: 0
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
|
m_SizeDelta: {x: -8, y: 0}
|
||||||
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
|
--- !u!114 &1983743057
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1983743055}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 3312d7739989d2b4e91e6319e9a96d76, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Padding: {x: -8, y: -5, z: -8, w: -5}
|
||||||
|
m_Softness: {x: 0, y: 0}
|
||||||
--- !u!1 &1992194282
|
--- !u!1 &1992194282
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
@ -14,6 +14,7 @@ namespace RhythmHeavenMania
|
||||||
public float bpm;
|
public float bpm;
|
||||||
public List<Entity> entities = new List<Entity>();
|
public List<Entity> entities = new List<Entity>();
|
||||||
public List<TempoChange> tempoChanges = new List<TempoChange>();
|
public List<TempoChange> tempoChanges = new List<TempoChange>();
|
||||||
|
public float firstBeatOffset;
|
||||||
|
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public class Entity : ICloneable
|
public class Entity : ICloneable
|
||||||
|
|
|
@ -79,16 +79,17 @@ namespace RhythmHeavenMania
|
||||||
|
|
||||||
public void Play(float beat)
|
public void Play(float beat)
|
||||||
{
|
{
|
||||||
this.time = GetSongPosFromBeat(beat);
|
var startPos = GetSongPosFromBeat(beat);
|
||||||
songPosBeat = GetSongPosFromBeat(beat) / secPerBeat;
|
this.time = startPos - firstBeatOffset;
|
||||||
|
songPosBeat = time / secPerBeat;
|
||||||
|
|
||||||
isPlaying = true;
|
isPlaying = true;
|
||||||
isPaused = false;
|
isPaused = false;
|
||||||
|
|
||||||
if (SongPosLessThanClipLength(time))
|
if (SongPosLessThanClipLength(startPos))
|
||||||
{
|
{
|
||||||
musicSource.time = time;
|
musicSource.time = startPos;
|
||||||
musicSource.PlayScheduled(Time.time);
|
musicSource.PlayScheduled(AudioSettings.dspTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
// GameManager.instance.SetCurrentEventToClosest(songPositionInBeats);
|
// GameManager.instance.SetCurrentEventToClosest(songPositionInBeats);
|
||||||
|
@ -122,12 +123,14 @@ namespace RhythmHeavenMania
|
||||||
|
|
||||||
if (isPlaying)
|
if (isPlaying)
|
||||||
{
|
{
|
||||||
time += Time.unscaledDeltaTime * musicSource.pitch;
|
var dt = Time.unscaledDeltaTime * musicSource.pitch;
|
||||||
|
|
||||||
|
time += dt;
|
||||||
|
|
||||||
songPos = time;
|
songPos = time;
|
||||||
songPosition = songPos;
|
songPosition = songPos;
|
||||||
|
|
||||||
songPosBeat += ((Time.unscaledDeltaTime * musicSource.pitch) / secPerBeat);
|
songPosBeat += (dt / secPerBeat);
|
||||||
songPositionInBeats = songPosBeat;
|
songPositionInBeats = songPosBeat;
|
||||||
// songPositionInBeats = Time.deltaTime / secPerBeat;
|
// songPositionInBeats = Time.deltaTime / secPerBeat;
|
||||||
|
|
||||||
|
|
|
@ -75,6 +75,7 @@ namespace RhythmHeavenMania
|
||||||
{
|
{
|
||||||
Beatmap = new Beatmap();
|
Beatmap = new Beatmap();
|
||||||
Beatmap.bpm = 120f;
|
Beatmap.bpm = 120f;
|
||||||
|
Beatmap.firstBeatOffset = 0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
SortEventsList();
|
SortEventsList();
|
||||||
|
@ -85,6 +86,7 @@ namespace RhythmHeavenMania
|
||||||
eventCaller.GamesHolder = GamesHolder.transform;
|
eventCaller.GamesHolder = GamesHolder.transform;
|
||||||
eventCaller.Init();
|
eventCaller.Init();
|
||||||
Conductor.instance.SetBpm(Beatmap.bpm);
|
Conductor.instance.SetBpm(Beatmap.bpm);
|
||||||
|
Conductor.instance.firstBeatOffset = Beatmap.firstBeatOffset;
|
||||||
|
|
||||||
if (playOnStart)
|
if (playOnStart)
|
||||||
{
|
{
|
||||||
|
@ -110,6 +112,7 @@ namespace RhythmHeavenMania
|
||||||
|
|
||||||
Beatmap = JsonConvert.DeserializeObject<Beatmap>(json);
|
Beatmap = JsonConvert.DeserializeObject<Beatmap>(json);
|
||||||
Conductor.instance.SetBpm(Beatmap.bpm);
|
Conductor.instance.SetBpm(Beatmap.bpm);
|
||||||
|
Conductor.instance.firstBeatOffset = Beatmap.firstBeatOffset;
|
||||||
Stop(0);
|
Stop(0);
|
||||||
SetCurrentEventToClosest(0);
|
SetCurrentEventToClosest(0);
|
||||||
|
|
||||||
|
@ -193,6 +196,7 @@ namespace RhythmHeavenMania
|
||||||
bool paused = Conductor.instance.isPaused;
|
bool paused = Conductor.instance.isPaused;
|
||||||
|
|
||||||
Conductor.instance.SetBpm(Beatmap.bpm);
|
Conductor.instance.SetBpm(Beatmap.bpm);
|
||||||
|
Conductor.instance.firstBeatOffset = Beatmap.firstBeatOffset;
|
||||||
|
|
||||||
Conductor.instance.Play(beat);
|
Conductor.instance.Play(beat);
|
||||||
if (!paused)
|
if (!paused)
|
||||||
|
|
|
@ -160,7 +160,7 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
|
||||||
|
|
||||||
// Move both vegetables to the left by vegDupeOffset, then reset their positions.
|
// Move both vegetables to the left by vegDupeOffset, then reset their positions.
|
||||||
// On position reset, reset state of core vegetable.
|
// On position reset, reset state of core vegetable.
|
||||||
transitionTween = VegetableHolder.DOLocalMoveX(-vegDupeOffset, Conductor.instance.secPerBeat * 0.5f)
|
transitionTween = VegetableHolder.DOLocalMoveX(-vegDupeOffset, Conductor.instance.secPerBeat * 0.5f / Conductor.instance.musicSource.pitch)
|
||||||
.OnComplete(() => {
|
.OnComplete(() => {
|
||||||
|
|
||||||
var holderPos = VegetableHolder.localPosition;
|
var holderPos = VegetableHolder.localPosition;
|
||||||
|
|
|
@ -351,6 +351,7 @@ namespace RhythmHeavenMania.Editor
|
||||||
GameManager.instance.LoadRemix(json);
|
GameManager.instance.LoadRemix(json);
|
||||||
Timeline.instance.LoadRemix();
|
Timeline.instance.LoadRemix();
|
||||||
Timeline.instance.TempoInfo.UpdateStartingBPMText();
|
Timeline.instance.TempoInfo.UpdateStartingBPMText();
|
||||||
|
Timeline.instance.TempoInfo.UpdateOffsetText();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -16,6 +16,7 @@ namespace RhythmHeavenMania.Editor.Track
|
||||||
[SerializeField] private RectTransform RefTempoChange;
|
[SerializeField] private RectTransform RefTempoChange;
|
||||||
public TMP_InputField StartingBPM;
|
public TMP_InputField StartingBPM;
|
||||||
private RectTransform StartingBPMRect;
|
private RectTransform StartingBPMRect;
|
||||||
|
public TMP_InputField FirstBeatOffset;
|
||||||
|
|
||||||
public List<TempoTimelineObj> tempoTimelineObjs = new List<TempoTimelineObj>();
|
public List<TempoTimelineObj> tempoTimelineObjs = new List<TempoTimelineObj>();
|
||||||
|
|
||||||
|
@ -38,6 +39,7 @@ namespace RhythmHeavenMania.Editor.Track
|
||||||
if (!firstUpdate)
|
if (!firstUpdate)
|
||||||
{
|
{
|
||||||
UpdateStartingBPMText();
|
UpdateStartingBPMText();
|
||||||
|
UpdateOffsetText();
|
||||||
firstUpdate = true;
|
firstUpdate = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -79,6 +81,11 @@ namespace RhythmHeavenMania.Editor.Track
|
||||||
StartingBPM.text = GameManager.instance.Beatmap.bpm.ToString("G");
|
StartingBPM.text = GameManager.instance.Beatmap.bpm.ToString("G");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void UpdateOffsetText()
|
||||||
|
{
|
||||||
|
FirstBeatOffset.text = (GameManager.instance.Beatmap.firstBeatOffset * 1000f).ToString("G");
|
||||||
|
}
|
||||||
|
|
||||||
public void UpdateStartingBPMFromText()
|
public void UpdateStartingBPMFromText()
|
||||||
{
|
{
|
||||||
// Failsafe against empty string.
|
// Failsafe against empty string.
|
||||||
|
@ -103,6 +110,23 @@ namespace RhythmHeavenMania.Editor.Track
|
||||||
UpdateStartingBPMText();
|
UpdateStartingBPMText();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void UpdateOffsetFromText()
|
||||||
|
{
|
||||||
|
// Failsafe against empty string.
|
||||||
|
if (String.IsNullOrEmpty(FirstBeatOffset.text))
|
||||||
|
FirstBeatOffset.text = "0";
|
||||||
|
|
||||||
|
// Convert ms to s.
|
||||||
|
var newOffset = Convert.ToSingle(FirstBeatOffset.text) / 1000f;
|
||||||
|
|
||||||
|
// Limit decimal places to 4.
|
||||||
|
newOffset = (float)System.Math.Round(newOffset, 4);
|
||||||
|
|
||||||
|
GameManager.instance.Beatmap.firstBeatOffset = newOffset;
|
||||||
|
|
||||||
|
UpdateOffsetText();
|
||||||
|
}
|
||||||
|
|
||||||
private void AddTempoChange(bool create, Beatmap.TempoChange tempoChange_ = null)
|
private void AddTempoChange(bool create, Beatmap.TempoChange tempoChange_ = null)
|
||||||
{
|
{
|
||||||
GameObject tempoChange = Instantiate(RefTempoChange.gameObject, this.transform);
|
GameObject tempoChange = Instantiate(RefTempoChange.gameObject, this.transform);
|
||||||
|
|
Loading…
Reference in a new issue