mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-25 11:05:16 +00:00
Bop Refactor + Tweaks/Fixes (#582)
* blue bear tweaks * OnBeatPulse callback added * Fixing humming bug in BM + Metronome fix + Some games conversion to onbeatpulse * clappy trio to drumming practice * rest of the games converted * two minor changes
This commit is contained in:
parent
4505018ec7
commit
43df22b463
35 changed files with 365 additions and 374 deletions
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 2448776798073114dbaa07b1c4a83cd8
|
||||
guid: b570a8e729c2e6c47bfe22048bcc0e8c
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
|
@ -18,5 +18,5 @@ AudioImporter:
|
|||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleName: ctrbear/common
|
||||
assetBundleVariant:
|
||||
|
|
|
@ -76,12 +76,10 @@ namespace HeavenStudio
|
|||
// Conductor is currently paused, but not fully stopped
|
||||
public bool isPaused;
|
||||
|
||||
// Last reported beat based on song position
|
||||
private double lastReportedBeat = 0f;
|
||||
|
||||
// Metronome tick sound enabled
|
||||
public bool metronome = false;
|
||||
Util.Sound metronomeSound;
|
||||
private int _metronomeTally = 0;
|
||||
|
||||
// pitch values
|
||||
private float timelinePitch = 1f;
|
||||
|
@ -204,6 +202,7 @@ namespace HeavenStudio
|
|||
|
||||
songPosBeat = GetBeatFromSongPos(time);
|
||||
startBeat = songPosBeat;
|
||||
_metronomeTally = 0;
|
||||
|
||||
startTime = DateTime.Now;
|
||||
absTimeAdjust = 0;
|
||||
|
@ -363,13 +362,10 @@ namespace HeavenStudio
|
|||
{
|
||||
if (metronome && isPlaying)
|
||||
{
|
||||
if (ReportBeat(ref lastReportedBeat))
|
||||
if (songPositionInBeatsAsDouble >= Math.Ceiling(startBeat) + _metronomeTally)
|
||||
{
|
||||
metronomeSound = Util.SoundByte.PlayOneShot("metronome", lastReportedBeat);
|
||||
}
|
||||
else if (songPositionInBeats < lastReportedBeat)
|
||||
{
|
||||
lastReportedBeat = Mathf.Round(songPositionInBeats);
|
||||
metronomeSound = Util.SoundByte.PlayOneShot("metronome", Math.Ceiling(startBeat) + _metronomeTally);
|
||||
_metronomeTally++;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -382,6 +378,7 @@ namespace HeavenStudio
|
|||
}
|
||||
}
|
||||
|
||||
[Obsolete("Conductor.ReportBeat is deprecated. Please use the OnBeatPulse callback instead.")]
|
||||
public bool ReportBeat(ref double lastReportedBeat, double offset = 0, bool shiftBeatToOffset = true)
|
||||
{
|
||||
bool result = songPositionInBeats + (shiftBeatToOffset ? offset : 0f) >= (lastReportedBeat) + 1f;
|
||||
|
|
|
@ -47,6 +47,7 @@ namespace HeavenStudio
|
|||
[NonSerialized] public bool playOnStart;
|
||||
[NonSerialized] public double startBeat;
|
||||
[NonSerialized] public GameObject currentGameO;
|
||||
private Minigame _currentMinigame;
|
||||
[NonSerialized] public bool autoplay;
|
||||
[NonSerialized] public bool canInput = true;
|
||||
[NonSerialized] public RiqEntity currentSection, nextSection;
|
||||
|
@ -70,6 +71,7 @@ namespace HeavenStudio
|
|||
|
||||
public event Action<double> onBeatChanged;
|
||||
public event Action<RiqEntity> onSectionChange;
|
||||
public event Action<double> onBeatPulse;
|
||||
|
||||
public int BeatmapEntities()
|
||||
{
|
||||
|
@ -493,6 +495,13 @@ namespace HeavenStudio
|
|||
}
|
||||
}
|
||||
|
||||
if (cond.songPositionInBeatsAsDouble >= Math.Ceiling(_playStartBeat) + _pulseTally)
|
||||
{
|
||||
if (_currentMinigame != null) _currentMinigame.OnBeatPulse(Math.Ceiling(_playStartBeat) + _pulseTally);
|
||||
onBeatPulse?.Invoke(Math.Ceiling(_playStartBeat) + _pulseTally);
|
||||
_pulseTally++;
|
||||
}
|
||||
|
||||
float seekTime = 8f;
|
||||
//seek ahead to preload games that have assetbundles
|
||||
SeekAheadAndPreload(cond.songPositionInBeatsAsDouble, seekTime);
|
||||
|
@ -580,10 +589,15 @@ namespace HeavenStudio
|
|||
|
||||
#region Play Events
|
||||
|
||||
private double _playStartBeat = 0;
|
||||
private int _pulseTally = 0;
|
||||
|
||||
public void Play(double beat, float delay = 0f)
|
||||
{
|
||||
bool paused = Conductor.instance.isPaused;
|
||||
Debug.Log("Playing at " + beat);
|
||||
_playStartBeat = beat;
|
||||
_pulseTally = 0;
|
||||
canInput = true;
|
||||
if (!paused)
|
||||
{
|
||||
|
@ -951,6 +965,10 @@ namespace HeavenStudio
|
|||
Destroy(currentGameO);
|
||||
|
||||
currentGameO = Instantiate(GetGame(game));
|
||||
if (currentGameO.TryGetComponent<Minigame>(out var minigame))
|
||||
{
|
||||
_currentMinigame = minigame;
|
||||
}
|
||||
currentGameO.transform.parent = eventCaller.GamesHolder.transform;
|
||||
currentGameO.name = game;
|
||||
|
||||
|
|
|
@ -126,9 +126,9 @@ namespace HeavenStudio.Games
|
|||
public GameObject individualBagHolder;
|
||||
|
||||
[Header("Variables")]
|
||||
static int rightCrumbAppearThreshold = 15;
|
||||
static int leftCrumbAppearThreshold = 30;
|
||||
static int eatenTreats = 0;
|
||||
private int rightCrumbAppearThreshold = 15;
|
||||
private int leftCrumbAppearThreshold = 30;
|
||||
private int eatenTreats = 0;
|
||||
bool crying;
|
||||
private List<RiqEntity> _allStoryEvents = new();
|
||||
[SerializeField] private SuperCurveObject.Path[] _treatCurves;
|
||||
|
@ -236,7 +236,6 @@ namespace HeavenStudio.Games
|
|||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
if (Conductor.instance.isPlaying || Conductor.instance.isPaused) EatTreat(true);
|
||||
_allStoryEvents = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "story" });
|
||||
UpdateStory();
|
||||
}
|
||||
|
@ -292,12 +291,12 @@ namespace HeavenStudio.Games
|
|||
|
||||
if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left.inputLockCategory))
|
||||
{
|
||||
SoundByte.PlayOneShotGame("blueBear/whiff");
|
||||
SoundByte.PlayOneShotGame("blueBear/whiff", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-1, 2), false));
|
||||
Bite(true);
|
||||
}
|
||||
else if (PlayerInput.GetIsAction(InputAction_Right) && !IsExpectingInputNow(InputAction_Right.inputLockCategory))
|
||||
{
|
||||
SoundByte.PlayOneShotGame("blueBear/whiff");
|
||||
SoundByte.PlayOneShotGame("blueBear/whiff", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-1, 2), false));
|
||||
Bite(false);
|
||||
}
|
||||
|
||||
|
@ -373,12 +372,14 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
HandleTreatsOnStart(beat);
|
||||
HandleEmotions(beat);
|
||||
HandleCrumbs(beat);
|
||||
}
|
||||
|
||||
public override void OnGameSwitch(double beat)
|
||||
{
|
||||
HandleTreatsOnStart(beat);
|
||||
HandleEmotions(beat);
|
||||
HandleCrumbs(beat);
|
||||
}
|
||||
|
||||
private void HandleTreatsOnStart(double gameswitchBeat)
|
||||
|
@ -412,6 +413,15 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
private void HandleCrumbs(double beat)
|
||||
{
|
||||
var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "crumb" }).FindAll(x => x.beat < beat);
|
||||
if (allEventsBeforeBeat.Count == 0) return;
|
||||
var lastCrumbEvent = allEventsBeforeBeat[^1];
|
||||
SetCrumbThreshold(lastCrumbEvent["right"], lastCrumbEvent["left"], lastCrumbEvent["reset"]);
|
||||
EatTreat(false);
|
||||
}
|
||||
|
||||
public void SetCrumbThreshold(int rightThreshold, int leftThreshold, bool reset)
|
||||
{
|
||||
rightCrumbAppearThreshold = rightThreshold;
|
||||
|
@ -419,9 +429,9 @@ namespace HeavenStudio.Games
|
|||
if (reset) eatenTreats = 0;
|
||||
}
|
||||
|
||||
public void EatTreat(bool onlyCheck = false)
|
||||
public void EatTreat(bool appendTreats = true)
|
||||
{
|
||||
if (!onlyCheck) eatenTreats++;
|
||||
if (appendTreats) eatenTreats++;
|
||||
if (eatenTreats >= leftCrumbAppearThreshold)
|
||||
{
|
||||
leftCrumb.SetActive(true);
|
||||
|
|
|
@ -22,6 +22,14 @@ namespace HeavenStudio.Games.Scripts_BoardMeeting
|
|||
game = BoardMeeting.instance;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (rollLoop != null)
|
||||
{
|
||||
rollLoop.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
public void Prepare()
|
||||
{
|
||||
if (spinning) return;
|
||||
|
@ -78,7 +86,7 @@ namespace HeavenStudio.Games.Scripts_BoardMeeting
|
|||
|
||||
public void Bop()
|
||||
{
|
||||
if (!canBop || spinning || !anim.IsAnimationNotPlaying() || preparing) return;
|
||||
if (!canBop || spinning || preparing) return;
|
||||
if (smileCounter > 0)
|
||||
{
|
||||
anim.DoScaledAnimationAsync("SmileBop", 0.5f);
|
||||
|
|
|
@ -92,8 +92,8 @@ namespace HeavenStudio.Games
|
|||
public BMExecutive firstSpinner;
|
||||
[SerializeField] float shakeIntensity = 0.5f;
|
||||
public bool shouldBop = true;
|
||||
bool assistantCanBop = true;
|
||||
bool executivesCanBop = true;
|
||||
private bool assistantCanBop = true;
|
||||
private bool executivesCanBop = true;
|
||||
public GameEvent bop = new GameEvent();
|
||||
[NonSerialized] public Sound chairLoopSound = null;
|
||||
int missCounter = 0;
|
||||
|
@ -126,10 +126,6 @@ namespace HeavenStudio.Games
|
|||
|
||||
if (cond.isPlaying && !cond.isPaused)
|
||||
{
|
||||
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1) && shouldBop)
|
||||
{
|
||||
SingleBop();
|
||||
}
|
||||
if (PlayerInput.GetIsAction(InputAction_BasicPressing) && !IsExpectingInputNow(InputAction_BasicPress.inputLockCategory))
|
||||
{
|
||||
if (executives[executiveCount - 1].spinning)
|
||||
|
@ -147,6 +143,12 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (!shouldBop) return;
|
||||
SingleBop();
|
||||
}
|
||||
|
||||
void SingleBop()
|
||||
{
|
||||
if (assistantCanBop)
|
||||
|
|
|
@ -208,13 +208,13 @@ namespace HeavenStudio.Games
|
|||
// print("current beat: " + conductor.songPositionInBeatsAsDouble);
|
||||
if (stopCatchLeft > 0 && stopCatchLeft <= cond.songPositionInBeatsAsDouble)
|
||||
{
|
||||
plalinAnim.Play("idle", 0, 0);
|
||||
plalinAnim.DoScaledAnimationAsync("idle", 0.5f);
|
||||
stopCatchLeft = 0;
|
||||
}
|
||||
|
||||
if (stopCatchRight > 0 && stopCatchRight <= cond.songPositionInBeatsAsDouble)
|
||||
{
|
||||
alalinAnim.Play("idle", 0, 0);
|
||||
alalinAnim.DoScaledAnimationAsync("idle", 0.5f);
|
||||
stopCatchRight = 0;
|
||||
}
|
||||
|
||||
|
@ -236,19 +236,6 @@ namespace HeavenStudio.Games
|
|||
heartMessage.SetActive(false);
|
||||
}
|
||||
|
||||
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
|
||||
{
|
||||
if (bopLeft && stopCatchLeft == 0)
|
||||
{
|
||||
plalinAnim.Play("bop", 0, 0);
|
||||
}
|
||||
|
||||
if (bopRight && stopCatchRight == 0)
|
||||
{
|
||||
alalinAnim.Play("bop", 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left.inputLockCategory))
|
||||
{
|
||||
catchWhiff(false);
|
||||
|
@ -260,6 +247,19 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (bopLeft && stopCatchLeft == 0)
|
||||
{
|
||||
plalinAnim.DoScaledAnimationAsync("bop", 0.5f);
|
||||
}
|
||||
|
||||
if (bopRight && stopCatchRight == 0)
|
||||
{
|
||||
alalinAnim.DoScaledAnimationAsync("bop", 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
public void DropFruit(double beat, int side, bool smile, bool isPineapple, float endSmile)
|
||||
{
|
||||
var objectToSpawn = isPineapple ? pineappleBase : orangeBase;
|
||||
|
@ -344,23 +344,23 @@ namespace HeavenStudio.Games
|
|||
case (int)WhoBops.Plalin:
|
||||
if (stopCatchLeft == 0)
|
||||
{
|
||||
plalinAnim.Play("bop", 0, 0);
|
||||
plalinAnim.DoScaledAnimationAsync("bop", 0.5f);
|
||||
}
|
||||
break;
|
||||
case (int)WhoBops.Alalin:
|
||||
if (stopCatchRight == 0)
|
||||
{
|
||||
alalinAnim.Play("bop", 0, 0);
|
||||
alalinAnim.DoScaledAnimationAsync("bop", 0.5f);
|
||||
}
|
||||
break;
|
||||
case (int)WhoBops.Both:
|
||||
if (stopCatchRight == 0)
|
||||
{
|
||||
alalinAnim.Play("bop", 0, 0);
|
||||
alalinAnim.DoScaledAnimationAsync("bop", 0.5f);
|
||||
}
|
||||
if (stopCatchLeft == 0)
|
||||
{
|
||||
plalinAnim.Play("bop", 0, 0);
|
||||
plalinAnim.DoScaledAnimationAsync("bop", 0.5f);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
|
@ -374,12 +374,12 @@ namespace HeavenStudio.Games
|
|||
|
||||
if (side)
|
||||
{
|
||||
alalinAnim.Play(anim, 0, 0);
|
||||
alalinAnim.DoScaledAnimationAsync(anim, 0.5f);
|
||||
stopCatchRight = beat + 0.9f;
|
||||
}
|
||||
else
|
||||
{
|
||||
plalinAnim.Play(anim, 0, 0);
|
||||
plalinAnim.DoScaledAnimationAsync(anim, 0.5f);
|
||||
stopCatchLeft = beat + 0.9f;
|
||||
}
|
||||
|
||||
|
@ -402,12 +402,12 @@ namespace HeavenStudio.Games
|
|||
|
||||
if (side)
|
||||
{
|
||||
alalinAnim.Play("miss" + fruitType, 0, 0);
|
||||
alalinAnim.DoScaledAnimationAsync("miss" + fruitType, 0.5f);
|
||||
stopCatchRight = beat + 0.7f;
|
||||
}
|
||||
else
|
||||
{
|
||||
plalinAnim.Play("miss" + fruitType, 0, 0);
|
||||
plalinAnim.DoScaledAnimationAsync("miss" + fruitType, 0.5f);
|
||||
stopCatchLeft = beat + 0.7f;
|
||||
}
|
||||
}
|
||||
|
@ -438,12 +438,12 @@ namespace HeavenStudio.Games
|
|||
|
||||
if (side)
|
||||
{
|
||||
alalinAnim.Play("whiff", 0, 0);
|
||||
alalinAnim.DoScaledAnimationAsync("whiff", 0.5f);
|
||||
stopCatchRight = beat + 0.5f;
|
||||
}
|
||||
else
|
||||
{
|
||||
plalinAnim.Play("whiff", 0, 0);
|
||||
plalinAnim.DoScaledAnimationAsync("whiff", 0.5f);
|
||||
stopCatchLeft = beat + 0.5f;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -262,13 +262,15 @@ namespace HeavenStudio.Games
|
|||
UpdateCameraZoom();
|
||||
}
|
||||
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (!shouldBop) return;
|
||||
BopSingle();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1) && shouldBop)
|
||||
{
|
||||
BopSingle();
|
||||
}
|
||||
|
||||
if (cond.isPlaying && !cond.isPaused)
|
||||
{
|
||||
|
|
|
@ -135,13 +135,14 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (shouldBop) Bop(Conductor.instance.songPositionInBeatsAsDouble);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
|
||||
{
|
||||
if (shouldBop) Bop(cond.songPositionInBeatsAsDouble);
|
||||
}
|
||||
if (cond.isPlaying && !cond.isPaused)
|
||||
{
|
||||
float normalizedBeat = cond.GetPositionFromBeat(signStartBeat, signLength);
|
||||
|
|
|
@ -165,52 +165,9 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
#region old script
|
||||
//var cond = Conductor.instance;
|
||||
|
||||
//if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
|
||||
//{
|
||||
// if (cond.songPositionInBeatsAsDouble >= bop.startBeat && cond.songPositionInBeatsAsDouble < bop.startBeat + bop.length)
|
||||
// {
|
||||
// if (student.anim.IsAnimationNotPlaying())
|
||||
// {
|
||||
// if (student.isHolding)
|
||||
// {
|
||||
// student.anim.Play("HoldBop", 0, 0);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// student.anim.Play("IdleBop", 0, 0);
|
||||
// }
|
||||
// }
|
||||
// if (djYellowAnim.IsAnimationNotPlaying())
|
||||
// {
|
||||
// var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0);
|
||||
// if (yellowState.IsName("Hey"))
|
||||
// {
|
||||
// PostScratchoFace();
|
||||
// }
|
||||
|
||||
// if (djYellowHolding)
|
||||
// {
|
||||
// djYellowAnim.Play("HoldBop", 0, 0);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// // todo: split between left and right bop based on beat
|
||||
// djYellowAnim.Play("IdleBop", 0, 0);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
#endregion
|
||||
|
||||
if (Conductor.instance.ReportBeat(ref lastReportedBeat))
|
||||
{
|
||||
if (goBop)
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (!goBop) return;
|
||||
if (student.isHolding)
|
||||
{
|
||||
student.anim.DoScaledAnimationAsync("HoldBop", 0.5f);
|
||||
|
@ -248,12 +205,8 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
}
|
||||
else if (Conductor.instance.songPositionInBeatsAsDouble < lastReportedBeat)
|
||||
private void Update()
|
||||
{
|
||||
lastReportedBeat = Math.Round(Conductor.instance.songPositionInBeatsAsDouble);
|
||||
}
|
||||
|
||||
if(PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress) && !student.isHolding) //Start hold miss
|
||||
{
|
||||
student.OnMissHoldForPlayerInput();
|
||||
|
|
|
@ -17,11 +17,12 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
new GameAction("Bop", "Bop")
|
||||
{
|
||||
function = delegate { DogNinja.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity["toggle"]); },
|
||||
defaultLength = 0.5f,
|
||||
function = delegate { DogNinja.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["auto"], eventCaller.currentEntity["toggle"]); },
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("toggle", false, "Enable Bopping", "Whether to bop to the beat or not"),
|
||||
new Param("toggle", true, "Enable Bopping", "Whether to bop to the beat or not"),
|
||||
new Param("auto", false, "Enable Bopping (Auto)", "Whether to bop to the beat or not automatically"),
|
||||
}
|
||||
},
|
||||
new GameAction("Prepare", "Prepare")
|
||||
|
@ -141,7 +142,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
private double lastReportedBeat = 0f;
|
||||
private bool birdOnScreen = false;
|
||||
static bool dontBop = false;
|
||||
bool dontBop = false;
|
||||
private const string sfxNum = "dogNinja/";
|
||||
|
||||
public static DogNinja instance;
|
||||
|
@ -213,6 +214,12 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (dontBop) return;
|
||||
DogAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (DogAnim.GetBool("needPrepare") && DogAnim.IsAnimationNotPlaying())
|
||||
|
@ -258,17 +265,18 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
public void Bop(double beat, float length, bool auto, bool bop)
|
||||
{
|
||||
if (Conductor.instance.ReportBeat(ref lastReportedBeat) && DogAnim.IsAnimationNotPlaying() && !dontBop)
|
||||
dontBop = !auto;
|
||||
if (!bop) return;
|
||||
List<BeatAction.Action> actions = new();
|
||||
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
DogAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
}
|
||||
actions.Add(new(beat + i, delegate { DogAnim.DoScaledAnimationAsync("Bop", 0.5f); }));
|
||||
}
|
||||
|
||||
public void Bop(double beat, bool bop)
|
||||
{
|
||||
dontBop = !bop;
|
||||
if (actions.Count > 0) BeatAction.New(this, actions);
|
||||
}
|
||||
|
||||
public static void QueueObject(double beat, int direction, int typeL, int typeR, bool prepare, bool muteThrow)
|
||||
|
|
|
@ -138,6 +138,11 @@ namespace HeavenStudio.Games
|
|||
clouds.transform.position = Vector3.left * ((Time.realtimeSinceStartup * cloudSpeed) % cloudDistance);
|
||||
}
|
||||
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (shouldBop) SingleBop();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
|
@ -162,10 +167,6 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
queuedBalls.Clear();
|
||||
}
|
||||
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1) && shouldBop)
|
||||
{
|
||||
SingleBop();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -144,10 +144,7 @@ namespace HeavenStudio.Games
|
|||
PersistColor(beat);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (goBop)
|
||||
{
|
||||
|
@ -155,6 +152,10 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
|
||||
if (isMoving && cond.isPlaying && !cond.isPaused)
|
||||
{
|
||||
float normalizedBeat = cond.GetPositionFromBeat(movingStartBeat, movingLength);
|
||||
|
|
|
@ -204,8 +204,6 @@ namespace HeavenStudio.Games
|
|||
private List<GameObject> Spectators;
|
||||
|
||||
//bop-type animations
|
||||
private GameEvent bop = new GameEvent();
|
||||
private GameEvent specBop = new GameEvent();
|
||||
private GameEvent noBop = new GameEvent();
|
||||
private GameEvent noResponse = new GameEvent();
|
||||
private GameEvent noCall = new GameEvent();
|
||||
|
@ -356,11 +354,9 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
|
||||
{
|
||||
if (goBopIdol)
|
||||
{
|
||||
if (!(cond.songPositionInBeatsAsDouble >= noBop.startBeat && cond.songPositionInBeatsAsDouble < noBop.startBeat + noBop.length))
|
||||
|
@ -370,10 +366,6 @@ namespace HeavenStudio.Games
|
|||
Orange.PlayAnimState("Beat");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (cond.ReportBeat(ref specBop.lastReportedBeat, specBop.startBeat % 1))
|
||||
{
|
||||
if (goBopSpec)
|
||||
{
|
||||
if (!(cond.songPositionInBeatsAsDouble >= noSpecBop.startBeat && cond.songPositionInBeatsAsDouble < noSpecBop.startBeat + noSpecBop.length))
|
||||
|
@ -381,6 +373,10 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
|
||||
//idol jumping physics
|
||||
float jumpPos = cond.GetPositionFromBeat(idolJumpStartTime, 1f);
|
||||
float IDOL_SHADOW_SCALE = 1.18f;
|
||||
|
|
|
@ -230,16 +230,17 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (goBopFlip) SingleBop((int)WhoBops.Flippers);
|
||||
if (goBopTuck) SingleBop((int)WhoBops.CaptainTuck);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
if (cond.isPlaying && !cond.isPaused)
|
||||
{
|
||||
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
|
||||
{
|
||||
if (goBopFlip) SingleBop((int)WhoBops.Flippers);
|
||||
if (goBopTuck) SingleBop((int)WhoBops.CaptainTuck);
|
||||
}
|
||||
if (isWalking)
|
||||
{
|
||||
float normalizedBeat = cond.GetPositionFromBeat(walkStartBeat, walkLength);
|
||||
|
|
|
@ -69,16 +69,6 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
resizable = true
|
||||
},
|
||||
new GameAction("bop", "Bop")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); },
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("bop", true, "Keep Bopping", "Should Fork bop for the duration of the block?"),
|
||||
new Param("autoBop", false, "Keep Bopping (Auto)", "Should Fork bop indefinitely?"),
|
||||
},
|
||||
resizable = true,
|
||||
},
|
||||
},
|
||||
new List<string>() {"rvl", "normal"},
|
||||
"rvlfork", "en",
|
||||
|
|
|
@ -27,7 +27,6 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
|
|||
public int currentEarlyPeasOnFork;
|
||||
public int currentPerfectPeasOnFork;
|
||||
public int currentLatePeasOnFork;
|
||||
private double lastReportedBeat;
|
||||
|
||||
private bool isEating = false;
|
||||
|
||||
|
@ -49,16 +48,6 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
|
|||
{
|
||||
Stab(null);
|
||||
}
|
||||
|
||||
if (Conductor.instance.ReportBeat(ref lastReportedBeat) && anim.IsAnimationNotPlaying() && shouldBop)
|
||||
{
|
||||
SingleBop();
|
||||
}
|
||||
}
|
||||
|
||||
public void SingleBop()
|
||||
{
|
||||
anim.DoScaledAnimationAsync("Player_Bop", 0.5f);
|
||||
}
|
||||
|
||||
public void Eat()
|
||||
|
|
|
@ -1166,6 +1166,11 @@ namespace HeavenStudio.Games
|
|||
Wind.windMain = windStrength;
|
||||
}
|
||||
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
Joe.RequestBop();
|
||||
}
|
||||
|
||||
public void ToggleBop(double beat, float length, bool toggle, bool autoBop)
|
||||
{
|
||||
Joe.bop.length = autoBop ? float.MaxValue : 0;
|
||||
|
|
|
@ -51,6 +51,12 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
}
|
||||
public bool inNuriLock { get { return (Conductor.instance.songPositionInBeatsAsDouble >= noNuriJabTime && Conductor.instance.songPositionInBeatsAsDouble < noNuriJabTime + 1f); } }
|
||||
|
||||
public void RequestBop()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
if (cond.songPositionInBeatsAsDouble > bop.startBeat && cond.songPositionInBeatsAsDouble < bop.startBeat + bop.length && cond.songPositionInBeatsAsDouble >= unPrepareTime && !inCombo) Bop();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
|
@ -95,11 +101,6 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
anim.Play("Beat", -1, 0);
|
||||
}
|
||||
|
||||
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1, false) && cond.songPositionInBeatsAsDouble > bop.startBeat && cond.songPositionInBeatsAsDouble < bop.startBeat + bop.length && cond.songPositionInBeatsAsDouble >= unPrepareTime && !inCombo)
|
||||
{
|
||||
Bop();
|
||||
}
|
||||
|
||||
if (inCombo && shouldComboId == -2)
|
||||
{
|
||||
float missProg = cond.GetPositionFromBeat(lastComboMissTime, 3f);
|
||||
|
|
|
@ -336,18 +336,19 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
if (cond.isPlaying && !cond.isPaused)
|
||||
{
|
||||
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (goBop)
|
||||
{
|
||||
PlayStepperAnim("Bop", true, 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
if (cond.isPlaying && !cond.isPaused)
|
||||
{
|
||||
if (queuedInputs.Count > 0)
|
||||
{
|
||||
foreach (var input in queuedInputs)
|
||||
|
|
|
@ -157,10 +157,9 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (Conductor.instance.ReportBeat(ref lastReportedBeat)
|
||||
&& !BossAnim.IsPlayingAnimationName("BossCall")
|
||||
if (!BossAnim.IsPlayingAnimationName("BossCall")
|
||||
&& !BossAnim.IsPlayingAnimationName("BossSignal")
|
||||
&& bossBop)
|
||||
{
|
||||
|
|
|
@ -412,6 +412,12 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
// mainly for bopping logic
|
||||
public virtual void OnBeatPulse(double beat)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public static MultiSound PlaySoundSequence(string game, string name, double startBeat, params SoundSequence.SequenceParams[] args)
|
||||
{
|
||||
Minigames.Minigame gameInfo = GameManager.instance.GetGameInfo(game);
|
||||
|
|
|
@ -349,9 +349,8 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (Conductor.instance.ReportBeat(ref lastReportedBeat)) {
|
||||
if ((MonkAnim.IsAnimationNotPlaying() || MonkAnim.IsPlayingAnimationName("Bop") || MonkAnim.IsPlayingAnimationName("Idle"))
|
||||
&& monkBop
|
||||
&& !isStaring)
|
||||
|
@ -359,14 +358,15 @@ namespace HeavenStudio.Games
|
|||
MonkAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
}
|
||||
|
||||
if (!MonkAnim.IsPlayingAnimationName("Blush") || !MonkAnim.IsPlayingAnimationName("Stare")) {
|
||||
if (!MonkAnim.IsPlayingAnimationName("Blush") || !MonkAnim.IsPlayingAnimationName("Stare"))
|
||||
{
|
||||
if (growLevel == 4) BrowAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
if (growLevel > 0) StacheAnim.DoScaledAnimationAsync($"Bop{growLevel}", 0.5f);
|
||||
}
|
||||
|
||||
if (CloudMonkey.activeInHierarchy) {
|
||||
CloudMonkey.GetComponent<Animator>().DoScaledAnimationAsync("Bop", 0.5f);
|
||||
}
|
||||
if (CloudMonkey.activeInHierarchy) //Why activeInHierarchy? - Rasmus
|
||||
{
|
||||
CloudMonkey.GetComponent<Animator>().DoScaledAnimationAsync("Bop", 0.5f); //DONT DO THIS!!! GetComponent is a really expensive operation - Rasmus
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -17,7 +17,6 @@ namespace HeavenStudio.Games.Scripts_OctopusMachine
|
|||
public bool isSqueezed;
|
||||
public bool isPreparing;
|
||||
public double queuePrepare;
|
||||
public double lastReportedBeat = 0f;
|
||||
double lastSqueezeBeat;
|
||||
bool isActive = true;
|
||||
|
||||
|
@ -65,10 +64,9 @@ namespace HeavenStudio.Games.Scripts_OctopusMachine
|
|||
}
|
||||
}
|
||||
|
||||
void LateUpdate()
|
||||
public void RequestBop()
|
||||
{
|
||||
if (Conductor.instance.ReportBeat(ref lastReportedBeat)
|
||||
&& !anim.IsPlayingAnimationName("Bop")
|
||||
if (!anim.IsPlayingAnimationName("Bop")
|
||||
&& !anim.IsPlayingAnimationName("Happy")
|
||||
&& !anim.IsPlayingAnimationName("Angry")
|
||||
&& !anim.IsPlayingAnimationName("Oops")
|
||||
|
|
|
@ -206,7 +206,6 @@ namespace HeavenStudio.Games
|
|||
bool autoAction;
|
||||
double intervalStartBeat;
|
||||
float beatInterval = 1f;
|
||||
double lastReportedBeat;
|
||||
|
||||
static List<double> queuedSqueezes = new();
|
||||
static List<double> queuedReleases = new();
|
||||
|
@ -253,6 +252,23 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (bopIterate >= 3)
|
||||
{
|
||||
bopStatus =
|
||||
bopIterate = 0;
|
||||
autoAction = false;
|
||||
}
|
||||
|
||||
if (autoAction) bopIterate++;
|
||||
|
||||
foreach (var octo in octopodes)
|
||||
{
|
||||
octo.RequestBop();
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
BackgroundColorUpdate();
|
||||
|
@ -261,17 +277,6 @@ namespace HeavenStudio.Games
|
|||
if (Text.text is "Wrong! Try Again!" or "Good!") Text.text = "";
|
||||
queuePrepare = double.MaxValue;
|
||||
}
|
||||
|
||||
if (Conductor.instance.ReportBeat(ref lastReportedBeat))
|
||||
{
|
||||
if (bopIterate >= 3) {
|
||||
bopStatus =
|
||||
bopIterate = 0;
|
||||
autoAction = false;
|
||||
}
|
||||
|
||||
if (autoAction) bopIterate++;
|
||||
}
|
||||
}
|
||||
|
||||
public void ChangeText(string text, string youText)
|
||||
|
|
|
@ -152,7 +152,6 @@ namespace HeavenStudio.Games
|
|||
|
||||
public Paddlers paddlers;
|
||||
|
||||
public GameEvent bop = new GameEvent();
|
||||
private bool goBop = true;
|
||||
|
||||
public static RhythmRally instance;
|
||||
|
@ -357,16 +356,6 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
// Paddler bop animation.
|
||||
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
|
||||
{
|
||||
if (goBop && !inPose)
|
||||
{
|
||||
BopSingle();
|
||||
}
|
||||
}
|
||||
|
||||
opponentServing = false;
|
||||
|
||||
//update camera
|
||||
|
@ -375,6 +364,14 @@ namespace HeavenStudio.Games
|
|||
GameCamera.AdditionalFoV = cameraFOV;
|
||||
}
|
||||
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (goBop && !inPose)
|
||||
{
|
||||
BopSingle();
|
||||
}
|
||||
}
|
||||
|
||||
public void Bop(double beat, float length, bool bop, bool bopAuto)
|
||||
{
|
||||
goBop = bopAuto;
|
||||
|
|
|
@ -84,22 +84,20 @@ namespace HeavenStudio.Games
|
|||
instance = this;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1) && shouldBop)
|
||||
{
|
||||
SomenPlayer.Play("HeadBob", -1, 0);
|
||||
if (shouldBop) SomenPlayer.DoScaledAnimationAsync("HeadBob", 0.5f);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
|
||||
{
|
||||
SoundByte.PlayOneShotGame("rhythmSomen/somen_mistake");
|
||||
FrontArm.Play("ArmPluck", -1, 0);
|
||||
backArm.Play("BackArmNothing", 0, 0);
|
||||
FrontArm.DoScaledAnimationAsync("ArmPluck", 0.5f);
|
||||
backArm.DoScaledAnimationAsync("BackArmNothing", 0.5f);
|
||||
hasSlurped = false;
|
||||
EffectSweat.Play("BlobSweating", -1, 0);
|
||||
EffectSweat.DoScaledAnimationAsync("BlobSweating", 0.5f);
|
||||
ScoreMiss();
|
||||
}
|
||||
}
|
||||
|
@ -108,7 +106,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
if (!missed)
|
||||
{
|
||||
backArm.Play("BackArmLift", 0, 0);
|
||||
backArm.DoScaledAnimationAsync("BackArmLift", 0.5f);
|
||||
FrontArm.DoScaledAnimationAsync("ArmSlurp", 0.5f);
|
||||
hasSlurped = true;
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
|
@ -117,8 +115,8 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
if (hasSlurped)
|
||||
{
|
||||
backArm.Play("BackArmNothing", 0, 0);
|
||||
FrontArm.Play("ArmNothing", 0, 0);
|
||||
backArm.DoScaledAnimationAsync("BackArmNothing", 0.5f);
|
||||
FrontArm.DoScaledAnimationAsync("ArmNothing", 0.5f);
|
||||
}
|
||||
})
|
||||
});
|
||||
|
@ -136,7 +134,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
new BeatAction.Action(beat + i, delegate
|
||||
{
|
||||
SomenPlayer.Play("HeadBob", -1, 0);
|
||||
SomenPlayer.DoScaledAnimationAsync("HeadBob", 0.5f);
|
||||
})
|
||||
});
|
||||
}
|
||||
|
@ -155,9 +153,9 @@ namespace HeavenStudio.Games
|
|||
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { FarCrane.Play("Drop", -1, 0);}),
|
||||
new BeatAction.Action(beat + 1.0f, delegate { FarCrane.Play("Open", -1, 0);}),
|
||||
new BeatAction.Action(beat + 1.5f, delegate { FarCrane.Play("Lift", -1, 0);}),
|
||||
new BeatAction.Action(beat, delegate { FarCrane.DoScaledAnimationAsync("Drop", 0.5f);}),
|
||||
new BeatAction.Action(beat + 1.0f, delegate { FarCrane.DoScaledAnimationAsync("Open", 0.5f);}),
|
||||
new BeatAction.Action(beat + 1.5f, delegate { FarCrane.DoScaledAnimationAsync("Lift", 0.5f);}),
|
||||
});
|
||||
|
||||
}
|
||||
|
@ -174,9 +172,9 @@ namespace HeavenStudio.Games
|
|||
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { CloseCrane.Play("DropClose", -1, 0);}),
|
||||
new BeatAction.Action(beat + 1.0f, delegate { CloseCrane.Play("OpenClose", -1, 0);}),
|
||||
new BeatAction.Action(beat + 1.5f, delegate { CloseCrane.Play("LiftClose", -1, 0);}),
|
||||
new BeatAction.Action(beat, delegate { CloseCrane.DoScaledAnimationAsync("DropClose", 0.5f);}),
|
||||
new BeatAction.Action(beat + 1.0f, delegate { CloseCrane.DoScaledAnimationAsync("OpenClose", 0.5f);}),
|
||||
new BeatAction.Action(beat + 1.5f, delegate { CloseCrane.DoScaledAnimationAsync("LiftClose", 0.5f);}),
|
||||
});
|
||||
|
||||
}
|
||||
|
@ -195,12 +193,12 @@ namespace HeavenStudio.Games
|
|||
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { CloseCrane.Play("DropClose", -1, 0);}),
|
||||
new BeatAction.Action(beat, delegate { FarCrane.Play("Drop", -1, 0);}),
|
||||
new BeatAction.Action(beat + 1.0f, delegate { CloseCrane.Play("OpenClose", -1, 0);}),
|
||||
new BeatAction.Action(beat + 1.0f, delegate { FarCrane.Play("Open", -1, 0);}),
|
||||
new BeatAction.Action(beat + 1.5f, delegate { CloseCrane.Play("LiftClose", -1, 0);}),
|
||||
new BeatAction.Action(beat + 1.5f, delegate { FarCrane.Play("Lift", -1, 0);}),
|
||||
new BeatAction.Action(beat, delegate { CloseCrane.DoScaledAnimationAsync("DropClose", 0.5f);}),
|
||||
new BeatAction.Action(beat, delegate { FarCrane.DoScaledAnimationAsync("Drop", 0.5f);}),
|
||||
new BeatAction.Action(beat + 1.0f, delegate { CloseCrane.DoScaledAnimationAsync("OpenClose", 0.5f);}),
|
||||
new BeatAction.Action(beat + 1.0f, delegate { FarCrane.DoScaledAnimationAsync("Open", 0.5f);}),
|
||||
new BeatAction.Action(beat + 1.5f, delegate { CloseCrane.DoScaledAnimationAsync("LiftClose", 0.5f);}),
|
||||
new BeatAction.Action(beat + 1.5f, delegate { FarCrane.DoScaledAnimationAsync("Lift", 0.5f);}),
|
||||
});
|
||||
|
||||
}
|
||||
|
@ -212,35 +210,35 @@ namespace HeavenStudio.Games
|
|||
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { EffectExclam.Play("ExclamAppear", -1, 0);}),
|
||||
new BeatAction.Action(beat, delegate { EffectExclam.DoScaledAnimationAsync("ExclamAppear", 0.5f);}),
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
public void CatchSuccess(PlayerActionEvent caller, float state)
|
||||
{
|
||||
backArm.Play("BackArmNothing", 0, 0);
|
||||
backArm.DoScaledAnimationAsync("BackArmNothing", 0, 0);
|
||||
hasSlurped = false;
|
||||
splashEffect.Play();
|
||||
if (state >= 1f || state <= -1f)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("rhythmSomen/somen_splash");
|
||||
FrontArm.Play("ArmPluckNG", -1, 0);
|
||||
EffectSweat.Play("BlobSweating", -1, 0);
|
||||
FrontArm.DoScaledAnimationAsync("ArmPluckNG", 0.5f);
|
||||
EffectSweat.DoScaledAnimationAsync("BlobSweating", 0.5f);
|
||||
missed = true;
|
||||
return;
|
||||
}
|
||||
SoundByte.PlayOneShotGame("rhythmSomen/somen_catch");
|
||||
SoundByte.PlayOneShotGame("rhythmSomen/somen_catch_old", volume: 0.25f);
|
||||
FrontArm.Play("ArmPluckOK", -1, 0);
|
||||
EffectHit.Play("HitAppear", -1, 0);
|
||||
FrontArm.DoScaledAnimationAsync("ArmPluckOK", 0.5f);
|
||||
EffectHit.DoScaledAnimationAsync("HitAppear", 0.5f);
|
||||
missed = false;
|
||||
}
|
||||
|
||||
public void CatchMiss(PlayerActionEvent caller)
|
||||
{
|
||||
missed = true;
|
||||
EffectShock.Play("ShockAppear", -1, 0);
|
||||
EffectShock.DoScaledAnimationAsync("ShockAppear", 0.5f);
|
||||
}
|
||||
|
||||
public void CatchEmpty(PlayerActionEvent caller)
|
||||
|
|
|
@ -218,13 +218,7 @@ namespace HeavenStudio.Games
|
|||
ReporterBlink();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
|
||||
if (cond.isPlaying && !cond.isPaused)
|
||||
{
|
||||
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (shouldBop && canBop)
|
||||
{
|
||||
|
@ -238,6 +232,13 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
|
||||
if (cond.isPlaying && !cond.isPaused)
|
||||
{
|
||||
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress) && !shouldNotInput)
|
||||
{
|
||||
if ((PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
|
||||
|
|
|
@ -169,16 +169,14 @@ namespace HeavenStudio.Games
|
|||
instance = this;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (goBopSamurai) player.Bop();
|
||||
if (goBopChild) childParent.GetComponent<NtrSamuraiChild>().Bop();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (PlayerInput.GetIsAction(InputAction_AltDown))
|
||||
DoStep();
|
||||
if (PlayerInput.GetIsAction(InputAction_AltUp) && player.isStepping())
|
||||
|
|
|
@ -228,16 +228,7 @@ namespace HeavenStudio.Games
|
|||
colorEnd = defaultBGColor;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
BackgroundColorUpdate();
|
||||
if (cond.isPlaying && !cond.isPaused)
|
||||
{
|
||||
scroll.NormalizedX -= xBaseSpeed * xScrollMultiplier * Time.deltaTime;
|
||||
scroll.NormalizedY -= yBaseSpeed * yScrollMultiplier * Time.deltaTime;
|
||||
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (shouldBop)
|
||||
{
|
||||
|
@ -248,6 +239,16 @@ namespace HeavenStudio.Games
|
|||
GrampsBop();
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
BackgroundColorUpdate();
|
||||
if (cond.isPlaying && !cond.isPaused)
|
||||
{
|
||||
scroll.NormalizedX -= xBaseSpeed * xScrollMultiplier * Time.deltaTime;
|
||||
scroll.NormalizedY -= yBaseSpeed * yScrollMultiplier * Time.deltaTime;
|
||||
if (isShootingStar)
|
||||
{
|
||||
float normalizedBeat = cond.GetPositionFromBeat(shootingStarStartBeat, shootingStarLength);
|
||||
|
|
|
@ -123,15 +123,16 @@ namespace HeavenStudio.Games
|
|||
instance = this;
|
||||
}
|
||||
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (shouldBop) SingleBop();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
if (cond.isPlaying && !cond.isPaused)
|
||||
{
|
||||
if (shouldBop && cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
|
||||
{
|
||||
SingleBop();
|
||||
}
|
||||
GiraffeUpdate(cond);
|
||||
JumpUpdate(cond);
|
||||
ScrollUpdate(cond);
|
||||
|
|
|
@ -257,13 +257,7 @@ namespace HeavenStudio.Games
|
|||
instance = this;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
|
||||
if (cond.isPlaying && !cond.isPaused)
|
||||
{
|
||||
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (shouldBop)
|
||||
{
|
||||
|
@ -274,6 +268,13 @@ namespace HeavenStudio.Games
|
|||
player.Bop();
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
|
||||
if (cond.isPlaying && !cond.isPaused)
|
||||
{
|
||||
if (queuedPoses.Count > 0)
|
||||
{
|
||||
foreach (var pose in queuedPoses)
|
||||
|
|
|
@ -262,13 +262,7 @@ namespace HeavenStudio.Games
|
|||
return default(SuperCurveObject.Path);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
BackgroundColorUpdate();
|
||||
if (cond.isPlaying && !cond.isPaused)
|
||||
{
|
||||
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (shouldBop)
|
||||
{
|
||||
|
@ -276,6 +270,12 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
BackgroundColorUpdate();
|
||||
if (cond.isPlaying && !cond.isPaused)
|
||||
{
|
||||
if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch)
|
||||
{
|
||||
TossKid next = GetCurrentReceiver();
|
||||
|
|
|
@ -41,7 +41,7 @@ namespace HeavenStudio.Games.Scripts_TossBoys
|
|||
|
||||
public void Bop()
|
||||
{
|
||||
if (!anim.IsAnimationNotPlaying() || crouch || preparing) return;
|
||||
if (crouch || preparing) return;
|
||||
DoAnimationScaledAsync("Bop", 0.5f);
|
||||
}
|
||||
|
||||
|
|
|
@ -116,11 +116,10 @@ namespace HeavenStudio.Games
|
|||
instance = this;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1) && goBop)
|
||||
{
|
||||
if (!goBop) return;
|
||||
if ((!playerReady) && cond.songPositionInBeatsAsDouble > playerBopStart)
|
||||
playerAnim.DoScaledAnimationAsync("Bop");
|
||||
|
||||
|
@ -128,6 +127,9 @@ namespace HeavenStudio.Games
|
|||
girlAnim.DoScaledAnimationAsync("Bop");
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
if (cond.isPlaying && !cond.isPaused)
|
||||
{
|
||||
if (queuedInputs.Count > 0)
|
||||
|
|
Loading…
Reference in a new issue