Stars background + Camera zooming *UNFINISHED*

This commit is contained in:
Starpelly 2021-12-25 20:04:23 -05:00
parent 6729eec8dc
commit 417986c08c
17 changed files with 5239 additions and 31 deletions

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@ -15,6 +15,7 @@ namespace RhythmHeavenMania
public float beat; public float beat;
public int track; public int track;
public float length; public float length;
public float valA;
public string type; public string type;
public string datamodel; public string datamodel;

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@ -14,7 +14,7 @@ namespace RhythmHeavenMania
[Header("DSGuy")] [Header("DSGuy")]
[SerializeField] private GameObject Eyes; [SerializeField] private GameObject Eyes;
[SerializeField] private GameObject OuterCircle; [SerializeField] private GameObject OuterCircle;
[SerializeField] private GameObject InnerCircle; public GameObject InnerCircle;
[SerializeField] private GameObject Circle; [SerializeField] private GameObject Circle;
private Tween outerCircleTween, eyesTween; private Tween outerCircleTween, eyesTween;

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@ -17,6 +17,7 @@ namespace RhythmHeavenMania
public Transform GamesHolder; public Transform GamesHolder;
private float currentBeat; private float currentBeat;
private float currentLength; private float currentLength;
private float currentValA;
private string currentSwitchGame; private string currentSwitchGame;
private string currentType; private string currentType;
@ -30,12 +31,14 @@ namespace RhythmHeavenMania
public class MiniGame public class MiniGame
{ {
public string name; public string name;
public string color;
public GameObject holder; public GameObject holder;
public List<GameAction> actions = new List<GameAction>(); public List<GameAction> actions = new List<GameAction>();
public MiniGame(string name, List<GameAction> actions) public MiniGame(string name, string color, List<GameAction> actions)
{ {
this.name = name; this.name = name;
this.color = color;
this.actions = actions; this.actions = actions;
} }
} }
@ -58,12 +61,12 @@ namespace RhythmHeavenMania
{ {
minigames = new List<MiniGame>() minigames = new List<MiniGame>()
{ {
new MiniGame("gameManager", new List<GameAction>() new MiniGame("gameManager", "", new List<GameAction>()
{ {
new GameAction("end", delegate { Debug.Log("end"); }), new GameAction("end", delegate { Debug.Log("end"); }),
new GameAction("switchGame", delegate { GameManager.instance.SwitchGame(currentSwitchGame); }) new GameAction("switchGame", delegate { GameManager.instance.SwitchGame(currentSwitchGame); })
}), }),
new MiniGame("forkLifter", new List<GameAction>() new MiniGame("forkLifter", "FFFFFF", new List<GameAction>()
{ {
new GameAction("pea", delegate { ForkLifter.instance.Flick(currentBeat, 0); }, true ), new GameAction("pea", delegate { ForkLifter.instance.Flick(currentBeat, 0); }, true ),
new GameAction("topbun", delegate { ForkLifter.instance.Flick(currentBeat, 1); }, true ), new GameAction("topbun", delegate { ForkLifter.instance.Flick(currentBeat, 1); }, true ),
@ -73,7 +76,7 @@ namespace RhythmHeavenMania
new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }), new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }),
new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); }) new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); })
}), }),
new MiniGame("clappyTrio", new List<GameAction>() new MiniGame("clappyTrio", "29E7FF", new List<GameAction>()
{ {
// Claps // Claps
new GameAction("clap", delegate { ClappyTrio.instance.Clap(currentBeat, currentLength); }, true ), new GameAction("clap", delegate { ClappyTrio.instance.Clap(currentBeat, currentLength); }, true ),
@ -83,9 +86,11 @@ namespace RhythmHeavenMania
new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(0); } ), new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(0); } ),
new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); } ), new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); } ),
}), }),
new MiniGame("spaceball", new List<GameAction>() new MiniGame("spaceball", "00A518", new List<GameAction>()
{ {
new GameAction("shoot", delegate { Spaceball.instance.Shoot(currentBeat, currentType); }, true ) new GameAction("shoot", delegate { Spaceball.instance.Shoot(currentBeat, false, currentType); }, true ),
new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(currentBeat, true, currentType); }, true ),
new GameAction("cameraZoom", delegate { Spaceball.instance.CameraZoom(currentBeat, currentLength, currentValA); } ),
}) })
}; };
@ -126,6 +131,7 @@ namespace RhythmHeavenMania
{ {
currentLength = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].length; currentLength = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].length;
currentType = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].type; currentType = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].type;
currentValA = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].valA;
if (details.Length > 2) currentSwitchGame = details[2]; if (details.Length > 2) currentSwitchGame = details[2];

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@ -25,10 +25,11 @@ namespace RhythmHeavenMania
public float startOffset; public float startOffset;
public Camera GameCamera, CursorCam; public Camera GameCamera, CursorCam;
public CircleCursor CircleCursor;
[Header("Games")] [Header("Games")]
Coroutine currentGameSwitchIE; Coroutine currentGameSwitchIE;
private string currentGame; public string currentGame;
private void Awake() private void Awake()
@ -53,7 +54,7 @@ namespace RhythmHeavenMania
StartCoroutine(Begin()); StartCoroutine(Begin());
currentGame = eventCaller.GamesHolder.GetComponentsInChildren<Transform>()[1].name; SetCurrentGame(eventCaller.GamesHolder.transform.GetComponentsInChildren<Transform>()[1].name);
} }
private IEnumerator Begin() private IEnumerator Begin()
@ -116,21 +117,37 @@ namespace RhythmHeavenMania
{ {
this.GetComponent<SpriteRenderer>().enabled = true; this.GetComponent<SpriteRenderer>().enabled = true;
eventCaller.minigames.Find(c => c.name == currentGame).holder.SetActive(false); GetGame(currentGame).holder.GetComponent<Minigame>().OnGameSwitch();
eventCaller.minigames.Find(c => c.name == game).holder.SetActive(true);
GetGame(currentGame).holder.SetActive(false);
GetGame(game).holder.SetActive(true);
GameCamera.orthographic = true; GameCamera.orthographic = true;
eventCaller.minigames.Find(c => c.name == game).holder.GetComponent<Minigame>().OnGameSwitch();
currentGame = game; GetGame(game).holder.GetComponent<Minigame>().OnGameSwitch();
SetCurrentGame(game);
yield return new WaitForSeconds(0.1666f); yield return new WaitForSeconds(0.1666f);
this.GetComponent<SpriteRenderer>().enabled = false; this.GetComponent<SpriteRenderer>().enabled = false;
} }
private void OnGUI() public EventCaller.MiniGame GetGame(string name)
{ {
// GUI.Box(new Rect(0, 0, 300, 50), $"SongPosInBeats: {Conductor.instance.songPositionInBeats}"); return eventCaller.minigames.Find(c => c.name == name);
}
// never gonna use this
public EventCaller.MiniGame GetCurrentGame()
{
return eventCaller.minigames.Find(c => c.name == transform.GetComponentsInChildren<Transform>()[1].name);
}
public void SetCurrentGame(string game)
{
currentGame = game;
CircleCursor.InnerCircle.GetComponent<SpriteRenderer>().color = Colors.Hex2RGB(GetGame(currentGame).color);
} }
} }
} }

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@ -37,6 +37,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
{ {
ForkLifterHand.CheckNextFlick(); ForkLifterHand.CheckNextFlick();
ForkLifterPlayer.instance.RemoveObjFromFork(); ForkLifterPlayer.instance.RemoveObjFromFork();
ForkLifterHand.GetComponent<Animator>().Play("Hand_Idle", 0, 0);
} }
private void Start() private void Start()

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@ -50,7 +50,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
public void Prepare() public void Prepare()
{ {
Jukebox.PlayOneShotGame("forkLifter/flickPrepare"); Jukebox.PlayOneShotGame("forkLifter/flickPrepare");
GetComponent<Animator>().Play("Hand_Prepare"); GetComponent<Animator>().Play("Hand_Prepare", 0, 0);
} }
} }
} }

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@ -14,6 +14,14 @@ namespace RhythmHeavenMania.Games.Spaceball
public GameObject Dispenser; public GameObject Dispenser;
public GameObject Dust; public GameObject Dust;
private float lastCamDistance;
private bool zoomingCamera = false;
private float lastZoomCamBeat;
private float lastZoomCamLength;
private float lastZoomCamDistance;
public Sprite[] Balls;
public static Spaceball instance { get; set; } public static Spaceball instance { get; set; }
public override void OnGameSwitch() public override void OnGameSwitch()
@ -21,6 +29,7 @@ namespace RhythmHeavenMania.Games.Spaceball
for (int i = 1; i < BallsHolder.transform.childCount; i++) for (int i = 1; i < BallsHolder.transform.childCount; i++)
Destroy(BallsHolder.transform.GetChild(i).gameObject); Destroy(BallsHolder.transform.GetChild(i).gameObject);
GameManager.instance.GameCamera.orthographic = false; GameManager.instance.GameCamera.orthographic = false;
SpaceballPlayer.instance.EligibleHits.RemoveRange(0, SpaceballPlayer.instance.EligibleHits.Count);
} }
private void Awake() private void Awake()
@ -40,15 +49,40 @@ namespace RhythmHeavenMania.Games.Spaceball
Dispenser.GetComponent<Animator>().Play("DispenserPrepare", 0, 0); Dispenser.GetComponent<Animator>().Play("DispenserPrepare", 0, 0);
} }
} }
if (zoomingCamera)
{
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(lastZoomCamBeat, lastZoomCamLength);
float newPosZ = Mathf.Lerp(lastCamDistance, lastZoomCamDistance, normalizedBeat);
GameManager.instance.GameCamera.transform.localPosition = new Vector3(0, 0, newPosZ);
}
} }
public void Shoot(float beat, string type)
public void CameraZoom(float beat, float length, float distance)
{
lastZoomCamBeat = beat;
lastZoomCamLength = length;
float dist = distance;
dist = dist * -1;
if (dist > 0)
lastZoomCamDistance = 0;
else
lastZoomCamDistance = dist;
zoomingCamera = true;
lastCamDistance = GameManager.instance.GameCamera.transform.localPosition.z;
}
public void Shoot(float beat, bool high, string type)
{ {
GameObject ball = Instantiate(Ball); GameObject ball = Instantiate(Ball);
ball.transform.parent = Ball.transform.parent; ball.transform.parent = Ball.transform.parent;
ball.SetActive(true); ball.SetActive(true);
ball.GetComponent<SpaceballBall>().startBeat = beat; ball.GetComponent<SpaceballBall>().startBeat = beat;
if (type == "high") if (high)
{ {
ball.GetComponent<SpaceballBall>().high = true; ball.GetComponent<SpaceballBall>().high = true;
Jukebox.PlayOneShotGame("spaceball/longShoot"); Jukebox.PlayOneShotGame("spaceball/longShoot");
@ -58,6 +92,11 @@ namespace RhythmHeavenMania.Games.Spaceball
Jukebox.PlayOneShotGame("spaceball/shoot"); Jukebox.PlayOneShotGame("spaceball/shoot");
} }
if (type == "riceball")
{
ball.GetComponent<SpaceballBall>().Sprite.sprite = Balls[1];
}
Dispenser.GetComponent<Animator>().Play("DispenserShoot", 0, 0); Dispenser.GetComponent<Animator>().Play("DispenserShoot", 0, 0);
} }
} }

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@ -18,6 +18,7 @@ namespace RhythmHeavenMania.Games.Spaceball
private Minigame.Eligible e = new Minigame.Eligible(); private Minigame.Eligible e = new Minigame.Eligible();
public GameObject Holder; public GameObject Holder;
public SpriteRenderer Sprite;
private void Start() private void Start()
{ {
@ -31,7 +32,7 @@ namespace RhythmHeavenMania.Games.Spaceball
float beatLength = 1f; float beatLength = 1f;
if (high) beatLength = 2f; if (high) beatLength = 2f;
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, beatLength + 0.25f); float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, beatLength + 0.2f);
if (high) if (high)
anim.Play("BallHigh", -1, normalizedBeatAnim); anim.Play("BallHigh", -1, normalizedBeatAnim);
@ -63,8 +64,8 @@ namespace RhythmHeavenMania.Games.Spaceball
} }
// too lazy to make a proper fix for this // too lazy to make a proper fix for this
float endTime = 1.25f; float endTime = 1.2f;
if (high) endTime = 1.15f; if (high) endTime = 1.1f;
if (normalizedBeat > endTime) if (normalizedBeat > endTime)
{ {

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@ -51,6 +51,7 @@ namespace RhythmHeavenMania.Util
public static void PlayOneShotGame(string name) public static void PlayOneShotGame(string name)
{ {
if (GameManager.instance.currentGame == name.Split('/')[0])
PlayOneShot($"games/{name}"); PlayOneShot($"games/{name}");
} }
} }

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@ -3,8 +3,21 @@
"entities": [ "entities": [
{ {
"beat": 4, "beat": 4,
"type": "riceball",
"datamodel": "spaceball/shoot" "datamodel": "spaceball/shoot"
}, },
{
"beat": 4,
"length": 42,
"valA": 30,
"datamodel": "spaceball/cameraZoom"
},
{
"beat": 44,
"length": 2,
"valA": 170,
"datamodel": "spaceball/cameraZoom"
},
{ {
"beat": 6, "beat": 6,
"datamodel": "spaceball/shoot" "datamodel": "spaceball/shoot"
@ -40,8 +53,57 @@
}, },
{ {
"beat": 22, "beat": 22,
"type": "high", "type": "riceball",
"datamodel": "spaceball/shootHigh"
},
{
"beat": 26,
"datamodel": "spaceball/shoot" "datamodel": "spaceball/shoot"
},
{
"beat": 28,
"type": "high",
"datamodel": "spaceball/shootHigh"
},
{
"beat": 28,
"datamodel": "spaceball/shoot"
},
{
"beat": 28,
"datamodel": "forkLifter/pea"
},
{
"beat": 29.5,
"datamodel": "gameManager/switchGame/forkLifter"
},
{
"beat": 32,
"datamodel": "gameManager/switchGame/spaceball"
},
{
"beat": 34,
"datamodel": "spaceball/shoot"
},
{
"beat": 36,
"datamodel": "spaceball/shoot"
},
{
"beat": 38,
"datamodel": "spaceball/shoot"
},
{
"beat": 40,
"datamodel": "spaceball/shoot"
},
{
"beat": 42,
"datamodel": "spaceball/shoot"
},
{
"beat": 44,
"datamodel": "spaceball/shootHigh"
} }
] ]
} }