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Bg/Back-curtains.gif
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Bg/People.gif
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Bg/Stage.gif
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Bg/colors.gif
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Games/Tram&Pauline.prefab
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Games/Tram&Pauline.prefab
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6669
Games/blueBear.prefab
Normal file
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7
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3387
Games/builtToScaleDS.prefab
Normal file
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7
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3500
Games/clappyTrio.prefab
Normal file
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7
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7
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2227
Games/cropStomp.prefab
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1367
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Normal file
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7
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Games/drummingPractice.prefab
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1771
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Normal file
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7
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14205
Games/fanClub.prefab
Normal file
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7
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5350
Games/fireworks.prefab
Normal file
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3065
Games/forkLifter.prefab
Normal file
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7
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18545
Games/karateman.prefab
Normal file
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7
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1344
Games/mrUpbeat.prefab
Normal file
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Normal file
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286
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7
Games/noGame.prefab.meta
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Games/rhythmRally.prefab
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2886
Games/rhythmRally.prefab
Normal file
File diff suppressed because it is too large
Load diff
7
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Normal file
7
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2894
Games/rhythmTweezers.prefab
Normal file
2894
Games/rhythmTweezers.prefab
Normal file
File diff suppressed because it is too large
Load diff
7
Games/rhythmTweezers.prefab.meta
Normal file
7
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3922
Games/spaceSoccer.prefab
Normal file
3922
Games/spaceSoccer.prefab
Normal file
File diff suppressed because it is too large
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7
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Normal file
7
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6350
Games/spaceball.prefab
Normal file
6350
Games/spaceball.prefab
Normal file
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7
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Normal file
7
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2268
Games/tapTrial.prefab
Normal file
2268
Games/tapTrial.prefab
Normal file
File diff suppressed because it is too large
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7
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Normal file
7
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1755
Games/wizardsWaltz.prefab
Normal file
1755
Games/wizardsWaltz.prefab
Normal file
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7
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7
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86
Minigame.cs
Normal file
86
Minigame.cs
Normal file
|
@ -0,0 +1,86 @@
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||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
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|
|
||||||
|
namespace HeavenStudio.Games
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|
{
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|
public class Minigame : MonoBehaviour
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|
{
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|
public static float earlyTime = 0.84f, perfectTime = 0.91f, lateTime = 1.09f, endTime = 1.15f;
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public List<Minigame.Eligible> EligibleHits = new List<Minigame.Eligible>();
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[System.Serializable]
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|
public class Eligible
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|
{
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|
public GameObject gameObject;
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|
public bool early;
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|
public bool perfect;
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|
public bool late;
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|
public bool notPerfect() { return early || late; }
|
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|
public bool eligible() { return early || perfect || late; }
|
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|
public float createBeat;
|
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|
}
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|
|
||||||
|
// hopefully these will fix the lowbpm problem
|
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|
public static float EarlyTime()
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|
{
|
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|
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|
}
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|
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public static float PerfectTime()
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|
{
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|
return perfectTime;
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|
}
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|
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|
public static float LateTime()
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|
{
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|
return lateTime;
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|
}
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|
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|
public static float EndTime()
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|
{
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|
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|
}
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|
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|
public int firstEnable = 0;
|
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|
|
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|
public virtual void OnGameSwitch(float beat)
|
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|
{
|
||||||
|
//Below is a template that can be used for handling previous entities.
|
||||||
|
//section below is if you only want to look at entities that overlap the game switch
|
||||||
|
/*
|
||||||
|
List<Beatmap.Entity> prevEntities = GameManager.instance.Beatmap.entities.FindAll(c => c.beat <= beat && c.datamodel.Split(0) == [insert game name]);
|
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|
foreach(Beatmap.Entity entity in prevEntities)
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{
|
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|
if(entity.beat + entity.length >= beat)
|
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|
{
|
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|
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|
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}
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|
*/
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|
}
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|
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|
public virtual void OnTimeChange()
|
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|
{
|
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|
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|
}
|
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|
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|
public int MultipleEventsAtOnce()
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|
{
|
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|
int sameTime = 0;
|
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|
for (int i = 0; i < EligibleHits.Count; i++)
|
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|
{
|
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|
float createBeat = EligibleHits[i].createBeat;
|
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|
if (EligibleHits.FindAll(c => c.createBeat == createBeat).Count > 0)
|
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|
{
|
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|
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|
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|
}
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|
}
|
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|
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|
if (sameTime == 0 && EligibleHits.Count > 0)
|
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|
sameTime = 1;
|
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|
|
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|
return sameTime;
|
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|
}
|
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|
}
|
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|
}
|
11
Minigame.cs.meta
Normal file
11
Minigame.cs.meta
Normal file
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416
Tram&Pauline.prefab
Normal file
416
Tram&Pauline.prefab
Normal file
|
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|
m_WasSpriteAssigned: 1
|
||||||
|
m_MaskInteraction: 0
|
||||||
|
m_SpriteSortPoint: 0
|
7
Tram&Pauline.prefab.meta
Normal file
7
Tram&Pauline.prefab.meta
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: dded4c2e961a9384fab1439fd19ac785
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
22
TramAndPauline.cs
Normal file
22
TramAndPauline.cs
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games
|
||||||
|
{
|
||||||
|
public class TramAndPauline : Minigame
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
TramAndPauline.cs.meta
Normal file
11
TramAndPauline.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8850749af64f82b44a728e2c273157e1
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in a new issue