mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
Trick on the Class: player / girl animations done
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30 changed files with 17613 additions and 781 deletions
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@ -33,7 +33,7 @@ namespace HeavenStudio.Games.Scripts_TrickClass
|
|||
|
||||
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
|
||||
transform.position = curve.GetPoint(flyPos);
|
||||
hitProg = game.ScheduleInput(startBeat, dodgeBeats, InputType.STANDARD_ALT_DOWN, DodgeJustOrNg, DodgeMiss, DodgeThrough);
|
||||
hitProg = game.ScheduleInput(startBeat, dodgeBeats, InputType.STANDARD_DOWN, DodgeJustOrNg, DodgeMiss, DodgeThrough);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
@ -46,7 +46,7 @@ namespace HeavenStudio.Games.Scripts_TrickClass
|
|||
{
|
||||
if (!miss)
|
||||
{
|
||||
flyPos *= 0.9f;
|
||||
flyPos *= 0.95f;
|
||||
}
|
||||
Vector3 lastPos = transform.position;
|
||||
Vector3 nextPos = curve.GetPoint(flyPos);
|
||||
|
@ -66,7 +66,7 @@ namespace HeavenStudio.Games.Scripts_TrickClass
|
|||
}
|
||||
else
|
||||
{
|
||||
transform.position = curve.GetPoint(miss ? 1f : 0.9f);
|
||||
transform.position = curve.GetPoint(miss ? 1f : 0.95f);
|
||||
}
|
||||
|
||||
if (flyPos > 1f)
|
||||
|
@ -88,35 +88,22 @@ namespace HeavenStudio.Games.Scripts_TrickClass
|
|||
}
|
||||
}
|
||||
|
||||
public void DodgeJustOrNg(PlayerActionEvent caller, float state)
|
||||
public void DoObjMiss()
|
||||
{
|
||||
if (state <= -1f || state >= 1f)
|
||||
{
|
||||
//NG
|
||||
game.PlayerDodge();
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("trickClass/ball_impact", startBeat + flyBeats, volume: 0.75f),
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
//just
|
||||
game.PlayerDodge();
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("trickClass/ball_impact", startBeat + flyBeats, volume: 0.75f),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public void DodgeMiss(PlayerActionEvent caller)
|
||||
{
|
||||
Jukebox.PlayOneShotGame(GetDodgeSound());
|
||||
miss = true;
|
||||
switch (type)
|
||||
{
|
||||
case (int) TrickClass.TrickObjType.Plane:
|
||||
curve = game.planeMissCurve;
|
||||
flyBeats = 4f;
|
||||
|
||||
Vector3 lastPos = curve.GetPoint(0);
|
||||
Vector3 nextPos = curve.GetPoint(0.000001f);
|
||||
Vector3 direction = (nextPos - lastPos).normalized;
|
||||
float rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
|
||||
this.transform.eulerAngles = new Vector3(0, 0, rotation);
|
||||
|
||||
transform.position = nextPos;
|
||||
break;
|
||||
default:
|
||||
curve = game.ballMissCurve;
|
||||
|
@ -126,6 +113,39 @@ namespace HeavenStudio.Games.Scripts_TrickClass
|
|||
startBeat += dodgeBeats;
|
||||
}
|
||||
|
||||
public void DodgeJustOrNg(PlayerActionEvent caller, float state)
|
||||
{
|
||||
if (game.playerCanDodge <= Conductor.instance.songPositionInBeats)
|
||||
{
|
||||
if (state <= -1f || state >= 1f)
|
||||
{
|
||||
//NG
|
||||
game.PlayerDodgeNg();
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound(GetDodgeSound(), startBeat + flyBeats, volume: 0.4f),
|
||||
});
|
||||
Jukebox.PlayOneShotGame(GetDodgeSound(), volume: 0.6f);
|
||||
Jukebox.PlayOneShot("miss");
|
||||
DoObjMiss();
|
||||
}
|
||||
else
|
||||
{
|
||||
//just
|
||||
game.PlayerDodge();
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound(GetDodgeSound(), startBeat + flyBeats, volume: 0.4f),
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void DodgeMiss(PlayerActionEvent caller)
|
||||
{
|
||||
Jukebox.PlayOneShotGame(GetDodgeSound());
|
||||
DoObjMiss();
|
||||
game.PlayerThrough();
|
||||
}
|
||||
|
||||
public void DodgeThrough(PlayerActionEvent caller) {}
|
||||
}
|
||||
}
|
|
@ -1,5 +1,6 @@
|
|||
using DG.Tweening;
|
||||
using NaughtyBezierCurves;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
@ -37,13 +38,14 @@ namespace HeavenStudio.Games
|
|||
public class TrickClass : Minigame
|
||||
{
|
||||
public enum TrickObjType {
|
||||
Plane,
|
||||
Shock,
|
||||
Ball,
|
||||
Chair,
|
||||
Phone
|
||||
Plane,
|
||||
}
|
||||
|
||||
[Header("Objects")]
|
||||
public Animator playerAnim;
|
||||
public Animator girlAnim;
|
||||
|
||||
[Header("References")]
|
||||
public GameObject ballPrefab;
|
||||
public GameObject planePrefab;
|
||||
|
@ -60,6 +62,10 @@ namespace HeavenStudio.Games
|
|||
public static TrickClass instance;
|
||||
public GameEvent bop = new GameEvent();
|
||||
|
||||
public float playerCanDodge = Single.MinValue;
|
||||
float playerBopStart = Single.MinValue;
|
||||
float girlBopStart = Single.MinValue;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
|
@ -70,12 +76,17 @@ namespace HeavenStudio.Games
|
|||
var cond = Conductor.instance;
|
||||
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
|
||||
{
|
||||
//TODO: bop animation
|
||||
if (cond.songPositionInBeats > playerBopStart)
|
||||
playerAnim.DoScaledAnimationAsync("Bop");
|
||||
|
||||
if (cond.songPositionInBeats > girlBopStart)
|
||||
girlAnim.DoScaledAnimationAsync("Bop");
|
||||
}
|
||||
|
||||
if (PlayerInput.Pressed() && !IsExpectingInputNow())
|
||||
if (PlayerInput.Pressed() && !IsExpectingInputNow() && (playerCanDodge <= Conductor.instance.songPositionInBeats))
|
||||
{
|
||||
PlayerDodge();
|
||||
PlayerDodge(true);
|
||||
playerCanDodge = Conductor.instance.songPositionInBeats + 0.6f;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -97,6 +108,9 @@ namespace HeavenStudio.Games
|
|||
break;
|
||||
}
|
||||
SpawnObject(beat, type);
|
||||
|
||||
girlAnim.DoScaledAnimationAsync("Throw");
|
||||
girlBopStart = Conductor.instance.songPositionInBeats + 0.75f;
|
||||
}
|
||||
|
||||
public void SpawnObject(float beat, int type)
|
||||
|
@ -127,10 +141,29 @@ namespace HeavenStudio.Games
|
|||
mobj.SetActive(true);
|
||||
}
|
||||
|
||||
public void PlayerDodge()
|
||||
public void PlayerDodge(bool slow = false)
|
||||
{
|
||||
if (playerCanDodge > Conductor.instance.songPositionInBeats) return;
|
||||
|
||||
//anim
|
||||
Jukebox.PlayOneShotGame("trickClass/player_dodge");
|
||||
playerAnim.DoScaledAnimationAsync("Dodge", slow ? 0.6f : 1f);
|
||||
playerBopStart = Conductor.instance.songPositionInBeats + 0.75f;
|
||||
|
||||
}
|
||||
|
||||
public void PlayerDodgeNg()
|
||||
{
|
||||
playerAnim.DoScaledAnimationAsync("DodgeNg");
|
||||
playerBopStart = Conductor.instance.songPositionInBeats + 0.75f;
|
||||
|
||||
}
|
||||
|
||||
public void PlayerThrough()
|
||||
{
|
||||
playerAnim.DoScaledAnimationAsync("Through");
|
||||
playerBopStart = Conductor.instance.songPositionInBeats + 0.75f;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue