mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 13:45:10 +00:00
Improved inputs (A SHIT MORE DYNAMIC BETWEEN GAMES) and a whole lot cleaner code in general
This commit is contained in:
parent
e735f1ccaf
commit
6a05f31506
16 changed files with 405 additions and 774 deletions
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|
||||||
m_parseCtrlCharacters: 1
|
|
||||||
m_isOrthographic: 1
|
|
||||||
m_isCullingEnabled: 0
|
|
||||||
m_horizontalMapping: 0
|
|
||||||
m_verticalMapping: 0
|
|
||||||
m_uvLineOffset: 0
|
|
||||||
m_geometrySortingOrder: 0
|
|
||||||
m_IsTextObjectScaleStatic: 0
|
|
||||||
m_VertexBufferAutoSizeReduction: 0
|
|
||||||
m_useMaxVisibleDescender: 1
|
|
||||||
m_pageToDisplay: 1
|
|
||||||
m_margin: {x: 0, y: 0, z: 0, w: 0}
|
|
||||||
m_isUsingLegacyAnimationComponent: 0
|
|
||||||
m_isVolumetricText: 0
|
|
||||||
m_hasFontAssetChanged: 0
|
|
||||||
m_baseMaterial: {fileID: 0}
|
|
||||||
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
|
|
||||||
--- !u!222 &1863720035
|
|
||||||
CanvasRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1863720032}
|
|
||||||
m_CullTransparentMesh: 1
|
|
||||||
--- !u!1 &1906769992
|
--- !u!1 &1906769992
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -8761,7 +8506,6 @@ RectTransform:
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 1274849046}
|
- {fileID: 1274849046}
|
||||||
- {fileID: 705284322}
|
|
||||||
- {fileID: 93132553}
|
- {fileID: 93132553}
|
||||||
- {fileID: 947065510}
|
- {fileID: 947065510}
|
||||||
m_Father: {fileID: 1671351975}
|
m_Father: {fileID: 1671351975}
|
||||||
|
|
|
@ -14,8 +14,6 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
|
|
||||||
[Header("References")]
|
[Header("References")]
|
||||||
public ForkLifterHand ForkLifterHand;
|
public ForkLifterHand ForkLifterHand;
|
||||||
private GameManager GameManager;
|
|
||||||
|
|
||||||
|
|
||||||
[Header("Objects")]
|
[Header("Objects")]
|
||||||
public Animator handAnim;
|
public Animator handAnim;
|
||||||
|
@ -25,9 +23,6 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
public Sprite[] peaSprites;
|
public Sprite[] peaSprites;
|
||||||
public Sprite[] peaHitSprites;
|
public Sprite[] peaHitSprites;
|
||||||
|
|
||||||
|
|
||||||
private List<Beatmap.Entity> allPlayerActions = new List<Beatmap.Entity>();
|
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
|
@ -38,33 +33,6 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
ForkLifterHand.CheckNextFlick();
|
ForkLifterHand.CheckNextFlick();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
GameManager = GameManager.instance;
|
|
||||||
// allPlayerActions = GameManager.Events.FindAll(c => c.eventName != "gulp" && c.eventName != "sigh" && c.eventName != "prepare" && c.eventName != "end");
|
|
||||||
|
|
||||||
/*List<Event> temp = new List<Event>();
|
|
||||||
for (int i = 0; i < allPlayerActions.Count; i++)
|
|
||||||
{
|
|
||||||
if (i - 1 > 0)
|
|
||||||
{
|
|
||||||
if (Mathp.IsWithin(allPlayerActions[i - 1].spawnTime, allPlayerActions[i].spawnTime - 1f, allPlayerActions[i].spawnTime))
|
|
||||||
{
|
|
||||||
// do nothing lul
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Event e = (Event)allPlayerActions[i].Clone();
|
|
||||||
e.spawnTime = allPlayerActions[i].spawnTime - 1;
|
|
||||||
e.eventName = "prepare";
|
|
||||||
|
|
||||||
temp.Add(e);
|
|
||||||
}
|
|
||||||
|
|
||||||
string s = JsonConvert.SerializeObject(temp);
|
|
||||||
print(s);*/
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Flick(float beat, int type)
|
public void Flick(float beat, int type)
|
||||||
{
|
{
|
||||||
Jukebox.PlayOneShotGame("forkLifter/flick");
|
Jukebox.PlayOneShotGame("forkLifter/flick");
|
||||||
|
|
|
@ -26,12 +26,8 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
|
|
||||||
private Animator anim;
|
private Animator anim;
|
||||||
|
|
||||||
public List<Eligible> EligibleHits = new List<Eligible>();
|
|
||||||
private int currentHitInList = 0;
|
private int currentHitInList = 0;
|
||||||
|
|
||||||
|
|
||||||
public float timescale = 1;
|
|
||||||
|
|
||||||
private int currentEarlyPeasOnFork;
|
private int currentEarlyPeasOnFork;
|
||||||
private int currentPerfectPeasOnFork;
|
private int currentPerfectPeasOnFork;
|
||||||
private int currentLatePeasOnFork;
|
private int currentLatePeasOnFork;
|
||||||
|
@ -44,15 +40,6 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
|
|
||||||
// -----------
|
// -----------
|
||||||
|
|
||||||
[System.Serializable]
|
|
||||||
public class Eligible
|
|
||||||
{
|
|
||||||
public Pea pea;
|
|
||||||
public bool early;
|
|
||||||
public bool perfect;
|
|
||||||
public bool late;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
|
@ -65,14 +52,12 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
Time.timeScale = timescale;
|
|
||||||
|
|
||||||
if (PlayerInput.Pressed())
|
if (PlayerInput.Pressed())
|
||||||
{
|
{
|
||||||
Stab();
|
Stab();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (EligibleHits.Count == 0)
|
if (ForkLifter.instance.EligibleHits.Count == 0)
|
||||||
{
|
{
|
||||||
currentHitInList = 0;
|
currentHitInList = 0;
|
||||||
}
|
}
|
||||||
|
@ -134,8 +119,13 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
public void Stab()
|
public void Stab()
|
||||||
{
|
{
|
||||||
if (isEating) return;
|
if (isEating) return;
|
||||||
bool canHit = (EligibleHits.Count > 0) && (currentHitInList < EligibleHits.Count);
|
var EligibleHits = ForkLifter.instance.EligibleHits;
|
||||||
|
bool canHit = (ForkLifter.instance.EligibleHits.Count > 0) && (currentHitInList < ForkLifter.instance.EligibleHits.Count);
|
||||||
|
|
||||||
|
int events = ForkLifter.instance.MultipleEventsAtOnce();
|
||||||
|
|
||||||
|
for (int pt = 0; pt < events; pt++)
|
||||||
|
{
|
||||||
if (canHit)
|
if (canHit)
|
||||||
{
|
{
|
||||||
GameObject pea = new GameObject();
|
GameObject pea = new GameObject();
|
||||||
|
@ -153,9 +143,9 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
}
|
}
|
||||||
|
|
||||||
SpriteRenderer psprite = pea.AddComponent<SpriteRenderer>();
|
SpriteRenderer psprite = pea.AddComponent<SpriteRenderer>();
|
||||||
psprite.sprite = ForkLifter.instance.peaHitSprites[EligibleHits[currentHitInList].pea.type];
|
psprite.sprite = ForkLifter.instance.peaHitSprites[EligibleHits[currentHitInList].gameObject.GetComponent<Pea>().type];
|
||||||
psprite.sortingOrder = 20;
|
psprite.sortingOrder = 20;
|
||||||
switch (EligibleHits[currentHitInList].pea.type)
|
switch (EligibleHits[currentHitInList].gameObject.GetComponent<Pea>().type)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
psprite.sortingOrder = 101;
|
psprite.sortingOrder = 101;
|
||||||
|
@ -179,21 +169,21 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
hfxs.sortingOrder = 100;
|
hfxs.sortingOrder = 100;
|
||||||
hfxs.DOColor(new Color(1, 1, 1, 0), 0.05f).OnComplete(delegate { Destroy(hitFXo); });
|
hfxs.DOColor(new Color(1, 1, 1, 0), 0.05f).OnComplete(delegate { Destroy(hitFXo); });
|
||||||
|
|
||||||
FastEffectHit(EligibleHits[currentHitInList].pea.type);
|
FastEffectHit(ForkLifter.instance.EligibleHits[currentHitInList].gameObject.GetComponent<Pea>().type);
|
||||||
|
|
||||||
Jukebox.PlayOneShotGame("forkLifter/stab");
|
Jukebox.PlayOneShotGame("forkLifter/stab");
|
||||||
|
|
||||||
currentPerfectPeasOnFork++;
|
currentPerfectPeasOnFork++;
|
||||||
|
|
||||||
if (EligibleHits[currentHitInList].pea.type == 1)
|
if (EligibleHits[currentHitInList].gameObject.GetComponent<Pea>().type == 1)
|
||||||
{
|
{
|
||||||
topbun = true;
|
topbun = true;
|
||||||
}
|
}
|
||||||
else if (EligibleHits[currentHitInList].pea.type == 2)
|
else if (EligibleHits[currentHitInList].gameObject.GetComponent<Pea>().type == 2)
|
||||||
{
|
{
|
||||||
middleburger = true;
|
middleburger = true;
|
||||||
}
|
}
|
||||||
else if (EligibleHits[currentHitInList].pea.type == 3)
|
else if (EligibleHits[currentHitInList].gameObject.GetComponent<Pea>().type == 3)
|
||||||
{
|
{
|
||||||
bottombun = true;
|
bottombun = true;
|
||||||
}
|
}
|
||||||
|
@ -216,14 +206,14 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
}
|
}
|
||||||
|
|
||||||
SpriteRenderer psprite = pea.AddComponent<SpriteRenderer>();
|
SpriteRenderer psprite = pea.AddComponent<SpriteRenderer>();
|
||||||
psprite.sprite = ForkLifter.instance.peaHitSprites[EligibleHits[currentHitInList].pea.type];
|
psprite.sprite = ForkLifter.instance.peaHitSprites[EligibleHits[currentHitInList].gameObject.GetComponent<Pea>().type];
|
||||||
psprite.sortingOrder = 20;
|
psprite.sortingOrder = 20;
|
||||||
HitFXMiss(new Vector2(1.0424f, -4.032f), new Vector2(1.129612f, 1.129612f));
|
HitFXMiss(new Vector2(1.0424f, -4.032f), new Vector2(1.129612f, 1.129612f));
|
||||||
HitFXMiss(new Vector2(0.771f, -3.016f), new Vector2(1.71701f, 1.71701f));
|
HitFXMiss(new Vector2(0.771f, -3.016f), new Vector2(1.71701f, 1.71701f));
|
||||||
HitFXMiss(new Vector2(2.598f, -2.956f), new Vector2(1.576043f, 1.576043f));
|
HitFXMiss(new Vector2(2.598f, -2.956f), new Vector2(1.576043f, 1.576043f));
|
||||||
HitFXMiss(new Vector2(2.551f, -3.609f), new Vector2(1.200788f, 1.200788f));
|
HitFXMiss(new Vector2(2.551f, -3.609f), new Vector2(1.200788f, 1.200788f));
|
||||||
|
|
||||||
FastEffectHit(EligibleHits[currentHitInList].pea.type);
|
FastEffectHit(ForkLifter.instance.EligibleHits[currentHitInList].gameObject.GetComponent<Pea>().type);
|
||||||
|
|
||||||
Jukebox.PlayOneShot("miss");
|
Jukebox.PlayOneShot("miss");
|
||||||
|
|
||||||
|
@ -245,14 +235,14 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
}
|
}
|
||||||
|
|
||||||
SpriteRenderer psprite = pea.AddComponent<SpriteRenderer>();
|
SpriteRenderer psprite = pea.AddComponent<SpriteRenderer>();
|
||||||
psprite.sprite = ForkLifter.instance.peaHitSprites[EligibleHits[currentHitInList].pea.type];
|
psprite.sprite = ForkLifter.instance.peaHitSprites[EligibleHits[currentHitInList].gameObject.GetComponent<Pea>().type];
|
||||||
psprite.sortingOrder = 20;
|
psprite.sortingOrder = 20;
|
||||||
HitFXMiss(new Vector2(1.0424f, -4.032f), new Vector2(1.129612f, 1.129612f));
|
HitFXMiss(new Vector2(1.0424f, -4.032f), new Vector2(1.129612f, 1.129612f));
|
||||||
HitFXMiss(new Vector2(0.771f, -3.016f), new Vector2(1.71701f, 1.71701f));
|
HitFXMiss(new Vector2(0.771f, -3.016f), new Vector2(1.71701f, 1.71701f));
|
||||||
HitFXMiss(new Vector2(2.598f, -2.956f), new Vector2(1.576043f, 1.576043f));
|
HitFXMiss(new Vector2(2.598f, -2.956f), new Vector2(1.576043f, 1.576043f));
|
||||||
HitFXMiss(new Vector2(2.551f, -3.609f), new Vector2(1.200788f, 1.200788f));
|
HitFXMiss(new Vector2(2.551f, -3.609f), new Vector2(1.200788f, 1.200788f));
|
||||||
|
|
||||||
FastEffectHit(EligibleHits[currentHitInList].pea.type);
|
FastEffectHit(ForkLifter.instance.EligibleHits[currentHitInList].gameObject.GetComponent<Pea>().type);
|
||||||
|
|
||||||
Jukebox.PlayOneShot("miss");
|
Jukebox.PlayOneShot("miss");
|
||||||
|
|
||||||
|
@ -265,6 +255,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
{
|
{
|
||||||
Jukebox.PlayOneShotGame("forkLifter/stabnohit");
|
Jukebox.PlayOneShotGame("forkLifter/stabnohit");
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
anim.Play("Player_Stab", 0, 0);
|
anim.Play("Player_Stab", 0, 0);
|
||||||
}
|
}
|
||||||
|
@ -297,12 +288,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
|
|
||||||
private void RemovePea()
|
private void RemovePea()
|
||||||
{
|
{
|
||||||
if (currentHitInList < EligibleHits.Count)
|
ForkLifter.instance.EligibleHits[currentHitInList].gameObject.GetComponent<Pea>().RemoveObject(currentHitInList, true);
|
||||||
{
|
|
||||||
Destroy(EligibleHits[currentHitInList].pea.gameObject);
|
|
||||||
EligibleHits.Remove(EligibleHits[currentHitInList]);
|
|
||||||
currentHitInList++;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -6,34 +6,28 @@ using RhythmHeavenMania.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.ForkLifter
|
namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
{
|
{
|
||||||
public class Pea : MonoBehaviour
|
public class Pea : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
||||||
private Animator anim;
|
private Animator anim;
|
||||||
|
|
||||||
public float startBeat;
|
public float startBeat;
|
||||||
|
|
||||||
private bool inList = false;
|
|
||||||
|
|
||||||
public int type;
|
public int type;
|
||||||
|
|
||||||
private ForkLifterPlayer.Eligible e = new ForkLifterPlayer.Eligible();
|
|
||||||
|
|
||||||
public int estate, pstate, lstate, endstate;
|
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
anim = GetComponent<Animator>();
|
anim = GetComponent<Animator>();
|
||||||
Jukebox.PlayOneShotGame("forkLifter/zoom");
|
Jukebox.PlayOneShotGame("forkLifter/zoom");
|
||||||
GetComponentInChildren<SpriteRenderer>().sprite = ForkLifter.instance.peaSprites[type];
|
GetComponentInChildren<SpriteRenderer>().sprite = ForkLifter.instance.peaSprites[type];
|
||||||
|
|
||||||
e = new ForkLifterPlayer.Eligible();
|
|
||||||
e.pea = this;
|
|
||||||
|
|
||||||
for (int i = 0; i < transform.GetChild(0).childCount; i++)
|
for (int i = 0; i < transform.GetChild(0).childCount; i++)
|
||||||
{
|
{
|
||||||
transform.GetChild(0).GetChild(i).GetComponent<SpriteRenderer>().sprite = transform.GetChild(0).GetComponent<SpriteRenderer>().sprite;
|
transform.GetChild(0).GetChild(i).GetComponent<SpriteRenderer>().sprite = transform.GetChild(0).GetComponent<SpriteRenderer>().sprite;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
PlayerActionInit(this.gameObject, startBeat, ForkLifter.instance.EligibleHits);
|
||||||
|
|
||||||
|
isEligible = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
|
@ -44,70 +38,13 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
|
|
||||||
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, 2f);
|
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, 2f);
|
||||||
|
|
||||||
// Early State
|
StateCheck(normalizedBeat);
|
||||||
if (normalizedBeat > Minigame.EarlyTime() && normalizedBeat < Minigame.PerfectTime() && estate <= 1)
|
|
||||||
{
|
|
||||||
MakeEligible(true, false, false);
|
|
||||||
estate++;
|
|
||||||
}
|
|
||||||
// Perfect State
|
|
||||||
else if (normalizedBeat > Minigame.PerfectTime() && normalizedBeat < Minigame.LateTime() && pstate <= 1)
|
|
||||||
{
|
|
||||||
MakeEligible(false, true, false);
|
|
||||||
pstate++;
|
|
||||||
}
|
|
||||||
// Late State
|
|
||||||
else if (normalizedBeat > Minigame.LateTime() && normalizedBeat < Minigame.EndTime() && lstate <= 1)
|
|
||||||
{
|
|
||||||
MakeEligible(false, false, true);
|
|
||||||
lstate++;
|
|
||||||
}
|
|
||||||
else if (normalizedBeat < Minigame.EarlyTime() || normalizedBeat > Minigame.EndTime())
|
|
||||||
{
|
|
||||||
MakeInEligible();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (normalizedBeat > Minigame.EndTime() && endstate <= 1)
|
|
||||||
{
|
|
||||||
endstate++;
|
|
||||||
Jukebox.PlayOneShot("audience/disappointed");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (normalizedBeat > 1.35f)
|
if (normalizedBeat > 1.35f)
|
||||||
{
|
{
|
||||||
MakeInEligible();
|
Jukebox.PlayOneShot("audience/disappointed");
|
||||||
Destroy(this.gameObject);
|
Destroy(this.gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void MakeEligible(bool early, bool perfect, bool late)
|
|
||||||
{
|
|
||||||
// print($"{early}, {perfect}, {late}");
|
|
||||||
|
|
||||||
if (!inList)
|
|
||||||
{
|
|
||||||
e.early = early;
|
|
||||||
e.perfect = perfect;
|
|
||||||
e.late = late;
|
|
||||||
|
|
||||||
ForkLifterPlayer.instance.EligibleHits.Add(e);
|
|
||||||
inList = true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
ForkLifterPlayer.Eligible es = ForkLifterPlayer.instance.EligibleHits[ForkLifterPlayer.instance.EligibleHits.IndexOf(e)];
|
|
||||||
es.early = early;
|
|
||||||
es.perfect = perfect;
|
|
||||||
es.late = late;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void MakeInEligible()
|
|
||||||
{
|
|
||||||
if (!inList) return;
|
|
||||||
|
|
||||||
ForkLifterPlayer.instance.EligibleHits.Remove(e);
|
|
||||||
inList = false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -70,13 +70,15 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
|
|
||||||
private void Swing()
|
private void Swing()
|
||||||
{
|
{
|
||||||
// you cant hit two pots at a time like this so i should fix this before a public build is eventually made.
|
|
||||||
|
|
||||||
var EligibleHits = KarateMan.instance.EligibleHits;
|
var EligibleHits = KarateMan.instance.EligibleHits;
|
||||||
bool canHit = (EligibleHits.Count > 0) && (currentHitInList < EligibleHits.Count);
|
bool canHit = (EligibleHits.Count > 0) && (currentHitInList < EligibleHits.Count);
|
||||||
|
|
||||||
bool punchLeft = true;
|
bool punchLeft = true;
|
||||||
|
|
||||||
|
int events = KarateMan.instance.MultipleEventsAtOnce();
|
||||||
|
|
||||||
|
for (int pt = 0; pt < events; pt++)
|
||||||
|
{
|
||||||
if (canHit)
|
if (canHit)
|
||||||
{
|
{
|
||||||
Pot p = EligibleHits[currentHitInList].gameObject.GetComponent<Pot>();
|
Pot p = EligibleHits[currentHitInList].gameObject.GetComponent<Pot>();
|
||||||
|
@ -158,7 +160,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
p.Miss();
|
p.Miss();
|
||||||
}
|
}
|
||||||
p.isEligible = false;
|
p.isEligible = false;
|
||||||
p.RemoveObject(currentHitInList, EligibleHits);
|
p.RemoveObject(currentHitInList);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -169,6 +171,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
else
|
else
|
||||||
anim.Play("PunchRight", 0, 0);
|
anim.Play("PunchRight", 0, 0);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void HitEffectF(Vector3 pos)
|
public void HitEffectF(Vector3 pos)
|
||||||
{
|
{
|
||||||
|
|
|
@ -38,7 +38,6 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
PlayerActionInit(this.gameObject);
|
|
||||||
anim = GetComponent<Animator>();
|
anim = GetComponent<Animator>();
|
||||||
|
|
||||||
Sprite.transform.eulerAngles = new Vector3(0, 0, Random.Range(0, 360));
|
Sprite.transform.eulerAngles = new Vector3(0, 0, Random.Range(0, 360));
|
||||||
|
@ -48,6 +47,8 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
hitLength = 23.45f;
|
hitLength = 23.45f;
|
||||||
else
|
else
|
||||||
hitLength = 16f;
|
hitLength = 16f;
|
||||||
|
|
||||||
|
PlayerActionInit(this.gameObject, createBeat, KarateMan.instance.EligibleHits);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
|
@ -65,7 +66,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
|
|
||||||
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, 1);
|
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, 1);
|
||||||
|
|
||||||
StateCheck(normalizedBeat, KarateMan.instance.EligibleHits);
|
StateCheck(normalizedBeat);
|
||||||
|
|
||||||
lastPos = Holder.transform.localPosition;
|
lastPos = Holder.transform.localPosition;
|
||||||
lastShadowX = Shadow.transform.localPosition.x;
|
lastShadowX = Shadow.transform.localPosition.x;
|
||||||
|
|
|
@ -16,6 +16,7 @@ namespace RhythmHeavenMania.Games
|
||||||
public bool early;
|
public bool early;
|
||||||
public bool perfect;
|
public bool perfect;
|
||||||
public bool late;
|
public bool late;
|
||||||
|
public float createBeat;
|
||||||
}
|
}
|
||||||
|
|
||||||
// hopefully these will fix the lowbpm problem
|
// hopefully these will fix the lowbpm problem
|
||||||
|
@ -50,5 +51,23 @@ namespace RhythmHeavenMania.Games
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int MultipleEventsAtOnce()
|
||||||
|
{
|
||||||
|
int sameTime = 0;
|
||||||
|
for (int i = 0; i < EligibleHits.Count; i++)
|
||||||
|
{
|
||||||
|
float createBeat = EligibleHits[i].createBeat;
|
||||||
|
if (EligibleHits.FindAll(c => c.createBeat == createBeat).Count > 0)
|
||||||
|
{
|
||||||
|
sameTime += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (sameTime == 0 && EligibleHits.Count > 0)
|
||||||
|
sameTime = 1;
|
||||||
|
|
||||||
|
return sameTime;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -11,39 +11,43 @@ namespace RhythmHeavenMania.Games
|
||||||
public Minigame.Eligible state = new Minigame.Eligible();
|
public Minigame.Eligible state = new Minigame.Eligible();
|
||||||
public bool isEligible;
|
public bool isEligible;
|
||||||
|
|
||||||
public void PlayerActionInit(GameObject g)
|
public List<Minigame.Eligible> eligibleHitsList = new List<Minigame.Eligible>();
|
||||||
|
|
||||||
|
public void PlayerActionInit(GameObject g, float createBeat, List<Minigame.Eligible> eligibleHitsList)
|
||||||
{
|
{
|
||||||
state.gameObject = g;
|
state.gameObject = g;
|
||||||
|
state.createBeat = createBeat;
|
||||||
|
this.eligibleHitsList = eligibleHitsList;
|
||||||
}
|
}
|
||||||
|
|
||||||
// could possibly add support for custom early, perfect, and end times if needed.
|
// could possibly add support for custom early, perfect, and end times if needed.
|
||||||
public void StateCheck(float normalizedBeat, List<Minigame.Eligible> eligibleHitsList)
|
public void StateCheck(float normalizedBeat)
|
||||||
{
|
{
|
||||||
if (!isEligible) return;
|
if (!isEligible) return;
|
||||||
if (normalizedBeat > Minigame.EarlyTime() && normalizedBeat < Minigame.PerfectTime() && lastState == 0)
|
if (normalizedBeat > Minigame.EarlyTime() && normalizedBeat < Minigame.PerfectTime() && lastState == 0)
|
||||||
{
|
{
|
||||||
MakeEligible(true, false, false, eligibleHitsList);
|
MakeEligible(true, false, false);
|
||||||
lastState++;
|
lastState++;
|
||||||
}
|
}
|
||||||
// Perfect State
|
// Perfect State
|
||||||
else if (normalizedBeat > Minigame.PerfectTime() && normalizedBeat < Minigame.LateTime() && lastState == 1)
|
else if (normalizedBeat > Minigame.PerfectTime() && normalizedBeat < Minigame.LateTime() && lastState == 1)
|
||||||
{
|
{
|
||||||
MakeEligible(false, true, false, eligibleHitsList);
|
MakeEligible(false, true, false);
|
||||||
lastState++;
|
lastState++;
|
||||||
}
|
}
|
||||||
// Late State
|
// Late State
|
||||||
else if (normalizedBeat > Minigame.LateTime() && normalizedBeat < Minigame.EndTime() && lastState == 2)
|
else if (normalizedBeat > Minigame.LateTime() && normalizedBeat < Minigame.EndTime() && lastState == 2)
|
||||||
{
|
{
|
||||||
MakeEligible(false, false, true, eligibleHitsList);
|
MakeEligible(false, false, true);
|
||||||
lastState++;
|
lastState++;
|
||||||
}
|
}
|
||||||
else if (normalizedBeat < Minigame.EarlyTime() || normalizedBeat > Minigame.EndTime())
|
else if (normalizedBeat < Minigame.EarlyTime() || normalizedBeat > Minigame.EndTime())
|
||||||
{
|
{
|
||||||
MakeInEligible(eligibleHitsList);
|
MakeInEligible();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void MakeEligible(bool early, bool perfect, bool late, List<Minigame.Eligible> eligibleHitsList)
|
public void MakeEligible(bool early, bool perfect, bool late)
|
||||||
{
|
{
|
||||||
if (!inList)
|
if (!inList)
|
||||||
{
|
{
|
||||||
|
@ -63,7 +67,7 @@ namespace RhythmHeavenMania.Games
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void MakeInEligible(List<Minigame.Eligible> eligibleHitsList)
|
public void MakeInEligible()
|
||||||
{
|
{
|
||||||
if (!inList) return;
|
if (!inList) return;
|
||||||
|
|
||||||
|
@ -71,12 +75,13 @@ namespace RhythmHeavenMania.Games
|
||||||
inList = false;
|
inList = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemoveObject(int currentHitInList, List<Minigame.Eligible> EligibleHits)
|
public void RemoveObject(int currentHitInList, bool destroyObject = false)
|
||||||
{
|
{
|
||||||
if (currentHitInList < EligibleHits.Count)
|
if (currentHitInList < eligibleHitsList.Count)
|
||||||
{
|
{
|
||||||
EligibleHits.Remove(EligibleHits[currentHitInList]);
|
eligibleHitsList.Remove(eligibleHitsList[currentHitInList]);
|
||||||
currentHitInList++;
|
currentHitInList++;
|
||||||
|
if (destroyObject) Destroy(this.gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -112,5 +117,10 @@ namespace RhythmHeavenMania.Games
|
||||||
state.perfect = perfect;
|
state.perfect = perfect;
|
||||||
state.late = late;
|
state.late = late;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
MakeInEligible();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -34,9 +34,9 @@ namespace RhythmHeavenMania.Games.Spaceball
|
||||||
for (int i = 1; i < BallsHolder.transform.childCount; i++)
|
for (int i = 1; i < BallsHolder.transform.childCount; i++)
|
||||||
Destroy(BallsHolder.transform.GetChild(i).gameObject);
|
Destroy(BallsHolder.transform.GetChild(i).gameObject);
|
||||||
GameManager.instance.GameCamera.orthographic = false;
|
GameManager.instance.GameCamera.orthographic = false;
|
||||||
if (SpaceballPlayer.instance != null)
|
|
||||||
if (SpaceballPlayer.instance.EligibleHits.Count > 0)
|
if (EligibleHits.Count > 0)
|
||||||
SpaceballPlayer.instance.EligibleHits.RemoveRange(0, SpaceballPlayer.instance.EligibleHits.Count);
|
EligibleHits.RemoveRange(0, EligibleHits.Count);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnTimeChange()
|
public override void OnTimeChange()
|
||||||
|
|
|
@ -8,12 +8,10 @@ using DG.Tweening;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Spaceball
|
namespace RhythmHeavenMania.Games.Spaceball
|
||||||
{
|
{
|
||||||
public class SpaceballBall : MonoBehaviour
|
public class SpaceballBall : PlayerActionObject
|
||||||
{
|
{
|
||||||
public float startBeat;
|
public float startBeat;
|
||||||
private Animator anim;
|
public Animator anim;
|
||||||
private int lastState;
|
|
||||||
private bool inList = false;
|
|
||||||
|
|
||||||
public bool high;
|
public bool high;
|
||||||
|
|
||||||
|
@ -22,6 +20,12 @@ namespace RhythmHeavenMania.Games.Spaceball
|
||||||
public GameObject Holder;
|
public GameObject Holder;
|
||||||
public SpriteRenderer Sprite;
|
public SpriteRenderer Sprite;
|
||||||
|
|
||||||
|
public bool hit;
|
||||||
|
public float hitBeat;
|
||||||
|
public Vector3 hitPos;
|
||||||
|
public float hitRot;
|
||||||
|
public float randomEndPosX;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
anim = GetComponent<Animator>();
|
anim = GetComponent<Animator>();
|
||||||
|
@ -30,9 +34,22 @@ namespace RhythmHeavenMania.Games.Spaceball
|
||||||
|
|
||||||
float rot = Random.Range(0, 360);
|
float rot = Random.Range(0, 360);
|
||||||
Sprite.gameObject.transform.eulerAngles = new Vector3(0, 0, rot);
|
Sprite.gameObject.transform.eulerAngles = new Vector3(0, 0, rot);
|
||||||
|
|
||||||
|
|
||||||
|
PlayerActionInit(this.gameObject, startBeat, Spaceball.instance.EligibleHits);
|
||||||
|
|
||||||
|
isEligible = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
|
{
|
||||||
|
if (hit)
|
||||||
|
{
|
||||||
|
float nba = Conductor.instance.GetLoopPositionFromBeat(hitBeat, 14);
|
||||||
|
Holder.transform.localPosition = Vector3.Lerp(hitPos, new Vector3(randomEndPosX, 0f, -600f), nba);
|
||||||
|
Holder.transform.eulerAngles = Vector3.Lerp(new Vector3(0, 0, hitRot), new Vector3(0, 0, -2260), nba);
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
float beatLength = 1f;
|
float beatLength = 1f;
|
||||||
if (high) beatLength = 2f;
|
if (high) beatLength = 2f;
|
||||||
|
@ -53,27 +70,7 @@ namespace RhythmHeavenMania.Games.Spaceball
|
||||||
|
|
||||||
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, beatLength);
|
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, beatLength);
|
||||||
|
|
||||||
if (normalizedBeat > Minigame.EarlyTime() && normalizedBeat < Minigame.PerfectTime() && lastState == 0)
|
StateCheck(normalizedBeat);
|
||||||
{
|
|
||||||
MakeEligible(true, false, false);
|
|
||||||
lastState++;
|
|
||||||
}
|
|
||||||
// Perfect State
|
|
||||||
else if (normalizedBeat > Minigame.PerfectTime() && normalizedBeat < Minigame.LateTime() && lastState == 1)
|
|
||||||
{
|
|
||||||
MakeEligible(false, true, false);
|
|
||||||
lastState++;
|
|
||||||
}
|
|
||||||
// Late State
|
|
||||||
else if (normalizedBeat > Minigame.LateTime() && normalizedBeat < Minigame.EndTime() && lastState == 2)
|
|
||||||
{
|
|
||||||
MakeEligible(false, false, true);
|
|
||||||
lastState++;
|
|
||||||
}
|
|
||||||
else if (normalizedBeat < Minigame.EarlyTime() || normalizedBeat > Minigame.EndTime())
|
|
||||||
{
|
|
||||||
MakeInEligible();
|
|
||||||
}
|
|
||||||
|
|
||||||
// too lazy to make a proper fix for this
|
// too lazy to make a proper fix for this
|
||||||
float endTime = 1.2f;
|
float endTime = 1.2f;
|
||||||
|
@ -85,65 +82,8 @@ namespace RhythmHeavenMania.Games.Spaceball
|
||||||
Instantiate(Spaceball.instance.Dust, Spaceball.instance.Dust.transform.parent).SetActive(true);
|
Instantiate(Spaceball.instance.Dust, Spaceball.instance.Dust.transform.parent).SetActive(true);
|
||||||
Destroy(this.gameObject);
|
Destroy(this.gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (PlayerInput.Pressed())
|
|
||||||
{
|
|
||||||
if (e.perfect)
|
|
||||||
{
|
|
||||||
Jukebox.PlayOneShotGame("spaceball/hit");
|
|
||||||
Holder.transform.DOLocalMove(new Vector3(Random.Range(5, 18), 0, -600), 4f).SetEase(Ease.Linear);
|
|
||||||
Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -245;
|
|
||||||
|
|
||||||
this.enabled = false;
|
|
||||||
gameObject.GetComponent<Animator>().enabled = false;
|
|
||||||
}
|
|
||||||
else if (e.late || e.early)
|
|
||||||
{
|
|
||||||
Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -55;
|
|
||||||
|
|
||||||
this.enabled = false;
|
|
||||||
gameObject.GetComponent<Animator>().enabled = false;
|
|
||||||
|
|
||||||
Rigidbody2D rb = gameObject.AddComponent<Rigidbody2D>();
|
|
||||||
rb.bodyType = RigidbodyType2D.Dynamic;
|
|
||||||
rb.AddForce(transform.up * 1100);
|
|
||||||
rb.AddForce(transform.right * 400);
|
|
||||||
rb.gravityScale = 9;
|
|
||||||
|
|
||||||
Jukebox.PlayOneShot("miss");
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void MakeEligible(bool early, bool perfect, bool late)
|
|
||||||
{
|
|
||||||
// print($"{early}, {perfect}, {late}");
|
|
||||||
|
|
||||||
if (!inList)
|
|
||||||
{
|
|
||||||
e.early = early;
|
|
||||||
e.perfect = perfect;
|
|
||||||
e.late = late;
|
|
||||||
|
|
||||||
SpaceballPlayer.instance.EligibleHits.Add(e);
|
|
||||||
inList = true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Minigame.Eligible es = SpaceballPlayer.instance.EligibleHits[SpaceballPlayer.instance.EligibleHits.IndexOf(e)];
|
|
||||||
es.early = early;
|
|
||||||
es.perfect = perfect;
|
|
||||||
es.late = late;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void MakeInEligible()
|
|
||||||
{
|
|
||||||
if (!inList) return;
|
|
||||||
|
|
||||||
SpaceballPlayer.instance.EligibleHits.Remove(e);
|
|
||||||
inList = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
|
@ -11,8 +11,7 @@ namespace RhythmHeavenMania.Games.Spaceball
|
||||||
{
|
{
|
||||||
private Animator anim;
|
private Animator anim;
|
||||||
|
|
||||||
public List<Minigame.Eligible> EligibleHits = new List<Minigame.Eligible>();
|
private int currentHitInList = 0;
|
||||||
[SerializeField] private int currentHitInList = 0;
|
|
||||||
|
|
||||||
public int costume;
|
public int costume;
|
||||||
|
|
||||||
|
@ -39,7 +38,7 @@ namespace RhythmHeavenMania.Games.Spaceball
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (EligibleHits.Count == 0)
|
if (Spaceball.instance.EligibleHits.Count == 0)
|
||||||
currentHitInList = 0;
|
currentHitInList = 0;
|
||||||
|
|
||||||
if (PlayerInput.Pressed())
|
if (PlayerInput.Pressed())
|
||||||
|
@ -56,9 +55,52 @@ namespace RhythmHeavenMania.Games.Spaceball
|
||||||
|
|
||||||
public void Swing()
|
public void Swing()
|
||||||
{
|
{
|
||||||
bool canHit = (EligibleHits.Count > 0) && (currentHitInList < EligibleHits.Count);
|
var EligibleHits = Spaceball.instance.EligibleHits;
|
||||||
|
bool canHit = (Spaceball.instance.EligibleHits.Count > 0) && (currentHitInList < Spaceball.instance.EligibleHits.Count);
|
||||||
|
|
||||||
Jukebox.PlayOneShotGame("spaceball/swing");
|
int events = Spaceball.instance.MultipleEventsAtOnce();
|
||||||
|
|
||||||
|
for (int eventI = 0; eventI < events; eventI++)
|
||||||
|
{
|
||||||
|
if (canHit)
|
||||||
|
{
|
||||||
|
SpaceballBall ball = EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>();
|
||||||
|
|
||||||
|
if (EligibleHits[currentHitInList].perfect)
|
||||||
|
{
|
||||||
|
ball.hit = true;
|
||||||
|
ball.hitBeat = Conductor.instance.songPositionInBeats;
|
||||||
|
ball.hitPos = ball.Holder.transform.localPosition;
|
||||||
|
ball.hitRot = ball.Holder.transform.eulerAngles.z;
|
||||||
|
|
||||||
|
Jukebox.PlayOneShotGame("spaceball/hit");
|
||||||
|
|
||||||
|
ball.randomEndPosX = Random.Range(40f, 55f);
|
||||||
|
|
||||||
|
ball.anim.enabled = false;
|
||||||
|
}
|
||||||
|
else if (EligibleHits[currentHitInList].late || EligibleHits[currentHitInList].early)
|
||||||
|
{
|
||||||
|
ball.Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -55;
|
||||||
|
|
||||||
|
ball.enabled = false;
|
||||||
|
ball.anim.enabled = false;
|
||||||
|
|
||||||
|
Rigidbody2D rb = ball.gameObject.AddComponent<Rigidbody2D>();
|
||||||
|
rb.bodyType = RigidbodyType2D.Dynamic;
|
||||||
|
rb.AddForce(transform.up * 1100);
|
||||||
|
rb.AddForce(transform.right * 400);
|
||||||
|
rb.gravityScale = 9;
|
||||||
|
|
||||||
|
Jukebox.PlayOneShot("miss");
|
||||||
|
}
|
||||||
|
|
||||||
|
ball.RemoveObject(currentHitInList);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!canHit)
|
||||||
|
Jukebox.PlayOneShotGame("spaceball/swing", false);
|
||||||
|
|
||||||
anim.Play("Swing", 0, 0);
|
anim.Play("Swing", 0, 0);
|
||||||
}
|
}
|
||||||
|
|
|
@ -29,6 +29,9 @@ namespace RhythmHeavenMania.Editor
|
||||||
{
|
{
|
||||||
tempoLayer.GetComponent<Image>().color = theme.properties.TempoLayerCol.Hex2RGB();
|
tempoLayer.GetComponent<Image>().color = theme.properties.TempoLayerCol.Hex2RGB();
|
||||||
musicLayer.GetComponent<Image>().color = theme.properties.MusicLayerCol.Hex2RGB();
|
musicLayer.GetComponent<Image>().color = theme.properties.MusicLayerCol.Hex2RGB();
|
||||||
|
Tooltip.instance.AddTooltip(tempoLayer.gameObject, $"Tempo Track");
|
||||||
|
Tooltip.instance.AddTooltip(musicLayer.gameObject, $"Music Volume Track");
|
||||||
|
|
||||||
|
|
||||||
layer.gameObject.SetActive(false);
|
layer.gameObject.SetActive(false);
|
||||||
|
|
||||||
|
@ -36,7 +39,7 @@ namespace RhythmHeavenMania.Editor
|
||||||
{
|
{
|
||||||
GameObject layer = Instantiate(this.layer.gameObject, this.layer.transform.parent);
|
GameObject layer = Instantiate(this.layer.gameObject, this.layer.transform.parent);
|
||||||
layer.SetActive(true);
|
layer.SetActive(true);
|
||||||
layer.transform.GetChild(0).GetComponent<TMP_Text>().text = $"Layer {i + 1}";
|
layer.transform.GetChild(0).GetComponent<TMP_Text>().text = $"Track {i + 1}";
|
||||||
|
|
||||||
Color c = Color.white;
|
Color c = Color.white;
|
||||||
|
|
||||||
|
@ -57,6 +60,7 @@ namespace RhythmHeavenMania.Editor
|
||||||
}
|
}
|
||||||
|
|
||||||
layer.GetComponent<Image>().color = c;
|
layer.GetComponent<Image>().color = c;
|
||||||
|
Tooltip.instance.AddTooltip(layer, $"Track {i + 1}");
|
||||||
}
|
}
|
||||||
Destroy(layer);
|
Destroy(layer);
|
||||||
}
|
}
|
||||||
|
|
|
@ -130,7 +130,6 @@ namespace RhythmHeavenMania.Editor
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if (Input.GetMouseButton(1) && !Conductor.instance.isPlaying && CheckIfMouseInTimeline())
|
if (Input.GetMouseButton(1) && !Conductor.instance.isPlaying && CheckIfMouseInTimeline())
|
||||||
{
|
{
|
||||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(TimelineContent, Input.mousePosition, Editor.instance.EditorCamera, out lastMousePos);
|
RectTransformUtility.ScreenPointToLocalPointInRectangle(TimelineContent, Input.mousePosition, Editor.instance.EditorCamera, out lastMousePos);
|
||||||
|
@ -244,27 +243,33 @@ namespace RhythmHeavenMania.Editor
|
||||||
if (playEnabled)
|
if (playEnabled)
|
||||||
{
|
{
|
||||||
PlayBTN.transform.GetChild(0).GetComponent<Image>().color = Color.green;
|
PlayBTN.transform.GetChild(0).GetComponent<Image>().color = Color.green;
|
||||||
|
PlayBTN.enabled = true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
PlayBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
|
PlayBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
|
||||||
|
PlayBTN.enabled = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (pauseEnabled)
|
if (pauseEnabled)
|
||||||
{
|
{
|
||||||
|
PauseBTN.enabled = true;
|
||||||
PauseBTN.transform.GetChild(0).GetComponent<Image>().color = Color.blue;
|
PauseBTN.transform.GetChild(0).GetComponent<Image>().color = Color.blue;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{ PauseBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
|
{ PauseBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
|
||||||
|
PauseBTN.enabled = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (stopEnabled)
|
if (stopEnabled)
|
||||||
{
|
{
|
||||||
|
StopBTN.enabled = true;
|
||||||
StopBTN.transform.GetChild(0).GetComponent<Image>().color = Color.red;
|
StopBTN.transform.GetChild(0).GetComponent<Image>().color = Color.red;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
StopBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
|
StopBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
|
||||||
|
StopBTN.enabled = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
|
@ -40,21 +40,22 @@ namespace RhythmHeavenMania.Util
|
||||||
FindJukebox().GetComponent<AudioSource>().volume = volume;
|
FindJukebox().GetComponent<AudioSource>().volume = volume;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void PlayOneShot(string name)
|
public static void PlayOneShot(string name, bool relyOnBeat = true)
|
||||||
{
|
{
|
||||||
GameObject oneShot = new GameObject("oneShot");
|
GameObject oneShot = new GameObject("oneShot");
|
||||||
AudioSource aus = oneShot.AddComponent<AudioSource>();
|
AudioSource aus = oneShot.AddComponent<AudioSource>();
|
||||||
aus.playOnAwake = false;
|
aus.playOnAwake = false;
|
||||||
Sound snd = oneShot.AddComponent<Sound>();
|
Sound snd = oneShot.AddComponent<Sound>();
|
||||||
|
snd.relyOnBeat = relyOnBeat;
|
||||||
AudioClip clip = Resources.Load<AudioClip>($"Sfx/{name}");
|
AudioClip clip = Resources.Load<AudioClip>($"Sfx/{name}");
|
||||||
snd.clip = clip;
|
snd.clip = clip;
|
||||||
// snd.pitch = (clip.length / Conductor.instance.secPerBeat);
|
// snd.pitch = (clip.length / Conductor.instance.secPerBeat);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void PlayOneShotGame(string name)
|
public static void PlayOneShotGame(string name, bool relyOnBeat = true)
|
||||||
{
|
{
|
||||||
if (GameManager.instance.currentGame == name.Split('/')[0])
|
if (GameManager.instance.currentGame == name.Split('/')[0])
|
||||||
PlayOneShot($"games/{name}");
|
PlayOneShot($"games/{name}", relyOnBeat);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -15,6 +15,8 @@ namespace RhythmHeavenMania.Util
|
||||||
|
|
||||||
private float startTime;
|
private float startTime;
|
||||||
|
|
||||||
|
public bool relyOnBeat = true;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
audioSource = GetComponent<AudioSource>();
|
audioSource = GetComponent<AudioSource>();
|
||||||
|
@ -23,9 +25,16 @@ namespace RhythmHeavenMania.Util
|
||||||
audioSource.PlayScheduled(Time.time);
|
audioSource.PlayScheduled(Time.time);
|
||||||
|
|
||||||
startTime = Conductor.instance.songPosition;
|
startTime = Conductor.instance.songPosition;
|
||||||
|
|
||||||
|
if (!relyOnBeat)
|
||||||
|
{
|
||||||
|
StartCoroutine(NotRelyOnBeatSound());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
|
{
|
||||||
|
if (relyOnBeat)
|
||||||
{
|
{
|
||||||
if (Conductor.instance.isPaused && !Conductor.instance.isPlaying && pauseTimes == 0)
|
if (Conductor.instance.isPaused && !Conductor.instance.isPlaying && pauseTimes == 0)
|
||||||
{
|
{
|
||||||
|
@ -44,11 +53,17 @@ namespace RhythmHeavenMania.Util
|
||||||
{
|
{
|
||||||
Destroy(this.gameObject);
|
Destroy(this.gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Conductor.instance.songPosition > startTime + clip.length)
|
if (Conductor.instance.songPosition > startTime + clip.length)
|
||||||
{
|
{
|
||||||
Destroy(this.gameObject);
|
Destroy(this.gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
IEnumerator NotRelyOnBeatSound()
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(clip.length);
|
||||||
|
Destroy(this.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,45 +1 @@
|
||||||
{
|
{"bpm":119.0,"entities":[{"beat":14.0,"track":0,"datamodel":"karateman/pot"},{"beat":22.0,"track":2,"datamodel":"karateman/pot"},{"beat":30.0,"track":3,"datamodel":"karateman/pot"},{"beat":50.0,"track":0,"datamodel":"karateman/rock"},{"beat":56.0,"track":3,"datamodel":"karateman/bgfxon"},{"beat":58.0,"track":2,"datamodel":"karateman/pot"},{"beat":62.0,"track":2,"datamodel":"karateman/pot"},{"beat":66.0,"track":2,"datamodel":"karateman/pot"}]}
|
||||||
"bpm": 119,
|
|
||||||
"entities": [
|
|
||||||
{
|
|
||||||
"beat": 0,
|
|
||||||
"datamodel": "karateman/bgfxon"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"beat": 1,
|
|
||||||
"datamodel": "karateman/bop"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"beat": 2,
|
|
||||||
"datamodel": "karateman/kick"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"beat": 14,
|
|
||||||
"datamodel": "karateman/rock"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"beat": 20,
|
|
||||||
"datamodel": "karateman/pot"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"beat": 22,
|
|
||||||
"datamodel": "karateman/pot"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"beat": 24,
|
|
||||||
"datamodel": "karateman/pot"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"beat": 26,
|
|
||||||
"datamodel": "karateman/pot"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"beat": 28,
|
|
||||||
"datamodel": "karateman/pot"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"beat": 30,
|
|
||||||
"datamodel": "karateman/bulb"
|
|
||||||
},
|
|
||||||
]
|
|
||||||
}
|
|
Loading…
Reference in a new issue