diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs b/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs index 30d9cb6d..341e85ee 100644 --- a/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs +++ b/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs @@ -60,7 +60,7 @@ namespace RhythmHeavenMania.Games.ForkLifter Stab(null); } - print(hitOnFrame); + // print(hitOnFrame); if (ForkLifter.instance.EligibleHits.Count == 0) { diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index b4e5c952..154993b5 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -228,7 +228,7 @@ namespace RhythmHeavenMania } ), }), - new Minigame("rhythmRally", "Rhythm Rally \n[WIP don't use]", "00e700", true, false, new List() + new Minigame("rhythmRally", "Rhythm Rally \n[WIP don't use]", "FFFFFF", true, false, new List() { new GameAction("bop", delegate { RhythmRally.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true), new GameAction("toss ball", delegate { RhythmRally.instance.Toss(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, 6f, true); }, 2f), @@ -238,11 +238,11 @@ namespace RhythmHeavenMania new GameAction("superfast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.SuperFast); }, 12f), new GameAction("pose", delegate { RhythmRally.instance.Pose(); }, 0.5f), }), - new Minigame("builtToScaleDS", "Built To Scale (DS) \n[WIP don't use]", "B888F8", true, false, new List() + new Minigame("builtToScaleDS", "Built To Scale (DS) \n[WIP don't use]", "00BB00", true, false, new List() { new GameAction("spawn blocks", delegate { }, 1f, true) }), - new Minigame("tapTrial", "Tap Trial", "93ffb3", false, false, new List() + new Minigame("tapTrial", "Tap Trial \n[WIP don't use]", "93ffb3", false, false, new List() { new GameAction("tap", delegate { TapTrial.instance.Tap(eventCaller.currentEntity.beat); }, 1.5f, false), new GameAction("double tap", delegate { TapTrial.instance.DoubleTap(eventCaller.currentEntity.beat); }, 2.0f, false),