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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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Merge pull request #56 from minenice55/more-ntrIdol
Fan Club: fixes for day 1 bugs
This commit is contained in:
commit
6bc71af028
5 changed files with 242 additions and 244 deletions
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@ -1,6 +1,7 @@
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using HeavenStudio.Util;
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using System.Collections;
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using System.Collections.Generic;
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using System;
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using UnityEngine;
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using UnityEngine.Rendering; //don't ask
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@ -11,6 +12,11 @@ namespace HeavenStudio.Games
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public class FanClub : Minigame
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{
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public enum IdolBopType {
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Both,
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Idol,
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Spectators
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}
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public enum IdolAnimations {
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Bop,
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PeaceVocal,
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@ -42,8 +48,14 @@ namespace HeavenStudio.Games
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//bop-type animations
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public GameEvent bop = new GameEvent();
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public GameEvent specBop = new GameEvent();
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public GameEvent handCrap = new GameEvent();
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public GameEvent response = new GameEvent();
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public GameEvent noBop = new GameEvent();
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public GameEvent noSpecBop = new GameEvent();
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private bool responseToggle = false;
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private static float wantHais = Single.MinValue;
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private static float wantKamone = Single.MinValue;
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private static float wantBigReady = Single.MinValue;
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//game scene
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public static FanClub instance;
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@ -64,9 +76,9 @@ namespace HeavenStudio.Games
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// |========A========|
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// f==f==f==0==p==f==f
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// =f==f==0==0==f==f==
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// f==f==f==0==0==f==f==f
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//spawn 10, the 4th is our player (idx 3)
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//spawn 12, the 4th is our player (idx 3)
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Vector3 origin = spectatorAnchor.transform.localPosition;
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int sortOrigin = spectatorAnchor.GetComponent<SortingGroup>().sortingOrder;
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Vector3 spawnPos = new Vector3(origin.x, origin.y, origin.z);
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@ -99,34 +111,57 @@ namespace HeavenStudio.Games
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}
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}
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public override void OnGameSwitch(float beat)
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{
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if (wantHais != Single.MinValue)
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{
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ContinueHais(wantHais);
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wantHais = Single.MinValue;
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}
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if (wantKamone != Single.MinValue)
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{
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ContinueKamone(wantKamone);
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wantKamone = Single.MinValue;
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}
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if (wantBigReady != Single.MinValue)
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{
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ContinueBigReady(wantBigReady);
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wantBigReady = Single.MinValue;
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}
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}
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private void Update()
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{
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if (Conductor.instance.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
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{
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if (Conductor.instance.songPositionInBeats >= specBop.startBeat && Conductor.instance.songPositionInBeats < specBop.startBeat + specBop.length)
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BopAll();
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if (Conductor.instance.songPositionInBeats >= response.startBeat && Conductor.instance.songPositionInBeats < response.startBeat + response.length)
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if (Conductor.instance.songPositionInBeats >= bop.startBeat && Conductor.instance.songPositionInBeats < bop.startBeat + bop.length)
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{
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idolAnimator.Play("IdolResponse", 0, 0);
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}
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else if (Conductor.instance.songPositionInBeats >= handCrap.startBeat && Conductor.instance.songPositionInBeats < handCrap.startBeat + handCrap.length)
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{
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idolAnimator.Play("IdolCrap", 0, 0);
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idolClapEffect.Play();
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}
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else if (Conductor.instance.songPositionInBeats >= bop.startBeat && Conductor.instance.songPositionInBeats < bop.startBeat + bop.length)
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{
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idolAnimator.Play("IdolBeat", 0, 0);
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if (!(Conductor.instance.songPositionInBeats >= noBop.startBeat && Conductor.instance.songPositionInBeats < noBop.startBeat + noBop.length))
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idolAnimator.Play("IdolBeat", 0, 0);
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}
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}
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if (Conductor.instance.ReportBeat(ref specBop.lastReportedBeat, specBop.startBeat % 1))
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{
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if (Conductor.instance.songPositionInBeats >= specBop.startBeat && Conductor.instance.songPositionInBeats < specBop.startBeat + specBop.length)
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{
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if (!(Conductor.instance.songPositionInBeats >= noSpecBop.startBeat && Conductor.instance.songPositionInBeats < noSpecBop.startBeat + noSpecBop.length))
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BopAll();
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}
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}
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}
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public void Bop(float beat, float length)
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public void Bop(float beat, float length, int target = (int) IdolBopType.Both)
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{
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bop.length = length;
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bop.startBeat = beat;
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SpecBop(beat, length);
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if (target == (int) IdolBopType.Both || target == (int) IdolBopType.Idol)
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{
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bop.length = length;
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bop.startBeat = beat;
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}
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if (target == (int) IdolBopType.Both || target == (int) IdolBopType.Spectators)
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SpecBop(beat, length);
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}
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public void SpecBop(float beat, float length)
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@ -135,38 +170,53 @@ namespace HeavenStudio.Games
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specBop.startBeat = beat;
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}
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public void PlayAnim(float beat, int type)
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private void DisableBop(float beat, float length)
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{
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noBop.length = length;
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noBop.startBeat = beat;
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}
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private void DisableSpecBop(float beat, float length)
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{
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noSpecBop.length = length;
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noSpecBop.startBeat = beat;
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}
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public void PlayAnim(float beat, float length, int type)
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{
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noBop.length = length;
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noBop.startBeat = beat;
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switch (type)
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{
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case (int) IdolAnimations.Bop:
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idolAnimator.Play("IdolBeat", 0, 0);
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idolAnimator.Play("IdolBeat", -1, 0);
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break;
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case (int) IdolAnimations.PeaceVocal:
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idolAnimator.Play("IdolPeace", 0, 0);
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idolAnimator.Play("IdolPeace", -1, 0);
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break;
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case (int) IdolAnimations.Peace:
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idolAnimator.Play("IdolPeaceNoSync", 0, 0);
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idolAnimator.Play("IdolPeaceNoSync", -1, 0);
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break;
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case (int) IdolAnimations.Clap:
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idolAnimator.Play("IdolCrap", 0, 0);
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idolAnimator.Play("IdolCrap", -1, 0);
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idolClapEffect.Play();
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break;
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case (int) IdolAnimations.Call:
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BeatAction.New(Arisa, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", 0, 0); }),
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new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", 0, 0); }),
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new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", -1, 0); }),
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new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", -1, 0); }),
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});
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break;
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case (int) IdolAnimations.Response:
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idolAnimator.Play("IdolResponse", 0, 0);
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idolAnimator.Play("IdolResponse", -1, 0);
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break;
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case (int) IdolAnimations.Jump:
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DoIdolJump(beat);
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break;
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case (int) IdolAnimations.Dab:
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idolAnimator.Play("IdolDab", 0, 0);
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idolAnimator.Play("IdolDab", -1, 0);
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Jukebox.PlayOneShotGame("fanClub/arisa_dab");
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break;
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}
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@ -177,42 +227,53 @@ namespace HeavenStudio.Games
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}
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const float HAIS_LENGTH = 4f;
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public void CallHai(float beat, int type = 0)
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private void DoIdolClaps()
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{
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bool shouldSpecBop = false;
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// if spectators need to bop
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if (specBop.startBeat + specBop.length > beat && specBop.startBeat < beat)
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if (!responseToggle)
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{
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//let bopping continue *after* this cue
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if (specBop.startBeat + specBop.length > beat + HAIS_LENGTH)
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{
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shouldSpecBop = true;
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}
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idolAnimator.Play("IdolCrap", -1, 0);
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idolClapEffect.Play();
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}
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}
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("fanClub/arisa_hai_1_jp", beat),
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new MultiSound.Sound("fanClub/arisa_hai_2_jp", beat + 1f),
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new MultiSound.Sound("fanClub/arisa_hai_3_jp", beat + 2f),
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});
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private void DoIdolResponse()
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{
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if (responseToggle)
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{
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idolAnimator.Play("IdolResponse", -1, 0);
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}
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}
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const float HAIS_LENGTH = 4.5f;
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public void CallHai(float beat, bool noSound = false, int type = 0)
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{
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if (!noSound)
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("fanClub/arisa_hai_1_jp", beat),
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new MultiSound.Sound("fanClub/arisa_hai_2_jp", beat + 1f),
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new MultiSound.Sound("fanClub/arisa_hai_3_jp", beat + 2f),
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});
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Prepare(beat + 3f);
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responseToggle = false;
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DisableBop(beat, 8f);
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DisableSpecBop(beat + 2.5f, 5f);
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Prepare(beat + 4f);
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Prepare(beat + 5f);
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Prepare(beat + 6f);
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BeatAction.New(Arisa, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); if (shouldSpecBop) {BopAll();}}),
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new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); if (shouldSpecBop) {BopAll();}}),
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new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", 0, 0); if (shouldSpecBop) {BopAll();}}),
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new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeaceNoSync", 0, 0); PlayAnimationAll("FanPrepare"); }),
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new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
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new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
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new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeace", -1, 0);}),
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new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent<Animator>().Play("IdolPeaceNoSync"); PlayPrepare(); }),
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new BeatAction.Action(beat + 4f, delegate { PlayOneClap(beat + 4f);}),
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new BeatAction.Action(beat + 5f, delegate { PlayOneClap(beat + 5f);}),
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new BeatAction.Action(beat + 6f, delegate { PlayOneClap(beat + 6f);}),
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new BeatAction.Action(beat + 7f, delegate { PlayOneClap(beat + 7f);}),
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new BeatAction.Action(beat + 4f, delegate { PlayOneClap(beat + 4f); DoIdolClaps();}),
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new BeatAction.Action(beat + 5f, delegate { PlayOneClap(beat + 5f); DoIdolClaps();}),
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new BeatAction.Action(beat + 6f, delegate { PlayOneClap(beat + 6f); DoIdolClaps();}),
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new BeatAction.Action(beat + 7f, delegate { PlayOneClap(beat + 7f); DoIdolClaps();}),
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});
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MultiSound.Play(new MultiSound.Sound[] {
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@ -221,13 +282,12 @@ namespace HeavenStudio.Games
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new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 6f),
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new MultiSound.Sound("fanClub/crowd_hai_jp", beat + 7f),
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});
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handCrap.length = 4f;
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handCrap.startBeat = beat + 4f;
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}
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public static void WarnHai(float beat, int type = 0)
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public static void WarnHai(float beat, bool noSound = false, int type = 0)
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{
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wantHais = beat;
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if (noSound) return;
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("fanClub/arisa_hai_1_jp", beat),
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new MultiSound.Sound("fanClub/arisa_hai_2_jp", beat + 1f),
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@ -235,59 +295,49 @@ namespace HeavenStudio.Games
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}, forcePlay:true);
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}
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const float CALL_LENGTH = 2f;
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public void CallKamone(float beat, int type = 0, bool doJump = false)
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public void ContinueHais(float beat, int type = 0)
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{
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bool shouldSpecBop = false;
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// clip certain events to the start of this cue if needed
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if (bop.startBeat + bop.length > beat && bop.startBeat < beat)
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{
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//let bopping continue *after* this cue
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if (bop.startBeat + bop.length > beat + CALL_LENGTH)
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{
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bop.length -= (beat + CALL_LENGTH - bop.startBeat);
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bop.startBeat = beat + CALL_LENGTH;
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}
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else
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bop.length = beat - bop.startBeat;
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}
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// interrupt clapping completely, no need to continue
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if (handCrap.startBeat + handCrap.length > beat && handCrap.startBeat < beat)
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handCrap.length = beat - handCrap.startBeat;
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// same with responses
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if (response.startBeat + response.length > beat && response.startBeat < beat)
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response.length = beat - response.startBeat;
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CallHai(beat, true, type);
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}
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// if spectators need to bop
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if (specBop.startBeat + specBop.length > beat && specBop.startBeat < beat)
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{
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//let bopping continue *after* this cue
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if (specBop.startBeat + specBop.length > beat + CALL_LENGTH)
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{
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shouldSpecBop = true;
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}
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}
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const float CALL_LENGTH = 2.5f;
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public void CallKamone(float beat, bool noSound = false, int type = 0, bool doJump = false)
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{
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if (!noSound)
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
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new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f),
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new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f),
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});
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
|
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new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f),
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new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f),
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});
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responseToggle = true;
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DisableBop(beat, doJump ? 6.25f : 5.25f);
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DisableSpecBop(beat + 0.5f, 6f);
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Prepare(beat + 1f);
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Prepare(beat + 2.5f);
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Prepare(beat + 3f, 2);
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Prepare(beat + 4f, 1);
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|
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BeatAction.New(Arisa, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", 0, 0); if (shouldSpecBop) {BopAll();}}),
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new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", 0, 0); }),
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new BeatAction.Action(beat + 1f, delegate { PlayAnimationAll("FanPrepare"); Prepare(beat + 1f);}),
|
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new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", -1, 0); }),
|
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new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", -1, 0); }),
|
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new BeatAction.Action(beat + 1f, delegate { PlayPrepare(); }),
|
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|
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new BeatAction.Action(beat + 2f, delegate { PlayLongClap(beat + 2f); Prepare(beat + 2.5f);}),
|
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new BeatAction.Action(beat + 3.5f, delegate { PlayOneClap(beat + 3.5f); Prepare(beat + 3f, 2);}),
|
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new BeatAction.Action(beat + 4f, delegate { PlayChargeClap(beat + 4f); Prepare(beat + 4f, 1);}),
|
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new BeatAction.Action(beat + 2f, delegate { PlayLongClap(beat + 2f); DoIdolResponse(); }),
|
||||
new BeatAction.Action(beat + 3f, delegate { DoIdolResponse(); }),
|
||||
new BeatAction.Action(beat + 3.5f, delegate { PlayOneClap(beat + 3.5f); }),
|
||||
new BeatAction.Action(beat + 4f, delegate { PlayChargeClap(beat + 4f); DoIdolResponse(); }),
|
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new BeatAction.Action(beat + 5f, delegate { PlayJump(beat + 5f);
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if (doJump)
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{
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DoIdolJump(beat + 5f);
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}
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else
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{
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DoIdolResponse();
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||||
}
|
||||
}),
|
||||
});
|
||||
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||||
|
@ -297,13 +347,12 @@ namespace HeavenStudio.Games
|
|||
new MultiSound.Sound("fanClub/crowd_ne_jp", beat + 4f),
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new MultiSound.Sound("fanClub/crowd_hey_jp", beat + 5f),
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});
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response.length = doJump ? 3f : 4f;
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response.startBeat = beat + CALL_LENGTH;
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}
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public static void WarnKamone(float beat, int type = 0)
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public static void WarnKamone(float beat, bool noSound = false, int type = 0)
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||||
{
|
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wantKamone = beat;
|
||||
if (noSound) return;
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||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
|
||||
new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f),
|
||||
|
@ -311,44 +360,49 @@ namespace HeavenStudio.Games
|
|||
}, forcePlay:true);
|
||||
}
|
||||
|
||||
const float BIGCALL_LENGTH = 2.5f;
|
||||
public void CallBigReady(float beat)
|
||||
public void ContinueKamone(float beat, int type = 0, bool doJump = false)
|
||||
{
|
||||
// clip certain events to the start of this cue if needed
|
||||
if (specBop.startBeat + specBop.length > beat && specBop.startBeat < beat)
|
||||
{
|
||||
//let bopping continue *after* this cue
|
||||
if (specBop.startBeat + specBop.length > beat + BIGCALL_LENGTH)
|
||||
{
|
||||
specBop.length -= (beat + BIGCALL_LENGTH - specBop.startBeat);
|
||||
specBop.startBeat = beat + BIGCALL_LENGTH;
|
||||
}
|
||||
else
|
||||
specBop.length = beat - specBop.startBeat;
|
||||
}
|
||||
CallKamone(beat, true, type, doJump);
|
||||
}
|
||||
|
||||
Jukebox.PlayOneShotGame("fanClub/crowd_big_ready");
|
||||
const float BIGCALL_LENGTH = 2.75f;
|
||||
public void CallBigReady(float beat, bool noSound = false)
|
||||
{
|
||||
if (!noSound)
|
||||
Jukebox.PlayOneShotGame("fanClub/crowd_big_ready");
|
||||
|
||||
DisableSpecBop(beat, 3.75f);
|
||||
Prepare(beat + 1.5f);
|
||||
Prepare(beat + 2f);
|
||||
|
||||
PlayAnimationAll("FanBigReady", onlyOverrideBop: true);
|
||||
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { PlayAnimationAll("FanBigReady"); Prepare(beat + 1.5f);}),
|
||||
new BeatAction.Action(beat + 2f, delegate { PlayAnimationAll("FanBigReady"); Prepare(beat + 2f);}),
|
||||
new BeatAction.Action(beat + 1.5f, delegate { PlayAnimationAll("FanBigReady", onlyOverrideBop: true); }),
|
||||
new BeatAction.Action(beat + 2f, delegate { PlayAnimationAll("FanBigReady", onlyOverrideBop: true); }),
|
||||
new BeatAction.Action(beat + 2.5f, delegate { PlayOneClap(beat + 2.5f);}),
|
||||
new BeatAction.Action(beat + 3f, delegate { PlayOneClap(beat + 3f);}),
|
||||
});
|
||||
}
|
||||
|
||||
public static void WarnBigReady(float beat)
|
||||
public static void WarnBigReady(float beat, bool noSound = false)
|
||||
{
|
||||
wantBigReady = beat;
|
||||
if (noSound) return;
|
||||
Jukebox.PlayOneShotGame("fanClub/crowd_big_ready");
|
||||
}
|
||||
|
||||
public void ContinueBigReady(float beat)
|
||||
{
|
||||
CallBigReady(beat, true);
|
||||
}
|
||||
|
||||
public void Prepare(float beat, int type = 0)
|
||||
{
|
||||
Player.AddHit(beat, type);
|
||||
}
|
||||
|
||||
private void PlayAnimationAll(string anim, bool noPlayer = false, bool doForced = false)
|
||||
private void PlayAnimationAll(string anim, bool noPlayer = false, bool doForced = false, bool onlyOverrideBop = false)
|
||||
{
|
||||
for (int i = 0; i < Spectators.Count; i++)
|
||||
{
|
||||
|
@ -356,7 +410,15 @@ namespace HeavenStudio.Games
|
|||
continue;
|
||||
|
||||
if (!Spectators[i].GetComponent<Animator>().IsAnimationNotPlaying() && !doForced)
|
||||
{
|
||||
if (onlyOverrideBop)
|
||||
{
|
||||
string clipName = Spectators[i].GetComponent<Animator>().GetCurrentAnimatorClipInfo(0)[0].clip.name;
|
||||
if (clipName == "FanBeat" || clipName == "NoPose")
|
||||
Spectators[i].GetComponent<Animator>().Play(anim);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
Spectators[i].GetComponent<Animator>().Play(anim);
|
||||
}
|
||||
}
|
||||
|
@ -368,12 +430,27 @@ namespace HeavenStudio.Games
|
|||
if (i == 3 && noPlayer)
|
||||
continue;
|
||||
|
||||
string clipName = Spectators[i].GetComponent<Animator>().GetCurrentAnimatorClipInfo(0)[0].clip.name;
|
||||
if (!Spectators[i].GetComponent<Animator>().IsAnimationNotPlaying() && !doForced)
|
||||
{
|
||||
if (clipName == "FanBeat" || clipName == "NoPose")
|
||||
Spectators[i].GetComponent<NtrIdolFan>().Bop();
|
||||
continue;
|
||||
}
|
||||
Spectators[i].GetComponent<NtrIdolFan>().Bop();
|
||||
}
|
||||
}
|
||||
|
||||
private void PlayPrepare()
|
||||
{
|
||||
for (int i = 0; i < Spectators.Count; i++)
|
||||
{
|
||||
if (Spectators[i].GetComponent<NtrIdolFan>().IsJumping())
|
||||
continue;
|
||||
Spectators[i].GetComponent<Animator>().Play("FanPrepare");
|
||||
}
|
||||
}
|
||||
|
||||
private void PlayOneClap(float beat)
|
||||
{
|
||||
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
||||
|
|
|
@ -22,7 +22,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
[Header("Properties")]
|
||||
[NonSerialized] public bool player = false;
|
||||
[NonSerialized] public bool hitValid = false;
|
||||
public float jumpStartTime = -99f;
|
||||
public float jumpStartTime = Single.MinValue;
|
||||
bool stopBeat = false;
|
||||
bool stopCharge = false;
|
||||
bool hasJumped = false;
|
||||
|
@ -191,10 +191,14 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
{
|
||||
motionRoot.transform.localPosition = new Vector3(0, 0);
|
||||
shadow.transform.localScale = new Vector3(1.4f, 1.4f, 1f);
|
||||
if (hasJumped && player)
|
||||
if (hasJumped)
|
||||
{
|
||||
animator.Play("FanPrepare", 0, 0);
|
||||
stopBeat = false;
|
||||
Jukebox.PlayOneShotGame("fanClub/landing_impact", pitch: UnityEngine.Random.Range(0.95f, 1f), volume: 1f/4);
|
||||
if (player)
|
||||
{
|
||||
animator.Play("FanPrepare", 0, 0);
|
||||
stopBeat = false;
|
||||
}
|
||||
}
|
||||
hasJumped = false;
|
||||
}
|
||||
|
@ -205,7 +209,6 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
var cond = Conductor.instance;
|
||||
if (hit)
|
||||
{
|
||||
print("HIT");
|
||||
if (doCharge)
|
||||
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
|
@ -220,7 +223,6 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
}
|
||||
else
|
||||
{
|
||||
print("missed");
|
||||
FanClub.instance.AngerOnMiss();
|
||||
}
|
||||
if (fromAutoplay || !force)
|
||||
|
@ -249,12 +251,9 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
{
|
||||
var cond = Conductor.instance;
|
||||
if (hit)
|
||||
{
|
||||
print("HIT");
|
||||
}
|
||||
{}
|
||||
else
|
||||
{
|
||||
print("missed");
|
||||
FanClub.instance.AngerOnMiss();
|
||||
}
|
||||
if (fromAutoplay || !force)
|
||||
|
@ -266,10 +265,16 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
|||
}
|
||||
}
|
||||
|
||||
public bool IsJumping()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
return (cond.songPositionInBeats >= jumpStartTime && cond.songPositionInBeats < jumpStartTime + 1f);
|
||||
}
|
||||
|
||||
public void Bop()
|
||||
{
|
||||
if (!stopBeat)
|
||||
animator.Play("FanBeat", 0, 0);
|
||||
animator.Play("FanBeat");
|
||||
}
|
||||
|
||||
public void ClapParticle()
|
||||
|
|
|
@ -1,86 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace HeavenStudio.Games.Scripts_FanClub
|
||||
{
|
||||
public class NtrIdolInput : PlayerActionObject
|
||||
{
|
||||
public float startBeat;
|
||||
public int type;
|
||||
public bool doCharge = false;
|
||||
private bool hit = false;
|
||||
private bool hasHit = false;
|
||||
|
||||
void Start()
|
||||
{
|
||||
PlayerActionInit(gameObject, startBeat);
|
||||
}
|
||||
|
||||
public override void OnAce()
|
||||
{
|
||||
Hit(true, type, true);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (Conductor.instance.GetPositionFromBeat(startBeat, 1.25f) >= 1)
|
||||
{
|
||||
FanClub.instance.AngerOnMiss();
|
||||
CleanUp();
|
||||
}
|
||||
|
||||
if (!hit && Conductor.instance.GetPositionFromBeat(startBeat, 1) >= 1)
|
||||
{
|
||||
hit = true;
|
||||
if (hasHit) CleanUp();
|
||||
}
|
||||
|
||||
float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 1);
|
||||
StateCheck(normalizedBeat);
|
||||
|
||||
if (PlayerInput.Pressed() && type == 0)
|
||||
{
|
||||
if (state.perfect)
|
||||
{
|
||||
Hit(true);
|
||||
} else if (state.notPerfect())
|
||||
{
|
||||
Hit(false);
|
||||
}
|
||||
}
|
||||
if (PlayerInput.PressedUp() && type == 1)
|
||||
{
|
||||
if (state.perfect)
|
||||
{
|
||||
Hit(true, type);
|
||||
} else if (state.notPerfect())
|
||||
{
|
||||
Hit(false, type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Hit(bool _hit, int type = 0, bool fromAutoplay = false)
|
||||
{
|
||||
if (!hasHit)
|
||||
{
|
||||
if (type == 0)
|
||||
FanClub.instance.Player.ClapStart(_hit, true, doCharge, fromAutoplay);
|
||||
else if (type == 1)
|
||||
FanClub.instance.Player.JumpStart(_hit, true, fromAutoplay);
|
||||
|
||||
hasHit = true;
|
||||
|
||||
if (hit) CleanUp();
|
||||
}
|
||||
}
|
||||
|
||||
public void CleanUp()
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4d6294b6066d1254aa9d41878165a68e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -425,20 +425,33 @@ namespace HeavenStudio
|
|||
}),
|
||||
new Minigame("fanClub", "Fan Club \n<color=#eb5454>[WIP]</color>", "FDFD00", false, false, new List<GameAction>()
|
||||
{
|
||||
// TODO: proper names
|
||||
new GameAction("bop", delegate { FanClub.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
|
||||
// new GameAction("bop (spectators)", delegate { FanClub.instance.SpecBop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
|
||||
new GameAction("yeah, yeah, yeah", delegate { FanClub.instance.CallHai(eventCaller.currentEntity.beat); }, 8, false,
|
||||
// TODO: pre-switch cues
|
||||
inactiveFunction: delegate { FanClub.WarnHai(eventCaller.currentEntity.beat); }),
|
||||
new GameAction("I suppose", delegate { FanClub.instance.CallKamone(eventCaller.currentEntity.beat); }, 6, false,
|
||||
// TODO: pre-switch cues
|
||||
inactiveFunction: delegate { FanClub.WarnKamone(eventCaller.currentEntity.beat); }),
|
||||
new GameAction("bop", delegate { var e = eventCaller.currentEntity; FanClub.instance.Bop(e.beat, e.length, e.type); }, 0.5f, true, parameters: new List<Param>()
|
||||
{
|
||||
new Param("type", FanClub.IdolBopType.Both, "Bop target", "Who to make bop"),
|
||||
}),
|
||||
|
||||
new GameAction("double clap", delegate { FanClub.instance.CallBigReady(eventCaller.currentEntity.beat); }, 4, false,
|
||||
// TODO: pre-switch cues
|
||||
inactiveFunction: delegate { FanClub.WarnBigReady(eventCaller.currentEntity.beat); }),
|
||||
new GameAction("play idol animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnim(e.beat, e.type); }, 0.5f, parameters: new List<Param>()
|
||||
new GameAction("yeah, yeah, yeah", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallHai(e.beat, e.toggle); }, 8, false, parameters: new List<Param>()
|
||||
{
|
||||
new Param("toggle", false, "Disable call", "Disable the idol's call")
|
||||
},
|
||||
inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnHai(e.beat, e.toggle);}
|
||||
),
|
||||
|
||||
new GameAction("I suppose", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e.toggle); }, 6, false, parameters: new List<Param>()
|
||||
{
|
||||
new Param("toggle", false, "Disable call", "Disable the idol's call")
|
||||
},
|
||||
inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e.toggle);}
|
||||
),
|
||||
|
||||
new GameAction("double clap", delegate { var e = eventCaller.currentEntity; FanClub.instance.CallBigReady(e.beat, e.toggle); }, 4, false, parameters: new List<Param>()
|
||||
{
|
||||
new Param("toggle", false, "Disable call", "Disable the call")
|
||||
},
|
||||
inactiveFunction: delegate { var e = eventCaller.currentEntity; FanClub.WarnBigReady(e.beat, e.toggle); }
|
||||
),
|
||||
|
||||
new GameAction("play idol animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnim(e.beat, e.length, e.type); }, 1, true, parameters: new List<Param>()
|
||||
{
|
||||
new Param("type", FanClub.IdolAnimations.Bop, "Animation", "Animation to play")
|
||||
}),
|
||||
|
|
Loading…
Reference in a new issue