mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-22 09:35:11 +00:00
Play Mode Features Part 1 (#413)
* add pause menu assets * layout and animation for pause * make play mode prefab function re-assign unused class inheritance * remove filepath * don't init medals twice * remove PlayerActionObject * initial attempt at anti-note lock TODO: circumvent inputs clearing themselves making the functionality not work * properly implement input lock prevention * fix error on editor open * functional pause menu * bugfix * make unpausing not reset current play statistics * serialize initializer components in inspector instead of procedurally generating * sanity check * note for fade * make flashes in the camera prefabs instead of in world space remove / reorganize script files address issue #411 * fix bug with perfect campaign make minigame transitions hide the game canvas adjust animation of the song credits textbox * fully functional intro scene (placeholder for future title screen) refactored entire game loading procedure re-organized some files * add interaction query to disclaimer text * reword legal * anchor section medals to section display more tempo change placement controls * operation order bugfix * prep for future ratings and stats * loading text * autoload opening scene * splash screen adjustments added setting to force enable splash screen * adjust setting entry
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174 changed files with 17863 additions and 2247 deletions
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1020
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Normal file
File diff suppressed because it is too large
Load diff
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Normal file
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 3643677174828530133}
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m_Father: {fileID: 3643677174828530133}
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m_RootOrder: 1
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m_RootOrder: 1
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@ -855,6 +867,7 @@ SpriteRenderer:
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m_CastShadows: 0
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_ReflectionProbeUsage: 1
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@ -924,6 +937,7 @@ RectTransform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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@ -1024,6 +1038,7 @@ RectTransform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 522895614197807363}
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m_Father: {fileID: 522895614197807363}
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m_RootOrder: 1
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m_RootOrder: 1
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@ -1098,6 +1113,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 2, y: 2, z: 1}
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m_LocalScale: {x: 2, y: 2, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 3643677174828530133}
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- {fileID: 6737459301591199385}
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@ -1160,6 +1176,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 6722163273630591932}
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m_Father: {fileID: 6722163273630591932}
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m_RootOrder: 3
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m_RootOrder: 3
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@ -1295,6 +1312,7 @@ RectTransform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.5, y: 0.5, z: 1}
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m_LocalScale: {x: 0.5, y: 0.5, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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@ -1397,6 +1415,7 @@ RectTransform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 7582024726317357496}
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m_Father: {fileID: 7582024726317357496}
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m_RootOrder: 0
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m_RootOrder: 0
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@ -1473,6 +1492,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 522895614197807363}
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m_Father: {fileID: 522895614197807363}
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m_RootOrder: 0
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m_RootOrder: 0
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@ -1564,6 +1584,7 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 3643677174828530133}
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m_Father: {fileID: 3643677174828530133}
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m_RootOrder: 2
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m_RootOrder: 2
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@ -1579,6 +1600,7 @@ SpriteRenderer:
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m_CastShadows: 0
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_ReflectionProbeUsage: 1
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@ -1647,6 +1669,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 522895614197807363}
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m_Father: {fileID: 522895614197807363}
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m_RootOrder: 4
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m_RootOrder: 4
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@ -1781,6 +1804,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 7582024726317357496}
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m_Father: {fileID: 7582024726317357496}
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m_RootOrder: 1
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m_RootOrder: 1
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@ -1916,6 +1940,7 @@ RectTransform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 8317069084571821514}
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m_Father: {fileID: 6737459301591199385}
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m_Father: {fileID: 6737459301591199385}
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@ -2014,6 +2039,7 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 3643677174828530133}
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m_Father: {fileID: 3643677174828530133}
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m_RootOrder: 3
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m_RootOrder: 3
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@ -2029,6 +2055,7 @@ SpriteRenderer:
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m_CastShadows: 0
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_ReflectionProbeUsage: 1
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@ -2097,6 +2124,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 522895614197807363}
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m_Father: {fileID: 522895614197807363}
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m_RootOrder: 2
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m_RootOrder: 2
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@ -2173,6 +2201,7 @@ RectTransform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.5, y: 0.5, z: 1}
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m_LocalScale: {x: 0.5, y: 0.5, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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m_Father: {fileID: 3643677174828530133}
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m_Father: {fileID: 3643677174828530133}
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@ -2272,6 +2301,7 @@ RectTransform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 3923462158430909166}
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m_Father: {fileID: 3923462158430909166}
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m_RootOrder: 0
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m_RootOrder: 0
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@ -2405,6 +2435,7 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 6722163273630591932}
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- {fileID: 6722163273630591932}
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@ -2413,7 +2444,7 @@ Transform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!95 &4590947852546145099
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--- !u!95 &4590947852546145099
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Animator:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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@ -2426,10 +2457,12 @@ Animator:
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m_UpdateMode: 0
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m_ApplyRootMotion: 0
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m_ApplyRootMotion: 0
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m_StabilizeFeet: 0
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m_WarningMessage:
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m_WarningMessage:
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorControllerStateOnDisable: 0
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m_WriteDefaultValuesOnDisable: 0
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--- !u!1 &8864548257230734530
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--- !u!1 &8864548257230734530
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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@ -2457,6 +2490,7 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalScale: {x: 9, y: 5.4, z: 1}
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m_LocalScale: {x: 9, y: 5.4, z: 1}
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m_Father: {fileID: 7535834920193713957}
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m_Father: {fileID: 7535834920193713957}
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m_RootOrder: 4
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m_RootOrder: 4
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@ -2472,6 +2506,7 @@ SpriteRenderer:
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m_CastShadows: 0
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_ReceiveShadows: 0
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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|
File diff suppressed because it is too large
Load diff
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@ -881,10 +881,10 @@ RectTransform:
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m_Father: {fileID: 5256356839309956323}
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m_Father: {fileID: 5256356839309956323}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 291, y: -30}
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m_SizeDelta: {x: 0, y: 50}
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m_SizeDelta: {x: 566, y: 50}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &519242634654431636
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--- !u!1 &519242634654431636
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GameObject:
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GameObject:
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@ -1539,10 +1539,10 @@ RectTransform:
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m_Father: {fileID: 5256356839309956323}
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m_Father: {fileID: 5256356839309956323}
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m_RootOrder: 5
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 291, y: -130}
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m_SizeDelta: {x: 566, y: 50}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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|
1154
Assets/Scenes/Opening.unity
Normal file
1154
Assets/Scenes/Opening.unity
Normal file
File diff suppressed because it is too large
Load diff
7
Assets/Scenes/Opening.unity.meta
Normal file
7
Assets/Scenes/Opening.unity.meta
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5348c08b82446e0478cee8bda6c02cfc
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -1,8 +1,8 @@
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
public static class AppInfo {
|
public static class AppInfo {
|
||||||
public const string Version = "0.0.969";
|
public const string Version = "0.0.974";
|
||||||
public static readonly DateTime Date = new DateTime(2023, 04, 23, 17, 57, 04, 196, DateTimeKind.Utc);
|
public static readonly DateTime Date = new DateTime(2023, 05, 07, 18, 03, 45, 426, DateTimeKind.Utc);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -67,7 +67,7 @@ namespace HeavenStudio
|
||||||
// pitch values
|
// pitch values
|
||||||
private float timelinePitch = 1f;
|
private float timelinePitch = 1f;
|
||||||
private float minigamePitch = 1f;
|
private float minigamePitch = 1f;
|
||||||
public float SongPitch { get => timelinePitch * minigamePitch; }
|
public float SongPitch { get => isPaused ? 0f : (timelinePitch * minigamePitch); }
|
||||||
|
|
||||||
public void SetTimelinePitch(float pitch)
|
public void SetTimelinePitch(float pitch)
|
||||||
{
|
{
|
||||||
|
@ -87,23 +87,23 @@ namespace HeavenStudio
|
||||||
instance = this;
|
instance = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetBeat(float beat)
|
public void SetBeat(double beat)
|
||||||
{
|
{
|
||||||
float secFromBeat = (float) GetSongPosFromBeat(beat);
|
double secFromBeat = GetSongPosFromBeat(beat);
|
||||||
|
|
||||||
if (musicSource.clip != null)
|
if (musicSource.clip != null)
|
||||||
{
|
{
|
||||||
if (secFromBeat < musicSource.clip.length)
|
if (secFromBeat < musicSource.clip.length)
|
||||||
musicSource.time = secFromBeat;
|
musicSource.time = (float) secFromBeat;
|
||||||
else
|
else
|
||||||
musicSource.time = 0;
|
musicSource.time = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
GameManager.instance.SetCurrentEventToClosest(beat);
|
GameManager.instance.SetCurrentEventToClosest((float) beat);
|
||||||
songPosBeat = beat;
|
songPosBeat = beat;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Play(float beat)
|
public void Play(double beat)
|
||||||
{
|
{
|
||||||
GameManager.instance.SortEventsList();
|
GameManager.instance.SortEventsList();
|
||||||
bool negativeOffset = firstBeatOffset < 0f;
|
bool negativeOffset = firstBeatOffset < 0f;
|
||||||
|
|
|
@ -1,13 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class Destroy : MonoBehaviour
|
|
||||||
{
|
|
||||||
public float time;
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
Destroy(this.gameObject, time);
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 54588eb7ee0680643aeaf61dcf609903
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -110,12 +110,9 @@ namespace HeavenStudio
|
||||||
{
|
{
|
||||||
List<DynamicBeatmap.DynamicEntity> temp1 = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
|
List<DynamicBeatmap.DynamicEntity> temp1 = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
|
||||||
List<DynamicBeatmap.DynamicEntity> temp2 = new List<DynamicBeatmap.DynamicEntity>();
|
List<DynamicBeatmap.DynamicEntity> temp2 = new List<DynamicBeatmap.DynamicEntity>();
|
||||||
for (int i = 0; i < temp1.Count; i++)
|
foreach (string s in include)
|
||||||
{
|
{
|
||||||
if (include.Any(temp1[i].datamodel.Split('/')[1].Contains))
|
temp2.AddRange(temp1.FindAll(c => c.datamodel.Split('/')[1].Equals(s)));
|
||||||
{
|
|
||||||
temp2.Add(temp1[i]);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
return temp2;
|
return temp2;
|
||||||
}
|
}
|
||||||
|
@ -124,32 +121,13 @@ namespace HeavenStudio
|
||||||
{
|
{
|
||||||
List<DynamicBeatmap.DynamicEntity> temp1 = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
|
List<DynamicBeatmap.DynamicEntity> temp1 = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
|
||||||
List<DynamicBeatmap.DynamicEntity> temp2 = new List<DynamicBeatmap.DynamicEntity>();
|
List<DynamicBeatmap.DynamicEntity> temp2 = new List<DynamicBeatmap.DynamicEntity>();
|
||||||
for (int i = 0; i < temp1.Count; i++)
|
foreach (string s in exclude)
|
||||||
{
|
{
|
||||||
if (!exclude.Any(temp1[i].datamodel.Split('/')[1].Contains))
|
temp2.AddRange(temp1.FindAll(c => !c.datamodel.Split('/')[1].Equals(s)));
|
||||||
{
|
|
||||||
temp2.Add(temp1[i]);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
return temp2;
|
return temp2;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static List<DynamicBeatmap.DynamicEntity> GetAllPlayerEntities(string gameName)
|
|
||||||
{
|
|
||||||
return GameManager.instance.playerEntities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static List<DynamicBeatmap.DynamicEntity> GetAllPlayerEntitiesExcept(string gameName)
|
|
||||||
{
|
|
||||||
return GameManager.instance.playerEntities.FindAll(c => c.datamodel.Split('/')[0] != gameName);
|
|
||||||
}
|
|
||||||
|
|
||||||
// elaborate as fuck, boy
|
|
||||||
public static List<DynamicBeatmap.DynamicEntity> GetAllPlayerEntitiesExceptBeforeBeat(string gameName, float beat)
|
|
||||||
{
|
|
||||||
return GameManager.instance.playerEntities.FindAll(c => c.datamodel.Split('/')[0] != gameName && c.beat < beat);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static List<Minigames.Minigame> FXOnlyGames()
|
public static List<Minigames.Minigame> FXOnlyGames()
|
||||||
{
|
{
|
||||||
return instance.minigames.FindAll(c => c.fxOnly == true).ToList();
|
return instance.minigames.FindAll(c => c.fxOnly == true).ToList();
|
||||||
|
|
|
@ -4,7 +4,7 @@ MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
defaultReferences: []
|
defaultReferences: []
|
||||||
executionOrder: -20
|
executionOrder: 0
|
||||||
icon: {instanceID: 0}
|
icon: {instanceID: 0}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
|
|
|
@ -11,61 +11,64 @@ using UnityEngine.Audio;
|
||||||
|
|
||||||
namespace HeavenStudio
|
namespace HeavenStudio
|
||||||
{
|
{
|
||||||
public class Initializer : MonoBehaviour
|
public class GameInitializer : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] RenderTexture gameRenderTexture;
|
[SerializeField] RenderTexture gameRenderTexture;
|
||||||
[SerializeField] RenderTexture overlayRenderTexture;
|
[SerializeField] RenderTexture overlayRenderTexture;
|
||||||
|
|
||||||
public TextAsset level;
|
[SerializeField] HeavenStudio.Editor.Editor editorGO;
|
||||||
public AudioClip music;
|
[SerializeField] String debug_cmdFile;
|
||||||
public GameObject canvas;
|
|
||||||
|
[SerializeField] GameManager gameManager;
|
||||||
|
|
||||||
|
[SerializeField] GameObject MainCamera;
|
||||||
|
[SerializeField] GameObject CursorCamera;
|
||||||
|
[SerializeField] GameObject OverlayCamera;
|
||||||
|
[SerializeField] GameObject StaticCamera;
|
||||||
|
[SerializeField] GameObject Cursor;
|
||||||
|
|
||||||
|
[SerializeField] GameObject Profiler;
|
||||||
|
|
||||||
public bool debugUI;
|
public bool debugUI;
|
||||||
|
|
||||||
public bool playOnStart = false;
|
public bool playOnStart = false;
|
||||||
public bool editor = false;
|
public bool fromCmd = false;
|
||||||
|
|
||||||
string json = "";
|
string json = "";
|
||||||
string ext = "";
|
string ext = "";
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
string[] args = System.Environment.GetCommandLineArgs();
|
|
||||||
string input = "";
|
string input = "";
|
||||||
for (int i = 1; i < args.Length; i++) {
|
if (debug_cmdFile != string.Empty)
|
||||||
// first arg is always this executable
|
{
|
||||||
Debug.Log(args[i]);
|
if (debug_cmdFile.IndexOfAny(Path.GetInvalidPathChars()) == -1)
|
||||||
if (args[i].IndexOfAny(Path.GetInvalidPathChars()) == -1)
|
|
||||||
{
|
{
|
||||||
if (File.Exists(args[i]))
|
if (File.Exists(debug_cmdFile))
|
||||||
{
|
{
|
||||||
input = args[i];
|
input = debug_cmdFile;
|
||||||
editor = false;
|
fromCmd = true;
|
||||||
playOnStart = true;
|
playOnStart = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (args[i] == "-debug")
|
|
||||||
{
|
|
||||||
debugUI = true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
else if (OpeningManager.OnOpenFile is not null or "")
|
||||||
GameObject Cameras = Instantiate(Resources.Load<GameObject>("Prefabs/Cameras")); Cameras.name = "Cameras";
|
{
|
||||||
GameObject MainCamera = Cameras.transform.GetChild(0).gameObject;
|
if (editorGO == null && OpeningManager.OnOpenFile.IndexOfAny(Path.GetInvalidPathChars()) == -1)
|
||||||
GameObject CursorCamera = Cameras.transform.GetChild(1).gameObject;
|
{
|
||||||
GameObject OverlayCamera = Cameras.transform.GetChild(2).gameObject;
|
if (File.Exists(OpeningManager.OnOpenFile))
|
||||||
GameObject StaticCamera = Cameras.transform.GetChild(3).gameObject;
|
{
|
||||||
GameObject GameLetterbox = Cameras.transform.GetChild(4).gameObject;
|
input = OpeningManager.OnOpenFile;
|
||||||
|
fromCmd = true;
|
||||||
|
playOnStart = true;
|
||||||
GameObject Cursor = Instantiate(Resources.Load<GameObject>("Prefabs/Cursor"));
|
}
|
||||||
Cursor.name = "Cursor";
|
}
|
||||||
|
OpeningManager.OnOpenFile = null;
|
||||||
|
}
|
||||||
|
|
||||||
GameObject Games = new GameObject();
|
GameObject Games = new GameObject();
|
||||||
Games.name = "Games";
|
Games.name = "Games";
|
||||||
|
|
||||||
GameObject GameManager = new GameObject();
|
|
||||||
GameManager.name = "GameManager";
|
|
||||||
GameManager gameManager = GameManager.AddComponent<GameManager>();
|
|
||||||
gameManager.playOnStart = playOnStart;
|
gameManager.playOnStart = playOnStart;
|
||||||
|
|
||||||
gameManager.GamesHolder = Games;
|
gameManager.GamesHolder = Games;
|
||||||
|
@ -75,9 +78,7 @@ namespace HeavenStudio
|
||||||
gameManager.OverlayCamera = OverlayCamera.GetComponent<Camera>();
|
gameManager.OverlayCamera = OverlayCamera.GetComponent<Camera>();
|
||||||
gameManager.StaticCamera = StaticCamera.GetComponent<Camera>();
|
gameManager.StaticCamera = StaticCamera.GetComponent<Camera>();
|
||||||
|
|
||||||
GameObject Profiler = Instantiate(Resources.Load<GameObject>("Prefabs/GameProfiler"));
|
if (!debugUI && Profiler != null)
|
||||||
Profiler.name = "GameProfiler";
|
|
||||||
if (!debugUI)
|
|
||||||
{
|
{
|
||||||
Profiler.GetComponent<DebugUI>().enabled = false;
|
Profiler.GetComponent<DebugUI>().enabled = false;
|
||||||
Profiler.transform.GetChild(0).gameObject.SetActive(false);
|
Profiler.transform.GetChild(0).gameObject.SetActive(false);
|
||||||
|
@ -86,7 +87,6 @@ namespace HeavenStudio
|
||||||
GameObject Conductor = new GameObject();
|
GameObject Conductor = new GameObject();
|
||||||
Conductor.name = "Conductor";
|
Conductor.name = "Conductor";
|
||||||
AudioSource source = Conductor.AddComponent<AudioSource>();
|
AudioSource source = Conductor.AddComponent<AudioSource>();
|
||||||
source.clip = music;
|
|
||||||
Conductor.AddComponent<Conductor>();
|
Conductor.AddComponent<Conductor>();
|
||||||
Conductor.GetComponent<Conductor>().musicSource = source;
|
Conductor.GetComponent<Conductor>().musicSource = source;
|
||||||
source.outputAudioMixerGroup = Settings.GetMusicMixer();
|
source.outputAudioMixerGroup = Settings.GetMusicMixer();
|
||||||
|
@ -96,23 +96,18 @@ namespace HeavenStudio
|
||||||
GlobalGameManager.OverlayRenderTexture = overlayRenderTexture;
|
GlobalGameManager.OverlayRenderTexture = overlayRenderTexture;
|
||||||
GlobalGameManager.ResetGameRenderTexture();
|
GlobalGameManager.ResetGameRenderTexture();
|
||||||
|
|
||||||
if (editor)
|
if (editorGO == null)
|
||||||
{
|
{
|
||||||
this.GetComponent<HeavenStudio.Editor.Editor>().Init();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
this.GetComponent<HeavenStudio.Editor.Editor>().enabled = false;
|
|
||||||
this.GetComponent<HeavenStudio.Editor.EditorTheme>().enabled = false;
|
|
||||||
this.GetComponent<HeavenStudio.Editor.BoxSelection>().enabled = false;
|
|
||||||
canvas.SetActive(false);
|
|
||||||
|
|
||||||
OpenCmdRemix(input);
|
OpenCmdRemix(input);
|
||||||
Debug.Log(json);
|
Debug.Log(json);
|
||||||
gameManager.txt = json;
|
gameManager.txt = json;
|
||||||
gameManager.ext = ext;
|
gameManager.ext = ext;
|
||||||
gameManager.Init();
|
gameManager.Init();
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
editorGO.Init();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OpenCmdRemix(string path)
|
public void OpenCmdRemix(string path)
|
|
@ -14,36 +14,35 @@ namespace HeavenStudio
|
||||||
public class GameManager : MonoBehaviour
|
public class GameManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Header("Lists")]
|
[Header("Lists")]
|
||||||
public DynamicBeatmap Beatmap = new DynamicBeatmap();
|
[NonSerialized] public DynamicBeatmap Beatmap = new DynamicBeatmap();
|
||||||
[HideInInspector] public List<DynamicBeatmap.DynamicEntity> playerEntities = new List<DynamicBeatmap.DynamicEntity>();
|
|
||||||
private List<GameObject> preloadedGames = new List<GameObject>();
|
private List<GameObject> preloadedGames = new List<GameObject>();
|
||||||
public List<GameObject> SoundObjects = new List<GameObject>();
|
[NonSerialized] public List<GameObject> SoundObjects = new List<GameObject>();
|
||||||
|
|
||||||
[Header("Components")]
|
[Header("Components")]
|
||||||
public string txt;
|
[NonSerialized] public Camera GameCamera, CursorCam, OverlayCamera, StaticCamera;
|
||||||
public string ext;
|
[NonSerialized] public CircleCursor CircleCursor;
|
||||||
public Camera GameCamera, CursorCam, OverlayCamera, StaticCamera;
|
[NonSerialized] public GameObject GamesHolder;
|
||||||
public CircleCursor CircleCursor;
|
[NonSerialized] public Games.Global.Flash fade;
|
||||||
[HideInInspector] public GameObject GamesHolder;
|
[NonSerialized] public Games.Global.Filter filter;
|
||||||
public Games.Global.Flash fade;
|
|
||||||
public Games.Global.Filter filter;
|
|
||||||
public GameObject textbox;
|
|
||||||
|
|
||||||
[Header("Games")]
|
[Header("Games")]
|
||||||
public string currentGame;
|
[NonSerialized] public string currentGame;
|
||||||
Coroutine currentGameSwitchIE;
|
Coroutine currentGameSwitchIE;
|
||||||
|
|
||||||
[Header("Properties")]
|
[Header("Properties")]
|
||||||
public int currentEvent, currentTempoEvent, currentVolumeEvent, currentSectionEvent,
|
[NonSerialized] public string txt = null;
|
||||||
|
[NonSerialized] public string ext = null;
|
||||||
|
|
||||||
|
[NonSerialized] public int currentEvent, currentTempoEvent, currentVolumeEvent, currentSectionEvent,
|
||||||
currentPreEvent, currentPreSwitch, currentPreSequence;
|
currentPreEvent, currentPreSwitch, currentPreSequence;
|
||||||
public float endBeat;
|
[NonSerialized] public float endBeat;
|
||||||
public float startOffset;
|
[NonSerialized] public float startOffset;
|
||||||
public bool playOnStart;
|
[NonSerialized] public bool playOnStart;
|
||||||
public float startBeat;
|
[NonSerialized] public float startBeat;
|
||||||
[NonSerialized] public GameObject currentGameO;
|
[NonSerialized] public GameObject currentGameO;
|
||||||
public bool autoplay;
|
[NonSerialized] public bool autoplay;
|
||||||
public bool canInput = true;
|
[NonSerialized] public bool canInput = true;
|
||||||
public DynamicBeatmap.ChartSection currentSection, nextSection;
|
[NonSerialized] public DynamicBeatmap.ChartSection currentSection, nextSection;
|
||||||
public float sectionProgress { get; private set; }
|
public float sectionProgress { get; private set; }
|
||||||
|
|
||||||
public event Action<float> onBeatChanged;
|
public event Action<float> onBeatChanged;
|
||||||
|
@ -86,6 +85,16 @@ namespace HeavenStudio
|
||||||
}
|
}
|
||||||
bool skillStarCollected = false;
|
bool skillStarCollected = false;
|
||||||
|
|
||||||
|
// cleared sections
|
||||||
|
List<bool> clearedSections = new List<bool>();
|
||||||
|
public bool ClearedSection
|
||||||
|
{
|
||||||
|
set
|
||||||
|
{
|
||||||
|
clearedSections.Add(value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
// autoplay = true;
|
// autoplay = true;
|
||||||
|
@ -98,23 +107,9 @@ namespace HeavenStudio
|
||||||
currentPreSwitch = 0;
|
currentPreSwitch = 0;
|
||||||
currentPreSequence = 0;
|
currentPreSequence = 0;
|
||||||
|
|
||||||
this.transform.localScale = new Vector3(30000000, 30000000);
|
|
||||||
|
|
||||||
SpriteRenderer sp = this.gameObject.AddComponent<SpriteRenderer>();
|
|
||||||
sp.enabled = false;
|
|
||||||
sp.color = Color.black;
|
|
||||||
sp.sprite = Resources.Load<Sprite>("Sprites/GeneralPurpose/Square");
|
|
||||||
sp.sortingOrder = 30000;
|
|
||||||
gameObject.layer = LayerMask.NameToLayer("Flash");
|
|
||||||
|
|
||||||
GameObject fade = new GameObject("flash");
|
|
||||||
this.fade = fade.AddComponent<Games.Global.Flash>();
|
|
||||||
GameObject filter = new GameObject("filter");
|
GameObject filter = new GameObject("filter");
|
||||||
this.filter = filter.AddComponent<Games.Global.Filter>();
|
this.filter = filter.AddComponent<Games.Global.Filter>();
|
||||||
|
|
||||||
|
|
||||||
GlobalGameManager.Init();
|
|
||||||
|
|
||||||
eventCaller = this.gameObject.AddComponent<EventCaller>();
|
eventCaller = this.gameObject.AddComponent<EventCaller>();
|
||||||
eventCaller.GamesHolder = GamesHolder.transform;
|
eventCaller.GamesHolder = GamesHolder.transform;
|
||||||
eventCaller.Init();
|
eventCaller.Init();
|
||||||
|
@ -123,23 +118,23 @@ namespace HeavenStudio
|
||||||
Conductor.instance.firstBeatOffset = Beatmap.firstBeatOffset;
|
Conductor.instance.firstBeatOffset = Beatmap.firstBeatOffset;
|
||||||
|
|
||||||
// note: serialize this shit in the inspector //
|
// note: serialize this shit in the inspector //
|
||||||
GameObject textbox = Instantiate(Resources.Load<GameObject>("Prefabs/Common/Textbox"));
|
GameObject textbox = Instantiate(Resources.Load<GameObject>("Prefabs/Common/Textbox"));
|
||||||
textbox.name = "Textbox";
|
textbox.name = "Textbox";
|
||||||
|
|
||||||
GameObject overlays = Instantiate(Resources.Load<GameObject>("Prefabs/Common/Overlays"));
|
GameObject timingDisp = Instantiate(Resources.Load<GameObject>("Prefabs/Common/Overlays/TimingAccuracy"));
|
||||||
overlays.name = "Overlays";
|
timingDisp.name = "TimingDisplay";
|
||||||
|
|
||||||
GameObject timingDisp = Instantiate(Resources.Load<GameObject>("Prefabs/Common/Overlays/TimingAccuracy"));
|
GameObject skillStarDisp = Instantiate(Resources.Load<GameObject>("Prefabs/Common/Overlays/SkillStar"));
|
||||||
timingDisp.name = "TimingDisplay";
|
skillStarDisp.name = "SkillStar";
|
||||||
|
|
||||||
GameObject skillStarDisp = Instantiate(Resources.Load<GameObject>("Prefabs/Common/Overlays/SkillStar"));
|
GameObject overlays = Instantiate(Resources.Load<GameObject>("Prefabs/Common/Overlays"));
|
||||||
skillStarDisp.name = "SkillStar";
|
overlays.name = "Overlays";
|
||||||
|
|
||||||
GoForAPerfect.instance.Disable();
|
GoForAPerfect.instance.Disable();
|
||||||
/////
|
/////
|
||||||
|
|
||||||
|
|
||||||
if (txt != null && ext != null)
|
if (txt != null && ext != null && txt.Length != 0 && ext.Length != 0)
|
||||||
{
|
{
|
||||||
LoadRemix(txt, ext);
|
LoadRemix(txt, ext);
|
||||||
}
|
}
|
||||||
|
@ -162,7 +157,7 @@ namespace HeavenStudio
|
||||||
|
|
||||||
if (playOnStart)
|
if (playOnStart)
|
||||||
{
|
{
|
||||||
Play(startBeat);
|
StartCoroutine(WaitReadyAndPlayCo(startBeat));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -204,7 +199,10 @@ namespace HeavenStudio
|
||||||
Conductor.instance.SetBpm(Beatmap.bpm);
|
Conductor.instance.SetBpm(Beatmap.bpm);
|
||||||
Conductor.instance.SetVolume(Beatmap.musicVolume);
|
Conductor.instance.SetVolume(Beatmap.musicVolume);
|
||||||
Conductor.instance.firstBeatOffset = Beatmap.firstBeatOffset;
|
Conductor.instance.firstBeatOffset = Beatmap.firstBeatOffset;
|
||||||
Stop(0);
|
if (!playOnStart)
|
||||||
|
{
|
||||||
|
Stop(0);
|
||||||
|
}
|
||||||
SetCurrentEventToClosest(0);
|
SetCurrentEventToClosest(0);
|
||||||
|
|
||||||
if (Beatmap.entities.Count >= 1)
|
if (Beatmap.entities.Count >= 1)
|
||||||
|
@ -319,8 +317,6 @@ namespace HeavenStudio
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
PlayerInput.UpdateInputControllers();
|
|
||||||
|
|
||||||
if (BeatmapEntities() < 1) //bruh really you forgot to ckeck tempo changes
|
if (BeatmapEntities() < 1) //bruh really you forgot to ckeck tempo changes
|
||||||
return;
|
return;
|
||||||
if (!Conductor.instance.isPlaying)
|
if (!Conductor.instance.isPlaying)
|
||||||
|
@ -433,44 +429,52 @@ namespace HeavenStudio
|
||||||
|
|
||||||
#region Play Events
|
#region Play Events
|
||||||
|
|
||||||
public void Play(float beat)
|
public void Play(float beat, float delay = 0f)
|
||||||
{
|
{
|
||||||
|
bool paused = Conductor.instance.isPaused;
|
||||||
|
Debug.Log("Playing at " + beat);
|
||||||
canInput = true;
|
canInput = true;
|
||||||
inputOffsetSamples.Clear();
|
if (!paused)
|
||||||
averageInputOffset = 0;
|
{
|
||||||
|
inputOffsetSamples.Clear();
|
||||||
|
averageInputOffset = 0;
|
||||||
|
|
||||||
totalInputs = 0;
|
totalInputs = 0;
|
||||||
totalPlayerAccuracy = 0;
|
totalPlayerAccuracy = 0;
|
||||||
|
|
||||||
TimingAccuracyDisplay.instance.ResetArrow();
|
TimingAccuracyDisplay.instance.ResetArrow();
|
||||||
SkillStarManager.instance.Reset();
|
SkillStarManager.instance.Reset();
|
||||||
skillStarCollected = false;
|
skillStarCollected = false;
|
||||||
|
|
||||||
GoForAPerfect.instance.perfect = true;
|
GoForAPerfect.instance.perfect = true;
|
||||||
GoForAPerfect.instance.Disable();
|
GoForAPerfect.instance.Disable();
|
||||||
|
|
||||||
SectionMedalsManager.instance.Reset();
|
SectionMedalsManager.instance.Reset();
|
||||||
|
clearedSections.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
StartCoroutine(PlayCo(beat));
|
StartCoroutine(PlayCo(beat, delay));
|
||||||
onBeatChanged?.Invoke(beat);
|
onBeatChanged?.Invoke(beat);
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator PlayCo(float beat)
|
private IEnumerator PlayCo(float beat, float delay = 0f)
|
||||||
{
|
{
|
||||||
yield return null;
|
yield return new WaitForSeconds(delay);
|
||||||
bool paused = Conductor.instance.isPaused;
|
bool paused = Conductor.instance.isPaused;
|
||||||
|
|
||||||
Conductor.instance.SetBpm(Beatmap.bpm);
|
|
||||||
Conductor.instance.SetVolume(Beatmap.musicVolume);
|
|
||||||
Conductor.instance.firstBeatOffset = Beatmap.firstBeatOffset;
|
|
||||||
|
|
||||||
Conductor.instance.Play(beat);
|
Conductor.instance.Play(beat);
|
||||||
if (!paused)
|
if (paused)
|
||||||
{
|
{
|
||||||
SetCurrentEventToClosest(beat);
|
Util.Jukebox.UnpauseOneShots();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Conductor.instance.SetBpm(Beatmap.bpm);
|
||||||
|
Conductor.instance.SetVolume(Beatmap.musicVolume);
|
||||||
|
Conductor.instance.firstBeatOffset = Beatmap.firstBeatOffset;
|
||||||
|
SetCurrentEventToClosest(beat);
|
||||||
|
KillAllSounds();
|
||||||
}
|
}
|
||||||
|
|
||||||
KillAllSounds();
|
|
||||||
|
|
||||||
Minigame miniGame = currentGameO.GetComponent<Minigame>();
|
Minigame miniGame = currentGameO.GetComponent<Minigame>();
|
||||||
if (miniGame != null)
|
if (miniGame != null)
|
||||||
|
@ -480,11 +484,16 @@ namespace HeavenStudio
|
||||||
public void Pause()
|
public void Pause()
|
||||||
{
|
{
|
||||||
Conductor.instance.Pause();
|
Conductor.instance.Pause();
|
||||||
KillAllSounds();
|
Util.Jukebox.PauseOneShots();
|
||||||
|
canInput = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Stop(float beat)
|
public void Stop(float beat, bool restart = false, float restartDelay = 0f)
|
||||||
{
|
{
|
||||||
|
Minigame miniGame = currentGameO.GetComponent<Minigame>();
|
||||||
|
if (miniGame != null)
|
||||||
|
miniGame.OnStop(beat);
|
||||||
|
|
||||||
Conductor.instance.Stop(beat);
|
Conductor.instance.Stop(beat);
|
||||||
SetCurrentEventToClosest(beat);
|
SetCurrentEventToClosest(beat);
|
||||||
onBeatChanged?.Invoke(beat);
|
onBeatChanged?.Invoke(beat);
|
||||||
|
@ -496,13 +505,40 @@ namespace HeavenStudio
|
||||||
GoForAPerfect.instance.Disable();
|
GoForAPerfect.instance.Disable();
|
||||||
SectionMedalsManager.instance.OnRemixEnd();
|
SectionMedalsManager.instance.OnRemixEnd();
|
||||||
|
|
||||||
|
// pass this data to rating screen + stats
|
||||||
|
Debug.Log($"== Playthrough statistics of {Beatmap["remixtitle"]} (played at {System.DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss")}) ==");
|
||||||
Debug.Log($"Average input offset for playthrough: {averageInputOffset}ms");
|
Debug.Log($"Average input offset for playthrough: {averageInputOffset}ms");
|
||||||
Debug.Log($"Accuracy for playthrough: {(PlayerAccuracy * 100) : 0.00}");
|
Debug.Log($"Accuracy for playthrough: {(PlayerAccuracy * 100) : 0.00}");
|
||||||
|
Debug.Log($"Cleared {clearedSections.FindAll(c => c).Count} sections out of {Beatmap.beatmapSections.Count}");
|
||||||
|
if (SkillStarManager.instance.IsCollected)
|
||||||
|
Debug.Log($"Skill Star collected");
|
||||||
|
else
|
||||||
|
Debug.Log($"Skill Star not collected");
|
||||||
|
if (GoForAPerfect.instance.perfect)
|
||||||
|
Debug.Log($"Perfect Clear!");
|
||||||
|
|
||||||
if (playOnStart)
|
if (playOnStart || restart)
|
||||||
{
|
{
|
||||||
Play(0);
|
Play(0, restartDelay);
|
||||||
}
|
}
|
||||||
|
// when rating screen gets added playOnStart will instead move to that scene
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator WaitReadyAndPlayCo(float beat)
|
||||||
|
{
|
||||||
|
// wait for overlays to be ready
|
||||||
|
yield return new WaitUntil(() => OverlaysManager.OverlaysReady);
|
||||||
|
// wait for first game to be loaded
|
||||||
|
yield return new WaitUntil(() => Beatmap != null && Beatmap.entities.Count > 0);
|
||||||
|
|
||||||
|
SkillStarManager.instance.KillStar();
|
||||||
|
TimingAccuracyDisplay.instance.StopStarFlash();
|
||||||
|
GoForAPerfect.instance.Disable();
|
||||||
|
SectionMedalsManager.instance?.OnRemixEnd();
|
||||||
|
|
||||||
|
GlobalGameManager.UpdateDiscordStatus(Beatmap["remixtitle"], false, true);
|
||||||
|
|
||||||
|
Play(beat, 1f);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void KillAllSounds()
|
public void KillAllSounds()
|
||||||
|
@ -671,7 +707,7 @@ namespace HeavenStudio
|
||||||
{
|
{
|
||||||
if(flash == true)
|
if(flash == true)
|
||||||
{
|
{
|
||||||
this.GetComponent<SpriteRenderer>().enabled = true;
|
HeavenStudio.StaticCamera.instance.ToggleCanvasVisibility(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
SetGame(game);
|
SetGame(game);
|
||||||
|
@ -680,9 +716,10 @@ namespace HeavenStudio
|
||||||
if (miniGame != null)
|
if (miniGame != null)
|
||||||
miniGame.OnGameSwitch(beat);
|
miniGame.OnGameSwitch(beat);
|
||||||
|
|
||||||
|
//TODO: wait time in beats instead of seconds
|
||||||
yield return new WaitForSeconds(0.1f);
|
yield return new WaitForSeconds(0.1f);
|
||||||
|
|
||||||
this.GetComponent<SpriteRenderer>().enabled = false;
|
HeavenStudio.StaticCamera.instance.ToggleCanvasVisibility(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetGame(string game)
|
private void SetGame(string game)
|
||||||
|
|
|
@ -8,7 +8,7 @@ using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace HeavenStudio.Games.Scripts_BlueBear
|
namespace HeavenStudio.Games.Scripts_BlueBear
|
||||||
{
|
{
|
||||||
public class Treat : PlayerActionObject
|
public class Treat : MonoBehaviour
|
||||||
{
|
{
|
||||||
const float rotSpeed = 360f;
|
const float rotSpeed = 360f;
|
||||||
|
|
||||||
|
|
|
@ -6,7 +6,7 @@ using System;
|
||||||
namespace HeavenStudio.Games.Scripts_BuiltToScaleDS
|
namespace HeavenStudio.Games.Scripts_BuiltToScaleDS
|
||||||
{
|
{
|
||||||
using HeavenStudio.Util;
|
using HeavenStudio.Util;
|
||||||
public class Blocks : PlayerActionObject
|
public class Blocks : MonoBehaviour
|
||||||
{
|
{
|
||||||
public float createBeat;
|
public float createBeat;
|
||||||
public float createLength;
|
public float createLength;
|
||||||
|
|
|
@ -7,7 +7,7 @@ using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace HeavenStudio.Games.Scripts_CatchyTune
|
namespace HeavenStudio.Games.Scripts_CatchyTune
|
||||||
{
|
{
|
||||||
public class Fruit : PlayerActionObject
|
public class Fruit : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
public bool isPineapple;
|
public bool isPineapple;
|
||||||
|
|
|
@ -6,7 +6,7 @@ using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace HeavenStudio.Games.Scripts_ClappyTrio
|
namespace HeavenStudio.Games.Scripts_ClappyTrio
|
||||||
{
|
{
|
||||||
public class ClappyTrioPlayer : PlayerActionObject
|
public class ClappyTrioPlayer : MonoBehaviour
|
||||||
{
|
{
|
||||||
ClappyTrio game;
|
ClappyTrio game;
|
||||||
private float lastClapBeat;
|
private float lastClapBeat;
|
||||||
|
|
|
@ -6,7 +6,7 @@ using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace HeavenStudio.Games.Scripts_CropStomp
|
namespace HeavenStudio.Games.Scripts_CropStomp
|
||||||
{
|
{
|
||||||
public class Farmer : PlayerActionObject
|
public class Farmer : MonoBehaviour
|
||||||
{
|
{
|
||||||
public float nextStompBeat;
|
public float nextStompBeat;
|
||||||
|
|
||||||
|
|
|
@ -8,7 +8,7 @@ using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace HeavenStudio.Games.Scripts_CropStomp
|
namespace HeavenStudio.Games.Scripts_CropStomp
|
||||||
{
|
{
|
||||||
public class Veggie : PlayerActionObject
|
public class Veggie : MonoBehaviour
|
||||||
{
|
{
|
||||||
static float pickedRotationSpeed = -1080f;
|
static float pickedRotationSpeed = -1080f;
|
||||||
|
|
||||||
|
|
|
@ -9,7 +9,7 @@ using Starpelly;
|
||||||
|
|
||||||
namespace HeavenStudio.Games.Scripts_DJSchool
|
namespace HeavenStudio.Games.Scripts_DJSchool
|
||||||
{
|
{
|
||||||
public class Student : PlayerActionObject
|
public class Student : MonoBehaviour
|
||||||
{
|
{
|
||||||
public Animator anim;
|
public Animator anim;
|
||||||
public static bool soundFX;
|
public static bool soundFX;
|
||||||
|
|
|
@ -8,7 +8,7 @@ using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace HeavenStudio.Games.Scripts_DogNinja
|
namespace HeavenStudio.Games.Scripts_DogNinja
|
||||||
{
|
{
|
||||||
public class SpawnHalves : PlayerActionObject
|
public class SpawnHalves : MonoBehaviour
|
||||||
{
|
{
|
||||||
public float startBeat;
|
public float startBeat;
|
||||||
public Vector3 objPos;
|
public Vector3 objPos;
|
||||||
|
|
|
@ -8,7 +8,7 @@ using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace HeavenStudio.Games.Scripts_DogNinja
|
namespace HeavenStudio.Games.Scripts_DogNinja
|
||||||
{
|
{
|
||||||
public class ThrowObject : PlayerActionObject
|
public class ThrowObject : MonoBehaviour
|
||||||
{
|
{
|
||||||
public float startBeat;
|
public float startBeat;
|
||||||
public int type;
|
public int type;
|
||||||
|
|
|
@ -6,7 +6,7 @@ using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace HeavenStudio.Games.Scripts_DrummingPractice
|
namespace HeavenStudio.Games.Scripts_DrummingPractice
|
||||||
{
|
{
|
||||||
public class DrummerHit : PlayerActionObject
|
public class DrummerHit : MonoBehaviour
|
||||||
{
|
{
|
||||||
DrummingPractice game;
|
DrummingPractice game;
|
||||||
public float startBeat;
|
public float startBeat;
|
||||||
|
|
|
@ -9,7 +9,7 @@ using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace HeavenStudio.Games.Scripts_FanClub
|
namespace HeavenStudio.Games.Scripts_FanClub
|
||||||
{
|
{
|
||||||
public class NtrIdolFan : PlayerActionObject
|
public class NtrIdolFan : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Header("References")]
|
[Header("References")]
|
||||||
[SerializeField] private GameObject motionRoot;
|
[SerializeField] private GameObject motionRoot;
|
||||||
|
|
|
@ -6,7 +6,7 @@ using NaughtyBezierCurves;
|
||||||
|
|
||||||
namespace HeavenStudio.Games.Scripts_Fireworks
|
namespace HeavenStudio.Games.Scripts_Fireworks
|
||||||
{
|
{
|
||||||
public class FireworksBomb : PlayerActionObject
|
public class FireworksBomb : MonoBehaviour
|
||||||
{
|
{
|
||||||
public BezierCurve3D curve;
|
public BezierCurve3D curve;
|
||||||
public bool applause;
|
public bool applause;
|
||||||
|
|
|
@ -6,7 +6,7 @@ using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace HeavenStudio.Games.Scripts_Fireworks
|
namespace HeavenStudio.Games.Scripts_Fireworks
|
||||||
{
|
{
|
||||||
public class Rocket : PlayerActionObject
|
public class Rocket : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] ParticleSystem particleBarelyEffect;
|
[SerializeField] ParticleSystem particleBarelyEffect;
|
||||||
[SerializeField] private List<ParticleSystem> particleEffects = new List<ParticleSystem>();
|
[SerializeField] private List<ParticleSystem> particleEffects = new List<ParticleSystem>();
|
||||||
|
|
|
@ -8,7 +8,7 @@ using Starpelly;
|
||||||
|
|
||||||
namespace HeavenStudio.Games.Scripts_FirstContact
|
namespace HeavenStudio.Games.Scripts_FirstContact
|
||||||
{
|
{
|
||||||
public class Translator : PlayerActionObject
|
public class Translator : MonoBehaviour
|
||||||
{
|
{
|
||||||
public Animator anim;
|
public Animator anim;
|
||||||
|
|
||||||
|
|
|
@ -8,7 +8,7 @@ using DG.Tweening;
|
||||||
|
|
||||||
namespace HeavenStudio.Games.Scripts_ForkLifter
|
namespace HeavenStudio.Games.Scripts_ForkLifter
|
||||||
{
|
{
|
||||||
public class Pea : PlayerActionObject
|
public class Pea : MonoBehaviour
|
||||||
{
|
{
|
||||||
ForkLifter game;
|
ForkLifter game;
|
||||||
private Animator anim;
|
private Animator anim;
|
||||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue