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die (#430)
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parent
9b16a8d5a9
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7f3aa78816
12 changed files with 31 additions and 210 deletions
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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namespace HeavenStudio.Games.Scripts_TramAndPauline
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{
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public class Curtains : MonoBehaviour
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{
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private Animator anim;
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private void Awake()
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{
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}
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}
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}
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fileFormatVersion: 2
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guid: e986f325614dad34f99276dcf3bd61ff
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Games.Scripts_TramAndPauline
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{
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public class Pauline : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 0c9740a191998b7429be1f4ebee714f1
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleVariant:
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@ -1,21 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Games.Scripts_TramAndPauline
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{
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public class Tram : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 6d9f0a0c395f5774abebc63146dd3534
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,84 +0,0 @@
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using HeavenStudio.Util;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class AgbTramLoader
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{
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public static Minigame AddGame(EventCaller eventCaller)
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{
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return new Minigame("tram&Pauline", "Tram & Pauline \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "adb5e7", true, false, new List<GameAction>()
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{
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new GameAction("curtains", "Curtains")
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{
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function = delegate { TramAndPauline.instance.Curtains(eventCaller.currentEntity.beat); },
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defaultLength = 0.5f
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},
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new GameAction("SFX", "SFX")
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{
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function = delegate { var e = eventCaller.currentEntity; TramAndPauline.instance.SFX(e.beat, e["toggle"]); },
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defaultLength = 2.5f,
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parameters = new List<Param>()
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{
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new Param("type", TramAndPauline.SoundEffects.Henge, "calls", "the sound effects to choose from"),
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}
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},
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}
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);
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}
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}
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}
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namespace HeavenStudio.Games
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{
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using Scripts_TramAndPauline;
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public class TramAndPauline : Minigame
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{
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public enum CurtainState
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{
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Raised,
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Lower
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}
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public enum SoundEffects
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{
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Henge, //Shapeshift
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Henshin, //Transform
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Jump,
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Seino //One Two Three Go
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}
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public static TramAndPauline instance;
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[Header("Animators")]
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public Animator RaiseCurtains;
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public Animator LowerCurtains;
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private void Awake()
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{
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instance = this;
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}
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public void Curtains(float beat)
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{
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}
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public void SFX(float beat, bool playSound)
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{
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playSound = false;
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var sound = new[]
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{
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new MultiSound.Sound("tram&Pauline/trampoline_unused_henge", beat),
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new MultiSound.Sound("tram&Pauline/trampoline_unused_henshin", beat + 1f),
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new MultiSound.Sound("tram&Pauline/trampoline_unused_jump", beat + 2f),
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new MultiSound.Sound("tram&Pauline/trampoline_unused_senio", beat + 3f)
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};
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}
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}
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}
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@ -1,21 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Games.Scripts_TramAndPauline
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{
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public class Trampoline : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 4ac862c09eaeaa64083a07ef7ca089f4
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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31
Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs
Normal file
31
Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs
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using HeavenStudio.Util;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class AgbTramLoader
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{
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public static Minigame AddGame(EventCaller eventCaller)
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{
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return new Minigame("tramAndPauline", "Tram & Pauline \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "adb5e7", true, false, new List<GameAction>()
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{
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}
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);
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}
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}
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}
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namespace HeavenStudio.Games
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{
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public class TramAndPauline : Minigame
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{
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public static TramAndPauline instance;
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private void Awake()
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{
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instance = this;
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}
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}
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}
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