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Editor: Minor minigame info tweaks.
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parent
35b7a58669
commit
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2 changed files with 4 additions and 4 deletions
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@ -60,7 +60,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
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Stab(null);
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Stab(null);
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}
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}
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print(hitOnFrame);
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// print(hitOnFrame);
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if (ForkLifter.instance.EligibleHits.Count == 0)
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if (ForkLifter.instance.EligibleHits.Count == 0)
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{
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{
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@ -228,7 +228,7 @@ namespace RhythmHeavenMania
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} ),
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} ),
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}),
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}),
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new Minigame("rhythmRally", "Rhythm Rally \n<color=#eb5454>[WIP don't use]</color>", "00e700", true, false, new List<GameAction>()
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new Minigame("rhythmRally", "Rhythm Rally \n<color=#eb5454>[WIP don't use]</color>", "FFFFFF", true, false, new List<GameAction>()
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{
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{
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new GameAction("bop", delegate { RhythmRally.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
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new GameAction("bop", delegate { RhythmRally.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
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new GameAction("toss ball", delegate { RhythmRally.instance.Toss(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, 6f, true); }, 2f),
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new GameAction("toss ball", delegate { RhythmRally.instance.Toss(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, 6f, true); }, 2f),
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@ -238,11 +238,11 @@ namespace RhythmHeavenMania
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new GameAction("superfast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.SuperFast); }, 12f),
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new GameAction("superfast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.SuperFast); }, 12f),
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new GameAction("pose", delegate { RhythmRally.instance.Pose(); }, 0.5f),
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new GameAction("pose", delegate { RhythmRally.instance.Pose(); }, 0.5f),
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}),
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}),
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new Minigame("builtToScaleDS", "Built To Scale (DS) \n<color=#eb5454>[WIP don't use]</color>", "B888F8", true, false, new List<GameAction>()
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new Minigame("builtToScaleDS", "Built To Scale (DS) \n<color=#eb5454>[WIP don't use]</color>", "00BB00", true, false, new List<GameAction>()
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{
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{
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new GameAction("spawn blocks", delegate { }, 1f, true)
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new GameAction("spawn blocks", delegate { }, 1f, true)
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}),
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}),
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new Minigame("tapTrial", "Tap Trial", "93ffb3", false, false, new List<GameAction>()
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new Minigame("tapTrial", "Tap Trial \n<color=#eb5454>[WIP don't use]</color>", "93ffb3", false, false, new List<GameAction>()
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{
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{
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new GameAction("tap", delegate { TapTrial.instance.Tap(eventCaller.currentEntity.beat); }, 1.5f, false),
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new GameAction("tap", delegate { TapTrial.instance.Tap(eventCaller.currentEntity.beat); }, 1.5f, false),
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new GameAction("double tap", delegate { TapTrial.instance.DoubleTap(eventCaller.currentEntity.beat); }, 2.0f, false),
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new GameAction("double tap", delegate { TapTrial.instance.DoubleTap(eventCaller.currentEntity.beat); }, 2.0f, false),
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