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+NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/BlueBear/BlueBear.cs b/Assets/Scripts/Games/BlueBear/BlueBear.cs index 80cd49d2..2a1c7b39 100644 --- a/Assets/Scripts/Games/BlueBear/BlueBear.cs +++ b/Assets/Scripts/Games/BlueBear/BlueBear.cs @@ -7,20 +7,97 @@ using UnityEngine; namespace RhythmHeavenMania.Games { - // using Scripts_BlueBear; -No scripts under this namespace yet. - + using Scripts_BlueBear; public class BlueBear : Minigame { - // Start is called before the first frame update - void Start() + [Header("Animators")] + public Animator headAndBodyAnim; // Head and body + public Animator bagsAnim; // Both bags sprite + public Animator donutBagAnim; // Individual donut bag + public Animator cakeBagAnim; // Individual cake bag + + [Header("References")] + public GameObject donutBase; + public GameObject cakeBase; + public Transform foodHolder; + public GameObject individualBagHolder; + + [Header("Curves")] + public BezierCurve3D donutCurve; + public BezierCurve3D cakeCurve; + + private bool squashing; + + public static BlueBear instance; + + private void Awake() { - + instance = this; } - // Update is called once per frame - void Update() + private void Update() { + headAndBodyAnim.SetBool("ShouldOpenMouth", foodHolder.childCount != 0); + + if (PlayerInput.GetAnyDirectionDown()) + { + headAndBodyAnim.Play("BiteL", 0, 0); + } + else if (PlayerInput.Pressed()) + { + headAndBodyAnim.Play("BiteR", 0, 0); + } + } + + private void LateUpdate() + { + if (squashing) + { + var dState = donutBagAnim.GetCurrentAnimatorStateInfo(0); + var cState = cakeBagAnim.GetCurrentAnimatorStateInfo(0); + + bool noDonutSquash = dState.IsName("DonutIdle"); + bool noCakeSquash = cState.IsName("CakeIdle"); + + if (noDonutSquash && noCakeSquash) + { + squashing = false; + bagsAnim.Play("Idle", 0, 0); + } + } + } + + public void SpawnTreat(float beat, bool isCake) + { + var objectToSpawn = isCake ? cakeBase : donutBase; + var newTreat = GameObject.Instantiate(objectToSpawn, foodHolder); + var treatComp = newTreat.GetComponent(); + treatComp.startBeat = beat; + treatComp.curve = isCake ? cakeCurve : donutCurve; + + newTreat.SetActive(true); + + Jukebox.PlayOneShotGame(isCake ? "blueBear/cake" : "blueBear/donut"); + + SquashBag(isCake); + } + + public void SquashBag(bool isCake) + { + squashing = true; + bagsAnim.Play("Squashing", 0, 0); + + individualBagHolder.SetActive(true); + + if (isCake) + { + cakeBagAnim.Play("CakeSquash", 0, 0); + } + else + { + donutBagAnim.Play("DonutSquash", 0, 0); + } } } } diff --git a/Assets/Scripts/Games/BlueBear/Treat.cs b/Assets/Scripts/Games/BlueBear/Treat.cs new file mode 100644 index 00000000..2bac39c0 --- /dev/null +++ b/Assets/Scripts/Games/BlueBear/Treat.cs @@ -0,0 +1,106 @@ +using System.Collections; +using System.Collections.Generic; +using System; +using UnityEngine; +using NaughtyBezierCurves; + +using RhythmHeavenMania.Util; + +namespace RhythmHeavenMania.Games.Scripts_BlueBear +{ + public class Treat : PlayerActionObject + { + const float rotSpeed = 360f; + + public bool isCake; + public float startBeat; + + bool flying = true; + float flyBeats; + + [NonSerialized] public BezierCurve3D curve; + + private BlueBear game; + + private void Awake() + { + game = BlueBear.instance; + + flyBeats = isCake ? 3f : 2f; + } + + private void Update() + { + if (flying) + { + var cond = Conductor.instance; + + float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats); + flyPos *= isCake ? 0.75f : 0.6f; + transform.position = curve.GetPoint(flyPos); + + if (flyPos > 1f) + { + GameObject.Destroy(gameObject); + return; + } + + float rot = isCake ? rotSpeed : -rotSpeed; + transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (rot * Time.deltaTime)); + + float normalizedBeat = cond.GetPositionFromMargin(startBeat + flyBeats, 1f); + StateCheck(normalizedBeat); + + if (PlayerInput.Pressed()) + { + if (!isCake) + { + if (state.perfect) + { + flying = false; + + Jukebox.PlayOneShotGame("blueBear/chompDonut"); + + // Placeholder! Show particles here! + GameObject.Destroy(gameObject); + } + } + } + else if (PlayerInput.GetAnyDirection()) + { + if (isCake) + { + if (state.perfect) + { + flying = false; + + Jukebox.PlayOneShotGame("blueBear/chompCake"); + + // Placeholder! Show particles here! + GameObject.Destroy(gameObject); + } + } + } + } + } + + public override void OnAce() + { + flying = false; + + if (isCake) + { + game.headAndBodyAnim.Play("BiteL", 0, 0); + Jukebox.PlayOneShotGame("blueBear/chompCake"); + } + else + { + game.headAndBodyAnim.Play("BiteR", 0, 0); + Jukebox.PlayOneShotGame("blueBear/chompDonut"); + } + + // Placeholder! Show particles here! + GameObject.Destroy(gameObject); + } + } +} diff --git a/Assets/Scripts/Games/BlueBear/Treat.cs.meta b/Assets/Scripts/Games/BlueBear/Treat.cs.meta new file mode 100644 index 00000000..f94b48f5 --- /dev/null +++ b/Assets/Scripts/Games/BlueBear/Treat.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f7dae340f4a85ba44ab2f8cfd4429430 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index bc1bb47e..09d98cdc 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -411,6 +411,8 @@ namespace RhythmHeavenMania }), new Minigame("blueBear", "Blue Bear \n[WIP don't use]", "B4E6F6", false, false, new List() { + new GameAction("donut", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false); }, 3, false), + new GameAction("cake", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true); }, 4, false), }), /*new Minigame("spaceDance", "Space Dance", "B888F8", new List() {