From 67ebfdfc1c387c023148c2d64c36bc10416944a5 Mon Sep 17 00:00:00 2001 From: saladplainzone <31338325+saladplainzone@users.noreply.github.com> Date: Sun, 26 Feb 2023 19:05:33 -0800 Subject: [PATCH] Sneaky Spirits Visual Fixes (#318) * Sneaky Spirits - Fix Easing gost go woosh * Sneaky Spirits - Tree Tweaks Stops during slowdown now and realigned second animation frame --- Assets/Resources/Games/sneakySpirits.prefab | 109 +++++++++++- .../Games/SneakySpirits/Animations/Move.anim | 78 +++++++-- .../SneakySpirits/Animations/MoveDown.anim | 118 +++++++++++-- .../Animations/Tree Stationary.controller | 72 ++++++++ .../Tree Stationary.controller.meta | 8 + .../Games/SneakySpirits/Animations/Tree.anim | 164 +++++++++++++++++- .../SneakySpirits/Animations/TreeSlow.anim | 68 ++++++++ .../Animations/TreeSlow.anim.meta | 8 + .../Games/SneakySpirits/SneakySpirits.cs | 6 + .../Games/SneakySpirits/SneakySpiritsGhost.cs | 2 +- 10 files changed, 598 insertions(+), 35 deletions(-) create mode 100644 Assets/Resources/Sprites/Games/SneakySpirits/Animations/Tree Stationary.controller create mode 100644 Assets/Resources/Sprites/Games/SneakySpirits/Animations/Tree Stationary.controller.meta create mode 100644 Assets/Resources/Sprites/Games/SneakySpirits/Animations/TreeSlow.anim create mode 100644 Assets/Resources/Sprites/Games/SneakySpirits/Animations/TreeSlow.anim.meta diff --git a/Assets/Resources/Games/sneakySpirits.prefab b/Assets/Resources/Games/sneakySpirits.prefab index 9644b9c9..85dd03d4 100644 --- a/Assets/Resources/Games/sneakySpirits.prefab +++ b/Assets/Resources/Games/sneakySpirits.prefab @@ -540,6 +540,108 @@ Animator: m_HasTransformHierarchy: 1 m_AllowConstantClipSamplingOptimization: 1 m_KeepAnimatorControllerStateOnDisable: 0 +--- !u!1 &1797221870344534972 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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new BeatAction.Action(spawnBeat - 0.2f, delegate { anim.DoScaledAnimationAsync("Move", 1f); }), + new BeatAction.Action(spawnBeat + 0.001f, delegate { anim.DoScaledAnimationAsync("Move", 1f); }), new BeatAction.Action(spawnBeat + length - 0.5f, delegate { anim.DoScaledAnimationAsync("MoveDown", 1f); }), new BeatAction.Action(spawnBeat + length, delegate { Destroy(gameObject); }), });