mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-13 21:25:09 +00:00
43df22b463
* blue bear tweaks * OnBeatPulse callback added * Fixing humming bug in BM + Metronome fix + Some games conversion to onbeatpulse * clappy trio to drumming practice * rest of the games converted * two minor changes
264 lines
No EOL
9 KiB
C#
264 lines
No EOL
9 KiB
C#
using HeavenStudio.Util;
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using HeavenStudio.InputSystem;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using NaughtyBezierCurves;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class pcoMeatLoader
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{
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public static Minigame AddGame(EventCaller eventCaller)
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{
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return new Minigame("meatGrinder", "Meat Grinder", "501d18", false, false, new List<GameAction>()
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{
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new GameAction("MeatToss", "Meat Toss")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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MeatGrinder.instance.MeatToss(e.beat);
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},
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defaultLength = 2f,
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priority = 2,
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},
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new GameAction("MeatCall", "Meat Call")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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MeatGrinder.instance.MeatCall(e.beat);
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},
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defaultLength = 0.5f,
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priority = 2,
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preFunctionLength = 1f,
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preFunction = delegate {
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var e = eventCaller.currentEntity;
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MeatGrinder.PreInterval(e.beat, 4f);
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},
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},
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new GameAction("StartInterval", "Start Interval")
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{
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defaultLength = 4f,
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resizable = true,
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priority = 5,
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preFunction = delegate {
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var e = eventCaller.currentEntity;
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MeatGrinder.PreInterval(e.beat, e.length);
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},
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},
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new GameAction("bop", "Bop")
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{
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function = delegate {
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var e = eventCaller.currentEntity;
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MeatGrinder.instance.Bop(e.beat, e.length, e["bop"], e["bossBop"]);
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},
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parameters = new List<Param>()
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{
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new Param("bop", true, "Boss Bops?", "Does Boss bop?"),
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new Param("bossBop", false, "Boss Bops? (Auto)", "Does Boss Auto bop?"),
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},
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resizable = true,
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priority = 1,
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},
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},
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new List<string>() { "pco", "normal", "repeat" },
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"pcomeat", "en",
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new List<string>() { }
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);
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}
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}
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}
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namespace HeavenStudio.Games
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{
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using Scripts_MeatGrinder;
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public class MeatGrinder : Minigame
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{
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static List<double> queuedInputs = new();
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static List<QueuedInterval> queuedIntervals = new List<QueuedInterval>();
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struct QueuedInterval
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{
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public double beat;
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public double length;
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}
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[Header("Objects")]
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public GameObject MeatBase;
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[Header("Animators")]
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public Animator BossAnim;
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public Animator TackAnim;
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[Header("Variables")]
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bool intervalStarted;
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double intervalStartBeat;
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bool bossBop = true;
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public double beatInterval = 4f;
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public bool bossAnnoyed = false;
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private double lastReportedBeat = 0f;
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const string sfxName = "meatGrinder/";
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public static MeatGrinder instance;
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public enum MeatType
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{
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Dark,
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Light,
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}
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protected static bool IA_PadAny(out double dt)
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{
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return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt)
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|| PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt)
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|| PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt)
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|| PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt)
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|| PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt);
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}
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public static PlayerInput.InputAction InputAction_Press =
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new("PcoMeatPress", new int[] { IAPressCat, IAFlickCat, IAPressCat },
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IA_PadAny, IA_TouchBasicPress, IA_BatonBasicPress);
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private void Awake()
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{
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instance = this;
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}
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void OnDestroy()
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{
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if (!Conductor.instance.isPlaying || Conductor.instance.isPaused)
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{
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if (queuedInputs.Count > 0) queuedInputs.Clear();
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if (queuedIntervals.Count > 0) queuedIntervals.Clear();
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intervalStarted = false;
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beatInterval = 4f;
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}
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foreach (var evt in scheduledInputs) evt.Disable();
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}
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private void Update()
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{
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if (PlayerInput.GetIsAction(InputAction_Press) && !IsExpectingInputNow(InputAction_Press))
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{
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TackAnim.DoScaledAnimationAsync("TackEmptyHit", 0.5f);
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TackAnim.SetBool("tackMeated", false);
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SoundByte.PlayOneShotGame(sfxName + "whiff");
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bossAnnoyed = false;
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}
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if (bossAnnoyed) BossAnim.SetBool("bossAnnoyed", true);
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if (queuedIntervals.Count > 0)
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{
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foreach (var interval in queuedIntervals) StartInterval(interval.beat, interval.length);
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queuedIntervals.Clear();
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}
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}
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public override void OnBeatPulse(double beat)
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{
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if (!BossAnim.IsPlayingAnimationName("BossCall")
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&& !BossAnim.IsPlayingAnimationName("BossSignal")
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&& bossBop)
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{
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BossAnim.DoScaledAnimationAsync(bossAnnoyed ? "BossMiss" : "Bop", 0.5f);
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}
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}
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public void Bop(double beat, double length, bool doesBop, bool autoBop)
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{
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bossBop = autoBop;
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if (doesBop)
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{
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for (int i = 0; i < length; i++)
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{
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BeatAction.New(instance, new List<BeatAction.Action>() {
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new BeatAction.Action(beat + i, delegate {
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if (!BossAnim.IsPlayingAnimationName("BossCall") && !BossAnim.IsPlayingAnimationName("BossSignal")) {
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BossAnim.DoScaledAnimationAsync(bossAnnoyed ? "BossMiss" : "Bop", 0.5f);
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}
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})
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});
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}
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}
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}
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public static void PreInterval(double beat, double length)
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{
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if (MeatGrinder.instance.intervalStarted || MeatGrinder.queuedIntervals.Count > 0) return;
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MeatGrinder.queuedIntervals.Add(new QueuedInterval()
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{
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beat = beat,
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length = length,
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});
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SoundByte.PlayOneShotGame("meatGrinder/startSignal", beat - 1, forcePlay: true);
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if (GameManager.instance.currentGame == "meatGrinder")
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{
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BeatAction.New(MeatGrinder.instance, new List<BeatAction.Action>() {
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new BeatAction.Action(beat - 1, delegate {
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MeatGrinder.instance.BossAnim.DoScaledAnimationAsync("BossSignal", 0.5f);
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}),
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});
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}
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}
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public void StartInterval(double beat, double length)
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{
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if (MeatGrinder.instance.intervalStarted) return;
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intervalStartBeat = beat;
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intervalStarted = true;
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beatInterval = length;
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BeatAction.New(this, new List<BeatAction.Action>() {
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new BeatAction.Action(beat + length - 0.33f, delegate { PassTurn(beat); }),
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});
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}
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public void MeatToss(double beat)
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{
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SoundByte.PlayOneShotGame(sfxName + "toss");
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MeatToss Meat = Instantiate(MeatBase, gameObject.transform).GetComponent<MeatToss>();
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Meat.startBeat = beat;
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Meat.cueLength = 1f;
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Meat.cueBased = true;
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Meat.meatType = "DarkMeat";
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}
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public void MeatCall(double beat)
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{
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BossAnim.DoScaledAnimationAsync("BossCall", 0.5f);
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SoundByte.PlayOneShotGame(sfxName + "signal");
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StartInterval(beat, beatInterval);
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queuedInputs.Add(beat - intervalStartBeat);
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}
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public void PassTurn(double beat)
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{
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intervalStarted = false;
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foreach (var input in queuedInputs)
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{
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(input + beatInterval , delegate {
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MeatToss Meat = Instantiate(MeatBase, gameObject.transform).GetComponent<MeatToss>();
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Meat.startBeat = beat;
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Meat.cueLength = beatInterval + input;
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Meat.cueBased = false;
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Meat.meatType = "LightMeat";
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}),
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});
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}
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queuedInputs.Clear();
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}
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}
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} |