Fan Club: particle stuff, unarranged crouch / kiss

This commit is contained in:
minenice55 2022-05-02 11:45:48 -04:00
parent 2eff834a7a
commit 6cfd3d9fda
10 changed files with 17882 additions and 35 deletions

File diff suppressed because it is too large Load diff

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@ -366,15 +366,15 @@ namespace HeavenStudio.Games
case (int) IdolAnimations.BigCall: case (int) IdolAnimations.BigCall:
BeatAction.New(Arisa, new List<BeatAction.Action>() BeatAction.New(Arisa, new List<BeatAction.Action>()
{ {
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolBigCall0", -1, 0); }), new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolBigCall0" + GetPerformanceSuffix(), -1, 0); }),
new BeatAction.Action(beat + length, delegate { Arisa.GetComponent<Animator>().Play("IdolBigCall1", -1, 0); }), new BeatAction.Action(beat + length, delegate { Arisa.GetComponent<Animator>().Play("IdolBigCall1" + GetPerformanceSuffix(), -1, 0); }),
}); });
break; break;
case (int) IdolAnimations.Squat: case (int) IdolAnimations.Squat:
BeatAction.New(Arisa, new List<BeatAction.Action>() BeatAction.New(Arisa, new List<BeatAction.Action>()
{ {
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat0", -1, 0); }), new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat0" + GetPerformanceSuffix(), -1, 0); }),
new BeatAction.Action(beat + length, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat1", -1, 0); }), new BeatAction.Action(beat + length, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat1" + GetPerformanceSuffix(), -1, 0); }),
}); });
break; break;
case (int) IdolAnimations.Wink: case (int) IdolAnimations.Wink:

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@ -7,6 +7,7 @@ public class NtrIdolAri : MonoBehaviour
[Header("Objects")] [Header("Objects")]
public ParticleSystem idolClapEffect; public ParticleSystem idolClapEffect;
public ParticleSystem idolWinkEffect; public ParticleSystem idolWinkEffect;
public ParticleSystem idolKissEffect;
public void ClapParticle() public void ClapParticle()
{ {
@ -17,4 +18,9 @@ public class NtrIdolAri : MonoBehaviour
{ {
idolWinkEffect.Play(); idolWinkEffect.Play();
} }
public void KissParticle()
{
idolKissEffect.Play();
}
} }