From 6cfd3d9fda001cfea5a2527dbfff0566ec722078 Mon Sep 17 00:00:00 2001 From: minenice55 Date: Mon, 2 May 2022 11:45:48 -0400 Subject: [PATCH] Fan Club: particle stuff, unarranged crouch / kiss --- Assets/Resources/Games/fanClub.prefab | 9777 ++++++++++++++++- .../FanClub/Animations/Arisa/Arisa.controller | 58 + .../Arisa/Arrange/IdolLandArrange.anim | 28 +- .../Arisa/Arrange/IdolSquat0Arrange.anim | 5550 ++++++++++ .../Arisa/Arrange/IdolSquat0Arrange.anim.meta | 8 + .../Arisa/Arrange/IdolSquat1Arrange.anim | 2454 +++++ .../Arisa/Arrange/IdolSquat1Arrange.anim.meta | 8 + .../Games/FanClub/fanClub_IdolParts.png.meta | 20 +- Assets/Scripts/Games/FanClub/FanClub.cs | 8 +- Assets/Scripts/Games/FanClub/NtrIdolAri.cs | 6 + 10 files changed, 17882 insertions(+), 35 deletions(-) create mode 100644 Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/IdolSquat0Arrange.anim create mode 100644 Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/IdolSquat0Arrange.anim.meta create mode 100644 Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/IdolSquat1Arrange.anim create mode 100644 Assets/Resources/Sprites/Games/FanClub/Animations/Arisa/Arrange/IdolSquat1Arrange.anim.meta diff --git a/Assets/Resources/Games/fanClub.prefab b/Assets/Resources/Games/fanClub.prefab index cf38bca1..5a0aa6b5 100644 --- a/Assets/Resources/Games/fanClub.prefab +++ b/Assets/Resources/Games/fanClub.prefab @@ -7041,6 +7041,7 @@ MonoBehaviour: m_EditorClassIdentifier: idolClapEffect: {fileID: 8041535878161199445} idolWinkEffect: {fileID: 5880704166766963494} + idolKissEffect: {fileID: 425051775638374545} --- !u!1 &3835704443081166924 GameObject: m_ObjectHideFlags: 0 @@ -7248,7 +7249,7 @@ ParticleSystem: m_GameObject: {fileID: 3998170175025943965} serializedVersion: 7 lengthInSec: 0.05 - 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pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1797,7 +1797,7 @@ TextureImporter: width: 47 height: 67 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1818,7 +1818,7 @@ TextureImporter: width: 53 height: 69 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1834,12 +1834,12 @@ TextureImporter: name: ntrIdol_heartEffect rect: serializedVersion: 2 - x: 1563 + x: 1569 y: 756 - width: 69 - height: 67 + width: 67 + height: 69 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1860,7 +1860,7 @@ TextureImporter: width: 45 height: 111 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1881,7 +1881,7 @@ TextureImporter: width: 49 height: 95 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1902,7 +1902,7 @@ TextureImporter: width: 27 height: 63 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] diff --git a/Assets/Scripts/Games/FanClub/FanClub.cs b/Assets/Scripts/Games/FanClub/FanClub.cs index dc7f66e0..016326a1 100644 --- a/Assets/Scripts/Games/FanClub/FanClub.cs +++ b/Assets/Scripts/Games/FanClub/FanClub.cs @@ -366,15 +366,15 @@ namespace HeavenStudio.Games case (int) IdolAnimations.BigCall: BeatAction.New(Arisa, new List() { - new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolBigCall0", -1, 0); }), - new BeatAction.Action(beat + length, delegate { Arisa.GetComponent().Play("IdolBigCall1", -1, 0); }), + new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolBigCall0" + GetPerformanceSuffix(), -1, 0); }), + new BeatAction.Action(beat + length, delegate { Arisa.GetComponent().Play("IdolBigCall1" + GetPerformanceSuffix(), -1, 0); }), }); break; case (int) IdolAnimations.Squat: BeatAction.New(Arisa, new List() { - new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolSquat0", -1, 0); }), - new BeatAction.Action(beat + length, delegate { Arisa.GetComponent().Play("IdolSquat1", -1, 0); }), + new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolSquat0" + GetPerformanceSuffix(), -1, 0); }), + new BeatAction.Action(beat + length, delegate { Arisa.GetComponent().Play("IdolSquat1" + GetPerformanceSuffix(), -1, 0); }), }); break; case (int) IdolAnimations.Wink: diff --git a/Assets/Scripts/Games/FanClub/NtrIdolAri.cs b/Assets/Scripts/Games/FanClub/NtrIdolAri.cs index 3141409e..fc45c0e4 100644 --- a/Assets/Scripts/Games/FanClub/NtrIdolAri.cs +++ b/Assets/Scripts/Games/FanClub/NtrIdolAri.cs @@ -7,6 +7,7 @@ public class NtrIdolAri : MonoBehaviour [Header("Objects")] public ParticleSystem idolClapEffect; public ParticleSystem idolWinkEffect; + public ParticleSystem idolKissEffect; public void ClapParticle() { @@ -17,4 +18,9 @@ public class NtrIdolAri : MonoBehaviour { idolWinkEffect.Play(); } + + public void KissParticle() + { + idolKissEffect.Play(); + } }