mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 21:55:09 +00:00
Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
7a2026d9bd
61 changed files with 324 additions and 5592 deletions
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|
@ -1,12 +0,0 @@
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||||||
using System;
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||||||
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|
||||||
namespace Discord
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|
||||||
{
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||||||
public partial class ActivityManager
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||||||
{
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||||||
public void RegisterCommand()
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||||||
{
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||||||
RegisterCommand(null);
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||||||
}
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||||||
}
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||||||
}
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@ -1,11 +0,0 @@
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||||||
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|
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|
@ -1,9 +0,0 @@
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||||||
using System;
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||||||
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|
||||||
namespace Discord
|
|
||||||
{
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||||||
static class Constants
|
|
||||||
{
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||||||
public const string DllName = "discord_game_sdk";
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||||||
}
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||||||
}
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@ -1,11 +0,0 @@
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||||||
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Load diff
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||||||
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||||||
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||||||
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|
|
@ -1,53 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
#if UNITY_EDITOR || UNITY_STANDALONE
|
|
||||||
using UnityEngine;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
namespace Discord
|
|
||||||
{
|
|
||||||
public partial struct ImageHandle
|
|
||||||
{
|
|
||||||
static public ImageHandle User(Int64 id)
|
|
||||||
{
|
|
||||||
return User(id, 128);
|
|
||||||
}
|
|
||||||
|
|
||||||
static public ImageHandle User(Int64 id, UInt32 size)
|
|
||||||
{
|
|
||||||
return new ImageHandle
|
|
||||||
{
|
|
||||||
Type = ImageType.User,
|
|
||||||
Id = id,
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|
||||||
Size = size,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public partial class ImageManager
|
|
||||||
{
|
|
||||||
public void Fetch(ImageHandle handle, FetchHandler callback)
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|
||||||
{
|
|
||||||
Fetch(handle, false, callback);
|
|
||||||
}
|
|
||||||
|
|
||||||
public byte[] GetData(ImageHandle handle)
|
|
||||||
{
|
|
||||||
var dimensions = GetDimensions(handle);
|
|
||||||
var data = new byte[dimensions.Width * dimensions.Height * 4];
|
|
||||||
GetData(handle, data);
|
|
||||||
return data;
|
|
||||||
}
|
|
||||||
|
|
||||||
#if UNITY_EDITOR || UNITY_STANDALONE
|
|
||||||
public Texture2D GetTexture(ImageHandle handle)
|
|
||||||
{
|
|
||||||
var dimensions = GetDimensions(handle);
|
|
||||||
var texture = new Texture2D((int)dimensions.Width, (int)dimensions.Height, TextureFormat.RGBA32, false, true);
|
|
||||||
texture.LoadRawTextureData(GetData(handle));
|
|
||||||
texture.Apply();
|
|
||||||
return texture;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
}
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|
@ -1,11 +0,0 @@
|
||||||
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||||||
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||||||
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|
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|
@ -1,26 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
namespace Discord
|
|
||||||
{
|
|
||||||
public partial class LobbyManager
|
|
||||||
{
|
|
||||||
public IEnumerable<User> GetMemberUsers(Int64 lobbyID)
|
|
||||||
{
|
|
||||||
var memberCount = MemberCount(lobbyID);
|
|
||||||
var members = new List<User>();
|
|
||||||
for (var i = 0; i < memberCount; i++)
|
|
||||||
{
|
|
||||||
members.Add(GetMemberUser(lobbyID, GetMemberUserId(lobbyID, i)));
|
|
||||||
}
|
|
||||||
return members;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SendLobbyMessage(Int64 lobbyID, string data, SendLobbyMessageHandler handler)
|
|
||||||
{
|
|
||||||
SendLobbyMessage(lobbyID, Encoding.UTF8.GetBytes(data), handler);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
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||||||
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|
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|
|
@ -1,20 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
namespace Discord
|
|
||||||
{
|
|
||||||
public partial class StorageManager
|
|
||||||
{
|
|
||||||
public IEnumerable<FileStat> Files()
|
|
||||||
{
|
|
||||||
var fileCount = Count();
|
|
||||||
var files = new List<FileStat>();
|
|
||||||
for (var i = 0; i < fileCount; i++)
|
|
||||||
{
|
|
||||||
files.Add(StatAt(i));
|
|
||||||
}
|
|
||||||
return files;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
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||||||
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|
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||||||
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@ -1,32 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
namespace Discord
|
|
||||||
{
|
|
||||||
public partial class StoreManager
|
|
||||||
{
|
|
||||||
public IEnumerable<Entitlement> GetEntitlements()
|
|
||||||
{
|
|
||||||
var count = CountEntitlements();
|
|
||||||
var entitlements = new List<Entitlement>();
|
|
||||||
for (var i = 0; i < count; i++)
|
|
||||||
{
|
|
||||||
entitlements.Add(GetEntitlementAt(i));
|
|
||||||
}
|
|
||||||
return entitlements;
|
|
||||||
}
|
|
||||||
|
|
||||||
public IEnumerable<Sku> GetSkus()
|
|
||||||
{
|
|
||||||
var count = CountSkus();
|
|
||||||
var skus = new List<Sku>();
|
|
||||||
for (var i = 0; i < count; i++)
|
|
||||||
{
|
|
||||||
skus.Add(GetSkuAt(i));
|
|
||||||
}
|
|
||||||
return skus;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
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@ -1,114 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
using System.Text;
|
|
||||||
using Discord;
|
|
||||||
using System;
|
|
||||||
|
|
||||||
namespace HeavenStudio.DiscordRPC
|
|
||||||
{
|
|
||||||
public class DiscordController : MonoBehaviour
|
|
||||||
{
|
|
||||||
public Discord.Discord discord;
|
|
||||||
|
|
||||||
public static DiscordController instance { get; set; }
|
|
||||||
|
|
||||||
private long lastStartTime;
|
|
||||||
|
|
||||||
private bool quitting;
|
|
||||||
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Start()
|
|
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{
|
|
||||||
DontDestroyOnLoad(this.gameObject);
|
|
||||||
instance = this;
|
|
||||||
}
|
|
||||||
|
|
||||||
// private void OnApplicationQuit()
|
|
||||||
// {
|
|
||||||
// quitting = true;
|
|
||||||
// }
|
|
||||||
|
|
||||||
public void Connect()
|
|
||||||
{
|
|
||||||
discord = new Discord.Discord(DiscordRPC.clientID, (System.UInt64)Discord.CreateFlags.NoRequireDiscord);
|
|
||||||
quitting = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Disconnect()
|
|
||||||
{
|
|
||||||
if (discord != null)
|
|
||||||
{
|
|
||||||
discord.Dispose();
|
|
||||||
quitting = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void UpdateActivity(string stateText, string stateDetails, bool updateTime = false)
|
|
||||||
{
|
|
||||||
var activityManager = discord.GetActivityManager();
|
|
||||||
var activity = new Activity { };
|
|
||||||
|
|
||||||
|
|
||||||
activity = new Activity
|
|
||||||
{
|
|
||||||
State = stateText,
|
|
||||||
Details = stateDetails,
|
|
||||||
Assets =
|
|
||||||
{
|
|
||||||
LargeImage = "logo",
|
|
||||||
LargeText = "Together now!"
|
|
||||||
},
|
|
||||||
Instance = true,
|
|
||||||
};
|
|
||||||
|
|
||||||
if (updateTime == true)
|
|
||||||
{
|
|
||||||
lastStartTime = DateTimeOffset.Now.ToUnixTimeSeconds();
|
|
||||||
activity.Timestamps.Start = lastStartTime;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
activity.Timestamps.Start = lastStartTime;
|
|
||||||
}
|
|
||||||
|
|
||||||
activityManager.UpdateActivity(activity, (result) => {
|
|
||||||
if (result == Discord.Result.Ok)
|
|
||||||
{
|
|
||||||
Debug.Log("Update Success!");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.Log("Update Failed");
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ClearActivity()
|
|
||||||
{
|
|
||||||
var activityManager = discord.GetActivityManager();
|
|
||||||
activityManager.ClearActivity((result) => {
|
|
||||||
if (result == Discord.Result.Ok)
|
|
||||||
{
|
|
||||||
Debug.Log("Clear Success!");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.Log("Clear Failed");
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
if ((!quitting) && discord != null)
|
|
||||||
{
|
|
||||||
discord.RunCallbacks();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 4fda65d1df0676c49913aaa4c138c6f5
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: -48
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,39 +0,0 @@
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace HeavenStudio.DiscordRPC
|
|
||||||
{
|
|
||||||
public class DiscordRPC : MonoBehaviour
|
|
||||||
{
|
|
||||||
public static long clientID = 945877725984477205;
|
|
||||||
|
|
||||||
private static void DiscordControllerCheck()
|
|
||||||
{
|
|
||||||
if (DiscordController.instance == null)
|
|
||||||
{
|
|
||||||
var discordController = new GameObject("DiscordController");
|
|
||||||
var di = discordController.AddComponent<DiscordController>();
|
|
||||||
DiscordController.instance = di;
|
|
||||||
di.Connect();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void Connect()
|
|
||||||
{
|
|
||||||
DiscordControllerCheck();
|
|
||||||
DiscordController.instance.Connect();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void UpdateActivity(string state = null, string details = null, bool updateTime = false)
|
|
||||||
{
|
|
||||||
DiscordControllerCheck();
|
|
||||||
DiscordController.instance.UpdateActivity(details, state, updateTime);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void Disconnect()
|
|
||||||
{
|
|
||||||
DiscordControllerCheck();
|
|
||||||
DiscordController.instance.Disconnect();
|
|
||||||
Destroy(DiscordController.instance.gameObject);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 896ff10d4b52e8c42ad72ec0545f8389
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -316,17 +316,24 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
if (PlayerInput.GetIsAction(InputAction_Press) && !IsExpectingInputNow(InputAction_Press))
|
if (PlayerInput.GetIsAction(InputAction_Press) && !IsExpectingInputNow(InputAction_Press))
|
||||||
{
|
{
|
||||||
translator.DoScaledAnimationAsync("translator_eh", 0.5f);
|
|
||||||
if (isSpeaking)
|
if (isSpeaking)
|
||||||
{
|
{
|
||||||
if (callDiagIndex == 0)
|
if (noHitOnce || callDiagIndex == 0)
|
||||||
|
{
|
||||||
FailContact();
|
FailContact();
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
|
SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_A", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-3, 3), false));
|
||||||
TrailingContact();
|
TrailingContact();
|
||||||
|
ScoreMiss();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else if (!noHitOnce && !missionControl.activeInHierarchy)
|
else if (!noHitOnce && !missionControl.activeInHierarchy)
|
||||||
{
|
{
|
||||||
|
translator.DoScaledAnimationAsync("translator_eh", 0.5f);
|
||||||
SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_MISS2_A", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-2, 1), false));
|
SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_MISS2_A", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-2, 1), false));
|
||||||
|
ScoreMiss();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -414,7 +421,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
var input = inputs[i];
|
var input = inputs[i];
|
||||||
double relativeBeat = input.beat - intervalBeat;
|
double relativeBeat = input.beat - intervalBeat;
|
||||||
ScheduleInput(beat, length + relativeBeat, InputAction_Press, AlienTapping, AlienOnMiss, AlienEmpty);
|
ScheduleInput(beat, length + relativeBeat, InputAction_Press, AlienTapping, AlienOnMiss, AlienEmpty, CanAlienTapping);
|
||||||
callDiagList.Add((input["dialogue"], input["newline"]));
|
callDiagList.Add((input["dialogue"], input["newline"]));
|
||||||
}
|
}
|
||||||
BeatAction.New(this, new List<BeatAction.Action>()
|
BeatAction.New(this, new List<BeatAction.Action>()
|
||||||
|
@ -422,6 +429,7 @@ namespace HeavenStudio.Games
|
||||||
new BeatAction.Action(beat, delegate
|
new BeatAction.Action(beat, delegate
|
||||||
{
|
{
|
||||||
isSpeaking = true;
|
isSpeaking = true;
|
||||||
|
hasMissed = false;
|
||||||
SoundByte.PlayOneShotGame("firstContact/turnover");
|
SoundByte.PlayOneShotGame("firstContact/turnover");
|
||||||
alienTextbox.SetActive(false);
|
alienTextbox.SetActive(false);
|
||||||
alien.Play("alien_point", 0, 0);
|
alien.Play("alien_point", 0, 0);
|
||||||
|
@ -582,56 +590,38 @@ namespace HeavenStudio.Games
|
||||||
hasMissed = true;
|
hasMissed = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool CanAlienTapping()
|
||||||
|
{
|
||||||
|
return !(hasMissed || noHitOnce);
|
||||||
|
}
|
||||||
|
|
||||||
public void AlienTapping(PlayerActionEvent caller, float state) //OnHit
|
public void AlienTapping(PlayerActionEvent caller, float state) //OnHit
|
||||||
{
|
{
|
||||||
if (hasMissed && callDiagIndex == 0)
|
(string dialogue, bool showNewline) = callDiagList[callDiagIndex];
|
||||||
|
translateTextbox.SetActive(true);
|
||||||
|
if (showNewline)
|
||||||
{
|
{
|
||||||
caller.isEligible = false;
|
ResetTranslateTextbox(true);
|
||||||
ScoreMiss();
|
|
||||||
return;
|
|
||||||
};
|
|
||||||
|
|
||||||
if (noHitOnce)
|
|
||||||
{
|
|
||||||
caller.isEligible = false;
|
|
||||||
FailContact();
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (state >= 1f || state <= -1f)
|
if (state >= 1f || state <= -1f)
|
||||||
{
|
{
|
||||||
SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_A", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-3, 3), false));
|
SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_A", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-3, 3), false));
|
||||||
translator.DoScaledAnimationAsync("translator_speak", 0.5f);
|
|
||||||
if (callDiagIndex == 0) return;
|
|
||||||
TrailingContact();
|
TrailingContact();
|
||||||
|
callDiagIndex++;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
translator.DoScaledAnimationAsync("translator_speak", 0.5f);
|
translator.DoScaledAnimationAsync("translator_speak", 0.5f);
|
||||||
SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_A", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-3, 3), false));
|
SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_A", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-3, 3), false));
|
||||||
SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_B");
|
SoundByte.PlayOneShotGame("firstContact/ALIEN_PLAYER_B");
|
||||||
if (hasMissed)
|
respDiagBuffer += dialogue;
|
||||||
{
|
UpdateTranslateTextbox();
|
||||||
caller.isEligible = false;
|
callDiagIndex++;
|
||||||
return;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
(string dialogue, bool showNewline) = callDiagList[callDiagIndex];
|
|
||||||
if (showNewline)
|
|
||||||
{
|
|
||||||
ResetTranslateTextbox(true);
|
|
||||||
}
|
|
||||||
respDiagBuffer += dialogue;
|
|
||||||
translateTextbox.SetActive(true);
|
|
||||||
UpdateTranslateTextbox();
|
|
||||||
callDiagIndex++;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AlienOnMiss(PlayerActionEvent caller) //OnMiss
|
public void AlienOnMiss(PlayerActionEvent caller) //OnMiss
|
||||||
{
|
{
|
||||||
if (!noHitOnce)
|
if (!noHitOnce && !hasMissed)
|
||||||
{
|
{
|
||||||
SoundByte.PlayOneShotGame("firstContact/alienNoHit");
|
SoundByte.PlayOneShotGame("firstContact/alienNoHit");
|
||||||
noHitOnce = true;
|
noHitOnce = true;
|
||||||
|
|
|
@ -20,7 +20,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
if (datamodel == "karateman/hitX")
|
if (datamodel == "karateman/hitX")
|
||||||
{
|
{
|
||||||
if (e["type"] == null) return null;
|
if (e["type"] == null) return null;
|
||||||
|
|
||||||
int newWarning = (int)e["type"];
|
int newWarning = (int)e["type"];
|
||||||
newWarning = (e["type"] < 7) ? newWarning + 1 : 0;
|
newWarning = (e["type"] < 7) ? newWarning + 1 : 0;
|
||||||
|
|
||||||
|
@ -46,20 +46,21 @@ namespace HeavenStudio.Games.Loaders
|
||||||
var toRemove = e.dynamicData.Keys.Where(x => x != "track").ToList();
|
var toRemove = e.dynamicData.Keys.Where(x => x != "track").ToList();
|
||||||
|
|
||||||
bool fade = e["type3"] == 3;
|
bool fade = e["type3"] == 3;
|
||||||
e.CreateProperty("presetBg", (int)e["type"]);
|
e.CreateProperty("presetBg", (int)e["type"]);
|
||||||
e.CreateProperty("startColor", e["colorA"]);
|
e.CreateProperty("startColor", e["colorA"]);
|
||||||
e.CreateProperty("shadowType", (int)e["type2"]);
|
e.CreateProperty("shadowType", (int)e["type2"]);
|
||||||
e.CreateProperty("shadowStart", e["colorB"]);
|
e.CreateProperty("shadowStart", e["colorB"]);
|
||||||
e.CreateProperty("shadowEnd", e["colorB"]);
|
e.CreateProperty("shadowEnd", e["colorB"]);
|
||||||
e.CreateProperty("textureType", (int)e["type4"]);
|
e.CreateProperty("textureType", (int)e["type4"]);
|
||||||
e.CreateProperty("autoColor", e["type5"] == (int)KarateMan.ShadowType.Tinted);
|
e.CreateProperty("autoColor", e["type5"] == (int)KarateMan.ShadowType.Tinted);
|
||||||
e.CreateProperty("startTexture", e["colorC"]);
|
e.CreateProperty("startTexture", e["colorC"]);
|
||||||
e.CreateProperty("endTexture", e["colorC"]);
|
e.CreateProperty("endTexture", e["colorC"]);
|
||||||
e.CreateProperty("endColor", fade ? e["colorD"] : e["colorA"]);
|
e.CreateProperty("endColor", fade ? e["colorD"] : e["colorA"]);
|
||||||
e.CreateProperty("ease", fade ? (int)Util.EasingFunction.Ease.Linear : (int)Util.EasingFunction.Ease.Instant);
|
e.CreateProperty("ease", fade ? (int)Util.EasingFunction.Ease.Linear : (int)Util.EasingFunction.Ease.Instant);
|
||||||
e.CreateProperty("fxType", !fade ? (int)e["type3"] : 3);
|
e.CreateProperty("fxType", !fade ? (int)e["type3"] : 3);
|
||||||
|
|
||||||
foreach (var remove in toRemove) {
|
foreach (var remove in toRemove)
|
||||||
|
{
|
||||||
e.dynamicData.Remove(remove);
|
e.dynamicData.Remove(remove);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -149,7 +150,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
new Param("colorA", new Color(1f,1f,1f), "Custom Color", "Choose the color to use."),
|
new Param("colorA", new Color(1f,1f,1f), "Custom Color", "Choose the color to use."),
|
||||||
new Param("type2", KarateMan.KarateManFaces.Normal, "Success Expression", "Set the facial expression for Karate Joe to show if he hits the object."),
|
new Param("type2", KarateMan.KarateManFaces.Normal, "Success Expression", "Set the facial expression for Karate Joe to show if he hits the object."),
|
||||||
new Param("mute", false, "Mute", "Toggle if the cue should be muted."),
|
new Param("mute", false, "Mute", "Toggle if the cue should be muted."),
|
||||||
new Param("sfx", KarateMan.LightBulbSfx.Automatic, "SFX", "Choose the type of SFX to use for the bulb.", new List<Param.CollapseParam>()
|
new Param("sfx", KarateMan.LightBulbSfx.Automatic, "SFX", "Choose the type of SFX to use for the bulb.", new List<Param.CollapseParam>()
|
||||||
{
|
{
|
||||||
new Param.CollapseParam((x, _) => (int)x == (int)KarateMan.LightBulbSfx.Custom, new string[] { "throwSfx", "hitSfx" }),
|
new Param.CollapseParam((x, _) => (int)x == (int)KarateMan.LightBulbSfx.Custom, new string[] { "throwSfx", "hitSfx" }),
|
||||||
}),
|
}),
|
||||||
|
@ -175,7 +176,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
new Param("toggle", false, "Ball", "Toggle if the barrel should contain a ball instead of a bomb."),
|
new Param("toggle", false, "Ball", "Toggle if the barrel should contain a ball instead of a bomb."),
|
||||||
new Param("shouldGlow", true, "Bomb Glow", "Toggle if Joe should be lit up by the bomb in the barrel."),
|
new Param("shouldGlow", true, "Bomb Glow", "Toggle if Joe should be lit up by the bomb in the barrel."),
|
||||||
new Param("type", KarateMan.KarateManFaces.Smirk, "Success Expression", "Set the facial expression for Karate Joe to show if he hits the object."),
|
new Param("type", KarateMan.KarateManFaces.Smirk, "Success Expression", "Set the facial expression for Karate Joe to show if he hits the object."),
|
||||||
new Param("pitchVoice", false, "Pitch Voice", "Toggle if the voice should be pitched.", new List<Param.CollapseParam>()
|
new Param("pitchVoice", false, "Pitch Voice", "Toggle if the voice should be pitched.", new List<Param.CollapseParam>()
|
||||||
{
|
{
|
||||||
new Param.CollapseParam((x, _) => (bool)x, new string[] { "forcePitch" }),
|
new Param.CollapseParam((x, _) => (bool)x, new string[] { "forcePitch" }),
|
||||||
}),
|
}),
|
||||||
|
@ -192,7 +193,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
var e = eventCaller.currentEntity;
|
var e = eventCaller.currentEntity;
|
||||||
KarateMan.instance.Combo(e.beat, e["type"], e["pitchVoice"], e["forcePitch"], e["cutOut"], e["disableVoice"]);
|
KarateMan.instance.Combo(e.beat, e["type"], e["pitchVoice"], e["forcePitch"], e["cutOut"], e["disableVoice"]);
|
||||||
KarateMan.ComboSFX();
|
KarateMan.ComboSFX();
|
||||||
},
|
},
|
||||||
inactiveFunction = delegate {
|
inactiveFunction = delegate {
|
||||||
var e = eventCaller.currentEntity;
|
var e = eventCaller.currentEntity;
|
||||||
KarateMan.QueueCue(e);
|
KarateMan.QueueCue(e);
|
||||||
|
@ -295,7 +296,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
}),
|
}),
|
||||||
new Param("shadowStart", new Color(), "Start Shadow Color", "Set the color at the start of the event."),
|
new Param("shadowStart", new Color(), "Start Shadow Color", "Set the color at the start of the event."),
|
||||||
new Param("shadowEnd", new Color(), "End Shadow Color", "Set the color at the end of the event."),
|
new Param("shadowEnd", new Color(), "End Shadow Color", "Set the color at the end of the event."),
|
||||||
|
|
||||||
new Param("fxType", KarateMan.BackgroundFXType.None, "FX Type", "Set the background effect to be displayed."),
|
new Param("fxType", KarateMan.BackgroundFXType.None, "FX Type", "Set the background effect to be displayed."),
|
||||||
|
|
||||||
new Param("textureType", KarateMan.BackgroundTextureType.Plain, "Texture", "Set the type of background texture to use", new List<Param.CollapseParam>()
|
new Param("textureType", KarateMan.BackgroundTextureType.Plain, "Texture", "Set the type of background texture to use", new List<Param.CollapseParam>()
|
||||||
|
@ -368,7 +369,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
},
|
},
|
||||||
new GameAction("force facial expression", "Facial Expression")
|
new GameAction("force facial expression", "Facial Expression")
|
||||||
{
|
{
|
||||||
function = delegate { KarateMan.instance.SetFaceExpression(eventCaller.currentEntity["type"]); },
|
function = delegate { KarateMan.instance.SetFaceExpression(eventCaller.currentEntity["type"]); },
|
||||||
defaultLength = 0.5f,
|
defaultLength = 0.5f,
|
||||||
resizable = true,
|
resizable = true,
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
|
@ -402,9 +403,9 @@ namespace HeavenStudio.Games.Loaders
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
new List<string>() {"agb", "ntr", "rvl", "ctr", "pco", "normal"},
|
new List<string>() { "agb", "ntr", "rvl", "ctr", "pco", "normal" },
|
||||||
"karate", "en",
|
"karate", "en",
|
||||||
new List<string>() {"en"}
|
new List<string>() { "en" }
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -503,7 +504,7 @@ namespace HeavenStudio.Games
|
||||||
Fire,
|
Fire,
|
||||||
Rain
|
Rain
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum KarateManFaces
|
public enum KarateManFaces
|
||||||
{
|
{
|
||||||
Normal,
|
Normal,
|
||||||
|
@ -595,10 +596,10 @@ namespace HeavenStudio.Games
|
||||||
//public static Queue<Beatmap.Entity> ItemQueue = new Queue<Beatmap.Entity>();
|
//public static Queue<Beatmap.Entity> ItemQueue = new Queue<Beatmap.Entity>();
|
||||||
public static bool WantBop = true;
|
public static bool WantBop = true;
|
||||||
public static bool WantNori = true;
|
public static bool WantNori = true;
|
||||||
public static int WantNoriType = (int) NoriMode.None;
|
public static int WantNoriType = (int)NoriMode.None;
|
||||||
public static double WantBgChangeStart = double.MinValue;
|
public static double WantBgChangeStart = double.MinValue;
|
||||||
public static float WantBgChangeLength = 0f;
|
public static float WantBgChangeLength = 0f;
|
||||||
|
|
||||||
const int IAAltDownCat = IAMAXCAT;
|
const int IAAltDownCat = IAMAXCAT;
|
||||||
const int IAAltUpCat = IAMAXCAT + 1;
|
const int IAAltUpCat = IAMAXCAT + 1;
|
||||||
|
|
||||||
|
@ -697,7 +698,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
SetupBopRegion("karateman", "bop", "toggle");
|
SetupBopRegion("karateman", "bop", "toggle");
|
||||||
|
|
||||||
KarateManPot.ResetLastCombo();
|
KarateManPot.ResetLastCombo();
|
||||||
|
|
||||||
bgEffectAnimator = BGEffect.GetComponent<Animator>();
|
bgEffectAnimator = BGEffect.GetComponent<Animator>();
|
||||||
|
@ -709,8 +710,6 @@ namespace HeavenStudio.Games
|
||||||
TintColor(BackgroundColors[0]),
|
TintColor(BackgroundColors[0]),
|
||||||
new Color(),
|
new Color(),
|
||||||
};
|
};
|
||||||
|
|
||||||
Update();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
|
@ -721,14 +720,17 @@ namespace HeavenStudio.Games
|
||||||
public override void OnGameSwitch(double beat)
|
public override void OnGameSwitch(double beat)
|
||||||
{
|
{
|
||||||
// queued objects
|
// queued objects
|
||||||
if (queuedCues.Count > 0) {
|
if (queuedCues.Count > 0)
|
||||||
foreach (var e in queuedCues) {
|
{
|
||||||
switch (e.datamodel) {
|
foreach (var e in queuedCues)
|
||||||
case "karateman/hit" : CreateItem(e.beat, e["type"], e["type2"]); break;
|
{
|
||||||
case "karateman/bulb" : CreateBulbSpecial(e.beat, e["type"], e["colorA"], e["type2"], e["sfx"], e["hitSfx"]); break;
|
switch (e.datamodel)
|
||||||
case "karateman/kick" : Kick(e.beat, e["toggle"], e["shouldGlow"], e["type"], e["pitchVoice"], e["forcePitch"], e["cutOut"], e["disableVoice"], e["woodColor"], e["hoopColor"]); break;
|
{
|
||||||
|
case "karateman/hit": CreateItem(e.beat, e["type"], e["type2"]); break;
|
||||||
|
case "karateman/bulb": CreateBulbSpecial(e.beat, e["type"], e["colorA"], e["type2"], e["sfx"], e["hitSfx"]); break;
|
||||||
|
case "karateman/kick": Kick(e.beat, e["toggle"], e["shouldGlow"], e["type"], e["pitchVoice"], e["forcePitch"], e["cutOut"], e["disableVoice"], e["woodColor"], e["hoopColor"]); break;
|
||||||
case "karateman/combo": Combo(e.beat, e["type"], e["pitchVoice"], e["forcePitch"], e["cutOut"], e["disableVoice"]); break;
|
case "karateman/combo": Combo(e.beat, e["type"], e["pitchVoice"], e["forcePitch"], e["cutOut"], e["disableVoice"]); break;
|
||||||
default : Debug.LogError($"Karate Man has failed to cue an object with datamodel {e.datamodel} at beat {e.beat}"); break;
|
default: Debug.LogError($"Karate Man has failed to cue an object with datamodel {e.datamodel} at beat {e.beat}"); break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
queuedCues.Clear();
|
queuedCues.Clear();
|
||||||
|
@ -747,29 +749,36 @@ namespace HeavenStudio.Games
|
||||||
List<RiqEntity> prevEntities = GameManager.instance.Beatmap.Entities.FindAll(c => c.datamodel.Split(0) == "karateman");
|
List<RiqEntity> prevEntities = GameManager.instance.Beatmap.Entities.FindAll(c => c.datamodel.Split(0) == "karateman");
|
||||||
|
|
||||||
RiqEntity voice = prevEntities.FindLast(c => c.beat < beat && c.datamodel == "karateman/warnings");
|
RiqEntity voice = prevEntities.FindLast(c => c.beat < beat && c.datamodel == "karateman/warnings");
|
||||||
if (wordClearTime > beat && wordStartTime < beat && voice != null) {
|
if (wordClearTime > beat && wordStartTime < beat && voice != null)
|
||||||
|
{
|
||||||
DoWord(voice.beat, voice.length, voice["whichWarning"], false, 1, voice["customLength"], false);
|
DoWord(voice.beat, voice.length, voice["whichWarning"], false, 1, voice["customLength"], false);
|
||||||
}
|
}
|
||||||
|
|
||||||
// init colors
|
// init colors
|
||||||
RiqEntity bg = prevEntities.FindLast(c => c.beat <= beat && c.datamodel == "karateman/background appearance");
|
RiqEntity bg = prevEntities.FindLast(c => c.beat <= beat && c.datamodel == "karateman/background appearance");
|
||||||
RiqEntity obj = prevEntities.FindLast(c => c.beat <= beat && c.datamodel == "karateman/set object colors");
|
RiqEntity obj = prevEntities.FindLast(c => c.beat <= beat && c.datamodel == "karateman/set object colors");
|
||||||
|
|
||||||
if (bg != null) {
|
if (bg != null)
|
||||||
|
{
|
||||||
BackgroundColor(
|
BackgroundColor(
|
||||||
bg.beat, bg.length, bg["fxType"],
|
bg.beat, bg.length, bg["fxType"],
|
||||||
bg["presetBg"], bg["startColor"], bg["endColor"], bg["ease"],
|
bg["presetBg"], bg["startColor"], bg["endColor"], bg["ease"],
|
||||||
bg["shadowType"], bg["shadowStart"], bg["shadowEnd"],
|
bg["shadowType"], bg["shadowStart"], bg["shadowEnd"],
|
||||||
bg["textureType"], bg["autoColor"], bg["startTexture"], bg["endTexture"]
|
bg["textureType"], bg["autoColor"], bg["startTexture"], bg["endTexture"]
|
||||||
);
|
);
|
||||||
} else {
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
var c = new Color();
|
var c = new Color();
|
||||||
BackgroundColor(0, 0, 0, 0, c, c, (int)Util.EasingFunction.Ease.Instant, 0, c, c, 0, true, c, c);
|
BackgroundColor(0, 0, 0, 0, c, c, (int)Util.EasingFunction.Ease.Instant, 0, c, c, 0, true, c, c);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (obj != null) {
|
if (obj != null)
|
||||||
|
{
|
||||||
UpdateMaterialColour(obj["colorA"], obj["colorB"], obj["colorC"], obj["colorD"], obj["star"]);
|
UpdateMaterialColour(obj["colorA"], obj["colorB"], obj["colorC"], obj["colorD"], obj["star"]);
|
||||||
} else {
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
UpdateMaterialColour(Color.white, new Color(0.81f, 0.81f, 0.81f), Color.white, Color.white, (int)StarColorOption.ItemColor);
|
UpdateMaterialColour(Color.white, new Color(0.81f, 0.81f, 0.81f), Color.white, Color.white, (int)StarColorOption.ItemColor);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -779,7 +788,8 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
ToggleBop(0, 0, false, bop?["toggle"] ?? true);
|
ToggleBop(0, 0, false, bop?["toggle"] ?? true);
|
||||||
|
|
||||||
if (flow != null) {
|
if (flow != null)
|
||||||
|
{
|
||||||
int fxType = bg == null || flow.beat > bg.beat ? flow["fxType"] : bg["fxType"];
|
int fxType = bg == null || flow.beat > bg.beat ? flow["fxType"] : bg["fxType"];
|
||||||
SetGameplayMods(beat, fxType, flow["type"], flow["toggle"]);
|
SetGameplayMods(beat, fxType, flow["type"], flow["toggle"]);
|
||||||
}
|
}
|
||||||
|
@ -792,19 +802,19 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
var cond = Conductor.instance;
|
var songPos = conductor.songPositionInBeatsAsDouble;
|
||||||
var songPos = cond.songPositionInBeatsAsDouble;
|
|
||||||
|
|
||||||
if (!cond.isPlaying) {
|
if (conductor != null && !conductor.isPlaying)
|
||||||
|
{
|
||||||
EntityPreCheck(songPos);
|
EntityPreCheck(songPos);
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (currentBgEffect)
|
switch (currentBgEffect)
|
||||||
{
|
{
|
||||||
case (int) BackgroundFXType.Sunburst:
|
case (int)BackgroundFXType.Sunburst:
|
||||||
bgEffectAnimator.DoNormalizedAnimation("Sunburst", (float)(songPos * 0.5) % 1f);
|
bgEffectAnimator.DoNormalizedAnimation("Sunburst", (float)(songPos * 0.5) % 1f);
|
||||||
break;
|
break;
|
||||||
case (int) BackgroundFXType.Rings:
|
case (int)BackgroundFXType.Rings:
|
||||||
bgEffectAnimator.DoNormalizedAnimation("Rings", (float)(songPos * 0.5) % 1f);
|
bgEffectAnimator.DoNormalizedAnimation("Rings", (float)(songPos * 0.5) % 1f);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
|
@ -812,7 +822,8 @@ namespace HeavenStudio.Games
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (songPos >= wordClearTime || songPos < wordStartTime) {
|
if (songPos >= wordClearTime || songPos < wordStartTime)
|
||||||
|
{
|
||||||
Word.Play("NoPose");
|
Word.Play("NoPose");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -823,7 +834,7 @@ namespace HeavenStudio.Games
|
||||||
float camZ = 0f;
|
float camZ = 0f;
|
||||||
if (songPos <= startCamSpecial + cameraReturnLength)
|
if (songPos <= startCamSpecial + cameraReturnLength)
|
||||||
{
|
{
|
||||||
float prog = cond.GetPositionFromBeat(startCamSpecial, cameraReturnLength);
|
float prog = conductor.GetPositionFromBeat(startCamSpecial, cameraReturnLength);
|
||||||
camX = Util.EasingFunction.EaseOutCubic(CameraPosition[0].position.x, CameraPosition[1].position.x, prog);
|
camX = Util.EasingFunction.EaseOutCubic(CameraPosition[0].position.x, CameraPosition[1].position.x, prog);
|
||||||
camY = Util.EasingFunction.EaseOutCubic(CameraPosition[0].position.y, CameraPosition[1].position.y, prog);
|
camY = Util.EasingFunction.EaseOutCubic(CameraPosition[0].position.y, CameraPosition[1].position.y, prog);
|
||||||
camZ = Util.EasingFunction.EaseOutCubic(CameraPosition[0].position.z, CameraPosition[1].position.z, prog);
|
camZ = Util.EasingFunction.EaseOutCubic(CameraPosition[0].position.z, CameraPosition[1].position.z, prog);
|
||||||
|
@ -831,7 +842,7 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
else if (songPos >= wantsReturn - cameraReturnLength)
|
else if (songPos >= wantsReturn - cameraReturnLength)
|
||||||
{
|
{
|
||||||
float prog = cond.GetPositionFromBeat(wantsReturn - cameraReturnLength, cameraReturnLength);
|
float prog = conductor.GetPositionFromBeat(wantsReturn - cameraReturnLength, cameraReturnLength);
|
||||||
camX = Util.EasingFunction.EaseOutQuad(CameraPosition[1].position.x, CameraPosition[0].position.x, prog);
|
camX = Util.EasingFunction.EaseOutQuad(CameraPosition[1].position.x, CameraPosition[0].position.x, prog);
|
||||||
camY = Util.EasingFunction.EaseOutQuad(CameraPosition[1].position.y, CameraPosition[0].position.y, prog);
|
camY = Util.EasingFunction.EaseOutQuad(CameraPosition[1].position.y, CameraPosition[0].position.y, prog);
|
||||||
camZ = Util.EasingFunction.EaseOutQuad(CameraPosition[1].position.z, CameraPosition[0].position.z, prog);
|
camZ = Util.EasingFunction.EaseOutQuad(CameraPosition[1].position.z, CameraPosition[0].position.z, prog);
|
||||||
|
@ -856,10 +867,12 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
||||||
{
|
{
|
||||||
foreach (var evt in scheduledInputs) {
|
foreach (var evt in scheduledInputs)
|
||||||
|
{
|
||||||
evt.Disable();
|
evt.Disable();
|
||||||
}
|
}
|
||||||
if (!Conductor.instance.NotStopped()) {
|
if (!Conductor.instance.NotStopped())
|
||||||
|
{
|
||||||
if (queuedCues.Count > 0) queuedCues.Clear();
|
if (queuedCues.Count > 0) queuedCues.Clear();
|
||||||
startCamSpecial = double.MinValue;
|
startCamSpecial = double.MinValue;
|
||||||
wantsReturn = double.MinValue;
|
wantsReturn = double.MinValue;
|
||||||
|
@ -888,7 +901,8 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public static string DoWordSound(double beat, double length, int type, bool bpmPitch = false, float forcePitch = 1, bool customLength = false, bool doSound = true)
|
public static string DoWordSound(double beat, double length, int type, bool bpmPitch = false, float forcePitch = 1, bool customLength = false, bool doSound = true)
|
||||||
{
|
{
|
||||||
double clear = type switch {
|
double clear = type switch
|
||||||
|
{
|
||||||
<= (int)HitThree.HitFour => beat + 4f,
|
<= (int)HitThree.HitFour => beat + 4f,
|
||||||
<= (int)HitThree.Warning => beat + 1f,
|
<= (int)HitThree.Warning => beat + 1f,
|
||||||
_ => beat + 3f,
|
_ => beat + 3f,
|
||||||
|
@ -907,7 +921,8 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
|
|
||||||
var songPos = Conductor.instance.songPositionInBeatsAsDouble;
|
var songPos = Conductor.instance.songPositionInBeatsAsDouble;
|
||||||
if (songPos <= clear && songPos >= beat) {
|
if (songPos <= clear && songPos >= beat)
|
||||||
|
{
|
||||||
wordClearTime = customLength ? (beat + length) : clear;
|
wordClearTime = customLength ? (beat + length) : clear;
|
||||||
wordStartTime = beat;
|
wordStartTime = beat;
|
||||||
}
|
}
|
||||||
|
@ -926,13 +941,15 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public static void CreateBulbSFX(double beat, int type, int sfx, string throwSfx)
|
public static void CreateBulbSFX(double beat, int type, int sfx, string throwSfx)
|
||||||
{
|
{
|
||||||
string obj = sfx switch {
|
string obj = sfx switch
|
||||||
|
{
|
||||||
(int)LightBulbSfx.Automatic => type == (int)LightBulbType.Yellow ? "LightbulbNtr" : "Lightbulb",
|
(int)LightBulbSfx.Automatic => type == (int)LightBulbType.Yellow ? "LightbulbNtr" : "Lightbulb",
|
||||||
(int)LightBulbSfx.DS => "LightbulbNtr",
|
(int)LightBulbSfx.DS => "LightbulbNtr",
|
||||||
(int)LightBulbSfx.Custom => throwSfx,
|
(int)LightBulbSfx.Custom => throwSfx,
|
||||||
_ => "Lightbulb",
|
_ => "Lightbulb",
|
||||||
};
|
};
|
||||||
if (sfx != (int)LightBulbSfx.Custom) {
|
if (sfx != (int)LightBulbSfx.Custom)
|
||||||
|
{
|
||||||
obj = (beat % 1.0 == 0.5) ? $"offbeat{obj}Out" : obj.ToLower() + "Out";
|
obj = (beat % 1.0 == 0.5) ? $"offbeat{obj}Out" : obj.ToLower() + "Out";
|
||||||
}
|
}
|
||||||
SoundByte.PlayOneShotGame($"karateman/{obj}", forcePlay: true);
|
SoundByte.PlayOneShotGame($"karateman/{obj}", forcePlay: true);
|
||||||
|
@ -942,29 +959,29 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
case (int) HitType.Pot:
|
case (int)HitType.Pot:
|
||||||
CreateItemInstance(beat, "Item00", expression);
|
CreateItemInstance(beat, "Item00", expression);
|
||||||
break;
|
break;
|
||||||
case (int) HitType.Lightbulb:
|
case (int)HitType.Lightbulb:
|
||||||
var mobj = CreateItemInstance(beat, "Item01", expression, KarateManPot.ItemType.Bulb);
|
var mobj = CreateItemInstance(beat, "Item01", expression, KarateManPot.ItemType.Bulb);
|
||||||
mobj.SetBulbColor(LightBulbColors[0]);
|
mobj.SetBulbColor(LightBulbColors[0]);
|
||||||
break;
|
break;
|
||||||
case (int) HitType.Rock:
|
case (int)HitType.Rock:
|
||||||
CreateItemInstance(beat, "Item02", expression, KarateManPot.ItemType.Rock);
|
CreateItemInstance(beat, "Item02", expression, KarateManPot.ItemType.Rock);
|
||||||
break;
|
break;
|
||||||
case (int) HitType.Ball:
|
case (int)HitType.Ball:
|
||||||
CreateItemInstance(beat, "Item03", expression, KarateManPot.ItemType.Ball);
|
CreateItemInstance(beat, "Item03", expression, KarateManPot.ItemType.Ball);
|
||||||
break;
|
break;
|
||||||
case (int) HitType.CookingPot:
|
case (int)HitType.CookingPot:
|
||||||
CreateItemInstance(beat, "Item06", expression, KarateManPot.ItemType.Cooking);
|
CreateItemInstance(beat, "Item06", expression, KarateManPot.ItemType.Cooking);
|
||||||
break;
|
break;
|
||||||
case (int) HitType.Alien:
|
case (int)HitType.Alien:
|
||||||
CreateItemInstance(beat, "Item07", expression, KarateManPot.ItemType.Alien);
|
CreateItemInstance(beat, "Item07", expression, KarateManPot.ItemType.Alien);
|
||||||
break;
|
break;
|
||||||
case (int) HitType.Bomb:
|
case (int)HitType.Bomb:
|
||||||
CreateItemInstance(beat, "Item04", expression, KarateManPot.ItemType.Bomb);
|
CreateItemInstance(beat, "Item04", expression, KarateManPot.ItemType.Bomb);
|
||||||
break;
|
break;
|
||||||
case (int) HitType.TacoBell:
|
case (int)HitType.TacoBell:
|
||||||
CreateItemInstance(beat, "Item99", expression, KarateManPot.ItemType.TacoBell);
|
CreateItemInstance(beat, "Item99", expression, KarateManPot.ItemType.TacoBell);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
|
@ -975,7 +992,8 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void CreateBulbSpecial(double beat, int type, Color color, int expression, int sfx, string hitSfx = "")
|
public void CreateBulbSpecial(double beat, int type, Color color, int expression, int sfx, string hitSfx = "")
|
||||||
{
|
{
|
||||||
string obj = sfx switch {
|
string obj = sfx switch
|
||||||
|
{
|
||||||
(int)LightBulbSfx.Automatic => type == (int)LightBulbType.Yellow ? "LightbulbNtr" : "Lightbulb",
|
(int)LightBulbSfx.Automatic => type == (int)LightBulbType.Yellow ? "LightbulbNtr" : "Lightbulb",
|
||||||
(int)LightBulbSfx.DS => "LightbulbNtr",
|
(int)LightBulbSfx.DS => "LightbulbNtr",
|
||||||
(int)LightBulbSfx.Custom => hitSfx,
|
(int)LightBulbSfx.Custom => hitSfx,
|
||||||
|
@ -997,7 +1015,7 @@ namespace HeavenStudio.Games
|
||||||
int comboId = KarateManPot.GetNewCombo();
|
int comboId = KarateManPot.GetNewCombo();
|
||||||
|
|
||||||
BeatAction.New(this, new List<BeatAction.Action>()
|
BeatAction.New(this, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat, delegate { CreateItemInstance(beat, "Item00", 0, KarateManPot.ItemType.ComboPot1, comboId); }),
|
new BeatAction.Action(beat, delegate { CreateItemInstance(beat, "Item00", 0, KarateManPot.ItemType.ComboPot1, comboId); }),
|
||||||
new BeatAction.Action(beat + 0.25f, delegate { CreateItemInstance(beat + 0.25f, "Item00", 0, KarateManPot.ItemType.ComboPot2, comboId); }),
|
new BeatAction.Action(beat + 0.25f, delegate { CreateItemInstance(beat + 0.25f, "Item00", 0, KarateManPot.ItemType.ComboPot2, comboId); }),
|
||||||
new BeatAction.Action(beat + 0.5f, delegate { CreateItemInstance(beat + 0.5f, "Item00", 0, KarateManPot.ItemType.ComboPot3, comboId); }),
|
new BeatAction.Action(beat + 0.5f, delegate { CreateItemInstance(beat + 0.5f, "Item00", 0, KarateManPot.ItemType.ComboPot3, comboId); }),
|
||||||
|
@ -1026,7 +1044,7 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
|
|
||||||
sounds.ForEach(x => x.pitch = bpmPitch ? Conductor.instance.GetBpmAtBeat(x.beat) / 125 : forcePitch);
|
sounds.ForEach(x => x.pitch = bpmPitch ? Conductor.instance.GetBpmAtBeat(x.beat) / 125 : forcePitch);
|
||||||
|
|
||||||
MultiSound.Play(sounds.ToArray(), forcePlay: true);
|
MultiSound.Play(sounds.ToArray(), forcePlay: true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1062,7 +1080,7 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
|
|
||||||
sounds.ForEach(x => x.pitch = bpmPitch ? Conductor.instance.GetBpmAtBeat(x.beat) / 125 : forcePitch);
|
sounds.ForEach(x => x.pitch = bpmPitch ? Conductor.instance.GetBpmAtBeat(x.beat) / 125 : forcePitch);
|
||||||
|
|
||||||
MultiSound.Play(sounds.ToArray(), forcePlay: true);
|
MultiSound.Play(sounds.ToArray(), forcePlay: true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1080,15 +1098,16 @@ namespace HeavenStudio.Games
|
||||||
mobjDat.hitSfxOverride = hitSfxOverride;
|
mobjDat.hitSfxOverride = hitSfxOverride;
|
||||||
|
|
||||||
mobj.SetActive(true);
|
mobj.SetActive(true);
|
||||||
|
|
||||||
return mobjDat;
|
return mobjDat;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void BackgroundColor(double beat, float length, int fxType, int presetBG, Color colorStart, Color colorEnd, int colorEaseSet, int shadowType, Color shadowStart, Color shadowEnd, int textureType, bool autoColor, Color filterStart, Color filterEnd)
|
public void BackgroundColor(double beat, float length, int fxType, int presetBG, Color colorStart, Color colorEnd, int colorEaseSet, int shadowType, Color shadowStart, Color shadowEnd, int textureType, bool autoColor, Color filterStart, Color filterEnd)
|
||||||
{
|
{
|
||||||
currentBgEffect = fxType;
|
currentBgEffect = fxType;
|
||||||
|
|
||||||
for (int i = 0; i < colorStarts.Length; i++) {
|
for (int i = 0; i < colorStarts.Length; i++)
|
||||||
|
{
|
||||||
colorStartBeats[i] = beat;
|
colorStartBeats[i] = beat;
|
||||||
colorLengths[i] = length;
|
colorLengths[i] = length;
|
||||||
colorEases[i] = (Util.EasingFunction.Ease)colorEaseSet;
|
colorEases[i] = (Util.EasingFunction.Ease)colorEaseSet;
|
||||||
|
@ -1111,7 +1130,8 @@ namespace HeavenStudio.Games
|
||||||
autoColor ? TintColor(bgColorEnd) : filterEnd,
|
autoColor ? TintColor(bgColorEnd) : filterEnd,
|
||||||
};
|
};
|
||||||
|
|
||||||
for (int i = 0; i < BGTextures.Length; i++) {
|
for (int i = 0; i < BGTextures.Length; i++)
|
||||||
|
{
|
||||||
BGTextures[i].gameObject.SetActive(textureType == (i + 1));
|
BGTextures[i].gameObject.SetActive(textureType == (i + 1));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1137,7 +1157,8 @@ namespace HeavenStudio.Games
|
||||||
func(colorStarts[i].b, colorEnds[i].b, normalizedBeat),
|
func(colorStarts[i].b, colorEnds[i].b, normalizedBeat),
|
||||||
};
|
};
|
||||||
|
|
||||||
foreach (var renderer in spriteRenderers[i]) {
|
foreach (var renderer in spriteRenderers[i])
|
||||||
|
{
|
||||||
renderer.color = new Color(color[0], color[1], color[2]);
|
renderer.color = new Color(color[0], color[1], color[2]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1169,7 +1190,8 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void SetParticleEffect(double beat, int type, bool instant, float windStrength, float particleStrength)
|
public void SetParticleEffect(double beat, int type, bool instant, float windStrength, float particleStrength)
|
||||||
{
|
{
|
||||||
if (type == (int) ParticleType.None) {
|
if (type == (int)ParticleType.None)
|
||||||
|
{
|
||||||
foreach (var eff in Effects) eff.Stop();
|
foreach (var eff in Effects) eff.Stop();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
|
@ -382,6 +382,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
|
|
||||||
public void UpdateJoeColour()
|
public void UpdateJoeColour()
|
||||||
{
|
{
|
||||||
|
Material mappingMat = KarateMan.instance.MappingMaterial;
|
||||||
|
if (mappingMat == null) return;
|
||||||
Color mainCol = KarateMan.instance.BodyColor;
|
Color mainCol = KarateMan.instance.BodyColor;
|
||||||
Color highlightCol = KarateMan.instance.HighlightColor;
|
Color highlightCol = KarateMan.instance.HighlightColor;
|
||||||
|
|
||||||
|
@ -391,9 +393,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
mainCol = Color.LerpUnclamped(mainCol, BombGlowTint, bombGlowIntensity * bombGlowRatio);
|
mainCol = Color.LerpUnclamped(mainCol, BombGlowTint, bombGlowIntensity * bombGlowRatio);
|
||||||
}
|
}
|
||||||
|
|
||||||
KarateMan.instance.MappingMaterial.SetColor("_ColorAlpha", mainCol);
|
mappingMat.SetColor("_ColorAlpha", mainCol);
|
||||||
KarateMan.instance.MappingMaterial.SetColor("_ColorBravo", new Color(1, 0, 0, 1));
|
mappingMat.SetColor("_ColorBravo", new Color(1, 0, 0, 1));
|
||||||
KarateMan.instance.MappingMaterial.SetColor("_ColorDelta", highlightCol);
|
mappingMat.SetColor("_ColorDelta", highlightCol);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Prepare(double beat, float length)
|
public void Prepare(double beat, float length)
|
||||||
|
|
|
@ -52,6 +52,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
|
|
||||||
public void SetNoriMode(double fromBeat, int mode, int startingNori = 0)
|
public void SetNoriMode(double fromBeat, int mode, int startingNori = 0)
|
||||||
{
|
{
|
||||||
|
if (GameManager.instance == null) return;
|
||||||
float scaleFactor = 0f;
|
float scaleFactor = 0f;
|
||||||
//clear all children of the holder
|
//clear all children of the holder
|
||||||
if (NoriHolder != null) {
|
if (NoriHolder != null) {
|
||||||
|
@ -288,6 +289,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
if (Conductor.instance == null) return;
|
||||||
Transform target = GameCamera.instance.transform;
|
Transform target = GameCamera.instance.transform;
|
||||||
|
|
||||||
Vector3 displacement = target.forward * CameraOffset;
|
Vector3 displacement = target.forward * CameraOffset;
|
||||||
|
|
|
@ -267,11 +267,15 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void OnPlay(double beat)
|
||||||
|
{
|
||||||
|
if (queuedPoses.Count > 0) queuedPoses.Clear();
|
||||||
|
if (queuedCrouches.Count > 0) queuedCrouches.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
var cond = Conductor.instance;
|
if (conductor.isPlaying && !conductor.isPaused)
|
||||||
|
|
||||||
if (cond.isPlaying && !cond.isPaused)
|
|
||||||
{
|
{
|
||||||
if (queuedPoses.Count > 0)
|
if (queuedPoses.Count > 0)
|
||||||
{
|
{
|
||||||
|
@ -319,33 +323,34 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
shouldHold = false;
|
shouldHold = false;
|
||||||
}
|
}
|
||||||
if (PlayerInput.GetIsAction(InputAction_TouchRelease) && !GameManager.instance.autoplay)
|
if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch)
|
||||||
{
|
{
|
||||||
player.UnPrepare();
|
if (PlayerInput.GetIsAction(InputAction_TouchRelease) && !gameManager.autoplay)
|
||||||
shouldHold = false;
|
|
||||||
}
|
|
||||||
if (PlayerInput.GetIsAction(InputAction_BasicRelease) && shouldHold && !GameManager.instance.autoplay)
|
|
||||||
{
|
|
||||||
if (doingPoses)
|
|
||||||
{
|
|
||||||
player.Pose(false);
|
|
||||||
SoundByte.PlayOneShotGame("theDazzles/miss");
|
|
||||||
foreach (var girl in npcGirls)
|
|
||||||
{
|
|
||||||
girl.Ouch();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
{
|
||||||
player.UnPrepare();
|
player.UnPrepare();
|
||||||
|
shouldHold = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (PlayerInput.GetIsAction(InputAction_BasicRelease) && shouldHold && (!gameManager.autoplay) && !IsExpectingInputNow(InputAction_FlickRelease))
|
||||||
|
{
|
||||||
|
if (doingPoses)
|
||||||
|
{
|
||||||
|
player.Pose(false);
|
||||||
|
SoundByte.PlayOneShotGame("theDazzles/miss");
|
||||||
|
foreach (var girl in npcGirls)
|
||||||
|
{
|
||||||
|
girl.Ouch();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
player.UnPrepare();
|
||||||
|
}
|
||||||
|
shouldHold = false;
|
||||||
}
|
}
|
||||||
shouldHold = false;
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
else if (!cond.isPlaying && !cond.isPaused)
|
|
||||||
{
|
|
||||||
if (queuedPoses.Count > 0) queuedPoses.Clear();
|
|
||||||
if (queuedCrouches.Count > 0) queuedCrouches.Clear();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -466,8 +466,15 @@ namespace HeavenStudio.Games
|
||||||
if (passBallDict.TryGetValue(beat + lastLength, out var e))
|
if (passBallDict.TryGetValue(beat + lastLength, out var e))
|
||||||
{
|
{
|
||||||
if (e.datamodel == "tossBoys/pop") return;
|
if (e.datamodel == "tossBoys/pop") return;
|
||||||
curReceiver = e["who"];
|
|
||||||
blurSet = e.datamodel == "tossBoys/blur";
|
blurSet = e.datamodel == "tossBoys/blur";
|
||||||
|
if (blurSet)
|
||||||
|
{
|
||||||
|
curReceiver = (int)WhichTossKid.None;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
curReceiver = e["who"];
|
||||||
|
}
|
||||||
currentLength = e.length;
|
currentLength = e.length;
|
||||||
nextIsSpecial = IsSpecialEvent(e.datamodel);
|
nextIsSpecial = IsSpecialEvent(e.datamodel);
|
||||||
eventDatamodel = e.datamodel;
|
eventDatamodel = e.datamodel;
|
||||||
|
|
|
@ -399,20 +399,35 @@ namespace HeavenStudio
|
||||||
height = (int)(width / 16f * 9f);
|
height = (int)(width / 16f * 9f);
|
||||||
}
|
}
|
||||||
|
|
||||||
GameRenderTexture.Release();
|
if (GameRenderTexture != null)
|
||||||
|
{
|
||||||
|
GameRenderTexture.Release();
|
||||||
|
|
||||||
GameRenderTexture.width = width;
|
GameRenderTexture.width = width;
|
||||||
GameRenderTexture.height = height;
|
GameRenderTexture.height = height;
|
||||||
|
|
||||||
GameRenderTexture.Create();
|
GameRenderTexture.Create();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GameRenderTexture = new RenderTexture(width, height, 24);
|
||||||
|
GameRenderTexture.Create();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (OverlayRenderTexture != null)
|
||||||
|
{
|
||||||
|
OverlayRenderTexture.Release();
|
||||||
|
|
||||||
OverlayRenderTexture.Release();
|
OverlayRenderTexture.width = (int)(width * 1.5f);
|
||||||
|
OverlayRenderTexture.height = (int)(height * 1.5f);
|
||||||
|
|
||||||
OverlayRenderTexture.width = (int)(width * 1.5f);
|
OverlayRenderTexture.Create();
|
||||||
OverlayRenderTexture.height = (int)(height * 1.5f);
|
}
|
||||||
|
else
|
||||||
OverlayRenderTexture.Create();
|
{
|
||||||
|
OverlayRenderTexture = new RenderTexture((int)(width * 1.5f), (int)(height * 1.5f), 24);
|
||||||
|
OverlayRenderTexture.Create();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void ChangeMasterVolume(float value)
|
public static void ChangeMasterVolume(float value)
|
||||||
|
|
|
@ -18,8 +18,10 @@ namespace HeavenStudio
|
||||||
public static int InitInputControllers()
|
public static int InitInputControllers()
|
||||||
{
|
{
|
||||||
|
|
||||||
|
inputDevices = new List<InputController>();
|
||||||
InputController[] controllers;
|
InputController[] controllers;
|
||||||
PlayerInputRefresh = new();
|
PlayerInputRefresh = new();
|
||||||
|
PlayerInputCleanUp = null;
|
||||||
|
|
||||||
controllers = InputJoyshockInitializer.Initialize();
|
controllers = InputJoyshockInitializer.Initialize();
|
||||||
if (controllers != null)
|
if (controllers != null)
|
||||||
|
|
|
@ -13,7 +13,7 @@ using HeavenStudio.InputSystem;
|
||||||
|
|
||||||
namespace HeavenStudio
|
namespace HeavenStudio
|
||||||
{
|
{
|
||||||
[RequireComponent(typeof(PlayableDirector), typeof(AudioSource))]
|
[RequireComponent(typeof(PlayableDirector), typeof(AudioSource), typeof(PlayableDirector))]
|
||||||
public class JudgementManager : MonoBehaviour
|
public class JudgementManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
enum Rank
|
enum Rank
|
||||||
|
@ -113,6 +113,7 @@ namespace HeavenStudio
|
||||||
[SerializeField] Animator canvasAnim;
|
[SerializeField] Animator canvasAnim;
|
||||||
|
|
||||||
AudioSource audioSource;
|
AudioSource audioSource;
|
||||||
|
PlayableDirector director;
|
||||||
List<int> usedCategories;
|
List<int> usedCategories;
|
||||||
float[] categoryInputs;
|
float[] categoryInputs;
|
||||||
double[] categoryScores;
|
double[] categoryScores;
|
||||||
|
@ -521,6 +522,9 @@ namespace HeavenStudio
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
audioSource = GetComponent<AudioSource>();
|
audioSource = GetComponent<AudioSource>();
|
||||||
|
director = GetComponent<PlayableDirector>();
|
||||||
|
PrepareJudgement();
|
||||||
|
director.Play();
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator WaitAndRank()
|
private IEnumerator WaitAndRank()
|
||||||
|
|
|
@ -282,7 +282,7 @@ namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
Texture2D texture = DownloadHandlerTexture.GetContent(www);
|
Texture2D texture = DownloadHandlerTexture.GetContent(www);
|
||||||
rankImages[(int)i] = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
|
rankImages[(int)i] = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
|
||||||
Debug.Log("Uploaded image successfully!");
|
Debug.Log($"Downloaded image {resource} successfully!");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -80,8 +80,10 @@ namespace {context.TargetClass.Namespace}
|
||||||
sb.IndentLevel(3);
|
sb.IndentLevel(3);
|
||||||
|
|
||||||
sb.Append($@"
|
sb.Append($@"
|
||||||
|
inputDevices = new List<InputController>();
|
||||||
InputController[] controllers;
|
InputController[] controllers;
|
||||||
PlayerInputRefresh = new();
|
PlayerInputRefresh = new();
|
||||||
|
PlayerInputCleanUp = null;
|
||||||
");
|
");
|
||||||
|
|
||||||
foreach (var loadRunner in loadRunners)
|
foreach (var loadRunner in loadRunners)
|
||||||
|
|
|
@ -58,7 +58,14 @@ namespace HeavenStudio.Util
|
||||||
if (behaviour == null || !(conductor.isPlaying || conductor.isPaused))
|
if (behaviour == null || !(conductor.isPlaying || conductor.isPaused))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
actions[idx].function.Invoke();
|
try
|
||||||
|
{
|
||||||
|
actions[idx].function.Invoke();
|
||||||
|
}
|
||||||
|
catch (System.Exception e)
|
||||||
|
{
|
||||||
|
Debug.LogError($"Exception thrown while executing BeatAction: {e}");
|
||||||
|
}
|
||||||
idx++;
|
idx++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -29,7 +29,7 @@
|
||||||
"com.unity.nuget.newtonsoft-json": "3.2.1",
|
"com.unity.nuget.newtonsoft-json": "3.2.1",
|
||||||
"jillejr.newtonsoft.json-for-unity.converters": "1.5.1"
|
"jillejr.newtonsoft.json-for-unity.converters": "1.5.1"
|
||||||
},
|
},
|
||||||
"hash": "03264e671d2c1761f3e5ce57c982e75c6d556a60"
|
"hash": "81516bd0bf64681a829ac2d807fd2180077dd3f8"
|
||||||
},
|
},
|
||||||
"com.sator-imaging.alt-source-generator": {
|
"com.sator-imaging.alt-source-generator": {
|
||||||
"version": "https://github.com/sator-imaging/Unity-AltSourceGenerator.git",
|
"version": "https://github.com/sator-imaging/Unity-AltSourceGenerator.git",
|
||||||
|
|
|
@ -134,7 +134,7 @@ PlayerSettings:
|
||||||
16:10: 1
|
16:10: 1
|
||||||
16:9: 1
|
16:9: 1
|
||||||
Others: 1
|
Others: 1
|
||||||
bundleVersion: 1.0.0
|
bundleVersion: 1.0.1
|
||||||
preloadedAssets:
|
preloadedAssets:
|
||||||
- {fileID: 102900000, guid: 5348c08b82446e0478cee8bda6c02cfc, type: 3}
|
- {fileID: 102900000, guid: 5348c08b82446e0478cee8bda6c02cfc, type: 3}
|
||||||
metroInputSource: 0
|
metroInputSource: 0
|
||||||
|
|
|
@ -24,5 +24,18 @@ MonoBehaviour:
|
||||||
- Assets/Scripts/Games/FanClub/FanClub.cs
|
- Assets/Scripts/Games/FanClub/FanClub.cs
|
||||||
- Assets/Scripts/GameManager.cs
|
- Assets/Scripts/GameManager.cs
|
||||||
- Assets/Editor/SpritesheetScaler.cs
|
- Assets/Editor/SpritesheetScaler.cs
|
||||||
|
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
|
||||||
|
- Assets/Scripts/Games/TheDazzles/TheDazzles.cs
|
||||||
|
- Assets/Scripts/Games/FirstContact/FirstContact.cs
|
||||||
|
- Assets/Scripts/SourceGenerators/ControllerLoaderGenerator.cs
|
||||||
|
- Assets/Scripts/InputSystem/PlayerInput.cs
|
||||||
|
- Assets/Scripts/JudgementManager.cs
|
||||||
|
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/RatingScreenPropertyDialog.cs
|
||||||
|
- Assets/Scripts/GlobalGameManager.cs
|
||||||
|
- Assets/Scripts/Games/KarateMan/KarateMan.cs
|
||||||
|
- Assets/Scripts/Games/KarateMan/KarateManJoe.cs
|
||||||
|
- Assets/Scripts/Games/KarateMan/KarateManNoriController.cs
|
||||||
|
- Assets/Scripts/Util/BeatAction.cs
|
||||||
|
- Assets/Scripts/Games/TossBoys/TossBoys.cs
|
||||||
PathsToSkipImportEvent: []
|
PathsToSkipImportEvent: []
|
||||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||||
|
|
Loading…
Reference in a new issue