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Sneaky Spirits Visual Fixes (#318)
* Sneaky Spirits - Fix Easing gost go woosh * Sneaky Spirits - Tree Tweaks Stops during slowdown now and realigned second animation frame
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10 changed files with 598 additions and 35 deletions
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@ -73,6 +73,8 @@ namespace HeavenStudio.Games
|
||||||
[SerializeField] List<Transform> ghostPositions = new List<Transform>();
|
[SerializeField] List<Transform> ghostPositions = new List<Transform>();
|
||||||
[SerializeField] GameObject normalRain;
|
[SerializeField] GameObject normalRain;
|
||||||
[SerializeField] GameObject slowRain;
|
[SerializeField] GameObject slowRain;
|
||||||
|
[SerializeField] GameObject normalTree;
|
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|
[SerializeField] GameObject slowTree;
|
||||||
[Header("Variables")]
|
[Header("Variables")]
|
||||||
private static List<QueuedGhost> queuedGhosts = new List<QueuedGhost>();
|
private static List<QueuedGhost> queuedGhosts = new List<QueuedGhost>();
|
||||||
private bool hasArrowLoaded;
|
private bool hasArrowLoaded;
|
||||||
|
@ -307,6 +309,8 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
slowRain.SetActive(true);
|
slowRain.SetActive(true);
|
||||||
normalRain.SetActive(false);
|
normalRain.SetActive(false);
|
||||||
|
slowTree.SetActive(true);
|
||||||
|
normalTree.SetActive(false);
|
||||||
Conductor.instance.SetMinigamePitch(0.25f);
|
Conductor.instance.SetMinigamePitch(0.25f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -319,6 +323,8 @@ namespace HeavenStudio.Games
|
||||||
doorAnim.DoScaledAnimationAsync("DoorClose", 0.5f);
|
doorAnim.DoScaledAnimationAsync("DoorClose", 0.5f);
|
||||||
slowRain.SetActive(false);
|
slowRain.SetActive(false);
|
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normalRain.SetActive(true);
|
normalRain.SetActive(true);
|
||||||
|
slowTree.SetActive(false);
|
||||||
|
normalTree.SetActive(true);
|
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})
|
})
|
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});
|
});
|
||||||
}
|
}
|
||||||
|
|
|
@ -20,7 +20,7 @@ namespace HeavenStudio.Games.Scripts_SneakySpirits
|
||||||
{
|
{
|
||||||
BeatAction.New(game.gameObject, new List<BeatAction.Action>()
|
BeatAction.New(game.gameObject, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(spawnBeat - 0.2f, delegate { anim.DoScaledAnimationAsync("Move", 1f); }),
|
new BeatAction.Action(spawnBeat + 0.001f, delegate { anim.DoScaledAnimationAsync("Move", 1f); }),
|
||||||
new BeatAction.Action(spawnBeat + length - 0.5f, delegate { anim.DoScaledAnimationAsync("MoveDown", 1f); }),
|
new BeatAction.Action(spawnBeat + length - 0.5f, delegate { anim.DoScaledAnimationAsync("MoveDown", 1f); }),
|
||||||
new BeatAction.Action(spawnBeat + length, delegate { Destroy(gameObject); }),
|
new BeatAction.Action(spawnBeat + length, delegate { Destroy(gameObject); }),
|
||||||
});
|
});
|
||||||
|
|
Loading…
Reference in a new issue