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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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Fan Club: arisa jump
This commit is contained in:
parent
7d2160d221
commit
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5 changed files with 2983 additions and 290 deletions
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Load diff
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@ -28,6 +28,10 @@ namespace HeavenStudio.Games
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//TODO: HandTwirl, Wink, BigCall
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//TODO: HandTwirl, Wink, BigCall
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Dab
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Dab
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}
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}
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public enum KamoneResponseType {
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Through,
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Jump,
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}
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// userdata here
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// userdata here
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[Header("Animators")]
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[Header("Animators")]
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@ -58,6 +62,7 @@ namespace HeavenStudio.Games
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private bool responseToggle = false;
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private bool responseToggle = false;
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private static float wantHais = Single.MinValue;
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private static float wantHais = Single.MinValue;
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private static float wantKamone = Single.MinValue;
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private static float wantKamone = Single.MinValue;
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private static int wantKamoneType = (int) KamoneResponseType.Through;
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private static float wantBigReady = Single.MinValue;
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private static float wantBigReady = Single.MinValue;
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public float idolJumpStartTime = Single.MinValue;
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public float idolJumpStartTime = Single.MinValue;
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private bool hasJumped = false;
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private bool hasJumped = false;
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||||||
|
@ -65,15 +70,12 @@ namespace HeavenStudio.Games
|
||||||
//game scene
|
//game scene
|
||||||
public static FanClub instance;
|
public static FanClub instance;
|
||||||
|
|
||||||
|
const int FAN_COUNT = 12;
|
||||||
|
const float RADIUS = 1.3f;
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
}
|
|
||||||
|
|
||||||
const int FAN_COUNT = 12;
|
|
||||||
const float RADIUS = 1.3f;
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
Spectators = new List<GameObject>();
|
Spectators = new List<GameObject>();
|
||||||
idolAnimator = Arisa.GetComponent<Animator>();
|
idolAnimator = Arisa.GetComponent<Animator>();
|
||||||
|
|
||||||
|
@ -126,7 +128,7 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
if (wantKamone != Single.MinValue)
|
if (wantKamone != Single.MinValue)
|
||||||
{
|
{
|
||||||
ContinueKamone(wantKamone);
|
ContinueKamone(wantKamone, 0, wantKamoneType);
|
||||||
wantKamone = Single.MinValue;
|
wantKamone = Single.MinValue;
|
||||||
}
|
}
|
||||||
if (wantBigReady != Single.MinValue)
|
if (wantBigReady != Single.MinValue)
|
||||||
|
@ -166,14 +168,14 @@ namespace HeavenStudio.Games
|
||||||
float yMul = jumpPos * 2f - 1f;
|
float yMul = jumpPos * 2f - 1f;
|
||||||
float yWeight = -(yMul*yMul) + 1f;
|
float yWeight = -(yMul*yMul) + 1f;
|
||||||
//TODO: idol start position
|
//TODO: idol start position
|
||||||
ArisaRootMotion.transform.localPosition = new Vector3(0, 3f * yWeight);
|
ArisaRootMotion.transform.localPosition = new Vector3(0, 2f * yWeight);
|
||||||
ArisaShadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, (1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, 1f);
|
ArisaShadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, (1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, 1f);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (hasJumped)
|
if (hasJumped)
|
||||||
{
|
{
|
||||||
DisableBop(cond.songPositionInBeats, 1.5f);
|
//DisableBop(cond.songPositionInBeats, 1.5f);
|
||||||
//TODO: landing anim
|
//TODO: landing anim
|
||||||
}
|
}
|
||||||
idolJumpStartTime = Single.MinValue;
|
idolJumpStartTime = Single.MinValue;
|
||||||
|
@ -219,7 +221,9 @@ namespace HeavenStudio.Games
|
||||||
if (bt >= noSpecBop.startBeat && bt < noSpecBop.startBeat + noSpecBop.length)
|
if (bt >= noSpecBop.startBeat && bt < noSpecBop.startBeat + noSpecBop.length)
|
||||||
{
|
{
|
||||||
float thisStToNextSt = beat - noSpecBop.startBeat;
|
float thisStToNextSt = beat - noSpecBop.startBeat;
|
||||||
noSpecBop.length = thisStToNextSt + length;
|
float newLen = thisStToNextSt + length;
|
||||||
|
if (newLen > noSpecBop.length)
|
||||||
|
noSpecBop.length = thisStToNextSt + length;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -230,6 +234,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void PlayAnim(float beat, float length, int type)
|
public void PlayAnim(float beat, float length, int type)
|
||||||
{
|
{
|
||||||
|
idolJumpStartTime = Single.MinValue;
|
||||||
DisableResponse(beat, length);
|
DisableResponse(beat, length);
|
||||||
DisableBop(beat, length);
|
DisableBop(beat, length);
|
||||||
|
|
||||||
|
@ -259,7 +264,7 @@ namespace HeavenStudio.Games
|
||||||
idolAnimator.Play("IdolResponse", -1, 0);
|
idolAnimator.Play("IdolResponse", -1, 0);
|
||||||
break;
|
break;
|
||||||
case (int) IdolAnimations.Jump:
|
case (int) IdolAnimations.Jump:
|
||||||
DoIdolJump(beat);
|
DoIdolJump(beat, length);
|
||||||
break;
|
break;
|
||||||
case (int) IdolAnimations.Dab:
|
case (int) IdolAnimations.Dab:
|
||||||
idolAnimator.Play("IdolDab", -1, 0);
|
idolAnimator.Play("IdolDab", -1, 0);
|
||||||
|
@ -268,14 +273,18 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void DoIdolJump(float beat)
|
private void DoIdolJump(float beat, float length = 3f)
|
||||||
{
|
{
|
||||||
DisableBop(beat, 1f);
|
DisableBop(beat, length);
|
||||||
DisableResponse(beat, 1f);
|
DisableResponse(beat, length);
|
||||||
idolJumpStartTime = beat;
|
idolJumpStartTime = beat;
|
||||||
|
|
||||||
//play anim
|
//play anim
|
||||||
|
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolJump", -1, 0); }),
|
||||||
|
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolLand", -1, 0); }),
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private void DoIdolClaps()
|
private void DoIdolClaps()
|
||||||
|
@ -312,7 +321,6 @@ namespace HeavenStudio.Games
|
||||||
Prepare(beat + 3f);
|
Prepare(beat + 3f);
|
||||||
responseToggle = false;
|
responseToggle = false;
|
||||||
DisableBop(beat, 8f);
|
DisableBop(beat, 8f);
|
||||||
DisableSpecBop(beat + 2.5f, 5f);
|
|
||||||
|
|
||||||
Prepare(beat + 4f);
|
Prepare(beat + 4f);
|
||||||
Prepare(beat + 5f);
|
Prepare(beat + 5f);
|
||||||
|
@ -323,6 +331,7 @@ namespace HeavenStudio.Games
|
||||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
|
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
|
||||||
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
|
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
|
||||||
new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
|
new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
|
||||||
|
new BeatAction.Action(beat + 2.5f, delegate { DisableSpecBop(beat + 2.5f, 5f);}),
|
||||||
new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeaceNoSync"); PlayPrepare(); }),
|
new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeaceNoSync"); PlayPrepare(); }),
|
||||||
|
|
||||||
new BeatAction.Action(beat + 4f, delegate { PlayOneClap(beat + 4f); DoIdolClaps();}),
|
new BeatAction.Action(beat + 4f, delegate { PlayOneClap(beat + 4f); DoIdolClaps();}),
|
||||||
|
@ -356,7 +365,7 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
|
|
||||||
const float CALL_LENGTH = 2.5f;
|
const float CALL_LENGTH = 2.5f;
|
||||||
public void CallKamone(float beat, bool noSound = false, int type = 0, bool doJump = false)
|
public void CallKamone(float beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through)
|
||||||
{
|
{
|
||||||
if (!noSound)
|
if (!noSound)
|
||||||
MultiSound.Play(new MultiSound.Sound[] {
|
MultiSound.Play(new MultiSound.Sound[] {
|
||||||
|
@ -366,7 +375,7 @@ namespace HeavenStudio.Games
|
||||||
});
|
});
|
||||||
|
|
||||||
responseToggle = true;
|
responseToggle = true;
|
||||||
DisableBop(beat, doJump ? 6.25f : 5.25f);
|
DisableBop(beat, (responseType == (int) KamoneResponseType.Jump) ? 6.25f : 5.25f);
|
||||||
DisableSpecBop(beat + 0.5f, 6f);
|
DisableSpecBop(beat + 0.5f, 6f);
|
||||||
|
|
||||||
Prepare(beat + 1f);
|
Prepare(beat + 1f);
|
||||||
|
@ -385,7 +394,7 @@ namespace HeavenStudio.Games
|
||||||
new BeatAction.Action(beat + 3.5f, delegate { PlayOneClap(beat + 3.5f); }),
|
new BeatAction.Action(beat + 3.5f, delegate { PlayOneClap(beat + 3.5f); }),
|
||||||
new BeatAction.Action(beat + 4f, delegate { PlayChargeClap(beat + 4f); DoIdolResponse(); }),
|
new BeatAction.Action(beat + 4f, delegate { PlayChargeClap(beat + 4f); DoIdolResponse(); }),
|
||||||
new BeatAction.Action(beat + 5f, delegate { PlayJump(beat + 5f);
|
new BeatAction.Action(beat + 5f, delegate { PlayJump(beat + 5f);
|
||||||
if (doJump)
|
if (responseType == (int) KamoneResponseType.Jump)
|
||||||
{
|
{
|
||||||
DoIdolJump(beat + 5f);
|
DoIdolJump(beat + 5f);
|
||||||
}
|
}
|
||||||
|
@ -404,9 +413,10 @@ namespace HeavenStudio.Games
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void WarnKamone(float beat, bool noSound = false, int type = 0)
|
public static void WarnKamone(float beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through)
|
||||||
{
|
{
|
||||||
wantKamone = beat;
|
wantKamone = beat;
|
||||||
|
wantKamoneType = responseType;
|
||||||
if (noSound) return;
|
if (noSound) return;
|
||||||
MultiSound.Play(new MultiSound.Sound[] {
|
MultiSound.Play(new MultiSound.Sound[] {
|
||||||
new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
|
new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
|
||||||
|
@ -415,9 +425,9 @@ namespace HeavenStudio.Games
|
||||||
}, forcePlay:true);
|
}, forcePlay:true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ContinueKamone(float beat, int type = 0, bool doJump = false)
|
public void ContinueKamone(float beat, int type = 0, int responseType = (int) KamoneResponseType.Through)
|
||||||
{
|
{
|
||||||
CallKamone(beat, true, type, doJump);
|
CallKamone(beat, true, type, responseType);
|
||||||
}
|
}
|
||||||
|
|
||||||
const float BIGCALL_LENGTH = 2.75f;
|
const float BIGCALL_LENGTH = 2.75f;
|
||||||
|
|
|
@ -437,8 +437,9 @@ namespace HeavenStudio
|
||||||
inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnHai(e.beat, e.toggle);}
|
inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnHai(e.beat, e.toggle);}
|
||||||
),
|
),
|
||||||
|
|
||||||
new GameAction("I suppose", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e.toggle); }, 6, false, parameters: new List<Param>()
|
new GameAction("I suppose", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e.toggle, 0, e.type); }, 6, false, parameters: new List<Param>()
|
||||||
{
|
{
|
||||||
|
new Param("type", FanClub.KamoneResponseType.Through, "Response type", "Type of response to use"),
|
||||||
new Param("toggle", false, "Disable call", "Disable the idol's call")
|
new Param("toggle", false, "Disable call", "Disable the idol's call")
|
||||||
},
|
},
|
||||||
inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e.toggle);}
|
inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e.toggle);}
|
||||||
|
|
Loading…
Reference in a new issue