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Blue Bear Additions (#365)
* Set up blue bear for animations and fixed tap trial again * eyes closed anims * hi * z axis awkward * smile anim * Anim stuff implemented * bunch of animations * oops * all anims But the crumbs! * All animations implemented * Set emotion is not stretchable anymore * Crumb animators added * hd sprites 2 * Implemented more anims yahoo * upscaled other sheet, anim stuff * small fix * more anims * crumb anims * Face crumbs implemented * final anims * oops --------- Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
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internalID: 2139489923679150209
|
||||||
|
@ -709,16 +709,16 @@ TextureImporter:
|
||||||
name: flowerRed_1
|
name: flowerRed_1
|
||||||
rect:
|
rect:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 50
|
x: 200
|
||||||
y: 45
|
y: 180
|
||||||
width: 44
|
width: 176
|
||||||
height: 66
|
height: 264
|
||||||
alignment: 0
|
alignment: 0
|
||||||
pivot: {x: 0.5, y: 0.5}
|
pivot: {x: 0.5, y: 0.5}
|
||||||
border: {x: 0, y: 0, z: 0, w: 0}
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
tessellationDetail: 0
|
tessellationDetail: -1
|
||||||
bones: []
|
bones: []
|
||||||
spriteID: 5d25df9c6da9cfc00800000000000000
|
spriteID: 5d25df9c6da9cfc00800000000000000
|
||||||
internalID: 935793069888721621
|
internalID: 935793069888721621
|
||||||
|
@ -730,16 +730,16 @@ TextureImporter:
|
||||||
name: flowerRed_2
|
name: flowerRed_2
|
||||||
rect:
|
rect:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 100
|
x: 400
|
||||||
y: 46
|
y: 184
|
||||||
width: 44
|
width: 176
|
||||||
height: 66
|
height: 264
|
||||||
alignment: 0
|
alignment: 0
|
||||||
pivot: {x: 0.5, y: 0.5}
|
pivot: {x: 0.5, y: 0.5}
|
||||||
border: {x: 0, y: 0, z: 0, w: 0}
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
tessellationDetail: 0
|
tessellationDetail: -1
|
||||||
bones: []
|
bones: []
|
||||||
spriteID: dab54f5f581b98d70800000000000000
|
spriteID: dab54f5f581b98d70800000000000000
|
||||||
internalID: 9045956515465550765
|
internalID: 9045956515465550765
|
||||||
|
@ -751,16 +751,16 @@ TextureImporter:
|
||||||
name: flowerYellow_0
|
name: flowerYellow_0
|
||||||
rect:
|
rect:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 152
|
x: 608
|
||||||
y: 46
|
y: 184
|
||||||
width: 44
|
width: 176
|
||||||
height: 66
|
height: 264
|
||||||
alignment: 0
|
alignment: 0
|
||||||
pivot: {x: 0.5, y: 0.5}
|
pivot: {x: 0.5, y: 0.5}
|
||||||
border: {x: 0, y: 0, z: 0, w: 0}
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
tessellationDetail: 0
|
tessellationDetail: -1
|
||||||
bones: []
|
bones: []
|
||||||
spriteID: f87b8809f57ed3960800000000000000
|
spriteID: f87b8809f57ed3960800000000000000
|
||||||
internalID: 7583471745194571663
|
internalID: 7583471745194571663
|
||||||
|
@ -772,16 +772,16 @@ TextureImporter:
|
||||||
name: flowerYellow_1
|
name: flowerYellow_1
|
||||||
rect:
|
rect:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 202
|
x: 808
|
||||||
y: 46
|
y: 184
|
||||||
width: 44
|
width: 176
|
||||||
height: 66
|
height: 264
|
||||||
alignment: 0
|
alignment: 0
|
||||||
pivot: {x: 0.5, y: 0.5}
|
pivot: {x: 0.5, y: 0.5}
|
||||||
border: {x: 0, y: 0, z: 0, w: 0}
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
tessellationDetail: 0
|
tessellationDetail: -1
|
||||||
bones: []
|
bones: []
|
||||||
spriteID: 274597ace2f05a730800000000000000
|
spriteID: 274597ace2f05a730800000000000000
|
||||||
internalID: 4009627736883156082
|
internalID: 4009627736883156082
|
||||||
|
@ -793,16 +793,16 @@ TextureImporter:
|
||||||
name: flowerYellow_2
|
name: flowerYellow_2
|
||||||
rect:
|
rect:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 254
|
x: 1016
|
||||||
y: 46
|
y: 184
|
||||||
width: 44
|
width: 176
|
||||||
height: 66
|
height: 264
|
||||||
alignment: 0
|
alignment: 0
|
||||||
pivot: {x: 0.5, y: 0.5}
|
pivot: {x: 0.5, y: 0.5}
|
||||||
border: {x: 0, y: 0, z: 0, w: 0}
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
tessellationDetail: 0
|
tessellationDetail: -1
|
||||||
bones: []
|
bones: []
|
||||||
spriteID: 28baa9a2086db1f10800000000000000
|
spriteID: 28baa9a2086db1f10800000000000000
|
||||||
internalID: 2241621085505891202
|
internalID: 2241621085505891202
|
||||||
|
|
|
@ -270,7 +270,7 @@ AnimatorController:
|
||||||
m_DefaultFloat: 0
|
m_DefaultFloat: 0
|
||||||
m_DefaultInt: 0
|
m_DefaultInt: 0
|
||||||
m_DefaultBool: 0
|
m_DefaultBool: 0
|
||||||
m_Controller: {fileID: 0}
|
m_Controller: {fileID: 9100000}
|
||||||
m_AnimatorLayers:
|
m_AnimatorLayers:
|
||||||
- serializedVersion: 5
|
- serializedVersion: 5
|
||||||
m_Name: Base Layer
|
m_Name: Base Layer
|
||||||
|
|
|
@ -23,6 +23,31 @@ namespace HeavenStudio.Games.Loaders
|
||||||
function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true); },
|
function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true); },
|
||||||
defaultLength = 4,
|
defaultLength = 4,
|
||||||
},
|
},
|
||||||
|
new GameAction("setEmotion", "Set Emotion")
|
||||||
|
{
|
||||||
|
function = delegate { var e = eventCaller.currentEntity; BlueBear.instance.SetEmotion(e.beat, e.length, e["type"]); },
|
||||||
|
defaultLength = 0.5f,
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("type", BlueBear.EmotionType.ClosedEyes, "Type", "Which emotion should the blue bear use?")
|
||||||
|
}
|
||||||
|
},
|
||||||
|
new GameAction("wind", "Wind")
|
||||||
|
{
|
||||||
|
function = delegate { BlueBear.instance.Wind(); },
|
||||||
|
defaultLength = 0.5f
|
||||||
|
},
|
||||||
|
new GameAction("crumb", "Set Crumb Threshold")
|
||||||
|
{
|
||||||
|
function = delegate { var e = eventCaller.currentEntity; BlueBear.instance.SetCrumbThreshold(e["right"], e["left"], e["reset"]); },
|
||||||
|
defaultLength = 0.5f,
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("right", new EntityTypes.Integer(0, 500, 15), "Right Crumb", "How many treats should the bear eat before the right crumb can appear on his face?"),
|
||||||
|
new Param("left", new EntityTypes.Integer(0, 500, 30), "Left Crumb", "How many treats should the bear eat before the left crumb can appear on his face?"),
|
||||||
|
new Param("reset", false, "Reset Treats Eaten", "Should the numbers of treats eaten be reset?")
|
||||||
|
}
|
||||||
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -33,13 +58,26 @@ namespace HeavenStudio.Games
|
||||||
using Scripts_BlueBear;
|
using Scripts_BlueBear;
|
||||||
public class BlueBear : Minigame
|
public class BlueBear : Minigame
|
||||||
{
|
{
|
||||||
|
public enum EmotionType
|
||||||
|
{
|
||||||
|
Neutral,
|
||||||
|
ClosedEyes,
|
||||||
|
LookUp,
|
||||||
|
Smile,
|
||||||
|
Sad,
|
||||||
|
InstaSad,
|
||||||
|
Sigh
|
||||||
|
}
|
||||||
[Header("Animators")]
|
[Header("Animators")]
|
||||||
public Animator headAndBodyAnim; // Head and body
|
public Animator headAndBodyAnim; // Head and body
|
||||||
public Animator bagsAnim; // Both bags sprite
|
public Animator bagsAnim; // Both bags sprite
|
||||||
public Animator donutBagAnim; // Individual donut bag
|
public Animator donutBagAnim; // Individual donut bag
|
||||||
public Animator cakeBagAnim; // Individual cake bag
|
public Animator cakeBagAnim; // Individual cake bag
|
||||||
|
[SerializeField] Animator windAnim;
|
||||||
|
|
||||||
[Header("References")]
|
[Header("References")]
|
||||||
|
[SerializeField] GameObject leftCrumb;
|
||||||
|
[SerializeField] GameObject rightCrumb;
|
||||||
public GameObject donutBase;
|
public GameObject donutBase;
|
||||||
public GameObject cakeBase;
|
public GameObject cakeBase;
|
||||||
public GameObject crumbsBase;
|
public GameObject crumbsBase;
|
||||||
|
@ -47,6 +85,15 @@ namespace HeavenStudio.Games
|
||||||
public Transform crumbsHolder;
|
public Transform crumbsHolder;
|
||||||
public GameObject individualBagHolder;
|
public GameObject individualBagHolder;
|
||||||
|
|
||||||
|
[Header("Variables")]
|
||||||
|
static int rightCrumbAppearThreshold = 15;
|
||||||
|
static int leftCrumbAppearThreshold = 30;
|
||||||
|
static int eatenTreats = 0;
|
||||||
|
float emotionStartBeat;
|
||||||
|
float emotionLength;
|
||||||
|
string emotionAnimName;
|
||||||
|
bool crying;
|
||||||
|
|
||||||
[Header("Curves")]
|
[Header("Curves")]
|
||||||
public BezierCurve3D donutCurve;
|
public BezierCurve3D donutCurve;
|
||||||
public BezierCurve3D cakeCurve;
|
public BezierCurve3D cakeCurve;
|
||||||
|
@ -59,9 +106,18 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public static BlueBear instance;
|
public static BlueBear instance;
|
||||||
|
|
||||||
|
void OnDestroy()
|
||||||
|
{
|
||||||
|
if (Conductor.instance.isPlaying || Conductor.instance.isPaused) return;
|
||||||
|
rightCrumbAppearThreshold = 15;
|
||||||
|
leftCrumbAppearThreshold = 30;
|
||||||
|
eatenTreats = 0;
|
||||||
|
}
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
|
if (Conductor.instance.isPlaying || Conductor.instance.isPaused) EatTreat(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
|
@ -70,11 +126,67 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
if (PlayerInput.GetAnyDirectionDown() && !IsExpectingInputNow(InputType.DIRECTION_DOWN))
|
if (PlayerInput.GetAnyDirectionDown() && !IsExpectingInputNow(InputType.DIRECTION_DOWN))
|
||||||
{
|
{
|
||||||
headAndBodyAnim.Play("BiteL", 0, 0);
|
Bite(true);
|
||||||
}
|
}
|
||||||
else if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
|
else if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
|
||||||
{
|
{
|
||||||
headAndBodyAnim.Play("BiteR", 0, 0);
|
Bite(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
var cond = Conductor.instance;
|
||||||
|
|
||||||
|
if (cond.isPlaying && !cond.isPaused)
|
||||||
|
{
|
||||||
|
float normalizedBeat = cond.GetPositionFromBeat(emotionStartBeat, emotionLength);
|
||||||
|
if (normalizedBeat >= 0 && normalizedBeat <= 1f)
|
||||||
|
{
|
||||||
|
//headAndBodyAnim.DoNormalizedAnimation(emotionAnimName, normalizedBeat);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Wind()
|
||||||
|
{
|
||||||
|
windAnim.Play("Wind", 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Bite(bool left)
|
||||||
|
{
|
||||||
|
if (crying)
|
||||||
|
{
|
||||||
|
headAndBodyAnim.Play(left ? "CryBiteL" : "CryBiteR", 0, 0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
headAndBodyAnim.Play(left ? "BiteL" : "BiteR", 0, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetCrumbThreshold(int rightThreshold, int leftThreshold, bool reset)
|
||||||
|
{
|
||||||
|
rightCrumbAppearThreshold = rightThreshold;
|
||||||
|
leftCrumbAppearThreshold = leftThreshold;
|
||||||
|
if (reset) eatenTreats = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void EatTreat(bool onlyCheck = false)
|
||||||
|
{
|
||||||
|
if (!onlyCheck) eatenTreats++;
|
||||||
|
if (eatenTreats >= leftCrumbAppearThreshold)
|
||||||
|
{
|
||||||
|
leftCrumb.SetActive(true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
leftCrumb.SetActive(false);
|
||||||
|
}
|
||||||
|
if (eatenTreats >= rightCrumbAppearThreshold)
|
||||||
|
{
|
||||||
|
rightCrumb.SetActive(true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
rightCrumb.SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -96,6 +208,60 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetEmotion(float beat, float length, int emotion)
|
||||||
|
{
|
||||||
|
switch (emotion)
|
||||||
|
{
|
||||||
|
case (int)EmotionType.Neutral:
|
||||||
|
if (emotionAnimName == "Smile")
|
||||||
|
{
|
||||||
|
headAndBodyAnim.Play("StopSmile", 0, 0);
|
||||||
|
emotionAnimName = "";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
headAndBodyAnim.Play("Idle", 0, 0);
|
||||||
|
}
|
||||||
|
crying = false;
|
||||||
|
break;
|
||||||
|
case (int)EmotionType.ClosedEyes:
|
||||||
|
headAndBodyAnim.Play("EyesClosed", 0, 0);
|
||||||
|
crying = false;
|
||||||
|
break;
|
||||||
|
case (int)EmotionType.LookUp:
|
||||||
|
emotionStartBeat = beat;
|
||||||
|
emotionLength = length;
|
||||||
|
emotionAnimName = "OpenEyes";
|
||||||
|
headAndBodyAnim.Play(emotionAnimName, 0, 0);
|
||||||
|
crying = false;
|
||||||
|
break;
|
||||||
|
case (int)EmotionType.Smile:
|
||||||
|
emotionStartBeat = beat;
|
||||||
|
emotionLength = length;
|
||||||
|
emotionAnimName = "Smile";
|
||||||
|
headAndBodyAnim.Play(emotionAnimName, 0, 0);
|
||||||
|
crying = false;
|
||||||
|
break;
|
||||||
|
case (int)EmotionType.Sad:
|
||||||
|
emotionStartBeat = beat;
|
||||||
|
emotionLength = length;
|
||||||
|
emotionAnimName = "Sad";
|
||||||
|
headAndBodyAnim.Play(emotionAnimName, 0, 0);
|
||||||
|
crying = true;
|
||||||
|
break;
|
||||||
|
case (int)EmotionType.InstaSad:
|
||||||
|
headAndBodyAnim.Play("CryIdle", 0, 0);
|
||||||
|
crying = true;
|
||||||
|
break;
|
||||||
|
case (int)EmotionType.Sigh:
|
||||||
|
headAndBodyAnim.Play("Sigh", 0, 0);
|
||||||
|
crying = false;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void SpawnTreat(float beat, bool isCake)
|
public void SpawnTreat(float beat, bool isCake)
|
||||||
{
|
{
|
||||||
var objectToSpawn = isCake ? cakeBase : donutBase;
|
var objectToSpawn = isCake ? cakeBase : donutBase;
|
||||||
|
|
|
@ -59,15 +59,16 @@ namespace HeavenStudio.Games.Scripts_BlueBear
|
||||||
|
|
||||||
if (isCake)
|
if (isCake)
|
||||||
{
|
{
|
||||||
game.headAndBodyAnim.Play("BiteL", 0, 0);
|
|
||||||
Jukebox.PlayOneShotGame("blueBear/chompCake");
|
Jukebox.PlayOneShotGame("blueBear/chompCake");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
game.headAndBodyAnim.Play("BiteR", 0, 0);
|
|
||||||
Jukebox.PlayOneShotGame("blueBear/chompDonut");
|
Jukebox.PlayOneShotGame("blueBear/chompDonut");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
game.Bite(isCake);
|
||||||
|
game.EatTreat();
|
||||||
|
|
||||||
SpawnCrumbs();
|
SpawnCrumbs();
|
||||||
|
|
||||||
GameObject.Destroy(gameObject);
|
GameObject.Destroy(gameObject);
|
||||||
|
|
|
@ -211,7 +211,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat + 2f, delegate { isPrep = false; })
|
new BeatAction.Action(beat + 1.5f, delegate { isPrep = false; })
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -246,7 +246,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat + 1.99f, delegate { isPrep = false; })
|
new BeatAction.Action(beat + 1.5f, delegate { isPrep = false; })
|
||||||
});
|
});
|
||||||
|
|
||||||
ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, OnDoubleTap, OnTapMiss, OnEmpty);
|
ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, OnDoubleTap, OnTapMiss, OnEmpty);
|
||||||
|
|
Loading…
Reference in a new issue