From 84aad376cba46e84dc90e2eae008b5c5d80da772 Mon Sep 17 00:00:00 2001 From: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Date: Mon, 31 Jul 2023 04:32:04 +0200 Subject: [PATCH] Air Rally Rework/Finalization (#512) * smol tweaks * air rally is now recursive and has the bg sheet * everything has been reworked now * oopsie * toss + constant anims * catch * catch and alt ba bum bum bum * day/night cycle, needs accurate colors * enter, daynight fixes and start on cloud density options * cloud density options * fixes * islands basics * islands progress * island tweaks * more tweaks * final tweaks * Birds implemented * snowflakes, cloud speed changes, snowflake speed changes and forward pose * rainbow added, so gay * el background clouds * oop * boat and balloons * Trees added * reduced tree amounts --------- Co-authored-by: ev <85412919+evdial@users.noreply.github.com> --- Assets/Resources/Games/airRally.prefab | 4048 ++++++++++++++- Assets/Resources/Prefabs/Games/AirRally.meta | 8 + .../Prefabs/Games/AirRally/BlueBirds.prefab | 869 ++++ .../Games/AirRally/BlueBirds.prefab.meta | 7 + .../Prefabs/Games/AirRally/Geese.prefab | 2659 ++++++++++ .../Prefabs/Games/AirRally/Geese.prefab.meta | 7 + .../Prefabs/Games/AirRally/Pterosaurs.prefab | 2659 ++++++++++ .../Games/AirRally/Pterosaurs.prefab.meta | 7 + .../Prefabs/Games/AirRally/Rainbow.prefab | 223 + .../Games/AirRally/Rainbow.prefab.meta | 7 + .../Games/AirRally/AirRally_0.png.meta | 248 - .../Games/AirRally/AirRally_1.png.meta | 94 +- .../Games/AirRally/BG Air Rally.png.meta | 1465 ++++++ .../Sprites/Games/AirRally/Background.mat | 88 + .../Games/AirRally/Background.mat.meta | 8 + .../Baxter/CloseRally/Ready/Baxter.controller | 29 + .../Baxter/CloseRally/Ready/CloseReady.anim | 1798 +++---- .../AirRally/Baxter/CloseRally/Ready/Hit.anim | 2054 ++++---- .../FarAndFartherRally/Ready/FarReady.anim | 2922 +++++------ .../FarthestRally/Ready/FarthestReady.anim | 4062 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a/Assets/Resources/Sprites/Games/AirRally/boat.controller.meta b/Assets/Resources/Sprites/Games/AirRally/boat.controller.meta new file mode 100644 index 00000000..c6208885 --- /dev/null +++ b/Assets/Resources/Sprites/Games/AirRally/boat.controller.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 805e85c4b81b07443bcafbfd56cc3550 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 9100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/AirRally/AirRally.cs b/Assets/Scripts/Games/AirRally/AirRally.cs index 423c6e42..2d3e6cb2 100644 --- a/Assets/Scripts/Games/AirRally/AirRally.cs +++ b/Assets/Scripts/Games/AirRally/AirRally.cs @@ -1,8 +1,6 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using NaughtyBezierCurves; -using DG.Tweening; using HeavenStudio.Util; @@ -16,46 +14,198 @@ namespace HeavenStudio.Games.Loaders { return new Minigame("airRally", "Air Rally", "b5ffff", false, false, new List() { - new GameAction("set distance", "Set Distance") - { - function = delegate { AirRally.instance.SetDistance(e.currentEntity["type"], e.currentEntity["inst"]); }, - defaultLength = .5f, - parameters = new List() - { - new Param("type", AirRally.DistanceSound.close, "Type", "How far is Forthington?"), - new Param("inst", false, "Instant", "Instantly move Forthington") - } - }, - //new GameAction("start rally", delegate { AirRally.instance.StartRally(true); }, .5f, false), new GameAction("rally", "Rally") { - function = delegate { AirRally.instance.SetDistance(e.currentEntity["type"]); AirRally.instance.Rally(e.currentEntity.beat, e.currentEntity["toggle"], e.currentEntity.length); }, + preFunction = delegate { AirRally.PreStartRally(e.currentEntity.beat); }, defaultLength = 2f, - resizable = true, - parameters = new List() - { - new Param("toggle", false, "Silent", "Make Forthington Silent"), - new Param("type", AirRally.DistanceSound.close, "Type", "How far is Forthington?") - } + preFunctionLength = 1 }, new GameAction("ba bum bum bum", "Ba Bum Bum Bum") { - function = delegate { AirRally.instance.BaBumBumBum(e.currentEntity.beat, e.currentEntity["toggle"], e.currentEntity["type"]); }, - defaultLength = 7f, + preFunction = delegate { AirRally.PreStartBaBumBumBum(e.currentEntity.beat, e.currentEntity["toggle"], e.currentEntity["toggle2"]); }, + defaultLength = 6f, parameters = new List() { - new Param("toggle", false, "Count", "Make Forthington Count"), - new Param("type", AirRally.DistanceSound.close, "Type", "How far is Forthington?") + new Param("toggle", true, "Count", "Make Forthington Count"), + new Param("toggle2", false, "Alternate Voiceline") + }, + preFunctionLength = 1 + }, + new GameAction("set distance", "Set Distance") + { + function = delegate { AirRally.instance.SetDistance(e.currentEntity.beat, e.currentEntity["type"], e.currentEntity["ease"]); }, + parameters = new List() + { + new Param("type", AirRally.DistanceSound.close, "Type", "How far is Forthington?"), + new Param("ease", EasingFunction.Ease.EaseOutQuad, "Ease") } }, - new GameAction("forthington voice lines", "Forthington Voice Lines") + new GameAction("catch", "Catch Birdie"), + new GameAction("enter", "Enter") { - preFunction = delegate { AirRally.ForthVoice(e.currentEntity.beat, e.currentEntity["type"], e.currentEntity["type2"]); }, + function = delegate + { + AirRally.instance.SetEnter(e.currentEntity.beat, e.currentEntity.length, e.currentEntity["ease"], true); + }, + resizable = true, + defaultLength = 2f, + parameters = new List() + { + new Param("ease", EasingFunction.Ease.EaseOutQuad, "Ease") + } + }, + new GameAction("forward", "Animals Look Forward") + { + function = delegate + { + AirRally.instance.Forward(e.currentEntity["reset"]); + }, + parameters = new List() + { + new Param("reset", false, "Reset", "Reset to Idle pose?") + } + }, + new GameAction("4beat", "4 Beat Count-In") + { + defaultLength = 4f, + resizable = true, + preFunction = delegate + { + AirRally.ForthCountIn4(e.currentEntity.beat, e.currentEntity.length); + }, + }, + new GameAction("8beat", "8 Beat Count-In") + { + defaultLength = 8f, + resizable = true, + preFunction = delegate + { + AirRally.ForthCountIn8(e.currentEntity.beat, e.currentEntity.length); + }, + }, + new GameAction("forthington voice lines", "Count") + { + preFunction = delegate { AirRally.ForthVoice(e.currentEntity.beat, e.currentEntity["type"]); }, parameters = new List() { new Param("type", AirRally.CountSound.one, "Type", "The number Forthington will say"), - new Param("type2", AirRally.DistanceSound.close, "Type", "How far is Forthington?") }, + }, + new GameAction("spawnBird", "Spawn Birds") + { + function = delegate + { + AirRally.instance.SpawnBirds(e.currentEntity["type"], e.currentEntity["xSpeed"], e.currentEntity["zSpeed"], + e.currentEntity["startZ"], e.currentEntity["invert"]); + }, + parameters = new List() + { + new Param("type", AirRally.BirdType.Pterosaurs, "Type"), + new Param("xSpeed", new EntityTypes.Float(-10, 10, 1), "X Speed Multiplier"), + new Param("zSpeed", new EntityTypes.Float(-10, 10, 1), "Z Speed Multiplier"), + new Param("startZ", new EntityTypes.Float(0, 1000, 200), "Z Start Position"), + new Param("invert", false, "Invert X Direction") + } + }, + new GameAction("rainbow", "Rainbow") + { + function = delegate + { + AirRally.instance.SpawnRainbow(e.currentEntity.beat, e.currentEntity["speed"], e.currentEntity["start"]); + }, + parameters = new List() + { + new Param("start", new EntityTypes.Float(0, 500, 100), "Start Position"), + new Param("speed", new EntityTypes.Float(-10, 10, 1), "Speed Multiplier") + } + }, + new GameAction("day", "Day/Night Cycle") + { + function = delegate + { + AirRally.instance.SetDayNightCycle(e.currentEntity.beat, e.currentEntity.length, + (AirRally.DayNightCycle)e.currentEntity["start"], (AirRally.DayNightCycle)e.currentEntity["end"], + (EasingFunction.Ease)e.currentEntity["ease"]); + }, + resizable = true, + parameters = new List() + { + new Param("start", AirRally.DayNightCycle.Day, "Start Time"), + new Param("end", AirRally.DayNightCycle.Noon, "End Time"), + new Param("ease", EasingFunction.Ease.Linear, "Ease") + } + }, + new GameAction("cloud", "Cloud Density") + { + function = delegate + { + AirRally.instance.SetCloudRates(e.currentEntity.beat, e.currentEntity.length, e.currentEntity["main"], e.currentEntity["side"], e.currentEntity["top"], + e.currentEntity["speed"], e.currentEntity["endSpeed"], e.currentEntity["ease"]); + }, + resizable = true, + parameters = new List() + { + new Param("main", new EntityTypes.Integer(0, 300, 30), "Main Clouds", "How many clouds per second?"), + new Param("side", new EntityTypes.Integer(0, 100, 10), "Side Clouds", "How many clouds per second?"), + new Param("top", new EntityTypes.Integer(0, 100, 0), "Top Clouds", "How many clouds per second?"), + new Param("speed", new EntityTypes.Float(-10, 10, 1), "Speed Multiplier"), + new Param("endSpeed", new EntityTypes.Float(-10, 10, 1), "End Speed Multiplier"), + new Param("ease", EasingFunction.Ease.Linear, "Ease") + } + }, + new GameAction("snowflake", "Snowflake Density") + { + function = delegate + { + AirRally.instance.SetSnowflakeRates(e.currentEntity.beat, e.currentEntity.length, e.currentEntity["cps"], + e.currentEntity["speed"], e.currentEntity["endSpeed"], e.currentEntity["ease"]); + }, + resizable = true, + parameters = new List() + { + new Param("cps", new EntityTypes.Integer(0, 200, 0), "Snowflakes per Second"), + new Param("speed", new EntityTypes.Float(-10, 10, 1), "Speed Multiplier"), + new Param("endSpeed", new EntityTypes.Float(-10, 10, 1), "End Speed Multiplier"), + new Param("ease", EasingFunction.Ease.Linear, "Ease") + } + }, + new GameAction("tree", "Trees") + { + function = delegate + { + AirRally.instance.SetTreeRates(e.currentEntity["enable"], e.currentEntity.beat, e.currentEntity.length, e.currentEntity["main"], e.currentEntity["side"], + e.currentEntity["speed"], e.currentEntity["endSpeed"], e.currentEntity["ease"]); + }, + resizable = true, + parameters = new List() + { + new Param("enable", true, "Enable"), + new Param("main", new EntityTypes.Integer(0, 300, 50), "Main Trees", "How many trees per second?"), + new Param("side", new EntityTypes.Integer(0, 100, 30), "Side Trees", "How many trees per second?"), + new Param("speed", new EntityTypes.Float(-10, 10, 1), "Speed Multiplier"), + new Param("endSpeed", new EntityTypes.Float(-10, 10, 1), "End Speed Multiplier"), + new Param("ease", EasingFunction.Ease.Linear, "Ease") + } + }, + new GameAction("islandSpeed", "Islands Speed") + { + function = delegate + { + AirRally.instance.SetIslandSpeed(e.currentEntity.beat, e.currentEntity.length, e.currentEntity["speed"], + e.currentEntity["endSpeed"], e.currentEntity["ease"]); + }, + resizable = true, + parameters = new List() + { + new Param("speed", new EntityTypes.Float(-10, 10, 1), "Speed"), + new Param("endSpeed", new EntityTypes.Float(-10, 10, 1), "End Speed"), + new Param("ease", EasingFunction.Ease.Linear, "Ease") + } + }, + new GameAction("silence", "Silence") + { + defaultLength = 2f, + resizable = true, } }, new List() {"rvl", "normal"}, @@ -68,60 +218,79 @@ namespace HeavenStudio.Games.Loaders namespace HeavenStudio.Games { + using Jukebox; using Scripts_AirRally; public class AirRally : Minigame { + public enum BirdType + { + Pterosaurs, + Geese, + Bluebirds + } + public static AirRally instance { get; set; } [Header("Component")] - [SerializeField] GameObject Baxter; - [SerializeField] GameObject Forthington; + [SerializeField] Animator Baxter; + [SerializeField] Animator Forthington; + private Transform forthTrans; + private Transform baxterTrans; [SerializeField] GameObject Shuttlecock; public GameObject ActiveShuttle; [SerializeField] GameObject objHolder; - public DistanceSound e_BaBumState; + [SerializeField] private CloudsManager cloudManagerMain, cloudManagerLeft, cloudManagerRight, cloudManagerTop, snowflakeManager; + [SerializeField] private CloudsManager treeManagerMain, treeManagerLeft, treeManagerRight, treeManagerLeftInner, treeManagerRightInner; + [SerializeField] private GameObject treeHolder; + [SerializeField] private IslandsManager islandManager; + [SerializeField] private RvlBirds pterosaurs, geese, bluebirds, rainbow; - [Header("Tween")] - Tween tweenForBaxter; - Tween tweenForForth; + [Header("Day/Night Cycle")] + [SerializeField] private SpriteRenderer island2Lights; + [SerializeField] private Material bgMat; + [SerializeField] private Material objectMat; + [SerializeField] private Material cloudMat; + [SerializeField] private Color noonColor; + [SerializeField] private Color nightColor; + [SerializeField] private Color noonColorCloud; + [SerializeField] private Color nightColorCloud; + private DayNightCycle lastTime = DayNightCycle.Day; + private DayNightCycle currentTime = DayNightCycle.Day; + private Util.EasingFunction.Ease timeEase = Util.EasingFunction.Ease.Instant; + private double startTimeBeat = 0; + private float timeLength = 0f; [Header("Variables")] - public double serveBeat; - public bool started; - public bool served; - bool babum; bool shuttleActive; public bool hasMissed; - public static List queuedVoiceLines = new(); [Header("Waypoint")] - public float wayPointZForForth; - - [Header("Debug")] - public double lengthHolder; - public double lengthShown; - public int wantDistance; - public bool wantSilent; - - void OnDestroy() - { - if (queuedVoiceLines.Count > 0) queuedVoiceLines.Clear(); - foreach (var evt in scheduledInputs) - { - evt.Disable(); - } - } + [SerializeField] private float wayPointBeatLength = 0.25f; + [SerializeField] private float wayPointEnter = -3.16f; + private double enterStartBeat = -1; + private float enterLength = 0f; + private Util.EasingFunction.Ease enterEase = Util.EasingFunction.Ease.EaseOutQuad; + private double wayPointStartBeat = 0; + private float lastWayPointZForForth = 3.16f; + private float wayPointZForForth = 3.16f; + private HeavenStudio.Util.EasingFunction.Ease currentEase = HeavenStudio.Util.EasingFunction.Ease.EaseOutQuad; void Start() { - Baxter.GetComponent().Play("Idle"); - Forthington.GetComponent().Play("Idle"); + Baxter.Play("Idle"); + Forthington.Play("Idle"); } private void Awake() { instance = this; + forthTrans = Forthington.transform; + baxterTrans = Baxter.transform; + if (!Conductor.instance.isPlaying) + { + InitClouds(0); + } } // Update is called once per frame @@ -129,48 +298,345 @@ namespace HeavenStudio.Games { if(PlayerInput.Pressed() && !IsExpectingInputNow()) { - Baxter.GetComponent().Play("Hit"); + Baxter.DoScaledAnimationAsync("Hit", 0.5f); SoundByte.PlayOneShotGame("airRally/whooshForth_Close", -1f); } + float normalizedEnterBeat = Conductor.instance.GetPositionFromBeat(enterStartBeat, enterLength); + + if (normalizedEnterBeat < 0) + { + forthTrans.position = new Vector3(forthTrans.position.x, forthTrans.position.y, wayPointEnter); + baxterTrans.position = new Vector3(baxterTrans.position.x, baxterTrans.position.y, wayPointEnter); + } + else if (normalizedEnterBeat >= 0 && normalizedEnterBeat <= 1f) + { + var func = Util.EasingFunction.GetEasingFunction(enterEase); + + float newZ = func(wayPointEnter, 3.16f, normalizedEnterBeat); + forthTrans.position = new Vector3(forthTrans.position.x, forthTrans.position.y, newZ); + baxterTrans.position = new Vector3(baxterTrans.position.x, baxterTrans.position.y, newZ); + } + else + { + DistanceUpdate(); + } + DayNightCycleUpdate(); + WeatherUpdate(); + IslandSpeedUpdate(); + TreeUpdate(); + } + + public void Forward(bool reset) + { + Baxter.Play(reset ? "Idle" : "Forward", 0, 0); + Forthington.Play(reset ? "Idle" : "Forward", 0, 0); + } + + //lol funny name + private void WeatherUpdate() + { + float normalizedBeatC = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(startBeatCloudSpeed, cloudSpeedLength)); + float normalizedBeatS = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(startBeatSnowflakeSpeed, snowflakeSpeedLength)); + + var funcC = Util.EasingFunction.GetEasingFunction(cloudSpeedEase); + + float newSpeedC = funcC(cloudSpeed, cloudEndSpeed, normalizedBeatC); + + cloudManagerMain.speedMult = newSpeedC; + cloudManagerLeft.speedMult = newSpeedC; + cloudManagerRight.speedMult = newSpeedC; + cloudManagerTop.speedMult = newSpeedC; + + var funcS = Util.EasingFunction.GetEasingFunction(snowflakeSpeedEase); + + float newSpeedS = funcC(snowflakeSpeed, snowflakeEndSpeed, normalizedBeatC); + + snowflakeManager.speedMult = newSpeedS; + } + + public void SpawnBirds(int type, float xSpeed, float zSpeed, float startZ, bool invert) + { + RvlBirds birdsToSpawn = null; + switch ((BirdType)type) + { + case BirdType.Pterosaurs: + birdsToSpawn = pterosaurs; + break; + case BirdType.Geese: + birdsToSpawn = geese; + break; + case BirdType.Bluebirds: + birdsToSpawn = bluebirds; + break; + default: + break; + } + + RvlBirds spawnedBird = Instantiate(birdsToSpawn, transform); + + spawnedBird.speedMultX = invert ? -xSpeed : xSpeed; + spawnedBird.speedMultZ = zSpeed; + spawnedBird.transform.position = + new Vector3(invert ? -spawnedBird.transform.position.x : spawnedBird.transform.position.x, + spawnedBird.transform.position.y, startZ); + spawnedBird.transform.localScale = new Vector3(invert ? -1 : 1, 1, 1); + } + + public void SpawnRainbow(double beat, float speed, float start) + { + RvlBirds spawnedRainbow = Instantiate(rainbow, transform); + spawnedRainbow.speedMultZ = speed; + spawnedRainbow.transform.position = new Vector3(spawnedRainbow.transform.position.x, spawnedRainbow.transform.position.y, start); + spawnedRainbow.FadeIn(beat); + } + + public void SetIslandSpeed(double beat, float length, float speed, float endSpeed, int ease) + { + islandStartBeat = beat; + islandLength = length; + islandSpeed = speed; + islandEndSpeed = endSpeed; + islandEase = (Util.EasingFunction.Ease)ease; + IslandSpeedUpdate(); + } + + private double islandStartBeat = -1f; + private float islandLength = 0; + private float islandSpeed = 1f; + private float islandEndSpeed = 1f; + private Util.EasingFunction.Ease islandEase = Util.EasingFunction.Ease.Linear; + + private void IslandSpeedUpdate() + { + float normalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(islandStartBeat, islandLength)); + + var func = Util.EasingFunction.GetEasingFunction(islandEase); + + float newSpeed = func(islandSpeed, islandEndSpeed, normalizedBeat); + + islandManager.additionalSpeedMult = newSpeed; + } + + private double startBeatCloudSpeed = -1f; + private float cloudSpeedLength = 0f; + private float cloudSpeed = 1f; + private float cloudEndSpeed = 1f; + private Util.EasingFunction.Ease cloudSpeedEase = Util.EasingFunction.Ease.Linear; + + public void SetCloudRates(double beat, float length, int main, int side, int top, float speed, float endSpeed, int ease) + { + cloudManagerMain.SetCloudsPerSecond(main); + cloudManagerLeft.SetCloudsPerSecond(side); + cloudManagerRight.SetCloudsPerSecond(side); + cloudManagerTop.SetCloudsPerSecond(top); + + startBeatCloudSpeed = beat; + cloudSpeedLength = length; + cloudEndSpeed = endSpeed; + cloudSpeed = speed; + cloudSpeedEase = (Util.EasingFunction.Ease)ease; + WeatherUpdate(); + } + + private double startBeatSnowflakeSpeed = -1f; + private float snowflakeSpeedLength = 0f; + private float snowflakeSpeed = 1f; + private float snowflakeEndSpeed = 1f; + private Util.EasingFunction.Ease snowflakeSpeedEase = Util.EasingFunction.Ease.Linear; + + public void SetSnowflakeRates(double beat, float length, int cps, float speed, float endSpeed, int ease) + { + snowflakeManager.SetCloudsPerSecond(cps); + startBeatSnowflakeSpeed = beat; + snowflakeSpeedLength = length; + snowflakeEndSpeed = endSpeed; + snowflakeSpeed = speed; + snowflakeSpeedEase = (Util.EasingFunction.Ease)ease; + WeatherUpdate(); + } + + private double startBeatTreeSpeed = -1f; + private float treeSpeedLength = 0f; + private float treeSpeed = 1f; + private float treeEndSpeed = 1f; + private Util.EasingFunction.Ease treeSpeedEase = Util.EasingFunction.Ease.Linear; + + public void SetTreeRates(bool enable, double beat, float length, int cpsMain, int cpsSides, float speed, float endSpeed, int ease) + { + treeHolder.SetActive(enable); + islandManager.gameObject.SetActive(!enable); + treeManagerMain.SetCloudsPerSecond(cpsMain); + treeManagerRightInner.SetCloudsPerSecond(cpsMain); + treeManagerLeftInner.SetCloudsPerSecond(cpsMain); + treeManagerRight.SetCloudsPerSecond(cpsSides); + treeManagerLeft.SetCloudsPerSecond(cpsSides); + + startBeatTreeSpeed = beat; + treeSpeedLength = length; + treeSpeed = speed; + treeEndSpeed = endSpeed; + treeSpeedEase = (Util.EasingFunction.Ease)ease; + + TreeUpdate(); + } + + private void TreeUpdate() + { + float normalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(startBeatTreeSpeed, treeSpeedLength)); + + var func = Util.EasingFunction.GetEasingFunction(treeSpeedEase); + + float newSpeed = func(treeSpeed, treeEndSpeed, normalizedBeat); + + treeManagerMain.speedMult = newSpeed; + treeManagerRightInner.speedMult = newSpeed; + treeManagerLeftInner.speedMult = newSpeed; + treeManagerRight.speedMult = newSpeed; + treeManagerLeft.speedMult = newSpeed; + } + + private Color objectsColorFrom = Color.white; + private Color objectsColorTo = Color.white; + private Color bgColorFrom = Color.white; + private Color bgColorTo = Color.white; + private Color cloudColorFrom = Color.white; + private Color cloudColorTo = Color.white; + + public void SetEnter(double beat, float length, int ease, bool playSound = true) + { + if (playSound) SoundByte.PlayOneShotGame("airRally/planesSpeedUp"); + enterStartBeat = beat; + enterLength = length; + enterEase = (Util.EasingFunction.Ease)ease; + } + + private void DistanceUpdate() + { + float normalizedBeat = Conductor.instance.GetPositionFromBeat(wayPointStartBeat, wayPointBeatLength); + + if (normalizedBeat >= 0f && normalizedBeat <= 1f) + { + HeavenStudio.Util.EasingFunction.Function func = HeavenStudio.Util.EasingFunction.GetEasingFunction(currentEase); + + float newZ = func(lastWayPointZForForth, wayPointZForForth, normalizedBeat); + + forthTrans.position = new Vector3(forthTrans.position.x, forthTrans.position.y, newZ); + } + else if (normalizedBeat > 1f) + { + forthTrans.position = new Vector3(forthTrans.position.x, forthTrans.position.y, wayPointZForForth); + } + } + + private void DayNightCycleUpdate() + { var cond = Conductor.instance; - var currentBeat = cond.songPositionInBeatsAsDouble; - var hitBeat = serveBeat; - if (started) + float normalizedBeat = cond.GetPositionFromBeat(startTimeBeat, timeLength); + + Color lightsColor = new Color(1, 1, 1, 0); + + if (normalizedBeat < 0) { - if (!served) - { - hitBeat = serveBeat; - } - - if(lengthHolder != lengthShown) - { - started = true; - var f = currentBeat; - Rally(serveBeat + (int)f, wantSilent, lengthHolder); - } + bgMat.SetColor("_Color", bgColorFrom); + cloudMat.SetColor("_Color", cloudColorFrom); + objectMat.SetColor("_Color", objectsColorFrom); + lightsColor = (lastTime == DayNightCycle.Night) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0); + } + else if (normalizedBeat >= 0 && normalizedBeat <= 1f) + { + bgMat.SetColor("_Color", GetEasedColor(bgColorFrom, bgColorTo)); + cloudMat.SetColor("_Color", GetEasedColor(cloudColorFrom, cloudColorTo)); + objectMat.SetColor("_Color", GetEasedColor(objectsColorFrom, objectsColorTo)); + lightsColor = GetEasedColor((lastTime == DayNightCycle.Night) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0), + (currentTime == DayNightCycle.Night) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0)); + } + else if (normalizedBeat > 1) + { + bgMat.SetColor("_Color", bgColorTo); + cloudMat.SetColor("_Color", cloudColorTo); + objectMat.SetColor("_Color", objectsColorTo); + lightsColor = (currentTime == DayNightCycle.Night) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0); } - if (cond.isPlaying && !cond.isPaused) + island2Lights.color = lightsColor; + + Color GetEasedColor(Color start, Color end) { - if (queuedVoiceLines.Count > 0) - { - for (int i = 0; i < queuedVoiceLines.Count; i++) - { - BeatAction.New(instance.gameObject, new List() - { - new BeatAction.Action(queuedVoiceLines[i], delegate - { - Forthington.GetComponent().Play("TalkShort", 0, 0); - }) - }); - } - queuedVoiceLines.Clear(); - } + var func = Util.EasingFunction.GetEasingFunction(timeEase); + float r = func(start.r, end.r, normalizedBeat); + float g = func(start.g, end.g, normalizedBeat); + float b = func(start.b, end.b, normalizedBeat); + float a = func(start.a, end.a, normalizedBeat); + + return new Color(r, g, b, a); } } + public void SetDayNightCycle(double beat, float length, DayNightCycle start, DayNightCycle end, Util.EasingFunction.Ease ease) + { + startTimeBeat = beat; + timeLength = length; + lastTime = start; + currentTime = end; + timeEase = ease; + objectsColorFrom = lastTime switch + { + DayNightCycle.Noon => Color.black, + _ => Color.white, + }; + + objectsColorTo = currentTime switch + { + DayNightCycle.Noon => Color.black, + _ => Color.white, + }; + + bgColorFrom = lastTime switch + { + DayNightCycle.Day => Color.white, + DayNightCycle.Noon => noonColor, + DayNightCycle.Night => nightColor, + _ => throw new System.NotImplementedException() + }; + + bgColorTo = currentTime switch + { + DayNightCycle.Day => Color.white, + DayNightCycle.Noon => noonColor, + DayNightCycle.Night => nightColor, + _ => throw new System.NotImplementedException() + }; + + cloudColorFrom = lastTime switch + { + DayNightCycle.Day => Color.white, + DayNightCycle.Noon => noonColorCloud, + DayNightCycle.Night => nightColorCloud, + _ => throw new System.NotImplementedException() + }; + + cloudColorTo = currentTime switch + { + DayNightCycle.Day => Color.white, + DayNightCycle.Noon => noonColorCloud, + DayNightCycle.Night => nightColorCloud, + _ => throw new System.NotImplementedException() + }; + DayNightCycleUpdate(); + } + + private static bool IsCatchBeat(double beat) + { + return EventCaller.GetAllInGameManagerList("airRally", new string[] { "catch" }).Find(x => beat == x.beat) != null; + } + + private bool IsSilentAtBeat(double beat) + { + return EventCaller.GetAllInGameManagerList("airRally", new string[] { "silence" }).Find(x => beat >= x.beat && beat < x.beat + x.length) != null; + } + public enum DistanceSound { close, @@ -187,24 +653,47 @@ namespace HeavenStudio.Games four } + public enum DayNightCycle + { + Day = 0, + Noon = 1, + Night = 2 + } + public void ServeObject(double beat, double targetBeat, bool type) { - if (!shuttleActive) + BeatAction.New(gameObject, new List { - ActiveShuttle = GameObject.Instantiate(Shuttlecock, objHolder.transform); - ActiveShuttle.SetActive(true); - } - - var shuttleScript = ActiveShuttle.GetComponent(); - shuttleScript.flyPos = 0f; - shuttleScript.isReturning = false; - shuttleScript.startBeat = beat; - shuttleScript.flyBeats = targetBeat - beat; - shuttleScript.flyType = type; - - shuttleActive = true; + new BeatAction.Action(beat - 0.5, delegate + { + if (!shuttleActive) + { + ActiveShuttle = GameObject.Instantiate(Shuttlecock, objHolder.transform); + ActiveShuttle.SetActive(true); + var shuttleScript = ActiveShuttle.GetComponent(); + shuttleScript.flyPos = 0f; + shuttleScript.startBeat = beat - 0.5; + shuttleScript.flyBeats = 0.5; + shuttleScript.isTossed = true; - Forthington.GetComponent().Play("Hit"); + shuttleActive = true; + + Forthington.DoScaledAnimationAsync("Ready", 0.5f); + } + }), + new BeatAction.Action(beat, delegate + { + var shuttleScript = ActiveShuttle.GetComponent(); + shuttleScript.flyPos = 0f; + shuttleScript.isReturning = false; + shuttleScript.startBeat = beat; + shuttleScript.flyBeats = targetBeat - beat; + shuttleScript.flyType = type; + shuttleScript.isTossed = false; + + Forthington.DoScaledAnimationAsync("Hit", 0.5f); + }) + }); } public void ReturnObject(double beat, double targetBeat, bool type) @@ -215,24 +704,121 @@ namespace HeavenStudio.Games shuttleScript.startBeat = beat; shuttleScript.flyBeats = targetBeat - beat; shuttleScript.flyType = type; + shuttleScript.isTossed = false; } - public static void ForthVoice(double beat, int type, int type2) + #region count-ins + public static void ForthCountIn4(double beat, float length) + { + float realLength = length / 4; + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("airRally/countIn1" + GetDistanceStringAtBeat(beat, true), beat), + new MultiSound.Sound("airRally/countIn2" + GetDistanceStringAtBeat(beat + (1 * realLength), true), beat + (1 * realLength)), + new MultiSound.Sound("airRally/countIn3" + GetDistanceStringAtBeat(beat + (2 * realLength), true), beat + (2 * realLength), 1, 1, false, 0.107f), + new MultiSound.Sound("airRally/countIn4" + GetDistanceStringAtBeat(beat + (3 * realLength), true), beat + (3 * realLength), 1, 1, false, 0.051f), + }, forcePlay: true); + + if (GameManager.instance.currentGame == "airRally") + { + BeatAction.New(instance.gameObject, instance.ForthCountIn4Action(beat, length)); + } + } + + private List ForthCountIn4Action(double beat, float length) + { + float realLength = length / 4; + + return new List() + { + new BeatAction.Action(beat, delegate + { + instance.Forthington.DoScaledAnimationAsync("TalkShort", 0.5f); + }), + new BeatAction.Action(beat + (1 * realLength), delegate + { + instance.Forthington.DoScaledAnimationAsync("TalkShort", 0.5f); + }), + new BeatAction.Action(beat + (2 * realLength), delegate + { + instance.Forthington.DoScaledAnimationAsync("TalkShort", 0.5f); + }), + new BeatAction.Action(beat + (3 * realLength), delegate + { + instance.Forthington.DoScaledAnimationAsync("TalkShort", 0.5f); + }), + }; + } + + private List ForthCountIn8Action(double beat, float length) + { + float realLength = length / 8; + + return new List() + { + new BeatAction.Action(beat, delegate + { + instance.Forthington.DoScaledAnimationAsync("TalkShort", 0.5f); + }), + new BeatAction.Action(beat + (2 * realLength), delegate + { + instance.Forthington.DoScaledAnimationAsync("TalkShort", 0.5f); + }), + new BeatAction.Action(beat + (4 * realLength), delegate + { + instance.Forthington.DoScaledAnimationAsync("TalkShort", 0.5f); + }), + new BeatAction.Action(beat + (5 * realLength), delegate + { + instance.Forthington.DoScaledAnimationAsync("TalkShort", 0.5f); + }), + new BeatAction.Action(beat + (6 * realLength), delegate + { + instance.Forthington.DoScaledAnimationAsync("TalkShort", 0.5f); + }), + new BeatAction.Action(beat + (7 * realLength), delegate + { + instance.Forthington.DoScaledAnimationAsync("TalkShort", 0.5f); + }), + }; + } + + public static void ForthCountIn8(double beat, float length) + { + float realLength = length / 8; + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("airRally/countIn1" + GetDistanceStringAtBeat(beat, true), beat), + new MultiSound.Sound("airRally/countIn2" + GetDistanceStringAtBeat(beat + (2 * realLength), true), beat + (2 * realLength)), + new MultiSound.Sound("airRally/countIn1" + GetDistanceStringAtBeat(beat + (4 * realLength), true), beat + (4 * realLength)), + new MultiSound.Sound("airRally/countIn2" + GetDistanceStringAtBeat(beat + (5 * realLength), true), beat + (5 * realLength)), + new MultiSound.Sound("airRally/countIn3" + GetDistanceStringAtBeat(beat + (6 * realLength), true), beat + (6 * realLength), 1, 1, false, 0.107f), + new MultiSound.Sound("airRally/countIn4" + GetDistanceStringAtBeat(beat + (7 * realLength), true), beat + (7 * realLength), 1, 1, false, 0.051f), + }, forcePlay: true); + + if (GameManager.instance.currentGame == "airRally") + { + BeatAction.New(instance.gameObject, instance.ForthCountIn8Action(beat, length)); + } + } + + private BeatAction.Action ForthVoiceAction(double beat) + { + return new BeatAction.Action(beat, delegate + { + Forthington.DoScaledAnimationAsync("TalkShort", 0.5f); + }); + } + + public static void ForthVoice(double beat, int type) { if (GameManager.instance.currentGame == "airRally") { BeatAction.New(instance.gameObject, new List() { - new BeatAction.Action(beat, delegate - { - instance.Forthington.GetComponent().Play("TalkShort"); - }) + instance.ForthVoiceAction(beat) }); } - else - { - queuedVoiceLines.Add(beat); - } float offset = 0f; if (type == 2) { @@ -242,27 +828,30 @@ namespace HeavenStudio.Games { offset = 0.051f; } - switch (type2) + + DistanceSound distance = DistanceAtBeat(beat); + + switch (distance) { - case (int)DistanceSound.close: + case DistanceSound.close: MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound($"airRally/countIn{type + 1}", beat, 1, 1, false, offset), }, forcePlay: true); break; - case (int)DistanceSound.far: + case DistanceSound.far: MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound($"airRally/countIn{type + 1}Far", beat, 1, 1, false, offset), }, forcePlay: true); break; - case (int)DistanceSound.farther: + case DistanceSound.farther: MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound($"airRally/countIn{type + 1}Farther", beat, 1, 1, false, offset), }, forcePlay: true); break; - case (int)DistanceSound.farthest: + case DistanceSound.farthest: MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound($"airRally/countIn{type + 1}Farthest", beat, 1, 1, false, offset), @@ -270,239 +859,403 @@ namespace HeavenStudio.Games break; } } + #endregion - public void SetDistance(int type, bool instant = false) + public void SetDistance(double beat, int type, int ease) { - switch (type) + wayPointStartBeat = beat; + currentEase = (HeavenStudio.Util.EasingFunction.Ease)ease; + lastWayPointZForForth = wayPointZForForth; + wayPointZForForth = (DistanceSound)type switch { - case 0: - e_BaBumState = DistanceSound.close; - wayPointZForForth = 3.55f; - break; - case 1: - e_BaBumState = DistanceSound.far; - wayPointZForForth = 35.16f; - break; - case 2: - e_BaBumState = DistanceSound.farther; - wayPointZForForth = 105.16f; - break; - case 3: - e_BaBumState = DistanceSound.farthest; - wayPointZForForth = 255.16f; - break; + DistanceSound.close => 3.55f, + DistanceSound.far => 35.16f, + DistanceSound.farther => 105.16f, + DistanceSound.farthest => 255.16f, + _ => throw new System.NotImplementedException() + }; + DistanceUpdate(); + } + + private static DistanceSound DistanceAtBeat(double beat) + { + var allDistances = EventCaller.GetAllInGameManagerList("airRally", new string[] { "set distance" }).FindAll(x => x.beat <= beat); + if (allDistances.Count == 0) return DistanceSound.close; + return (DistanceSound)allDistances[^1]["type"]; + } + + private static string GetDistanceStringAtBeat(double beat, bool emptyClose = false, bool farFarther = false) + { + if (farFarther) + { + return DistanceAtBeat(beat) switch + { + DistanceSound.close => "Close", + DistanceSound.far => "Far", + DistanceSound.farther => "Far", + DistanceSound.farthest => "Farthest", + _ => throw new System.NotImplementedException() + }; } - if (instant) + else if (emptyClose) { - tweenForForth.Kill(); - Forthington.gameObject.transform.position = new Vector3(Forthington.gameObject.transform.position.x, Forthington.gameObject.transform.position.y, wayPointZForForth); + return DistanceAtBeat(beat) switch + { + DistanceSound.close => "", + DistanceSound.far => "Far", + DistanceSound.farther => "Farther", + DistanceSound.farthest => "Farthest", + _ => throw new System.NotImplementedException() + }; } else { - tweenForForth = Forthington.gameObject.transform.DOMoveZ(wayPointZForForth, .7f).SetEase(Ease.OutQuad); + return DistanceAtBeat(beat) switch + { + DistanceSound.close => "Close", + DistanceSound.far => "Far", + DistanceSound.farther => "Farther", + DistanceSound.farthest => "Farthest", + _ => throw new System.NotImplementedException() + }; } } - public void StartRally(bool start) + private static bool TryGetLastDistanceEvent(double beat, out RiqEntity distanceEvent) { - started = start; + var allDistances = EventCaller.GetAllInGameManagerList("airRally", new string[] { "set distance" }).FindAll(x => x.beat <= beat); + if (allDistances.Count == 0) + { + distanceEvent = null; + return false; + } + distanceEvent = allDistances[^1]; + return true; } - public void Rally(double beat, bool silent, double length) + private static double wantStartRally = double.MinValue; + private static double wantStartBaBum = double.MinValue; + private static bool wantCount = true; + private static bool wantAlt = false; + + public override void OnGameSwitch(double beat) { - started = true; - if (started) + PersistDayNight(beat); + PersistEnter(beat); + PersistIslandSpeed(beat); + InitClouds(beat); + if (TryGetLastDistanceEvent(beat, out RiqEntity distanceEvent)) { - wantSilent = silent; - serveBeat += 2.0; - lengthHolder = length; - lengthShown += 2.0; + SetDistance(distanceEvent.beat, distanceEvent["type"], distanceEvent["ease"]); + } - BeatAction.New(gameObject, new List() + if (wantStartRally >= beat && IsRallyBeat(wantStartRally)) + { + StartRally(wantStartRally); + } + else if (wantStartBaBum >= beat && IsBaBumBeat(wantStartBaBum)) + { + StartBaBumBumBum(wantStartBaBum, wantCount, wantAlt); + } + + var allCounts = EventCaller.GetAllInGameManagerList("airRally", new string[] { "forthington voice lines", "4beat", "8beat" }).FindAll(x => x.beat < beat && x.beat + x.length > beat); + + List counts = new(); + + foreach (var count in allCounts) + { + if (count.datamodel == "airRally/forthington voice lines") { - new BeatAction.Action(beat, delegate { ServeObject(beat, beat + 1, false); } ), - }); - - string wooshSnd = "airRally/whooshForth_Close"; - switch (e_BaBumState) - { - case DistanceSound.close: - wooshSnd = "airRally/whooshForth_Close"; - BeatAction.New(gameObject, new List() - { - new BeatAction.Action(beat, delegate { Baxter.GetComponent().Play("CloseReady"); }), - new BeatAction.Action(beat, delegate { SoundByte.PlayOneShotGame("airRally/hitForth_Close"); }), - new BeatAction.Action(beat, delegate { if(!(silent || babum)) { SoundByte.PlayOneShotGame("airRally/nya_Close"); } }), - new BeatAction.Action(beat + 1, delegate { if(!babum) { Forthington.GetComponent().Play("Ready"); } }), - }); - break; - - case DistanceSound.far: - wooshSnd = "airRally/whooshForth_Far"; - BeatAction.New(gameObject, new List() - { - new BeatAction.Action(beat, delegate { Baxter.GetComponent().Play("FarReady"); }), - new BeatAction.Action(beat, delegate { SoundByte.PlayOneShotGame("airRally/hitForth_Far"); }), - new BeatAction.Action(beat, delegate { if(!(silent || babum)) { SoundByte.PlayOneShotGame("airRally/nya_Far"); } }), - new BeatAction.Action(beat + 1, delegate { if(!babum) { Forthington.GetComponent().Play("Ready"); } }), - }); - break; - - case DistanceSound.farther: - wooshSnd = "airRally/whooshForth_Farther"; - BeatAction.New(gameObject, new List() - { - new BeatAction.Action(beat, delegate { Baxter.GetComponent().Play("FarReady"); }), - new BeatAction.Action(beat, delegate { SoundByte.PlayOneShotGame("airRally/hitForth_Farther"); }), - new BeatAction.Action(beat, delegate { if(!(silent || babum)) { SoundByte.PlayOneShotGame("airRally/nya_Farther"); } }), - new BeatAction.Action(beat + 1, delegate { if(!babum) { Forthington.GetComponent().Play("Ready"); } }), - }); - break; - - case DistanceSound.farthest: - wooshSnd = "airRally/whooshForth_Farthest"; - BeatAction.New(gameObject, new List() - { - new BeatAction.Action(beat, delegate { Baxter.GetComponent().Play("FarReady"); }), - new BeatAction.Action(beat, delegate { SoundByte.PlayOneShotGame("airRally/hitForth_Farthest"); }), - new BeatAction.Action(beat, delegate { if(!(silent || babum)) { SoundByte.PlayOneShotGame("airRally/nya_Farthest"); } }), - new BeatAction.Action(beat + 1, delegate { if(!babum) { Forthington.GetComponent().Play("Ready"); } }), - }); - break; + counts.Add(ForthVoiceAction(count.beat)); } - //SpawnObject(beat, (int)e_BaBumState); - ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, RallyOnHit, RallyOnMiss, RallyEmpty); - - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound(wooshSnd, beat+.25f), - }); - - //restart rally - if (lengthShown == lengthHolder || lengthShown >= lengthHolder) + else { - serveBeat = 0f; - lengthShown = 0f; - lengthHolder = 0f; + counts.AddRange((count.datamodel == "airRally/4beat") ? ForthCountIn4Action(count.beat, count.length) : ForthCountIn8Action(count.beat, count.length)); + } + } + + var tempCounts = counts.FindAll(x => x.beat >= beat); + + if (tempCounts.Count == 0) return; + + tempCounts.Sort((x, y) => x.beat.CompareTo(y.beat)); + + BeatAction.New(instance.gameObject, tempCounts); + } + + public override void OnPlay(double beat) + { + PersistDayNight(beat); + PersistEnter(beat); + PersistIslandSpeed(beat); + InitClouds(beat); + } + + private void InitClouds(double beat) + { + var cloudEvent = EventCaller.GetAllInGameManagerList("airRally", new string[] { "cloud" }).Find(x => x.beat == beat); + if (cloudEvent != null) + { + SetCloudRates(cloudEvent.beat, cloudEvent.length, cloudEvent["main"], cloudEvent["side"], cloudEvent["top"], + cloudEvent["speed"], cloudEvent["endSpeed"], cloudEvent["ease"]); + } + cloudManagerMain.Init(); + cloudManagerLeft.Init(); + cloudManagerRight.Init(); + cloudManagerTop.Init(); + + var snowflakeEvent = EventCaller.GetAllInGameManagerList("airRally", new string[] { "snowflake" }).Find(x => x.beat == beat); + if (snowflakeEvent != null) + { + SetSnowflakeRates(snowflakeEvent.beat, snowflakeEvent.length, snowflakeEvent["cps"], snowflakeEvent["speed"], + snowflakeEvent["endSpeed"], snowflakeEvent["ease"]); + } + + snowflakeManager.Init(); + + var treeEvent = EventCaller.GetAllInGameManagerList("airRally", new string[] { "tree" }).Find(x => x.beat == beat); + if (treeEvent != null) + { + SetTreeRates(treeEvent["enable"], treeEvent.beat, treeEvent.length, treeEvent["main"], treeEvent["side"], treeEvent["speed"], + treeEvent["endSpeed"], treeEvent["ease"]); + } + + treeManagerMain.Init(); + treeManagerLeft.Init(); + treeManagerRight.Init(); + treeManagerLeftInner.Init(); + treeManagerRightInner.Init(); + } + + private void PersistEnter(double beat) + { + double nextGameSwitchBeat = double.MaxValue; + + var nextGameSwitch = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).Find(x => x.beat > beat); + if (nextGameSwitch != null) nextGameSwitchBeat = nextGameSwitch.beat; + var allEnters = EventCaller.GetAllInGameManagerList("airRally", new string[] { "enter" }); + if (allEnters.Count == 0) return; + var nextEnter = allEnters.Find(x => x.beat >= beat && x.beat < nextGameSwitchBeat); + if (nextEnter != null) + { + SetEnter(nextEnter.beat, nextEnter.length, nextEnter["ease"], false); + } + else + { + var overlappingEnters = allEnters.FindAll(x => x.beat < beat && x.beat + x.length > beat); + if (overlappingEnters.Count == 0) return; + foreach (var overlappingEnter in overlappingEnters) + { + SetEnter(overlappingEnter.beat, overlappingEnter.length, overlappingEnter["ease"], false); } } } - - public void BaBumBumBum(double beat, bool count, int type) + private void PersistDayNight(double beat) { - //This feels wrong, will keep until I figure out what's wrong - babum = true; - serveBeat = 0f; - lengthShown = 0f; - lengthHolder = 0f; + var allDayNights = EventCaller.GetAllInGameManagerList("airRally", new string[] { "day" }).FindAll(x => x.beat < beat); + if (allDayNights.Count == 0) return; - string[] sounds = { "", "", "", "", "", ""}; - string[] sounds2 = { "", "", "" }; - if (e_BaBumState == DistanceSound.close || type == 0) + var e = allDayNights[^1]; + + SetDayNightCycle(e.beat, e.length, (DayNightCycle)e["start"], (DayNightCycle)e["end"], (Util.EasingFunction.Ease)e["ease"]); + } + + private void PersistIslandSpeed(double beat) + { + var allSpeeds = EventCaller.GetAllInGameManagerList("airRally", new string[] { "islandSpeed" }).FindAll(x => x.beat < beat); + if (allSpeeds.Count == 0) return; + + var e = allSpeeds[^1]; + + SetIslandSpeed(e.beat, e.length, e["speed"], e["endSpeed"], e["ease"]); + } + + public static void PreStartRally(double beat) + { + if (IsCatchBeat(beat)) return; + if (GameManager.instance.currentGame == "airRally") { - BeatAction.New(gameObject, new List() - { - new BeatAction.Action(beat + 2.5f, delegate { Baxter.GetComponent().Play("CloseReady");}) - }); - sounds[0] = "airRally/baBumBumBum_Close1"; - sounds[1] = "airRally/baBumBumBum_Close2"; - sounds[2] = "airRally/baBumBumBum_Close3"; - sounds[3] = "airRally/baBumBumBum_Close4"; - sounds[4] = "airRally/hitForth_Close"; - sounds[5] = "airRally/whooshForth_Close"; - - sounds2 = new string[] { "airRally/countIn2", "airRally/countIn3", "airRally/countIn4" }; + instance.StartRally(beat); } + else wantStartRally = beat; + } - if (e_BaBumState == DistanceSound.far || type == 1) + private bool recursingRally; + private void StartRally(double beat) + { + if (recursingRally) return; + recursingRally = true; + + RallyRecursion(beat); + } + + public static void PreStartBaBumBumBum(double beat, bool count, bool alt) + { + if (IsCatchBeat(beat)) return; + if (GameManager.instance.currentGame == "airRally") { - BeatAction.New(gameObject, new List() - { - new BeatAction.Action(beat + 2.5f, delegate { Baxter.GetComponent().Play("FarReady");}) - }); - sounds[0] = "airRally/baBumBumBum_Far1"; - sounds[1] = "airRally/baBumBumBum_Far2"; - sounds[2] = "airRally/baBumBumBum_Far3"; - sounds[3] = "airRally/baBumBumBum_Far4"; - sounds[4] = "airRally/hitForth_Far"; - sounds[5] = "airRally/whooshForth_Far"; - - sounds2 = new string[] { "airRally/countIn2Far", "airRally/countIn3Far", "airRally/countIn4Far" }; + instance.StartBaBumBumBum(beat, count, alt); } - - if (e_BaBumState == DistanceSound.farther || type == 2) + else { - BeatAction.New(gameObject, new List() - { - new BeatAction.Action(beat + 2.5f, delegate { Baxter.GetComponent().Play("FarReady");}) - }); - sounds[0] = "airRally/baBumBumBum_Farther1"; - sounds[1] = "airRally/baBumBumBum_Farther2"; - sounds[2] = "airRally/baBumBumBum_Farther3"; - sounds[3] = "airRally/baBumBumBum_Farther4"; - sounds[4] = "airRally/hitForth_Farther"; - sounds[5] = "airRally/whooshForth_Farther"; - - sounds2 = new string[] { "airRally/countIn2Farther", "airRally/countIn3Farther", "airRally/countIn4Farther" }; + wantStartBaBum = beat; + wantCount = count; + wantAlt = alt; } + } - if (e_BaBumState == DistanceSound.farthest || type == 3) - { - BeatAction.New(gameObject, new List() - { - new BeatAction.Action(beat + 2.5f, delegate { Baxter.GetComponent().Play("FarthestReady");}) - }); - sounds[0] = "airRally/baBumBumBum_Farthest1"; - sounds[1] = "airRally/baBumBumBum_Farthest2"; - sounds[2] = "airRally/baBumBumBum_Farthest3"; - sounds[3] = "airRally/baBumBumBum_Farthest4"; - sounds[4] = "airRally/hitForth_Farthest"; - sounds[5] = "airRally/whooshForth_Farthest"; + private void StartBaBumBumBum(double beat, bool count, bool alt) + { + if (recursingRally || IsRallyBeat(beat)) return; + recursingRally = true; - sounds2 = new string[] { "airRally/countIn2Farthest", "airRally/countIn3Farthest", "airRally/countIn4Farthest" }; - } + BaBumBumBum(beat, count, alt); + } + + private void RallyRecursion(double beat) + { + bool isBaBumBeat = IsBaBumBeat(beat); + bool countBaBum = CountBaBum(beat); + bool silent = IsSilentAtBeat(beat); + bool isCatch = IsCatchBeat(beat + 2); + bool altBum = AltBaBum(beat); + + SoundByte.PlayOneShotGame("airRally/whooshForth_" + GetDistanceStringAtBeat(beat + 0.25), beat + 0.25); BeatAction.New(gameObject, new List() { - new BeatAction.Action(beat + 0.5f, delegate { SetDistance(type, false); }), - new BeatAction.Action(beat + 1.5f, delegate { Forthington.GetComponent().Play("Ready"); }), - new BeatAction.Action(beat + 2.5f, delegate { ServeObject(beat + 2.5f, beat + 4.5f, true); } ), - new BeatAction.Action(beat + 3.5f, delegate { Forthington.GetComponent().Play("TalkShort"); }), - new BeatAction.Action(beat + 4f, delegate { if(!count) Forthington.GetComponent().Play("TalkShort"); }), - new BeatAction.Action(beat + 4.5f, delegate { Forthington.GetComponent().Play("Ready"); }), - new BeatAction.Action(beat + 5.5f, delegate { if(babum) { babum = false; } }), - }); - - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound(sounds[0], beat), - new MultiSound.Sound(sounds[1], beat + .5f), - new MultiSound.Sound(sounds[2], beat + 1.5f), - new MultiSound.Sound(sounds[3], beat + 2.5f), - new MultiSound.Sound(sounds[4], beat + 2.5f), - new MultiSound.Sound(sounds[5], beat + 3f), - }); - if(e_BaBumState == DistanceSound.far) - MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("airRally/whooshForth_Far2", beat + 3.5f) }); - - if (count) - { - - var sound2 = new MultiSound.Sound[] + new BeatAction.Action(beat - 0.5, delegate { - new MultiSound.Sound(sounds2[0], beat + 3.5f), - new MultiSound.Sound(sounds2[1], beat + 4.5f, 1, 1, false, 0.107f), - new MultiSound.Sound(sounds2[2], beat + 5.5f, 1, 1, false, 0.051f) - }; + ServeObject(beat, beat + 1, false); - MultiSound.Play(sound2); + if (isCatch) return; + + if (isBaBumBeat) BaBumBumBum(beat, countBaBum, altBum); + else RallyRecursion(beat + 2); + }), + new BeatAction.Action(beat, delegate + { + string distanceString = GetDistanceStringAtBeat(beat); + Baxter.DoScaledAnimationAsync((distanceString == "Close") ? "CloseReady" : "FarReady", 0.5f); + SoundByte.PlayOneShotGame("airRally/hitForth_" + distanceString); + if (!(silent || isBaBumBeat) || (isCatch && !silent)) SoundByte.PlayOneShotGame("airRally/nya_" + distanceString); + }), + new BeatAction.Action(beat + 1, delegate + { + if (!isBaBumBeat) Forthington.DoScaledAnimationAsync("Ready", 0.5f); + }) + }); + + ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, RallyOnHit, RallyOnMiss, RallyEmpty); + } + + private bool IsBaBumBeat(double beat) + { + return EventCaller.GetAllInGameManagerList("airRally", new string[] { "ba bum bum bum" }).Find(x => x.beat == beat) != null; + } + + private bool IsRallyBeat(double beat) + { + return EventCaller.GetAllInGameManagerList("airRally", new string[] { "rally" }).Find(x => x.beat == beat) != null; + } + + private bool CountBaBum(double beat) + { + var baBumEvent = EventCaller.GetAllInGameManagerList("airRally", new string[] { "ba bum bum bum" }).Find(x => x.beat == beat); + if (baBumEvent == null) return false; + + return baBumEvent["toggle"]; + } + + private bool AltBaBum(double beat) + { + var baBumEvent = EventCaller.GetAllInGameManagerList("airRally", new string[] { "ba bum bum bum" }).Find(x => x.beat == beat); + if (baBumEvent == null) return false; + + return baBumEvent["toggle2"]; + } + + private void BaBumBumBum(double beat, bool count, bool alt) + { + bool isCatch = IsCatchBeat(beat + 6); + bool isBaBumBeat = IsBaBumBeat(beat + 4); + bool countBaBum = CountBaBum(beat + 4); + bool altBum = AltBaBum(beat + 4); + + List sounds = new List(); + + sounds.AddRange(new List() + { + new MultiSound.Sound("airRally/baBumBumBum_" + GetDistanceStringAlt(beat + - 0.5) + "1", beat - 0.5), + new MultiSound.Sound("airRally/baBumBumBum_" + GetDistanceStringAlt(beat) + "2", beat), + new MultiSound.Sound("airRally/baBumBumBum_" + GetDistanceStringAlt(beat + 1f) + "3", beat + 1), + new MultiSound.Sound("airRally/baBumBumBum_" + GetDistanceStringAlt(beat + 2f) + "4", beat + 2), + new MultiSound.Sound("airRally/hitForth_" + GetDistanceStringAtBeat(beat + 2f), beat + 2), + new MultiSound.Sound("airRally/whooshForth_" + GetDistanceStringAtBeat(beat + 2.5), beat + 2.5), + }); + + string GetDistanceStringAlt(double beatAlt) + { + string distanceString = GetDistanceStringAtBeat(beatAlt); + string altString = alt ? "Alt" : ""; + if (distanceString != "Far") altString = ""; + return distanceString + altString; } - ScheduleInput(beat, 4.5f, InputType.STANDARD_DOWN, LongShotOnHit, RallyOnMiss, RallyEmpty); + if (GetDistanceStringAtBeat(beat + 3f) == "Far") sounds.Add(new MultiSound.Sound("airRally/whooshForth_Far2", beat + 3f)); + + if (count && !isBaBumBeat && !isCatch) + { + sounds.AddRange(new List() + { + new MultiSound.Sound("airRally/countIn2" + GetDistanceStringAtBeat(beat + 3f, true), beat + 3), + new MultiSound.Sound("airRally/countIn3" + GetDistanceStringAtBeat(beat + 4f, true), beat + 4, 1, 1, false, 0.107f), + new MultiSound.Sound("airRally/countIn4" + GetDistanceStringAtBeat(beat + 5f, true), beat + 5, 1, 1, false, 0.051f), + }); + } + + MultiSound.Play(sounds.ToArray()); + //ready after 2 beat, close, far, far, farthest + + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat, delegate + { + if (isCatch) return; + if (isBaBumBeat) BaBumBumBum(beat + 4, countBaBum, altBum); + else RallyRecursion(beat + 6); + }), + new BeatAction.Action(beat + 1f, delegate + { + Forthington.DoScaledAnimationAsync("Ready", 0.5f); + ServeObject(beat + 2f, beat + 4f, true); + }), + new BeatAction.Action(beat + 2f, delegate + { + Baxter.DoScaledAnimationAsync(GetDistanceStringAtBeat(beat + 2f, false, true) + "Ready", 0.5f); + } ), + new BeatAction.Action(beat + 3f, delegate { Forthington.DoScaledAnimationAsync("TalkShort", 0.5f); }), + new BeatAction.Action(beat + 3.5f, delegate { if(!count || isBaBumBeat) Forthington.DoScaledAnimationAsync("TalkShort", 0.5f); }), + new BeatAction.Action(beat + 4f, delegate { Forthington.DoScaledAnimationAsync("Ready", 0.5f); }), + }); + + ScheduleInput(beat, 4f, InputType.STANDARD_DOWN, LongShotOnHit, RallyOnMiss, RallyEmpty); + } + + + private void CatchBirdie() + { + Forthington.DoScaledAnimationAsync("Catch", 0.5f); + SoundByte.PlayOneShotGame("airRally/birdieCatch"); + shuttleActive = false; + recursingRally = false; + if (ActiveShuttle != null) Destroy(ActiveShuttle); } public void RallyOnHit(PlayerActionEvent caller, float state) { - Baxter.GetComponent().Play("Hit"); + Baxter.DoScaledAnimationAsync("Hit", 0.5f); if (state >= 1 || state <= -1) { @@ -515,31 +1268,34 @@ namespace HeavenStudio.Games { ReturnObject(Conductor.instance.songPositionInBeatsAsDouble, caller.startBeat + caller.timer + 1f, false); hasMissed = false; - ActiveShuttle.GetComponent().DoHit(e_BaBumState); + ActiveShuttle.GetComponent().DoHit(DistanceAtBeat(caller.startBeat + caller.timer)); + string distanceString = DistanceAtBeat(caller.startBeat + caller.timer) switch + { + DistanceSound.close => "Close", + DistanceSound.far => "Far", + DistanceSound.farther => "Farther", + DistanceSound.farthest => "Farthest", + _ => throw new System.NotImplementedException() + }; - if (e_BaBumState == DistanceSound.close) + SoundByte.PlayOneShotGame("airRally/hitBaxter_" + distanceString); + + if (IsCatchBeat(caller.startBeat + caller.timer + 1)) { - SoundByte.PlayOneShotGame("airRally/hitBaxter_Close"); - } - if (e_BaBumState == DistanceSound.far) - { - SoundByte.PlayOneShotGame("airRally/hitBaxter_Far"); - } - if (e_BaBumState == DistanceSound.farther) - { - SoundByte.PlayOneShotGame("airRally/hitBaxter_Farther"); - } - if (e_BaBumState == DistanceSound.farthest) - { - SoundByte.PlayOneShotGame("airRally/hitBaxter_Farthest"); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(caller.startBeat + caller.timer + 1, delegate + { + CatchBirdie(); + }) + }); } } - served = false; } public void LongShotOnHit(PlayerActionEvent caller, float state) { - Baxter.GetComponent().Play("Hit"); + Baxter.DoScaledAnimationAsync("Hit", 0.5f); if (state >= 1 || state <= -1) { @@ -551,32 +1307,35 @@ namespace HeavenStudio.Games { ReturnObject(Conductor.instance.songPositionInBeatsAsDouble, caller.startBeat + caller.timer + 2f, true); hasMissed = false; - ActiveShuttle.GetComponent().DoHit(e_BaBumState); + ActiveShuttle.GetComponent().DoHit(DistanceAtBeat(caller.startBeat + caller.timer)); - if (e_BaBumState == DistanceSound.close) + string distanceString = DistanceAtBeat(caller.startBeat + caller.timer) switch { - SoundByte.PlayOneShotGame("airRally/hitBaxter_Close"); - } - if (e_BaBumState == DistanceSound.far) + DistanceSound.close => "Close", + DistanceSound.far => "Far", + DistanceSound.farther => "Farther", + DistanceSound.farthest => "Farthest", + _ => throw new System.NotImplementedException() + }; + + SoundByte.PlayOneShotGame("airRally/hitBaxter_" + distanceString); + + if (IsCatchBeat(caller.startBeat + caller.timer + 2)) { - SoundByte.PlayOneShotGame("airRally/hitBaxter_Far"); - } - if (e_BaBumState == DistanceSound.farther) - { - SoundByte.PlayOneShotGame("airRally/hitBaxter_Farther"); - } - if (e_BaBumState == DistanceSound.farthest) - { - SoundByte.PlayOneShotGame("airRally/hitBaxter_Farthest"); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(caller.startBeat + caller.timer + 2, delegate + { + CatchBirdie(); + }) + }); } } - served = false; } public void RallyOnMiss(PlayerActionEvent caller) { ActiveShuttle.GetComponent().DoThrough(); - served = false; hasMissed = true; shuttleActive = false; ActiveShuttle = null; diff --git a/Assets/Scripts/Games/AirRally/Cloud.cs b/Assets/Scripts/Games/AirRally/Cloud.cs index 060eacaf..05571e36 100644 --- a/Assets/Scripts/Games/AirRally/Cloud.cs +++ b/Assets/Scripts/Games/AirRally/Cloud.cs @@ -6,15 +6,35 @@ namespace HeavenStudio.Games.Scripts_AirRally { public class Cloud : MonoBehaviour { + private enum Type + { + Cloud, + Snowflake, + Tree + } + [SerializeField] private CloudsManager manager; + [SerializeField] private Type type = Type.Cloud; [SerializeField] Sprite[] sprites; [SerializeField] Vector3 spawnRange; [SerializeField] float baseSpeed = 1f; [SerializeField] float fadeDist = 10f; [SerializeField] float lifeTime = 6f; [SerializeField] float fadeInTime = 0.25f; + [SerializeField] private Animator treeAnim; + [System.Serializable] + public struct Weight + { + public int weight; + public int type; + } + [SerializeField] private Weight[] weights; + private int weightSum; Camera cam; - SpriteRenderer spriteRenderer; + [SerializeField] private SpriteRenderer spriteRenderer; + [SerializeField] private SpriteRenderer crownRenderer; + [SerializeField] private SpriteRenderer reflectionRenderer; + private float reflectionOpacity = 1f; float time = 0f; public bool isWorking = false; @@ -22,25 +42,41 @@ namespace HeavenStudio.Games.Scripts_AirRally public void Init() { cam = GameCamera.GetCamera(); - spriteRenderer = GetComponent(); + if (type == Type.Tree) + { + reflectionOpacity = reflectionRenderer.color.a; + reflectionRenderer.color = new Color(1, 1, 1, 0); + crownRenderer.color = new Color(1, 1, 1, 0); + } spriteRenderer.color = new Color(1, 1, 1, 0); + if (weights.Length > 0) weightSum = weights[0].weight; } // Update is called once per frame void Update() { - time += Time.deltaTime; - transform.position += Vector3.forward * -baseSpeed * Time.deltaTime; + time += Time.deltaTime * manager.speedMult; + transform.position += Vector3.forward * -baseSpeed * manager.speedMult * Time.deltaTime; // get distance to camera float dist = Vector3.Distance(cam.transform.position, transform.position); if (dist <= fadeDist) { spriteRenderer.color = new Color(1, 1, 1, Mathf.Clamp01(dist / fadeDist)); + if (type == Type.Tree) + { + crownRenderer.color = new Color(1, 1, 1, Mathf.Clamp01(dist / fadeDist)); + reflectionRenderer.color = new Color(1, 1, 1, Mathf.Clamp(dist / fadeDist, 0, reflectionOpacity)); + } } else if (time < fadeInTime) { spriteRenderer.color = new Color(1, 1, 1, Mathf.Clamp01(time/fadeInTime)); + if (type == Type.Tree) + { + crownRenderer.color = new Color(1, 1, 1, Mathf.Clamp01(time / fadeInTime)); + reflectionRenderer.color = new Color(1, 1, 1, Mathf.Clamp(time / fadeInTime, 0, reflectionOpacity)); + } } if (time > lifeTime) @@ -48,6 +84,11 @@ namespace HeavenStudio.Games.Scripts_AirRally isWorking = false; gameObject.SetActive(false); spriteRenderer.color = new Color(1, 1, 1, 0); + if (type == Type.Tree) + { + reflectionRenderer.color = new Color(1, 1, 1, 0); + crownRenderer.color = new Color(1, 1, 1, 0); + } } } @@ -56,7 +97,34 @@ namespace HeavenStudio.Games.Scripts_AirRally isWorking = true; time = 0f; gameObject.SetActive(true); - spriteRenderer.sprite = sprites[Random.Range(0, sprites.Length)]; + switch (type) + { + case Type.Cloud: + spriteRenderer.sprite = sprites[Random.Range(0, sprites.Length)]; + break; + case Type.Snowflake: + transform.localEulerAngles = new Vector3(0, 0, Random.Range(0f, 360f)); + break; + case Type.Tree: + int randomNumber = Random.Range(0, weightSum); + for (int i = weights.Length - 1; i >= 0; i--) + { + if (randomNumber < weights[i].weight) + { + if (weights[i].type != 5) + { + treeAnim.Play("Tree" + weights[i].type, 0, 0); + } + else + { + treeAnim.Play("Threefish", 0, 0); + } + break; + } + } + break; + default: break; + } transform.position = origin; transform.position += new Vector3(Random.Range(-spawnRange.x, spawnRange.x), Random.Range(-spawnRange.y, spawnRange.y), Random.Range(-spawnRange.z, spawnRange.z)); if (prebake) @@ -65,6 +133,11 @@ namespace HeavenStudio.Games.Scripts_AirRally transform.position += Vector3.forward * -baseSpeed * time; float dist = Vector3.Distance(cam.transform.position, transform.position); spriteRenderer.color = new Color(1, 1, 1, Mathf.Clamp01(dist / fadeDist)); + if (type == Type.Tree) + { + crownRenderer.color = new Color(1, 1, 1, Mathf.Clamp01(dist / fadeDist)); + reflectionRenderer.color = new Color(1, 1, 1, Mathf.Clamp(dist / fadeDist, 0, reflectionOpacity)); + } } } } diff --git a/Assets/Scripts/Games/AirRally/CloudsManager.cs b/Assets/Scripts/Games/AirRally/CloudsManager.cs index 17e33d3e..21992489 100644 --- a/Assets/Scripts/Games/AirRally/CloudsManager.cs +++ b/Assets/Scripts/Games/AirRally/CloudsManager.cs @@ -1,3 +1,4 @@ +using System; using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -9,8 +10,10 @@ namespace HeavenStudio.Games.Scripts_AirRally [SerializeField] Transform cloudRoot; [SerializeField] GameObject cloudPrefab; [SerializeField] int maxCloudAmt = 32; - [SerializeField] int cloudsToPreBake = 10; - [SerializeField] float cloudRepeatRate = 0.1f; + [SerializeField] float prebakeMultiplier = 2.5f; + [SerializeField] private float cloudsPerSecond = 67; + private float cloudRepeatRate = 0.1f; + [NonSerialized] public float speedMult = 1f; Cloud[] pool; @@ -18,8 +21,13 @@ namespace HeavenStudio.Games.Scripts_AirRally float lastTime = 0f; // Start is called before the first frame update - void Start() + public void Init() { + SetCloudRate(); + int cloudsToPreBake = Mathf.RoundToInt(cloudsPerSecond * prebakeMultiplier); + + if (maxCloudAmt < cloudsToPreBake) maxCloudAmt = cloudsToPreBake; + pool = new Cloud[maxCloudAmt]; for (int i = 0; i < maxCloudAmt; i++) { @@ -61,5 +69,23 @@ namespace HeavenStudio.Games.Scripts_AirRally GetAvailableCloud()?.StartCloud(cloudRoot.position, false); } } + + public void SetCloudsPerSecond(int cloudsPerSec) + { + cloudsPerSecond = cloudsPerSec; + SetCloudRate(); + } + + private void SetCloudRate() + { + if (cloudsPerSecond == 0) + { + cloudRepeatRate = float.MaxValue; + } + else + { + cloudRepeatRate = 1 / cloudsPerSecond; + } + } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/AirRally/IslandsManager.cs b/Assets/Scripts/Games/AirRally/IslandsManager.cs new file mode 100644 index 00000000..695be038 --- /dev/null +++ b/Assets/Scripts/Games/AirRally/IslandsManager.cs @@ -0,0 +1,48 @@ +using Starpelly; +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace HeavenStudio.Games.Scripts_AirRally +{ + public class IslandsManager : MonoBehaviour + { + [Header("Properties")] + [SerializeField] private float loopMult = 1f; + [NonSerialized] public float endZ; + public float speedMult = 1f; + [NonSerialized] public float additionalSpeedMult = 1; + + [SerializeField] private RvlIsland[] islands; + + private float fullLengthZ; + + private void Start() + { + speedMult /= loopMult; + float[] allZ = new float[islands.Length]; + + for (int i = 0; i < islands.Length; i++) + { + islands[i].manager = this; + allZ[i] = islands[i].startPos.z; + } + + if (islands.Length > 0) + { + float minValueZ = Mathf.Min(allZ); + float maxValueZ = Mathf.Max(allZ); + fullLengthZ = maxValueZ - minValueZ; + endZ = -fullLengthZ * loopMult; + foreach (var island in islands) + { + island.normalizedOffset = 1 - Mathp.Normalize(island.startPos.z, minValueZ, maxValueZ); + island.normalizedOffset /= loopMult; + } + } + } + } +} + + diff --git a/Assets/Scripts/Games/AirRally/IslandsManager.cs.meta b/Assets/Scripts/Games/AirRally/IslandsManager.cs.meta new file mode 100644 index 00000000..8aa461e0 --- /dev/null +++ b/Assets/Scripts/Games/AirRally/IslandsManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a0af826655923964aa4e61c2e0ceffac +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/AirRally/RvlBirds.cs b/Assets/Scripts/Games/AirRally/RvlBirds.cs new file mode 100644 index 00000000..de09436f --- /dev/null +++ b/Assets/Scripts/Games/AirRally/RvlBirds.cs @@ -0,0 +1,62 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace HeavenStudio.Games.Scripts_AirRally +{ + public class RvlBirds : MonoBehaviour + { + [Header("Birds")] + [SerializeField] private SpriteRenderer[] srs; + [SerializeField] private Animator[] birdAnims; + [Header("Properties")] + [SerializeField] private float birdSpeedX = 0.2f; + [SerializeField] private float birdSpeedZ = 0.5f; + [NonSerialized] public float speedMultX = 1f; + [NonSerialized] public float speedMultZ = 1f; + [SerializeField] private bool isRainbow = false; + private double fadeInBeat = double.MinValue; + private float defaultOpacity; + + private void Awake() + { + if (srs.Length != 0) defaultOpacity = srs[0].color.a; + foreach (var anim in birdAnims) + { + anim.Play("Idle", 0, UnityEngine.Random.Range(0f, 1f)); + } + RainbowUpdate(); + } + + private void Update() + { + if (!Conductor.instance.isPlaying) return; + + float moveX = birdSpeedX * speedMultX * Time.deltaTime; + float moveZ = birdSpeedZ * speedMultZ * Time.deltaTime; + + transform.position = new Vector3(transform.position.x - moveX, transform.position.y, transform.position.z - moveZ); + + if (isRainbow) RainbowUpdate(); + } + + private void RainbowUpdate() + { + float normalizedBeat = Conductor.instance.GetPositionFromBeat(fadeInBeat, 1); + + float newA = Mathf.Lerp(0, defaultOpacity, normalizedBeat); + + foreach (var sr in srs) + { + sr.color = new Color(1, 1, 1, newA); + } + } + + public void FadeIn(double beat) + { + fadeInBeat = beat; + } + } +} + diff --git a/Assets/Scripts/Games/AirRally/RvlBirds.cs.meta b/Assets/Scripts/Games/AirRally/RvlBirds.cs.meta new file mode 100644 index 00000000..252c3f5b --- /dev/null +++ b/Assets/Scripts/Games/AirRally/RvlBirds.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 219e83c141eaaae47a01576430475263 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/AirRally/RvlIsland.cs b/Assets/Scripts/Games/AirRally/RvlIsland.cs new file mode 100644 index 00000000..e45bcdb3 --- /dev/null +++ b/Assets/Scripts/Games/AirRally/RvlIsland.cs @@ -0,0 +1,44 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using DG.Tweening; + +namespace HeavenStudio.Games.Scripts_AirRally +{ + public class RvlIsland : MonoBehaviour + { + [NonSerialized] public IslandsManager manager; + [NonSerialized] public Vector3 startPos; + private float normalized = 0f; + [NonSerialized] public float normalizedOffset = 0f; + [SerializeField] private SpriteRenderer[] srs; + + private Tween[] fadeInTweens; + + private void Awake() + { + startPos = transform.position; + fadeInTweens = new Tween[srs.Length]; + } + + private void Update() + { + if (!Conductor.instance.isPlaying) return; + float moveZ = Mathf.LerpUnclamped(startPos.z, startPos.z + manager.endZ, normalized); + transform.position = new Vector3(transform.position.x, transform.position.y, moveZ); + normalized += manager.speedMult * manager.additionalSpeedMult * Time.deltaTime; + if (transform.position.z < manager.endZ) + { + normalized = -normalizedOffset; + for(int i = 0; i < srs.Length; i++) + { + srs[i].color = new Color(1, 1, 1, 0); + if (fadeInTweens[i] != null) fadeInTweens[i].Kill(true); + fadeInTweens[i] = srs[i].DOColor(Color.white, 0.4f); + } + } + } + } +} + diff --git a/Assets/Scripts/Games/AirRally/RvlIsland.cs.meta b/Assets/Scripts/Games/AirRally/RvlIsland.cs.meta new file mode 100644 index 00000000..148498bf --- /dev/null +++ b/Assets/Scripts/Games/AirRally/RvlIsland.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 19e8dfe8892016d4aa1496953c7e0dba +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/AirRally/Shuttlecock.cs b/Assets/Scripts/Games/AirRally/Shuttlecock.cs index 5fd84c32..b4163541 100644 --- a/Assets/Scripts/Games/AirRally/Shuttlecock.cs +++ b/Assets/Scripts/Games/AirRally/Shuttlecock.cs @@ -1,9 +1,8 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using NaughtyBezierCurves; using HeavenStudio.Util; - +using System; namespace HeavenStudio.Games.Scripts_AirRally { @@ -13,20 +12,25 @@ namespace HeavenStudio.Games.Scripts_AirRally [SerializeField] Transform OtherTarget; [SerializeField] float TargetHeight; [SerializeField] float TargetHeightLong; + [SerializeField] float TargetHeightToss = 2.5f; [SerializeField] ParticleSystem hitEffect; - public double startBeat; - public double flyBeats; + private Rigidbody2D rb; - public bool flyType; + [NonSerialized] public double startBeat; + [NonSerialized] public double flyBeats; + + [NonSerialized] public bool flyType; bool miss = false; - public float flyPos; - public bool isReturning; + [NonSerialized] public float flyPos; + [NonSerialized] public bool isReturning; + [NonSerialized] public bool isTossed = false; AirRally game; private void Awake() { game = AirRally.instance; + rb = GetComponent(); } void Start() @@ -41,8 +45,13 @@ namespace HeavenStudio.Games.Scripts_AirRally Vector3 startPos = isReturning ? PlayerTarget.position : OtherTarget.position; Vector3 endPos = isReturning ? OtherTarget.position : PlayerTarget.position; + if (isTossed) + { + startPos = OtherTarget.position; + endPos = OtherTarget.position; + } Vector3 lastPos = transform.position; - if (!GetComponent().simulated) + if (!rb.simulated) { flyPos = cond.GetPositionFromBeat(startBeat, flyBeats); @@ -50,25 +59,34 @@ namespace HeavenStudio.Games.Scripts_AirRally float yMul = flyPos * 2f - 1f; float yWeight = -(yMul*yMul) + 1f; - transform.position += Vector3.up * yWeight * (flyType ? TargetHeightLong : TargetHeight); + if (isTossed) transform.position += Vector3.up * yWeight * TargetHeightToss; + else transform.position += Vector3.up * yWeight * (flyType ? TargetHeightLong : TargetHeight); } // calculates next position { float rotation; - if (flyPos > 0.5) + if (isTossed) { - Vector3 midPos = Vector3.LerpUnclamped(startPos, endPos, 0.5f); - midPos += Vector3.up * (flyType ? TargetHeightLong : TargetHeight); - Vector3 direction = (transform.position - midPos).normalized; - rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg; + rotation = Mathf.Lerp(90, -90, flyPos); } else { - Vector3 direction = (transform.position - lastPos).normalized; - rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg; + if (flyPos > 0.5) + { + Vector3 midPos = Vector3.LerpUnclamped(startPos, endPos, 0.5f); + midPos += Vector3.up * (flyType ? TargetHeightLong : TargetHeight); + Vector3 direction = (transform.position - midPos).normalized; + rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg; + } + else + { + Vector3 direction = (transform.position - lastPos).normalized; + rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg; + } } + this.transform.eulerAngles = new Vector3(0, 0, rotation - 90f); }