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Air Rally Rework/Finalization (#512)
* smol tweaks * air rally is now recursive and has the bg sheet * everything has been reworked now * oopsie * toss + constant anims * catch * catch and alt ba bum bum bum * day/night cycle, needs accurate colors * enter, daynight fixes and start on cloud density options * cloud density options * fixes * islands basics * islands progress * island tweaks * more tweaks * final tweaks * Birds implemented * snowflakes, cloud speed changes, snowflake speed changes and forward pose * rainbow added, so gay * el background clouds * oop * boat and balloons * Trees added * reduced tree amounts --------- Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
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File diff suppressed because it is too large
Load diff
|
@ -6,15 +6,35 @@ namespace HeavenStudio.Games.Scripts_AirRally
|
|||
{
|
||||
public class Cloud : MonoBehaviour
|
||||
{
|
||||
private enum Type
|
||||
{
|
||||
Cloud,
|
||||
Snowflake,
|
||||
Tree
|
||||
}
|
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[SerializeField] private CloudsManager manager;
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[SerializeField] private Type type = Type.Cloud;
|
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[SerializeField] Sprite[] sprites;
|
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[SerializeField] Vector3 spawnRange;
|
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[SerializeField] float baseSpeed = 1f;
|
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[SerializeField] float fadeDist = 10f;
|
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[SerializeField] float lifeTime = 6f;
|
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[SerializeField] float fadeInTime = 0.25f;
|
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[SerializeField] private Animator treeAnim;
|
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[System.Serializable]
|
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public struct Weight
|
||||
{
|
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public int weight;
|
||||
public int type;
|
||||
}
|
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[SerializeField] private Weight[] weights;
|
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private int weightSum;
|
||||
|
||||
Camera cam;
|
||||
SpriteRenderer spriteRenderer;
|
||||
[SerializeField] private SpriteRenderer spriteRenderer;
|
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[SerializeField] private SpriteRenderer crownRenderer;
|
||||
[SerializeField] private SpriteRenderer reflectionRenderer;
|
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private float reflectionOpacity = 1f;
|
||||
float time = 0f;
|
||||
|
||||
public bool isWorking = false;
|
||||
|
@ -22,25 +42,41 @@ namespace HeavenStudio.Games.Scripts_AirRally
|
|||
public void Init()
|
||||
{
|
||||
cam = GameCamera.GetCamera();
|
||||
spriteRenderer = GetComponent<SpriteRenderer>();
|
||||
if (type == Type.Tree)
|
||||
{
|
||||
reflectionOpacity = reflectionRenderer.color.a;
|
||||
reflectionRenderer.color = new Color(1, 1, 1, 0);
|
||||
crownRenderer.color = new Color(1, 1, 1, 0);
|
||||
}
|
||||
spriteRenderer.color = new Color(1, 1, 1, 0);
|
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if (weights.Length > 0) weightSum = weights[0].weight;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
time += Time.deltaTime;
|
||||
transform.position += Vector3.forward * -baseSpeed * Time.deltaTime;
|
||||
time += Time.deltaTime * manager.speedMult;
|
||||
transform.position += Vector3.forward * -baseSpeed * manager.speedMult * Time.deltaTime;
|
||||
|
||||
// get distance to camera
|
||||
float dist = Vector3.Distance(cam.transform.position, transform.position);
|
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if (dist <= fadeDist)
|
||||
{
|
||||
spriteRenderer.color = new Color(1, 1, 1, Mathf.Clamp01(dist / fadeDist));
|
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if (type == Type.Tree)
|
||||
{
|
||||
crownRenderer.color = new Color(1, 1, 1, Mathf.Clamp01(dist / fadeDist));
|
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reflectionRenderer.color = new Color(1, 1, 1, Mathf.Clamp(dist / fadeDist, 0, reflectionOpacity));
|
||||
}
|
||||
}
|
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else if (time < fadeInTime)
|
||||
{
|
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spriteRenderer.color = new Color(1, 1, 1, Mathf.Clamp01(time/fadeInTime));
|
||||
if (type == Type.Tree)
|
||||
{
|
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crownRenderer.color = new Color(1, 1, 1, Mathf.Clamp01(time / fadeInTime));
|
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reflectionRenderer.color = new Color(1, 1, 1, Mathf.Clamp(time / fadeInTime, 0, reflectionOpacity));
|
||||
}
|
||||
}
|
||||
|
||||
if (time > lifeTime)
|
||||
|
@ -48,6 +84,11 @@ namespace HeavenStudio.Games.Scripts_AirRally
|
|||
isWorking = false;
|
||||
gameObject.SetActive(false);
|
||||
spriteRenderer.color = new Color(1, 1, 1, 0);
|
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if (type == Type.Tree)
|
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{
|
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reflectionRenderer.color = new Color(1, 1, 1, 0);
|
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crownRenderer.color = new Color(1, 1, 1, 0);
|
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}
|
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}
|
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}
|
||||
|
||||
|
@ -56,7 +97,34 @@ namespace HeavenStudio.Games.Scripts_AirRally
|
|||
isWorking = true;
|
||||
time = 0f;
|
||||
gameObject.SetActive(true);
|
||||
switch (type)
|
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{
|
||||
case Type.Cloud:
|
||||
spriteRenderer.sprite = sprites[Random.Range(0, sprites.Length)];
|
||||
break;
|
||||
case Type.Snowflake:
|
||||
transform.localEulerAngles = new Vector3(0, 0, Random.Range(0f, 360f));
|
||||
break;
|
||||
case Type.Tree:
|
||||
int randomNumber = Random.Range(0, weightSum);
|
||||
for (int i = weights.Length - 1; i >= 0; i--)
|
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{
|
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if (randomNumber < weights[i].weight)
|
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{
|
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if (weights[i].type != 5)
|
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{
|
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treeAnim.Play("Tree" + weights[i].type, 0, 0);
|
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}
|
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else
|
||||
{
|
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treeAnim.Play("Threefish", 0, 0);
|
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}
|
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break;
|
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}
|
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}
|
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break;
|
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default: break;
|
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}
|
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transform.position = origin;
|
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transform.position += new Vector3(Random.Range(-spawnRange.x, spawnRange.x), Random.Range(-spawnRange.y, spawnRange.y), Random.Range(-spawnRange.z, spawnRange.z));
|
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if (prebake)
|
||||
|
@ -65,6 +133,11 @@ namespace HeavenStudio.Games.Scripts_AirRally
|
|||
transform.position += Vector3.forward * -baseSpeed * time;
|
||||
float dist = Vector3.Distance(cam.transform.position, transform.position);
|
||||
spriteRenderer.color = new Color(1, 1, 1, Mathf.Clamp01(dist / fadeDist));
|
||||
if (type == Type.Tree)
|
||||
{
|
||||
crownRenderer.color = new Color(1, 1, 1, Mathf.Clamp01(dist / fadeDist));
|
||||
reflectionRenderer.color = new Color(1, 1, 1, Mathf.Clamp(dist / fadeDist, 0, reflectionOpacity));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
@ -9,8 +10,10 @@ namespace HeavenStudio.Games.Scripts_AirRally
|
|||
[SerializeField] Transform cloudRoot;
|
||||
[SerializeField] GameObject cloudPrefab;
|
||||
[SerializeField] int maxCloudAmt = 32;
|
||||
[SerializeField] int cloudsToPreBake = 10;
|
||||
[SerializeField] float cloudRepeatRate = 0.1f;
|
||||
[SerializeField] float prebakeMultiplier = 2.5f;
|
||||
[SerializeField] private float cloudsPerSecond = 67;
|
||||
private float cloudRepeatRate = 0.1f;
|
||||
[NonSerialized] public float speedMult = 1f;
|
||||
|
||||
|
||||
Cloud[] pool;
|
||||
|
@ -18,8 +21,13 @@ namespace HeavenStudio.Games.Scripts_AirRally
|
|||
float lastTime = 0f;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
public void Init()
|
||||
{
|
||||
SetCloudRate();
|
||||
int cloudsToPreBake = Mathf.RoundToInt(cloudsPerSecond * prebakeMultiplier);
|
||||
|
||||
if (maxCloudAmt < cloudsToPreBake) maxCloudAmt = cloudsToPreBake;
|
||||
|
||||
pool = new Cloud[maxCloudAmt];
|
||||
for (int i = 0; i < maxCloudAmt; i++)
|
||||
{
|
||||
|
@ -61,5 +69,23 @@ namespace HeavenStudio.Games.Scripts_AirRally
|
|||
GetAvailableCloud()?.StartCloud(cloudRoot.position, false);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetCloudsPerSecond(int cloudsPerSec)
|
||||
{
|
||||
cloudsPerSecond = cloudsPerSec;
|
||||
SetCloudRate();
|
||||
}
|
||||
|
||||
private void SetCloudRate()
|
||||
{
|
||||
if (cloudsPerSecond == 0)
|
||||
{
|
||||
cloudRepeatRate = float.MaxValue;
|
||||
}
|
||||
else
|
||||
{
|
||||
cloudRepeatRate = 1 / cloudsPerSecond;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
48
Assets/Scripts/Games/AirRally/IslandsManager.cs
Normal file
48
Assets/Scripts/Games/AirRally/IslandsManager.cs
Normal file
|
@ -0,0 +1,48 @@
|
|||
using Starpelly;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace HeavenStudio.Games.Scripts_AirRally
|
||||
{
|
||||
public class IslandsManager : MonoBehaviour
|
||||
{
|
||||
[Header("Properties")]
|
||||
[SerializeField] private float loopMult = 1f;
|
||||
[NonSerialized] public float endZ;
|
||||
public float speedMult = 1f;
|
||||
[NonSerialized] public float additionalSpeedMult = 1;
|
||||
|
||||
[SerializeField] private RvlIsland[] islands;
|
||||
|
||||
private float fullLengthZ;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
speedMult /= loopMult;
|
||||
float[] allZ = new float[islands.Length];
|
||||
|
||||
for (int i = 0; i < islands.Length; i++)
|
||||
{
|
||||
islands[i].manager = this;
|
||||
allZ[i] = islands[i].startPos.z;
|
||||
}
|
||||
|
||||
if (islands.Length > 0)
|
||||
{
|
||||
float minValueZ = Mathf.Min(allZ);
|
||||
float maxValueZ = Mathf.Max(allZ);
|
||||
fullLengthZ = maxValueZ - minValueZ;
|
||||
endZ = -fullLengthZ * loopMult;
|
||||
foreach (var island in islands)
|
||||
{
|
||||
island.normalizedOffset = 1 - Mathp.Normalize(island.startPos.z, minValueZ, maxValueZ);
|
||||
island.normalizedOffset /= loopMult;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
11
Assets/Scripts/Games/AirRally/IslandsManager.cs.meta
Normal file
11
Assets/Scripts/Games/AirRally/IslandsManager.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a0af826655923964aa4e61c2e0ceffac
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
62
Assets/Scripts/Games/AirRally/RvlBirds.cs
Normal file
62
Assets/Scripts/Games/AirRally/RvlBirds.cs
Normal file
|
@ -0,0 +1,62 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace HeavenStudio.Games.Scripts_AirRally
|
||||
{
|
||||
public class RvlBirds : MonoBehaviour
|
||||
{
|
||||
[Header("Birds")]
|
||||
[SerializeField] private SpriteRenderer[] srs;
|
||||
[SerializeField] private Animator[] birdAnims;
|
||||
[Header("Properties")]
|
||||
[SerializeField] private float birdSpeedX = 0.2f;
|
||||
[SerializeField] private float birdSpeedZ = 0.5f;
|
||||
[NonSerialized] public float speedMultX = 1f;
|
||||
[NonSerialized] public float speedMultZ = 1f;
|
||||
[SerializeField] private bool isRainbow = false;
|
||||
private double fadeInBeat = double.MinValue;
|
||||
private float defaultOpacity;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (srs.Length != 0) defaultOpacity = srs[0].color.a;
|
||||
foreach (var anim in birdAnims)
|
||||
{
|
||||
anim.Play("Idle", 0, UnityEngine.Random.Range(0f, 1f));
|
||||
}
|
||||
RainbowUpdate();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!Conductor.instance.isPlaying) return;
|
||||
|
||||
float moveX = birdSpeedX * speedMultX * Time.deltaTime;
|
||||
float moveZ = birdSpeedZ * speedMultZ * Time.deltaTime;
|
||||
|
||||
transform.position = new Vector3(transform.position.x - moveX, transform.position.y, transform.position.z - moveZ);
|
||||
|
||||
if (isRainbow) RainbowUpdate();
|
||||
}
|
||||
|
||||
private void RainbowUpdate()
|
||||
{
|
||||
float normalizedBeat = Conductor.instance.GetPositionFromBeat(fadeInBeat, 1);
|
||||
|
||||
float newA = Mathf.Lerp(0, defaultOpacity, normalizedBeat);
|
||||
|
||||
foreach (var sr in srs)
|
||||
{
|
||||
sr.color = new Color(1, 1, 1, newA);
|
||||
}
|
||||
}
|
||||
|
||||
public void FadeIn(double beat)
|
||||
{
|
||||
fadeInBeat = beat;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
11
Assets/Scripts/Games/AirRally/RvlBirds.cs.meta
Normal file
11
Assets/Scripts/Games/AirRally/RvlBirds.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 219e83c141eaaae47a01576430475263
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
44
Assets/Scripts/Games/AirRally/RvlIsland.cs
Normal file
44
Assets/Scripts/Games/AirRally/RvlIsland.cs
Normal file
|
@ -0,0 +1,44 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using DG.Tweening;
|
||||
|
||||
namespace HeavenStudio.Games.Scripts_AirRally
|
||||
{
|
||||
public class RvlIsland : MonoBehaviour
|
||||
{
|
||||
[NonSerialized] public IslandsManager manager;
|
||||
[NonSerialized] public Vector3 startPos;
|
||||
private float normalized = 0f;
|
||||
[NonSerialized] public float normalizedOffset = 0f;
|
||||
[SerializeField] private SpriteRenderer[] srs;
|
||||
|
||||
private Tween[] fadeInTweens;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
startPos = transform.position;
|
||||
fadeInTweens = new Tween[srs.Length];
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!Conductor.instance.isPlaying) return;
|
||||
float moveZ = Mathf.LerpUnclamped(startPos.z, startPos.z + manager.endZ, normalized);
|
||||
transform.position = new Vector3(transform.position.x, transform.position.y, moveZ);
|
||||
normalized += manager.speedMult * manager.additionalSpeedMult * Time.deltaTime;
|
||||
if (transform.position.z < manager.endZ)
|
||||
{
|
||||
normalized = -normalizedOffset;
|
||||
for(int i = 0; i < srs.Length; i++)
|
||||
{
|
||||
srs[i].color = new Color(1, 1, 1, 0);
|
||||
if (fadeInTweens[i] != null) fadeInTweens[i].Kill(true);
|
||||
fadeInTweens[i] = srs[i].DOColor(Color.white, 0.4f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
11
Assets/Scripts/Games/AirRally/RvlIsland.cs.meta
Normal file
11
Assets/Scripts/Games/AirRally/RvlIsland.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 19e8dfe8892016d4aa1496953c7e0dba
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,9 +1,8 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using NaughtyBezierCurves;
|
||||
using HeavenStudio.Util;
|
||||
|
||||
using System;
|
||||
|
||||
namespace HeavenStudio.Games.Scripts_AirRally
|
||||
{
|
||||
|
@ -13,20 +12,25 @@ namespace HeavenStudio.Games.Scripts_AirRally
|
|||
[SerializeField] Transform OtherTarget;
|
||||
[SerializeField] float TargetHeight;
|
||||
[SerializeField] float TargetHeightLong;
|
||||
[SerializeField] float TargetHeightToss = 2.5f;
|
||||
[SerializeField] ParticleSystem hitEffect;
|
||||
|
||||
public double startBeat;
|
||||
public double flyBeats;
|
||||
private Rigidbody2D rb;
|
||||
|
||||
public bool flyType;
|
||||
[NonSerialized] public double startBeat;
|
||||
[NonSerialized] public double flyBeats;
|
||||
|
||||
[NonSerialized] public bool flyType;
|
||||
bool miss = false;
|
||||
public float flyPos;
|
||||
public bool isReturning;
|
||||
[NonSerialized] public float flyPos;
|
||||
[NonSerialized] public bool isReturning;
|
||||
[NonSerialized] public bool isTossed = false;
|
||||
AirRally game;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
game = AirRally.instance;
|
||||
rb = GetComponent<Rigidbody2D>();
|
||||
}
|
||||
|
||||
void Start()
|
||||
|
@ -41,8 +45,13 @@ namespace HeavenStudio.Games.Scripts_AirRally
|
|||
|
||||
Vector3 startPos = isReturning ? PlayerTarget.position : OtherTarget.position;
|
||||
Vector3 endPos = isReturning ? OtherTarget.position : PlayerTarget.position;
|
||||
if (isTossed)
|
||||
{
|
||||
startPos = OtherTarget.position;
|
||||
endPos = OtherTarget.position;
|
||||
}
|
||||
Vector3 lastPos = transform.position;
|
||||
if (!GetComponent<Rigidbody2D>().simulated)
|
||||
if (!rb.simulated)
|
||||
{
|
||||
flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
|
||||
|
||||
|
@ -50,12 +59,19 @@ namespace HeavenStudio.Games.Scripts_AirRally
|
|||
|
||||
float yMul = flyPos * 2f - 1f;
|
||||
float yWeight = -(yMul*yMul) + 1f;
|
||||
transform.position += Vector3.up * yWeight * (flyType ? TargetHeightLong : TargetHeight);
|
||||
if (isTossed) transform.position += Vector3.up * yWeight * TargetHeightToss;
|
||||
else transform.position += Vector3.up * yWeight * (flyType ? TargetHeightLong : TargetHeight);
|
||||
}
|
||||
|
||||
// calculates next position
|
||||
{
|
||||
float rotation;
|
||||
if (isTossed)
|
||||
{
|
||||
rotation = Mathf.Lerp(90, -90, flyPos);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (flyPos > 0.5)
|
||||
{
|
||||
Vector3 midPos = Vector3.LerpUnclamped(startPos, endPos, 0.5f);
|
||||
|
@ -68,6 +84,8 @@ namespace HeavenStudio.Games.Scripts_AirRally
|
|||
Vector3 direction = (transform.position - lastPos).normalized;
|
||||
rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
this.transform.eulerAngles = new Vector3(0, 0, rotation - 90f);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue