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Blue Bear: Basic gameplay setup
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41 changed files with 5689 additions and 28 deletions
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@ -7,20 +7,97 @@ using UnityEngine;
|
|||
|
||||
namespace RhythmHeavenMania.Games
|
||||
{
|
||||
// using Scripts_BlueBear; -No scripts under this namespace yet.
|
||||
|
||||
using Scripts_BlueBear;
|
||||
public class BlueBear : Minigame
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
[Header("Animators")]
|
||||
public Animator headAndBodyAnim; // Head and body
|
||||
public Animator bagsAnim; // Both bags sprite
|
||||
public Animator donutBagAnim; // Individual donut bag
|
||||
public Animator cakeBagAnim; // Individual cake bag
|
||||
|
||||
[Header("References")]
|
||||
public GameObject donutBase;
|
||||
public GameObject cakeBase;
|
||||
public Transform foodHolder;
|
||||
public GameObject individualBagHolder;
|
||||
|
||||
[Header("Curves")]
|
||||
public BezierCurve3D donutCurve;
|
||||
public BezierCurve3D cakeCurve;
|
||||
|
||||
private bool squashing;
|
||||
|
||||
public static BlueBear instance;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
private void Update()
|
||||
{
|
||||
headAndBodyAnim.SetBool("ShouldOpenMouth", foodHolder.childCount != 0);
|
||||
|
||||
if (PlayerInput.GetAnyDirectionDown())
|
||||
{
|
||||
headAndBodyAnim.Play("BiteL", 0, 0);
|
||||
}
|
||||
else if (PlayerInput.Pressed())
|
||||
{
|
||||
headAndBodyAnim.Play("BiteR", 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (squashing)
|
||||
{
|
||||
var dState = donutBagAnim.GetCurrentAnimatorStateInfo(0);
|
||||
var cState = cakeBagAnim.GetCurrentAnimatorStateInfo(0);
|
||||
|
||||
bool noDonutSquash = dState.IsName("DonutIdle");
|
||||
bool noCakeSquash = cState.IsName("CakeIdle");
|
||||
|
||||
if (noDonutSquash && noCakeSquash)
|
||||
{
|
||||
squashing = false;
|
||||
bagsAnim.Play("Idle", 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SpawnTreat(float beat, bool isCake)
|
||||
{
|
||||
var objectToSpawn = isCake ? cakeBase : donutBase;
|
||||
var newTreat = GameObject.Instantiate(objectToSpawn, foodHolder);
|
||||
|
||||
var treatComp = newTreat.GetComponent<Treat>();
|
||||
treatComp.startBeat = beat;
|
||||
treatComp.curve = isCake ? cakeCurve : donutCurve;
|
||||
|
||||
newTreat.SetActive(true);
|
||||
|
||||
Jukebox.PlayOneShotGame(isCake ? "blueBear/cake" : "blueBear/donut");
|
||||
|
||||
SquashBag(isCake);
|
||||
}
|
||||
|
||||
public void SquashBag(bool isCake)
|
||||
{
|
||||
squashing = true;
|
||||
bagsAnim.Play("Squashing", 0, 0);
|
||||
|
||||
individualBagHolder.SetActive(true);
|
||||
|
||||
if (isCake)
|
||||
{
|
||||
cakeBagAnim.Play("CakeSquash", 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
donutBagAnim.Play("DonutSquash", 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
106
Assets/Scripts/Games/BlueBear/Treat.cs
Normal file
106
Assets/Scripts/Games/BlueBear/Treat.cs
Normal file
|
@ -0,0 +1,106 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using NaughtyBezierCurves;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_BlueBear
|
||||
{
|
||||
public class Treat : PlayerActionObject
|
||||
{
|
||||
const float rotSpeed = 360f;
|
||||
|
||||
public bool isCake;
|
||||
public float startBeat;
|
||||
|
||||
bool flying = true;
|
||||
float flyBeats;
|
||||
|
||||
[NonSerialized] public BezierCurve3D curve;
|
||||
|
||||
private BlueBear game;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
game = BlueBear.instance;
|
||||
|
||||
flyBeats = isCake ? 3f : 2f;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (flying)
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
|
||||
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
|
||||
flyPos *= isCake ? 0.75f : 0.6f;
|
||||
transform.position = curve.GetPoint(flyPos);
|
||||
|
||||
if (flyPos > 1f)
|
||||
{
|
||||
GameObject.Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
float rot = isCake ? rotSpeed : -rotSpeed;
|
||||
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (rot * Time.deltaTime));
|
||||
|
||||
float normalizedBeat = cond.GetPositionFromMargin(startBeat + flyBeats, 1f);
|
||||
StateCheck(normalizedBeat);
|
||||
|
||||
if (PlayerInput.Pressed())
|
||||
{
|
||||
if (!isCake)
|
||||
{
|
||||
if (state.perfect)
|
||||
{
|
||||
flying = false;
|
||||
|
||||
Jukebox.PlayOneShotGame("blueBear/chompDonut");
|
||||
|
||||
// Placeholder! Show particles here!
|
||||
GameObject.Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (PlayerInput.GetAnyDirection())
|
||||
{
|
||||
if (isCake)
|
||||
{
|
||||
if (state.perfect)
|
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{
|
||||
flying = false;
|
||||
|
||||
Jukebox.PlayOneShotGame("blueBear/chompCake");
|
||||
|
||||
// Placeholder! Show particles here!
|
||||
GameObject.Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnAce()
|
||||
{
|
||||
flying = false;
|
||||
|
||||
if (isCake)
|
||||
{
|
||||
game.headAndBodyAnim.Play("BiteL", 0, 0);
|
||||
Jukebox.PlayOneShotGame("blueBear/chompCake");
|
||||
}
|
||||
else
|
||||
{
|
||||
game.headAndBodyAnim.Play("BiteR", 0, 0);
|
||||
Jukebox.PlayOneShotGame("blueBear/chompDonut");
|
||||
}
|
||||
|
||||
// Placeholder! Show particles here!
|
||||
GameObject.Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/BlueBear/Treat.cs.meta
Normal file
11
Assets/Scripts/Games/BlueBear/Treat.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f7dae340f4a85ba44ab2f8cfd4429430
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -411,6 +411,8 @@ namespace RhythmHeavenMania
|
|||
}),
|
||||
new Minigame("blueBear", "Blue Bear \n<color=#eb5454>[WIP don't use]</color>", "B4E6F6", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("donut", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false); }, 3, false),
|
||||
new GameAction("cake", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true); }, 4, false),
|
||||
}),
|
||||
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue