mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-23 18:15:13 +00:00
Merge pull request #57 from Slaith12/main
Fixed space soccer ball spawning when it shouldn't be
This commit is contained in:
commit
41f572b692
1 changed files with 2 additions and 2 deletions
|
@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
|
||||||
{
|
{
|
||||||
public class Ball : MonoBehaviour
|
public class Ball : MonoBehaviour
|
||||||
{
|
{
|
||||||
public enum State { Dispensing, Kicked, HighKicked, Toe };
|
public enum State { None, Dispensing, Kicked, HighKicked, Toe };
|
||||||
[Header("Components")]
|
[Header("Components")]
|
||||||
[HideInInspector] public Kicker kicker;
|
[HideInInspector] public Kicker kicker;
|
||||||
[SerializeField] private GameObject holder;
|
[SerializeField] private GameObject holder;
|
||||||
|
@ -95,7 +95,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(state == 0) //if the for loop didn't set the state
|
if(state == 0) //if the for loop didn't set the state, i.e. all the high kicks happen before the point we start at.
|
||||||
{
|
{
|
||||||
//Debug.Log("Defaulting to kicked state");
|
//Debug.Log("Defaulting to kicked state");
|
||||||
state = State.Kicked;
|
state = State.Kicked;
|
||||||
|
|
Loading…
Reference in a new issue