Editor: Minor minigame info tweaks.

This commit is contained in:
Jenny Crowe 2022-02-22 20:28:27 -07:00
parent 35b7a58669
commit 87d1048a0f
2 changed files with 4 additions and 4 deletions

View file

@ -60,7 +60,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
Stab(null); Stab(null);
} }
print(hitOnFrame); // print(hitOnFrame);
if (ForkLifter.instance.EligibleHits.Count == 0) if (ForkLifter.instance.EligibleHits.Count == 0)
{ {

View file

@ -228,7 +228,7 @@ namespace RhythmHeavenMania
} ), } ),
}), }),
new Minigame("rhythmRally", "Rhythm Rally \n<color=#eb5454>[WIP don't use]</color>", "00e700", true, false, new List<GameAction>() new Minigame("rhythmRally", "Rhythm Rally \n<color=#eb5454>[WIP don't use]</color>", "FFFFFF", true, false, new List<GameAction>()
{ {
new GameAction("bop", delegate { RhythmRally.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true), new GameAction("bop", delegate { RhythmRally.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
new GameAction("toss ball", delegate { RhythmRally.instance.Toss(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, 6f, true); }, 2f), new GameAction("toss ball", delegate { RhythmRally.instance.Toss(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, 6f, true); }, 2f),
@ -238,11 +238,11 @@ namespace RhythmHeavenMania
new GameAction("superfast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.SuperFast); }, 12f), new GameAction("superfast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.SuperFast); }, 12f),
new GameAction("pose", delegate { RhythmRally.instance.Pose(); }, 0.5f), new GameAction("pose", delegate { RhythmRally.instance.Pose(); }, 0.5f),
}), }),
new Minigame("builtToScaleDS", "Built To Scale (DS) \n<color=#eb5454>[WIP don't use]</color>", "B888F8", true, false, new List<GameAction>() new Minigame("builtToScaleDS", "Built To Scale (DS) \n<color=#eb5454>[WIP don't use]</color>", "00BB00", true, false, new List<GameAction>()
{ {
new GameAction("spawn blocks", delegate { }, 1f, true) new GameAction("spawn blocks", delegate { }, 1f, true)
}), }),
new Minigame("tapTrial", "Tap Trial", "93ffb3", false, false, new List<GameAction>() new Minigame("tapTrial", "Tap Trial \n<color=#eb5454>[WIP don't use]</color>", "93ffb3", false, false, new List<GameAction>()
{ {
new GameAction("tap", delegate { TapTrial.instance.Tap(eventCaller.currentEntity.beat); }, 1.5f, false), new GameAction("tap", delegate { TapTrial.instance.Tap(eventCaller.currentEntity.beat); }, 1.5f, false),
new GameAction("double tap", delegate { TapTrial.instance.DoubleTap(eventCaller.currentEntity.beat); }, 2.0f, false), new GameAction("double tap", delegate { TapTrial.instance.DoubleTap(eventCaller.currentEntity.beat); }, 2.0f, false),