From 64a9155947c88eb3a03d157ddb7a1517e86a103b Mon Sep 17 00:00:00 2001 From: ev <85412919+evdial@users.noreply.github.com> Date: Sun, 26 Mar 2023 23:10:38 -0400 Subject: [PATCH] Blue Bear Additions (#365) * Set up blue bear for animations and fixed tap trial again * eyes closed anims * hi * z axis awkward * smile anim * Anim stuff implemented * bunch of animations * oops * all anims But the crumbs! * All animations implemented * Set emotion is not stretchable anymore * Crumb animators added * hd sprites 2 * Implemented more anims yahoo * upscaled other sheet, anim stuff * small fix * more anims * crumb anims * Face crumbs implemented * final anims * oops --------- Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> --- Assets/Resources/Games/blueBear.prefab | 2357 ++- .../BlueBear/Animations/BackgroundIdle.anim | 740 + .../Animations/BackgroundIdle.anim.meta | 8 + .../Animations/BackgroundScene.controller | 72 + .../BackgroundScene.controller.meta | 8 + .../Games/BlueBear/Animations/Bags/Idle.anim | 6 +- .../Games/BlueBear/Animations/Crumb0Idle.anim | 265 + .../BlueBear/Animations/Crumb0Idle.anim.meta | 8 + .../Games/BlueBear/Animations/Crumb1Idle.anim | 417 + .../BlueBear/Animations/Crumb1Idle.anim.meta | 8 + .../BlueBear/Animations/Crumbs.controller | 72 + .../Animations/Crumbs.controller.meta | 8 + .../Animations/HeadAndBody/BiteL.anim | 232 + .../Animations/HeadAndBody/BiteR.anim | 232 + .../Animations/HeadAndBody/CryBiteL.anim | 2029 ++ .../Animations/HeadAndBody/CryBiteL.anim.meta | 8 + .../Animations/HeadAndBody/CryBiteR.anim | 1984 ++ .../Animations/HeadAndBody/CryBiteR.anim.meta | 8 + .../Animations/HeadAndBody/CryIdle.anim | 4375 +++++ .../Animations/HeadAndBody/CryIdle.anim.meta | 8 + .../Animations/HeadAndBody/CryOpen.anim | 4303 +++++ .../Animations/HeadAndBody/CryOpen.anim.meta | 8 + .../Animations/HeadAndBody/EyesClosed.anim | 955 + .../HeadAndBody/EyesClosed.anim.meta | 8 + .../HeadAndBody/HeadAndBody.controller | 590 + .../BlueBear/Animations/HeadAndBody/Idle.anim | 272 +- .../BlueBear/Animations/HeadAndBody/Open.anim | 186 +- .../Animations/HeadAndBody/OpenEyes.anim | 1837 ++ .../Animations/HeadAndBody/OpenEyes.anim.meta | 8 + .../BlueBear/Animations/HeadAndBody/Sad.anim | 15577 ++++++++++++++++ .../Animations/HeadAndBody/Sad.anim.meta | 8 + .../BlueBear/Animations/HeadAndBody/Sigh.anim | 3481 ++++ .../Animations/HeadAndBody/Sigh.anim.meta | 8 + .../Animations/HeadAndBody/Smile.anim | 928 + .../Animations/HeadAndBody/Smile.anim.meta | 8 + .../Animations/HeadAndBody/SmileIdle.anim | 784 + .../HeadAndBody/SmileIdle.anim.meta | 8 + .../Animations/HeadAndBody/StopSmile.anim | 420 + .../HeadAndBody/StopSmile.anim.meta | 8 + .../Games/BlueBear/Animations/NoCrumbs.anim | 53 + .../BlueBear/Animations/NoCrumbs.anim.meta | 8 + .../Games/BlueBear/Animations/NoWind.anim | 53 + .../BlueBear/Animations/NoWind.anim.meta | 8 + .../Animations/ThoughtBubble 1.controller | 72 + .../ThoughtBubble 1.controller.meta | 8 + .../Animations/ThoughtBubble.controller | 72 + .../Animations/ThoughtBubble.controller.meta | 8 + .../Animations/ThoughtBubbleIdle.anim | 1376 ++ .../Animations/ThoughtBubbleIdle.anim.meta | 8 + .../Games/BlueBear/Animations/Wind.anim | 1519 ++ .../Games/BlueBear/Animations/Wind.anim.meta | 8 + .../Games/BlueBear/Animations/Wind.controller | 101 + .../BlueBear/Animations/Wind.controller.meta | 8 + .../Animations/donutCrumb_0.controller | 72 + .../Animations/donutCrumb_0.controller.meta | 8 + .../Animations/donutCrumb_1.controller | 72 + .../Animations/donutCrumb_1.controller.meta | 8 + .../Sprites/Games/BlueBear/story.png.meta | 298 +- .../GleeClub/Animations/ChorusKid.controller | 2 +- Assets/Scripts/Games/BlueBear/BlueBear.cs | 170 +- Assets/Scripts/Games/BlueBear/Treat.cs | 5 +- Assets/Scripts/Games/TapTrial/TapTrial.cs | 4 +- 62 files changed, 45943 insertions(+), 240 deletions(-) create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/BackgroundIdle.anim create 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Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/CryBiteL.anim.meta create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/CryBiteR.anim create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/CryBiteR.anim.meta create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/CryIdle.anim create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/CryIdle.anim.meta create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/CryOpen.anim create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/CryOpen.anim.meta create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/EyesClosed.anim create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/EyesClosed.anim.meta create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/OpenEyes.anim create mode 100644 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{fileID: 9100000} m_AnimatorLayers: - serializedVersion: 5 m_Name: Base Layer diff --git a/Assets/Scripts/Games/BlueBear/BlueBear.cs b/Assets/Scripts/Games/BlueBear/BlueBear.cs index 67642677..0987098b 100644 --- a/Assets/Scripts/Games/BlueBear/BlueBear.cs +++ b/Assets/Scripts/Games/BlueBear/BlueBear.cs @@ -23,6 +23,31 @@ namespace HeavenStudio.Games.Loaders function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true); }, defaultLength = 4, }, + new GameAction("setEmotion", "Set Emotion") + { + function = delegate { var e = eventCaller.currentEntity; BlueBear.instance.SetEmotion(e.beat, e.length, e["type"]); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("type", BlueBear.EmotionType.ClosedEyes, "Type", "Which emotion should the blue bear use?") + } + }, + new GameAction("wind", "Wind") + { + function = delegate { BlueBear.instance.Wind(); }, + defaultLength = 0.5f + }, + new GameAction("crumb", "Set Crumb Threshold") + { + function = delegate { var e = eventCaller.currentEntity; BlueBear.instance.SetCrumbThreshold(e["right"], e["left"], e["reset"]); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("right", new EntityTypes.Integer(0, 500, 15), "Right Crumb", "How many treats should the bear eat before the right crumb can appear on his face?"), + new Param("left", new EntityTypes.Integer(0, 500, 30), "Left Crumb", "How many treats should the bear eat before the left crumb can appear on his face?"), + new Param("reset", false, "Reset Treats Eaten", "Should the numbers of treats eaten be reset?") + } + } }); } } @@ -33,13 +58,26 @@ namespace HeavenStudio.Games using Scripts_BlueBear; public class BlueBear : Minigame { + public enum EmotionType + { + Neutral, + ClosedEyes, + LookUp, + Smile, + Sad, + InstaSad, + Sigh + } [Header("Animators")] public Animator headAndBodyAnim; // Head and body public Animator bagsAnim; // Both bags sprite public Animator donutBagAnim; // Individual donut bag public Animator cakeBagAnim; // Individual cake bag + [SerializeField] Animator windAnim; [Header("References")] + [SerializeField] GameObject leftCrumb; + [SerializeField] GameObject rightCrumb; public GameObject donutBase; public GameObject cakeBase; public GameObject crumbsBase; @@ -47,6 +85,15 @@ namespace HeavenStudio.Games public Transform crumbsHolder; public GameObject individualBagHolder; + [Header("Variables")] + static int rightCrumbAppearThreshold = 15; + static int leftCrumbAppearThreshold = 30; + static int eatenTreats = 0; + float emotionStartBeat; + float emotionLength; + string emotionAnimName; + bool crying; + [Header("Curves")] public BezierCurve3D donutCurve; public BezierCurve3D cakeCurve; @@ -59,9 +106,18 @@ namespace HeavenStudio.Games public static BlueBear instance; + void OnDestroy() + { + if (Conductor.instance.isPlaying || Conductor.instance.isPaused) return; + rightCrumbAppearThreshold = 15; + leftCrumbAppearThreshold = 30; + eatenTreats = 0; + } + private void Awake() { instance = this; + if (Conductor.instance.isPlaying || Conductor.instance.isPaused) EatTreat(true); } private void Update() @@ -70,11 +126,67 @@ namespace HeavenStudio.Games if (PlayerInput.GetAnyDirectionDown() && !IsExpectingInputNow(InputType.DIRECTION_DOWN)) { - headAndBodyAnim.Play("BiteL", 0, 0); + Bite(true); } else if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) { - headAndBodyAnim.Play("BiteR", 0, 0); + Bite(false); + } + + var cond = Conductor.instance; + + if (cond.isPlaying && !cond.isPaused) + { + float normalizedBeat = cond.GetPositionFromBeat(emotionStartBeat, emotionLength); + if (normalizedBeat >= 0 && normalizedBeat <= 1f) + { + //headAndBodyAnim.DoNormalizedAnimation(emotionAnimName, normalizedBeat); + } + } + } + + public void Wind() + { + windAnim.Play("Wind", 0, 0); + } + + public void Bite(bool left) + { + if (crying) + { + headAndBodyAnim.Play(left ? "CryBiteL" : "CryBiteR", 0, 0); + } + else + { + headAndBodyAnim.Play(left ? "BiteL" : "BiteR", 0, 0); + } + } + + public void SetCrumbThreshold(int rightThreshold, int leftThreshold, bool reset) + { + rightCrumbAppearThreshold = rightThreshold; + leftCrumbAppearThreshold = leftThreshold; + if (reset) eatenTreats = 0; + } + + public void EatTreat(bool onlyCheck = false) + { + if (!onlyCheck) eatenTreats++; + if (eatenTreats >= leftCrumbAppearThreshold) + { + leftCrumb.SetActive(true); + } + else + { + leftCrumb.SetActive(false); + } + if (eatenTreats >= rightCrumbAppearThreshold) + { + rightCrumb.SetActive(true); + } + else + { + rightCrumb.SetActive(false); } } @@ -96,6 +208,60 @@ namespace HeavenStudio.Games } } + public void SetEmotion(float beat, float length, int emotion) + { + switch (emotion) + { + case (int)EmotionType.Neutral: + if (emotionAnimName == "Smile") + { + headAndBodyAnim.Play("StopSmile", 0, 0); + emotionAnimName = ""; + } + else + { + headAndBodyAnim.Play("Idle", 0, 0); + } + crying = false; + break; + case (int)EmotionType.ClosedEyes: + headAndBodyAnim.Play("EyesClosed", 0, 0); + crying = false; + break; + case (int)EmotionType.LookUp: + emotionStartBeat = beat; + emotionLength = length; + emotionAnimName = "OpenEyes"; + headAndBodyAnim.Play(emotionAnimName, 0, 0); + crying = false; + break; + case (int)EmotionType.Smile: + emotionStartBeat = beat; + emotionLength = length; + emotionAnimName = "Smile"; + headAndBodyAnim.Play(emotionAnimName, 0, 0); + crying = false; + break; + case (int)EmotionType.Sad: + emotionStartBeat = beat; + emotionLength = length; + emotionAnimName = "Sad"; + headAndBodyAnim.Play(emotionAnimName, 0, 0); + crying = true; + break; + case (int)EmotionType.InstaSad: + headAndBodyAnim.Play("CryIdle", 0, 0); + crying = true; + break; + case (int)EmotionType.Sigh: + headAndBodyAnim.Play("Sigh", 0, 0); + crying = false; + break; + default: + break; + } + } + public void SpawnTreat(float beat, bool isCake) { var objectToSpawn = isCake ? cakeBase : donutBase; diff --git a/Assets/Scripts/Games/BlueBear/Treat.cs b/Assets/Scripts/Games/BlueBear/Treat.cs index f528032a..8b0c454b 100644 --- a/Assets/Scripts/Games/BlueBear/Treat.cs +++ b/Assets/Scripts/Games/BlueBear/Treat.cs @@ -59,15 +59,16 @@ namespace HeavenStudio.Games.Scripts_BlueBear if (isCake) { - game.headAndBodyAnim.Play("BiteL", 0, 0); Jukebox.PlayOneShotGame("blueBear/chompCake"); } else { - game.headAndBodyAnim.Play("BiteR", 0, 0); Jukebox.PlayOneShotGame("blueBear/chompDonut"); } + game.Bite(isCake); + game.EatTreat(); + SpawnCrumbs(); GameObject.Destroy(gameObject); diff --git a/Assets/Scripts/Games/TapTrial/TapTrial.cs b/Assets/Scripts/Games/TapTrial/TapTrial.cs index eab7503e..22911a90 100644 --- a/Assets/Scripts/Games/TapTrial/TapTrial.cs +++ b/Assets/Scripts/Games/TapTrial/TapTrial.cs @@ -211,7 +211,7 @@ namespace HeavenStudio.Games BeatAction.New(gameObject, new List() { - new BeatAction.Action(beat + 2f, delegate { isPrep = false; }) + new BeatAction.Action(beat + 1.5f, delegate { isPrep = false; }) }); } @@ -246,7 +246,7 @@ namespace HeavenStudio.Games BeatAction.New(gameObject, new List() { - new BeatAction.Action(beat + 1.99f, delegate { isPrep = false; }) + new BeatAction.Action(beat + 1.5f, delegate { isPrep = false; }) }); ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, OnDoubleTap, OnTapMiss, OnEmpty);