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transform.position = curve.GetPoint(miss ? 1f : 0.9f); + transform.position = curve.GetPoint(miss ? 1f : 0.95f); } if (flyPos > 1f) @@ -88,35 +88,22 @@ namespace HeavenStudio.Games.Scripts_TrickClass } } - public void DodgeJustOrNg(PlayerActionEvent caller, float state) + public void DoObjMiss() { - if (state <= -1f || state >= 1f) - { - //NG - game.PlayerDodge(); - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("trickClass/ball_impact", startBeat + flyBeats, volume: 0.75f), - }); - } - else - { - //just - game.PlayerDodge(); - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("trickClass/ball_impact", startBeat + flyBeats, volume: 0.75f), - }); - } - } - - public void DodgeMiss(PlayerActionEvent caller) - { - Jukebox.PlayOneShotGame(GetDodgeSound()); miss = true; switch (type) { case (int) TrickClass.TrickObjType.Plane: curve = game.planeMissCurve; flyBeats = 4f; + + Vector3 lastPos = curve.GetPoint(0); + Vector3 nextPos = curve.GetPoint(0.000001f); + Vector3 direction = (nextPos - lastPos).normalized; + float rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg; + this.transform.eulerAngles = new Vector3(0, 0, rotation); + + transform.position = nextPos; break; default: curve = game.ballMissCurve; @@ -126,6 +113,39 @@ namespace HeavenStudio.Games.Scripts_TrickClass startBeat += dodgeBeats; } + public void DodgeJustOrNg(PlayerActionEvent caller, float state) + { + if (game.playerCanDodge <= Conductor.instance.songPositionInBeats) + { + if (state <= -1f || state >= 1f) + { + //NG + game.PlayerDodgeNg(); + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound(GetDodgeSound(), startBeat + flyBeats, volume: 0.4f), + }); + Jukebox.PlayOneShotGame(GetDodgeSound(), volume: 0.6f); + Jukebox.PlayOneShot("miss"); + DoObjMiss(); + } + else + { + //just + game.PlayerDodge(); + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound(GetDodgeSound(), startBeat + flyBeats, volume: 0.4f), + }); + } + } + } + + public void DodgeMiss(PlayerActionEvent caller) + { + Jukebox.PlayOneShotGame(GetDodgeSound()); + DoObjMiss(); + game.PlayerThrough(); + } + public void DodgeThrough(PlayerActionEvent caller) {} } } \ No newline at end of file diff --git a/Assets/Scripts/Games/TrickClass/TrickClass.cs b/Assets/Scripts/Games/TrickClass/TrickClass.cs index f47d8f9b..933c4d70 100644 --- a/Assets/Scripts/Games/TrickClass/TrickClass.cs +++ b/Assets/Scripts/Games/TrickClass/TrickClass.cs @@ -1,5 +1,6 @@ using DG.Tweening; using NaughtyBezierCurves; +using System; using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -37,13 +38,14 @@ namespace HeavenStudio.Games public class TrickClass : Minigame { public enum TrickObjType { - Plane, - Shock, Ball, - Chair, - Phone + Plane, } + [Header("Objects")] + public Animator playerAnim; + public Animator girlAnim; + [Header("References")] public GameObject ballPrefab; public GameObject planePrefab; @@ -60,6 +62,10 @@ namespace HeavenStudio.Games public static TrickClass instance; public GameEvent bop = new GameEvent(); + public float playerCanDodge = Single.MinValue; + float playerBopStart = Single.MinValue; + float girlBopStart = Single.MinValue; + private void Awake() { instance = this; @@ -70,12 +76,17 @@ namespace HeavenStudio.Games var cond = Conductor.instance; if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1)) { - //TODO: bop animation + if (cond.songPositionInBeats > playerBopStart) + playerAnim.DoScaledAnimationAsync("Bop"); + + if (cond.songPositionInBeats > girlBopStart) + girlAnim.DoScaledAnimationAsync("Bop"); } - if (PlayerInput.Pressed() && !IsExpectingInputNow()) + if (PlayerInput.Pressed() && !IsExpectingInputNow() && (playerCanDodge <= Conductor.instance.songPositionInBeats)) { - PlayerDodge(); + PlayerDodge(true); + playerCanDodge = Conductor.instance.songPositionInBeats + 0.6f; } } @@ -97,6 +108,9 @@ namespace HeavenStudio.Games break; } SpawnObject(beat, type); + + girlAnim.DoScaledAnimationAsync("Throw"); + girlBopStart = Conductor.instance.songPositionInBeats + 0.75f; } public void SpawnObject(float beat, int type) @@ -127,10 +141,29 @@ namespace HeavenStudio.Games mobj.SetActive(true); } - public void PlayerDodge() + public void PlayerDodge(bool slow = false) { + if (playerCanDodge > Conductor.instance.songPositionInBeats) return; + //anim Jukebox.PlayOneShotGame("trickClass/player_dodge"); + playerAnim.DoScaledAnimationAsync("Dodge", slow ? 0.6f : 1f); + playerBopStart = Conductor.instance.songPositionInBeats + 0.75f; + + } + + public void PlayerDodgeNg() + { + playerAnim.DoScaledAnimationAsync("DodgeNg"); + playerBopStart = Conductor.instance.songPositionInBeats + 0.75f; + + } + + public void PlayerThrough() + { + playerAnim.DoScaledAnimationAsync("Through"); + playerBopStart = Conductor.instance.songPositionInBeats + 0.75f; + } } } \ No newline at end of file