Sprite Replacements (#15)

* title and some editor stuff

* timing display!!

this stuff does NOT seem copyrighted. they're the most generic assets on the planet...

* skill star, i guess.

it's a flower now. cute

* idk if this matters but commit just to make sure.
This commit is contained in:
AstrlJelly 2024-08-30 07:08:46 -04:00 committed by GitHub
parent a47865ae37
commit 401ad4617e
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
53 changed files with 3983 additions and 2074 deletions

View file

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View file

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m_SizeDelta: {x: 128, y: 1024}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &2003046817
@ -9911,7 +9985,7 @@ SpriteRenderer:
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1, y: 1}
m_Size: {x: 4.48, y: 4.4}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1

View file

@ -18,5 +18,16 @@ MonoBehaviour:
_disableAutoReloadInBackground: 0
ImportedScriptPaths:
- Assets/Scripts/Games/Waffle/Waffle.cs
- Assets/Scripts/LevelEditor/Editor.cs
- Assets/Scripts/Games/NipInTheBud/Mayfly.cs
- Assets/Scripts/Games/NipInTheBud/NipInTheBud.cs
- Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs
- Assets/Scripts/Games/NipInTheBud/Mosquito.cs
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
- Assets/Scripts/UI/SettingsDialog/SettingsDialog.cs
- Assets/Scripts/PostProcessingVFX.cs
- Assets/VHSEffect-main/Assets/VHSEffect/VHS.cs
- Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs
- Assets/Scripts/Minigames.cs
PathsToSkipImportEvent: []
PathsToIgnoreOverwriteSettingOnAttribute: []