From 64a9155947c88eb3a03d157ddb7a1517e86a103b Mon Sep 17 00:00:00 2001
From: ev <85412919+evdial@users.noreply.github.com>
Date: Sun, 26 Mar 2023 23:10:38 -0400
Subject: [PATCH] Blue Bear Additions (#365)
* Set up blue bear for animations and fixed tap trial again
* eyes closed anims
* hi
* z axis awkward
* smile anim
* Anim stuff implemented
* bunch of animations
* oops
* all anims But the crumbs!
* All animations implemented
* Set emotion is not stretchable anymore
* Crumb animators added
* hd sprites 2
* Implemented more anims yahoo
* upscaled other sheet, anim stuff
* small fix
* more anims
* crumb anims
* Face crumbs implemented
* final anims
* oops
---------
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
---
Assets/Resources/Games/blueBear.prefab | 2357 ++-
.../BlueBear/Animations/BackgroundIdle.anim | 740 +
.../Animations/BackgroundIdle.anim.meta | 8 +
.../Animations/BackgroundScene.controller | 72 +
.../BackgroundScene.controller.meta | 8 +
.../Games/BlueBear/Animations/Bags/Idle.anim | 6 +-
.../Games/BlueBear/Animations/Crumb0Idle.anim | 265 +
.../BlueBear/Animations/Crumb0Idle.anim.meta | 8 +
.../Games/BlueBear/Animations/Crumb1Idle.anim | 417 +
.../BlueBear/Animations/Crumb1Idle.anim.meta | 8 +
.../BlueBear/Animations/Crumbs.controller | 72 +
.../Animations/Crumbs.controller.meta | 8 +
.../Animations/HeadAndBody/BiteL.anim | 232 +
.../Animations/HeadAndBody/BiteR.anim | 232 +
.../Animations/HeadAndBody/CryBiteL.anim | 2029 ++
.../Animations/HeadAndBody/CryBiteL.anim.meta | 8 +
.../Animations/HeadAndBody/CryBiteR.anim | 1984 ++
.../Animations/HeadAndBody/CryBiteR.anim.meta | 8 +
.../Animations/HeadAndBody/CryIdle.anim | 4375 +++++
.../Animations/HeadAndBody/CryIdle.anim.meta | 8 +
.../Animations/HeadAndBody/CryOpen.anim | 4303 +++++
.../Animations/HeadAndBody/CryOpen.anim.meta | 8 +
.../Animations/HeadAndBody/EyesClosed.anim | 955 +
.../HeadAndBody/EyesClosed.anim.meta | 8 +
.../HeadAndBody/HeadAndBody.controller | 590 +
.../BlueBear/Animations/HeadAndBody/Idle.anim | 272 +-
.../BlueBear/Animations/HeadAndBody/Open.anim | 186 +-
.../Animations/HeadAndBody/OpenEyes.anim | 1837 ++
.../Animations/HeadAndBody/OpenEyes.anim.meta | 8 +
.../BlueBear/Animations/HeadAndBody/Sad.anim | 15577 ++++++++++++++++
.../Animations/HeadAndBody/Sad.anim.meta | 8 +
.../BlueBear/Animations/HeadAndBody/Sigh.anim | 3481 ++++
.../Animations/HeadAndBody/Sigh.anim.meta | 8 +
.../Animations/HeadAndBody/Smile.anim | 928 +
.../Animations/HeadAndBody/Smile.anim.meta | 8 +
.../Animations/HeadAndBody/SmileIdle.anim | 784 +
.../HeadAndBody/SmileIdle.anim.meta | 8 +
.../Animations/HeadAndBody/StopSmile.anim | 420 +
.../HeadAndBody/StopSmile.anim.meta | 8 +
.../Games/BlueBear/Animations/NoCrumbs.anim | 53 +
.../BlueBear/Animations/NoCrumbs.anim.meta | 8 +
.../Games/BlueBear/Animations/NoWind.anim | 53 +
.../BlueBear/Animations/NoWind.anim.meta | 8 +
.../Animations/ThoughtBubble 1.controller | 72 +
.../ThoughtBubble 1.controller.meta | 8 +
.../Animations/ThoughtBubble.controller | 72 +
.../Animations/ThoughtBubble.controller.meta | 8 +
.../Animations/ThoughtBubbleIdle.anim | 1376 ++
.../Animations/ThoughtBubbleIdle.anim.meta | 8 +
.../Games/BlueBear/Animations/Wind.anim | 1519 ++
.../Games/BlueBear/Animations/Wind.anim.meta | 8 +
.../Games/BlueBear/Animations/Wind.controller | 101 +
.../BlueBear/Animations/Wind.controller.meta | 8 +
.../Animations/donutCrumb_0.controller | 72 +
.../Animations/donutCrumb_0.controller.meta | 8 +
.../Animations/donutCrumb_1.controller | 72 +
.../Animations/donutCrumb_1.controller.meta | 8 +
.../Sprites/Games/BlueBear/story.png.meta | 298 +-
.../GleeClub/Animations/ChorusKid.controller | 2 +-
Assets/Scripts/Games/BlueBear/BlueBear.cs | 170 +-
Assets/Scripts/Games/BlueBear/Treat.cs | 5 +-
Assets/Scripts/Games/TapTrial/TapTrial.cs | 4 +-
62 files changed, 45943 insertions(+), 240 deletions(-)
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/BackgroundIdle.anim
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/BackgroundIdle.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/BackgroundScene.controller
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/BackgroundScene.controller.meta
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Crumb0Idle.anim
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Crumb0Idle.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Crumb1Idle.anim
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Crumb1Idle.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Crumbs.controller
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/Crumbs.controller.meta
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/CryBiteL.anim
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/CryBiteL.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/CryBiteR.anim
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/CryBiteR.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/CryIdle.anim
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/CryIdle.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/CryOpen.anim
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/CryOpen.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/EyesClosed.anim
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/EyesClosed.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/OpenEyes.anim
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/OpenEyes.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/Sad.anim
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/Sad.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/Sigh.anim
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/Sigh.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/Smile.anim
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/Smile.anim.meta
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create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/StopSmile.anim
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/StopSmile.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/NoCrumbs.anim
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/NoCrumbs.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/NoWind.anim
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/NoWind.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/ThoughtBubble 1.controller
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/ThoughtBubble 1.controller.meta
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/ThoughtBubble.controller
create mode 100644 Assets/Resources/Sprites/Games/BlueBear/Animations/ThoughtBubble.controller.meta
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index 4591624a..836883e4 100644
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diff --git a/Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/Sad.anim.meta b/Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/Sad.anim.meta
new file mode 100644
index 00000000..8f19b8c6
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diff --git a/Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/Sigh.anim b/Assets/Resources/Sprites/Games/BlueBear/Animations/HeadAndBody/Sigh.anim
new file mode 100644
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border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
- tessellationDetail: 0
+ tessellationDetail: -1
bones: []
spriteID: e6e7326595b488d20800000000000000
internalID: 3280955175608745582
@@ -352,16 +352,16 @@ TextureImporter:
name: heart_1
rect:
serializedVersion: 2
- x: 232
- y: 644
- width: 58
- height: 70
+ x: 928
+ y: 2576
+ width: 232
+ height: 280
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
- tessellationDetail: 0
+ tessellationDetail: -1
bones: []
spriteID: 847be85b07771f250800000000000000
internalID: 5976689506463430472
@@ -373,16 +373,16 @@ TextureImporter:
name: cloud_0
rect:
serializedVersion: 2
- x: 708
- y: 824
- width: 300
- height: 190
+ x: 2832
+ y: 3296
+ width: 1200
+ height: 760
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
- tessellationDetail: 0
+ tessellationDetail: -1
bones: []
spriteID: f0479f28eed7fd5a0800000000000000
internalID: -6494333674291891185
@@ -394,16 +394,16 @@ TextureImporter:
name: cloud_1
rect:
serializedVersion: 2
- x: 708
- y: 634
- width: 300
- height: 190
+ x: 2832
+ y: 2536
+ width: 1200
+ height: 760
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
- tessellationDetail: 0
+ tessellationDetail: -1
bones: []
spriteID: dfd9ab11dc1981fa0800000000000000
internalID: -5829749407679341059
@@ -415,16 +415,16 @@ TextureImporter:
name: bubble_0
rect:
serializedVersion: 2
- x: 322
- y: 646
- width: 90
- height: 80
+ x: 1288
+ y: 2584
+ width: 360
+ height: 320
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
- tessellationDetail: 0
+ tessellationDetail: -1
bones: []
spriteID: cdd682f738b8b6f20800000000000000
internalID: 3416978139180985820
@@ -436,16 +436,16 @@ TextureImporter:
name: bubble_1
rect:
serializedVersion: 2
- x: 422
- y: 646
- width: 90
- height: 80
+ x: 1688
+ y: 2584
+ width: 360
+ height: 320
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
- tessellationDetail: 0
+ tessellationDetail: -1
bones: []
spriteID: e72df979bdd8808d0800000000000000
internalID: -2879895987422244226
@@ -457,16 +457,16 @@ TextureImporter:
name: bubble_2
rect:
serializedVersion: 2
- x: 512
- y: 646
- width: 90
- height: 80
+ x: 2048
+ y: 2584
+ width: 360
+ height: 320
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
- tessellationDetail: 0
+ tessellationDetail: -1
bones: []
spriteID: 7fa195f131bb43620800000000000000
internalID: 2753030963034921719
@@ -478,16 +478,16 @@ TextureImporter:
name: bubble_3
rect:
serializedVersion: 2
- x: 602
- y: 646
- width: 90
- height: 80
+ x: 2408
+ y: 2584
+ width: 360
+ height: 320
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
- tessellationDetail: 0
+ tessellationDetail: -1
bones: []
spriteID: 8390f3a6efa2307d0800000000000000
internalID: -2953469658432337608
@@ -500,15 +500,15 @@ TextureImporter:
rect:
serializedVersion: 2
x: 0
- y: 436
- width: 288
- height: 178
+ y: 1744
+ width: 1152
+ height: 712
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
- tessellationDetail: 0
+ tessellationDetail: -1
bones: []
spriteID: 1ef3a16548a515390800000000000000
internalID: -7831378752593838111
@@ -520,16 +520,16 @@ TextureImporter:
name: them_1
rect:
serializedVersion: 2
- x: 294
- y: 436
- width: 288
- height: 176
+ x: 1176
+ y: 1744
+ width: 1152
+ height: 704
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
- tessellationDetail: 0
+ tessellationDetail: -1
bones: []
spriteID: d887b43d0545ce510800000000000000
internalID: 1579730275419256973
@@ -541,16 +541,16 @@ TextureImporter:
name: them_2
rect:
serializedVersion: 2
- x: 582
- y: 436
- width: 288
- height: 176
+ x: 2328
+ y: 1744
+ width: 1152
+ height: 704
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
- tessellationDetail: 0
+ tessellationDetail: -1
bones: []
spriteID: cec8c6540d445b0f0800000000000000
internalID: -1101898872513590036
@@ -562,16 +562,16 @@ TextureImporter:
name: donuts_0
rect:
serializedVersion: 2
- x: 578
- y: 320
- width: 74
- height: 86
+ x: 2312
+ y: 1280
+ width: 296
+ height: 344
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
- tessellationDetail: 0
+ tessellationDetail: -1
bones: []
spriteID: 8fc450d152e9294f0800000000000000
internalID: -823421899617514248
@@ -583,16 +583,16 @@ TextureImporter:
name: donuts_1
rect:
serializedVersion: 2
- x: 658
- y: 320
- width: 74
- height: 86
+ x: 2632
+ y: 1280
+ width: 296
+ height: 344
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
- tessellationDetail: 0
+ tessellationDetail: -1
bones: []
spriteID: 1cbec2df4bd1dd880800000000000000
internalID: -8584672651519398975
@@ -604,16 +604,16 @@ TextureImporter:
name: donuts_2
rect:
serializedVersion: 2
- x: 742
- y: 320
- width: 74
- height: 86
+ x: 2968
+ y: 1280
+ width: 296
+ height: 344
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
- tessellationDetail: 0
+ tessellationDetail: -1
bones: []
spriteID: 6ad33c9ce60cf1df0800000000000000
internalID: -207235475771802202
@@ -626,15 +626,15 @@ TextureImporter:
rect:
serializedVersion: 2
x: 0
- y: 330
- width: 526
- height: 96
+ y: 1320
+ width: 2104
+ height: 384
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
- tessellationDetail: 0
+ tessellationDetail: -1
bones: []
spriteID: a0556bc80db774bf0800000000000000
internalID: -340167111199009526
@@ -646,16 +646,16 @@ TextureImporter:
name: grass_1
rect:
serializedVersion: 2
- x: 0
- y: 226
- width: 526
- height: 96
+ x: 3
+ y: 904
+ width: 2101
+ height: 373
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
- tessellationDetail: 0
+ tessellationDetail: -1
bones: []
spriteID: 9332d04487ee45420800000000000000
internalID: 2617979483714298681
@@ -668,15 +668,15 @@ TextureImporter:
rect:
serializedVersion: 2
x: 0
- y: 122
- width: 526
- height: 96
+ y: 488
+ width: 2104
+ height: 384
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
- tessellationDetail: 0
+ tessellationDetail: -1
bones: []
spriteID: 56ab287ddaa499380800000000000000
internalID: -8964051472798795163
@@ -689,15 +689,15 @@ TextureImporter:
rect:
serializedVersion: 2
x: 0
- y: 46
- width: 44
- height: 66
+ y: 184
+ width: 176
+ height: 264
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
- tessellationDetail: 0
+ tessellationDetail: -1
bones: []
spriteID: 1806c6500cef0bd10800000000000000
internalID: 2139489923679150209
@@ -709,16 +709,16 @@ TextureImporter:
name: flowerRed_1
rect:
serializedVersion: 2
- x: 50
- y: 45
- width: 44
- height: 66
+ x: 200
+ y: 180
+ width: 176
+ height: 264
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
- tessellationDetail: 0
+ tessellationDetail: -1
bones: []
spriteID: 5d25df9c6da9cfc00800000000000000
internalID: 935793069888721621
@@ -730,16 +730,16 @@ TextureImporter:
name: flowerRed_2
rect:
serializedVersion: 2
- x: 100
- y: 46
- width: 44
- height: 66
+ x: 400
+ y: 184
+ width: 176
+ height: 264
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
- tessellationDetail: 0
+ tessellationDetail: -1
bones: []
spriteID: dab54f5f581b98d70800000000000000
internalID: 9045956515465550765
@@ -751,16 +751,16 @@ TextureImporter:
name: flowerYellow_0
rect:
serializedVersion: 2
- x: 152
- y: 46
- width: 44
- height: 66
+ x: 608
+ y: 184
+ width: 176
+ height: 264
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
- tessellationDetail: 0
+ tessellationDetail: -1
bones: []
spriteID: f87b8809f57ed3960800000000000000
internalID: 7583471745194571663
@@ -772,16 +772,16 @@ TextureImporter:
name: flowerYellow_1
rect:
serializedVersion: 2
- x: 202
- y: 46
- width: 44
- height: 66
+ x: 808
+ y: 184
+ width: 176
+ height: 264
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
- tessellationDetail: 0
+ tessellationDetail: -1
bones: []
spriteID: 274597ace2f05a730800000000000000
internalID: 4009627736883156082
@@ -793,16 +793,16 @@ TextureImporter:
name: flowerYellow_2
rect:
serializedVersion: 2
- x: 254
- y: 46
- width: 44
- height: 66
+ x: 1016
+ y: 184
+ width: 176
+ height: 264
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
- tessellationDetail: 0
+ tessellationDetail: -1
bones: []
spriteID: 28baa9a2086db1f10800000000000000
internalID: 2241621085505891202
diff --git a/Assets/Resources/Sprites/Games/GleeClub/Animations/ChorusKid.controller b/Assets/Resources/Sprites/Games/GleeClub/Animations/ChorusKid.controller
index a432c61d..619fc84b 100644
--- a/Assets/Resources/Sprites/Games/GleeClub/Animations/ChorusKid.controller
+++ b/Assets/Resources/Sprites/Games/GleeClub/Animations/ChorusKid.controller
@@ -270,7 +270,7 @@ AnimatorController:
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
- m_Controller: {fileID: 0}
+ m_Controller: {fileID: 9100000}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
diff --git a/Assets/Scripts/Games/BlueBear/BlueBear.cs b/Assets/Scripts/Games/BlueBear/BlueBear.cs
index 67642677..0987098b 100644
--- a/Assets/Scripts/Games/BlueBear/BlueBear.cs
+++ b/Assets/Scripts/Games/BlueBear/BlueBear.cs
@@ -23,6 +23,31 @@ namespace HeavenStudio.Games.Loaders
function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true); },
defaultLength = 4,
},
+ new GameAction("setEmotion", "Set Emotion")
+ {
+ function = delegate { var e = eventCaller.currentEntity; BlueBear.instance.SetEmotion(e.beat, e.length, e["type"]); },
+ defaultLength = 0.5f,
+ parameters = new List()
+ {
+ new Param("type", BlueBear.EmotionType.ClosedEyes, "Type", "Which emotion should the blue bear use?")
+ }
+ },
+ new GameAction("wind", "Wind")
+ {
+ function = delegate { BlueBear.instance.Wind(); },
+ defaultLength = 0.5f
+ },
+ new GameAction("crumb", "Set Crumb Threshold")
+ {
+ function = delegate { var e = eventCaller.currentEntity; BlueBear.instance.SetCrumbThreshold(e["right"], e["left"], e["reset"]); },
+ defaultLength = 0.5f,
+ parameters = new List()
+ {
+ new Param("right", new EntityTypes.Integer(0, 500, 15), "Right Crumb", "How many treats should the bear eat before the right crumb can appear on his face?"),
+ new Param("left", new EntityTypes.Integer(0, 500, 30), "Left Crumb", "How many treats should the bear eat before the left crumb can appear on his face?"),
+ new Param("reset", false, "Reset Treats Eaten", "Should the numbers of treats eaten be reset?")
+ }
+ }
});
}
}
@@ -33,13 +58,26 @@ namespace HeavenStudio.Games
using Scripts_BlueBear;
public class BlueBear : Minigame
{
+ public enum EmotionType
+ {
+ Neutral,
+ ClosedEyes,
+ LookUp,
+ Smile,
+ Sad,
+ InstaSad,
+ Sigh
+ }
[Header("Animators")]
public Animator headAndBodyAnim; // Head and body
public Animator bagsAnim; // Both bags sprite
public Animator donutBagAnim; // Individual donut bag
public Animator cakeBagAnim; // Individual cake bag
+ [SerializeField] Animator windAnim;
[Header("References")]
+ [SerializeField] GameObject leftCrumb;
+ [SerializeField] GameObject rightCrumb;
public GameObject donutBase;
public GameObject cakeBase;
public GameObject crumbsBase;
@@ -47,6 +85,15 @@ namespace HeavenStudio.Games
public Transform crumbsHolder;
public GameObject individualBagHolder;
+ [Header("Variables")]
+ static int rightCrumbAppearThreshold = 15;
+ static int leftCrumbAppearThreshold = 30;
+ static int eatenTreats = 0;
+ float emotionStartBeat;
+ float emotionLength;
+ string emotionAnimName;
+ bool crying;
+
[Header("Curves")]
public BezierCurve3D donutCurve;
public BezierCurve3D cakeCurve;
@@ -59,9 +106,18 @@ namespace HeavenStudio.Games
public static BlueBear instance;
+ void OnDestroy()
+ {
+ if (Conductor.instance.isPlaying || Conductor.instance.isPaused) return;
+ rightCrumbAppearThreshold = 15;
+ leftCrumbAppearThreshold = 30;
+ eatenTreats = 0;
+ }
+
private void Awake()
{
instance = this;
+ if (Conductor.instance.isPlaying || Conductor.instance.isPaused) EatTreat(true);
}
private void Update()
@@ -70,11 +126,67 @@ namespace HeavenStudio.Games
if (PlayerInput.GetAnyDirectionDown() && !IsExpectingInputNow(InputType.DIRECTION_DOWN))
{
- headAndBodyAnim.Play("BiteL", 0, 0);
+ Bite(true);
}
else if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
{
- headAndBodyAnim.Play("BiteR", 0, 0);
+ Bite(false);
+ }
+
+ var cond = Conductor.instance;
+
+ if (cond.isPlaying && !cond.isPaused)
+ {
+ float normalizedBeat = cond.GetPositionFromBeat(emotionStartBeat, emotionLength);
+ if (normalizedBeat >= 0 && normalizedBeat <= 1f)
+ {
+ //headAndBodyAnim.DoNormalizedAnimation(emotionAnimName, normalizedBeat);
+ }
+ }
+ }
+
+ public void Wind()
+ {
+ windAnim.Play("Wind", 0, 0);
+ }
+
+ public void Bite(bool left)
+ {
+ if (crying)
+ {
+ headAndBodyAnim.Play(left ? "CryBiteL" : "CryBiteR", 0, 0);
+ }
+ else
+ {
+ headAndBodyAnim.Play(left ? "BiteL" : "BiteR", 0, 0);
+ }
+ }
+
+ public void SetCrumbThreshold(int rightThreshold, int leftThreshold, bool reset)
+ {
+ rightCrumbAppearThreshold = rightThreshold;
+ leftCrumbAppearThreshold = leftThreshold;
+ if (reset) eatenTreats = 0;
+ }
+
+ public void EatTreat(bool onlyCheck = false)
+ {
+ if (!onlyCheck) eatenTreats++;
+ if (eatenTreats >= leftCrumbAppearThreshold)
+ {
+ leftCrumb.SetActive(true);
+ }
+ else
+ {
+ leftCrumb.SetActive(false);
+ }
+ if (eatenTreats >= rightCrumbAppearThreshold)
+ {
+ rightCrumb.SetActive(true);
+ }
+ else
+ {
+ rightCrumb.SetActive(false);
}
}
@@ -96,6 +208,60 @@ namespace HeavenStudio.Games
}
}
+ public void SetEmotion(float beat, float length, int emotion)
+ {
+ switch (emotion)
+ {
+ case (int)EmotionType.Neutral:
+ if (emotionAnimName == "Smile")
+ {
+ headAndBodyAnim.Play("StopSmile", 0, 0);
+ emotionAnimName = "";
+ }
+ else
+ {
+ headAndBodyAnim.Play("Idle", 0, 0);
+ }
+ crying = false;
+ break;
+ case (int)EmotionType.ClosedEyes:
+ headAndBodyAnim.Play("EyesClosed", 0, 0);
+ crying = false;
+ break;
+ case (int)EmotionType.LookUp:
+ emotionStartBeat = beat;
+ emotionLength = length;
+ emotionAnimName = "OpenEyes";
+ headAndBodyAnim.Play(emotionAnimName, 0, 0);
+ crying = false;
+ break;
+ case (int)EmotionType.Smile:
+ emotionStartBeat = beat;
+ emotionLength = length;
+ emotionAnimName = "Smile";
+ headAndBodyAnim.Play(emotionAnimName, 0, 0);
+ crying = false;
+ break;
+ case (int)EmotionType.Sad:
+ emotionStartBeat = beat;
+ emotionLength = length;
+ emotionAnimName = "Sad";
+ headAndBodyAnim.Play(emotionAnimName, 0, 0);
+ crying = true;
+ break;
+ case (int)EmotionType.InstaSad:
+ headAndBodyAnim.Play("CryIdle", 0, 0);
+ crying = true;
+ break;
+ case (int)EmotionType.Sigh:
+ headAndBodyAnim.Play("Sigh", 0, 0);
+ crying = false;
+ break;
+ default:
+ break;
+ }
+ }
+
public void SpawnTreat(float beat, bool isCake)
{
var objectToSpawn = isCake ? cakeBase : donutBase;
diff --git a/Assets/Scripts/Games/BlueBear/Treat.cs b/Assets/Scripts/Games/BlueBear/Treat.cs
index f528032a..8b0c454b 100644
--- a/Assets/Scripts/Games/BlueBear/Treat.cs
+++ b/Assets/Scripts/Games/BlueBear/Treat.cs
@@ -59,15 +59,16 @@ namespace HeavenStudio.Games.Scripts_BlueBear
if (isCake)
{
- game.headAndBodyAnim.Play("BiteL", 0, 0);
Jukebox.PlayOneShotGame("blueBear/chompCake");
}
else
{
- game.headAndBodyAnim.Play("BiteR", 0, 0);
Jukebox.PlayOneShotGame("blueBear/chompDonut");
}
+ game.Bite(isCake);
+ game.EatTreat();
+
SpawnCrumbs();
GameObject.Destroy(gameObject);
diff --git a/Assets/Scripts/Games/TapTrial/TapTrial.cs b/Assets/Scripts/Games/TapTrial/TapTrial.cs
index eab7503e..22911a90 100644
--- a/Assets/Scripts/Games/TapTrial/TapTrial.cs
+++ b/Assets/Scripts/Games/TapTrial/TapTrial.cs
@@ -211,7 +211,7 @@ namespace HeavenStudio.Games
BeatAction.New(gameObject, new List()
{
- new BeatAction.Action(beat + 2f, delegate { isPrep = false; })
+ new BeatAction.Action(beat + 1.5f, delegate { isPrep = false; })
});
}
@@ -246,7 +246,7 @@ namespace HeavenStudio.Games
BeatAction.New(gameObject, new List()
{
- new BeatAction.Action(beat + 1.99f, delegate { isPrep = false; })
+ new BeatAction.Action(beat + 1.5f, delegate { isPrep = false; })
});
ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, OnDoubleTap, OnTapMiss, OnEmpty);