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Sorting rework i guess part 2 electric boogaleo (#816)
* Freeze Frame Hey, I'm about done with Freeze Frame and I'm just gonna commit the game as it is right now, it's almost done thx -playinful * Freeze Frame - finishing touches before finalized assets Still waiting to implement the upscaled assets and the sound effects. Code-wise this is as much as I can do for now. * i fixed a couple bugs the dim screen is back and no input duplication when switching games. hallelujah * FreezeFrame randomness update hey AJ so i was cleaning my room when i was struck by an idea for how to make the randomization more consistent without seeding. *yes unfortunately* it requires a static variable but i promise u i used it responsibly. * Updated cloud particles * ready to pr i think Fixed Alphabetical Sorting. Fixed Chronological Sorting by adding a sorting value to every minigame. Added Sort By Usage. * i accidentally removed a bunch of work from yall oops this should fix that i think * make it so that it auto sorts by alphabet when you lanuch the editor
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@ -106,6 +106,7 @@ namespace HeavenStudio.Editor
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foreach (var minigame in EventCaller.instance.minigames.Values)
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AddIcon(minigame);
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GridGameSelectorRect.GetComponent<GridGameSelector>().Sort("alphabet");
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UpdateEditorStatus(true);
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#if HEAVENSTUDIO_PROD
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@ -133,6 +133,16 @@ namespace HeavenStudio
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Debug.LogWarning("Game loader RvlBookLoader failed!");
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}
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game = NtrFreezeFrameLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrCameraManLoader failed!");
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}
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game = AgbClapLoader.AddGame(eventCaller);
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if (game != null)
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{
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