Merge branch 'release_1'

This commit is contained in:
minenice55 2023-12-26 00:24:25 -05:00
commit 5816206e41
1264 changed files with 194146 additions and 11622 deletions

View file

@ -1,18 +1,66 @@
using UnityEngine; using UnityEngine;
namespace Rellac.Windows namespace Rellac.Windows
{ {
/// <summary> /// <summary>
/// Simple script to destroy the target GameObject when window is closed /// Simple script to destroy the target GameObject when window is closed
/// </summary> /// </summary>
public class GUIWindow : MonoBehaviour public class GUIWindow : MonoBehaviour
{ {
/// <summary> [SerializeField] private float maxWidth = 0;
/// Close window by destroying this GameObject [SerializeField] private float maxHeight = 0;
/// </summary>
public void CloseWindow() /// <summary>
{ /// Close window by destroying this GameObject
Destroy(gameObject); /// </summary>
} public void CloseWindow()
} {
Destroy(gameObject);
}
private void Update()
{
// limit window size
RectTransform rectTransform = GetComponent<RectTransform>();
if (maxWidth > 0 && rectTransform.rect.width > maxWidth)
{
rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, maxWidth);
}
if (maxHeight > 0 && rectTransform.rect.height > maxHeight)
{
rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, maxHeight);
}
// keep in bounds of parent
RectTransform parent = transform.parent.GetComponent<RectTransform>();
if (parent != null)
{
Vector3[] corners = new Vector3[4];
parent.GetWorldCorners(corners);
Vector3 min = corners[0];
Vector3 max = corners[2];
Vector3[] myCorners = new Vector3[4];
rectTransform.GetWorldCorners(myCorners);
if (myCorners[0].x < min.x)
{
rectTransform.localPosition += new Vector3(min.x - myCorners[0].x, 0, 0);
}
if (myCorners[2].x > max.x)
{
rectTransform.localPosition -= new Vector3(myCorners[2].x - max.x, 0, 0);
}
if (myCorners[0].y < min.y)
{
rectTransform.localPosition += new Vector3(0, min.y - myCorners[0].y, 0);
}
if (myCorners[2].y > max.y)
{
rectTransform.localPosition -= new Vector3(0, myCorners[2].y - max.y, 0);
}
}
}
}
} }

View file

@ -56,8 +56,8 @@ namespace Rellac.Windows
//register to pointer events //register to pointer events
onPointerDown.AddListener(SetIsGrabbed); onPointerDown.AddListener(SetIsGrabbed);
onPointerDown.AddListener(parentWindow.SetAsLastSibling); onPointerDown.AddListener(parentWindow.SetAsLastSibling);
// onPointerEnter.AddListener(ShowCursor); onPointerEnter.AddListener(ShowCursor);
// onPointerExit.AddListener(ResetCursor); onPointerExit.AddListener(ResetCursor);
// find what direction we're pulling with this handle // find what direction we're pulling with this handle
switch (axis) switch (axis)
@ -129,8 +129,9 @@ namespace Rellac.Windows
} }
Vector2 scaleOffset = (Vector2.one - (Vector2)transform.lossyScale) + Vector2.one; Vector2 scaleOffset = (Vector2.one - (Vector2)transform.lossyScale) + Vector2.one;
Vector2 parentScale = parentWindow.transform.parent.GetComponent<RectTransform>().rect.size; Vector3 anchoredPosition = Input.mousePosition;
Vector2 mouseDelta = Vector2.Scale((Vector2)Camera.main.ScreenToWorldPoint(GUIWindowUtils.MousePosition()) - initialMousePos, scaleOffset*parentScale); anchoredPosition.z = 0;
Vector2 mouseDelta = Vector2.Scale((Vector2)anchoredPosition - initialMousePos, scaleOffset) * 0.5f;
Vector2 size = initialSize; Vector2 size = initialSize;
switch (direction) switch (direction)
@ -199,7 +200,9 @@ namespace Rellac.Windows
if (isLocked) return; if (isLocked) return;
isGrabbed = true; isGrabbed = true;
initialMousePos = Camera.main.ScreenToWorldPoint(GUIWindowUtils.MousePosition()); Vector3 anchoredPosition = Input.mousePosition;
anchoredPosition.z = 0;
initialMousePos = anchoredPosition;
initialSize = parentWindow.sizeDelta; initialSize = parentWindow.sizeDelta;
initialPivot = parentWindow.pivot; initialPivot = parentWindow.pivot;

View file

@ -60,7 +60,9 @@ namespace Rellac.Windows
public static Vector3 MousePosition() public static Vector3 MousePosition()
{ {
var mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); Vector3 anchoredPosition = Input.mousePosition;
anchoredPosition.z = 0;
var mousePos = Camera.main.ScreenToWorldPoint(anchoredPosition);
return new Vector3(mousePos.x, mousePos.y, 0); return new Vector3(mousePos.x, mousePos.y, 0);
} }
} }

View file

@ -1,7 +1,7 @@
<align="center"><b>Programming</b></align> <align="center"><b>Programming</b></align>
-<indent=5%>minenice</indent>
-<indent=5%>Megaminerzero</indent> -<indent=5%>Megaminerzero</indent>
-<indent=5%>Starpelly</indent> -<indent=5%>Starpelly</indent>
-<indent=5%>minenice</indent>
-<indent=5%>huantian</indent> -<indent=5%>huantian</indent>
-<indent=5%>Slaith12</indent> -<indent=5%>Slaith12</indent>
-<indent=5%>Mytiaoga</indent> -<indent=5%>Mytiaoga</indent>
@ -9,21 +9,24 @@
-<indent=5%>saladplainzone</indent> -<indent=5%>saladplainzone</indent>
-<indent=5%>Pengu123</indent> -<indent=5%>Pengu123</indent>
-<indent=5%>Krıspy Kreme</indent> -<indent=5%>Krıspy Kreme</indent>
-<indent=5%>Demon Jake</indent>
-<indent=5%>DPS2004</indent> -<indent=5%>DPS2004</indent>
-<indent=5%>Jellirby</indent> -<indent=5%>Jellirby</indent>
-<indent=5%>BookwormKevin</indent> -<indent=5%>BookwormKevin</indent>
-<indent=5%>Zeo</indent> -<indent=5%>Zeo</indent>
-<indent=5%>Rapandrasmus</indent> -<indent=5%>Rapandrasmus</indent>
-<indent=5%>AstrlJelly</indent> -<indent=5%>AstrlJelly</indent>
-<indent=5%>Maddy / saladplainzone</indent>
<align="center"><b>Artwork</b></align> <align="center"><b>Artwork</b></align>
-<indent=5%>Ko Takeuchi <alpha=#88>(Original <i>Rhythm Heaven</i> Assets)<alpha=#FF></indent> -<indent=5%>Ko Takeuchi <alpha=#88>(Original <i>Rhythm Heaven</i> Assets)<alpha=#FF></indent>
-<indent=5%>Nintendo <alpha=#88>(Original <i>Rhythm Heaven</i> Assets)<alpha=#FF></indent> -<indent=5%>Nintendo <alpha=#88>(Original <i>Rhythm Heaven</i> Assets)<alpha=#FF></indent>
-<indent=5%>Starpelly</indent> -<indent=5%>ev <alpha=#88>(Art Direction)<alpha=#FF></indent>
-<indent=5%>OctaHeart <alpha=#88>(Logo)<alpha=#FF></indent> -<indent=5%>Metasepia <alpha=#88>(Art Direction)<alpha=#FF></indent>
-<indent=5%>ev <alpha=#88>(Editor UI)<alpha=#FF></indent> -<indent=5%>OctaHeart <alpha=#88>(Logo, Original Design)<alpha=#FF></indent>
-<indent=5%>Tailx <alpha=#88>(Logo, Revised)<alpha=#FF></indent>
-<indent=5%>Seanski2 <alpha=#88>(Minigame Icons)<alpha=#FF></indent> -<indent=5%>Seanski2 <alpha=#88>(Minigame Icons)<alpha=#FF></indent>
-<indent=5%>Maddy / saladplainzone <alpha=#88>(Default Epilogues)<alpha=#FF></indent>
-<indent=5%>Starpelly</indent>
-<indent=5%>dexiedoo_octo</indent> -<indent=5%>dexiedoo_octo</indent>
-<indent=5%>Sofuto</indent> -<indent=5%>Sofuto</indent>
-<indent=5%>MilaDraws</indent> -<indent=5%>MilaDraws</indent>
@ -32,7 +35,6 @@
-<indent=5%>Mocha</indent> -<indent=5%>Mocha</indent>
-<indent=5%>The Culinator</indent> -<indent=5%>The Culinator</indent>
-<indent=5%>Brandix</indent> -<indent=5%>Brandix</indent>
-<indent=5%>Metasepia</indent>
-<indent=5%>Jellirby</indent> -<indent=5%>Jellirby</indent>
-<indent=5%>Radomila</indent> -<indent=5%>Radomila</indent>
-<indent=5%>UnbrokenMage</indent> -<indent=5%>UnbrokenMage</indent>
@ -44,8 +46,12 @@
-<indent=5%>TheCloudMonkey</indent> -<indent=5%>TheCloudMonkey</indent>
-<indent=5%>flaticon.com</indent> -<indent=5%>flaticon.com</indent>
<align="center"><b>Music</b></align>
-<indent=5%>Jellirby <alpha=#88>(Opening)<alpha=#FF></indent>
-<indent=5%>SushiiZ <alpha=#88>(Title Screen, Results, Epilogue)<alpha=#FF></indent>
<align="center"><b>Font</b></align> <align="center"><b>Font</b></align>
-<indent=5%>Tailx <alpha=#88>(Logo)<alpha=#FF></indent> -<indent=5%>Tailx <alpha=#88>(Kurokane Modified)<alpha=#FF></indent>
-<indent=5%>Christian Robertson <alpha=#88>(Roboto)<alpha=#FF></indent> -<indent=5%>Christian Robertson <alpha=#88>(Roboto)<alpha=#FF></indent>
-<indent=5%>Nintendo <alpha=#88>(Rodin)<alpha=#FF></indent> -<indent=5%>Nintendo <alpha=#88>(Rodin)<alpha=#FF></indent>
-<indent=5%>minenice <alpha=#88>(Sprite Glyphs)<alpha=#FF></indent> -<indent=5%>minenice <alpha=#88>(Sprite Glyphs)<alpha=#FF></indent>
@ -53,14 +59,17 @@
<align="center"><b>Other Resources & Technologies</b></align> <align="center"><b>Other Resources & Technologies</b></align>
-<indent=5%>Nintendo <alpha=#88>(Concept, Sound, Design)<alpha=#FF></indent> -<indent=5%>Nintendo <alpha=#88>(Concept, Sound, Design)<alpha=#FF></indent>
-<indent=5%>Powered by Unity 2021.3.21</indent> -<indent=5%>Powered by Unity 2021.3.21</indent>
-<indent=5%>JoyShockLibrary <alpha=#88>Jibb Smart, fork by minenice<alpha=#FF></indent> -<indent=5%>JoyShockLibrary <alpha=#88>Jibb Smart, fork by RHeavenStudio<alpha=#FF></indent>
-<indent=5%>Jukebox <alpha=#88>RHeavenStudio<alpha=#FF></indent>
-<indent=5%>Newtonsoft.Json</indent>
-<indent=5%>UniTask</indent>
-<indent=5%>Graphy</indent>
-<indent=5%>Adobe Photoshop 2022</indent> -<indent=5%>Adobe Photoshop 2022</indent>
-<indent=5%>GIMP</indent> -<indent=5%>GIMP</indent>
-<indent=5%>paint.net</indent> -<indent=5%>paint.net</indent>
-<indent=5%>Krita</indent> -<indent=5%>Krita</indent>
-<indent=5%>Visual Studio 2022</indent> -<indent=5%>Visual Studio 2022</indent>
-<indent=5%>Visual Studio Code</indent> -<indent=5%>Visual Studio Code</indent>
-<indent=5%>Newtonsoft.Json</indent>
-<indent=5%>DOTween</indent> -<indent=5%>DOTween</indent>
-<indent=5%>Starpelly Library</indent> -<indent=5%>Starpelly Library</indent>
-<indent=5%>StandaloneFileBrowser</indent> -<indent=5%>StandaloneFileBrowser</indent>

View file

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File diff suppressed because it is too large Load diff

View file

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View file

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