Trick on the Class: player / girl animations done

This commit is contained in:
minenice55 2022-06-22 18:42:22 -04:00
parent 37231cb3cd
commit 3f420f6c4f
30 changed files with 17613 additions and 781 deletions

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View file

@ -33,7 +33,7 @@ namespace HeavenStudio.Games.Scripts_TrickClass
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats); float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
transform.position = curve.GetPoint(flyPos); transform.position = curve.GetPoint(flyPos);
hitProg = game.ScheduleInput(startBeat, dodgeBeats, InputType.STANDARD_ALT_DOWN, DodgeJustOrNg, DodgeMiss, DodgeThrough); hitProg = game.ScheduleInput(startBeat, dodgeBeats, InputType.STANDARD_DOWN, DodgeJustOrNg, DodgeMiss, DodgeThrough);
} }
// Update is called once per frame // Update is called once per frame
@ -46,7 +46,7 @@ namespace HeavenStudio.Games.Scripts_TrickClass
{ {
if (!miss) if (!miss)
{ {
flyPos *= 0.9f; flyPos *= 0.95f;
} }
Vector3 lastPos = transform.position; Vector3 lastPos = transform.position;
Vector3 nextPos = curve.GetPoint(flyPos); Vector3 nextPos = curve.GetPoint(flyPos);
@ -66,7 +66,7 @@ namespace HeavenStudio.Games.Scripts_TrickClass
} }
else else
{ {
transform.position = curve.GetPoint(miss ? 1f : 0.9f); transform.position = curve.GetPoint(miss ? 1f : 0.95f);
} }
if (flyPos > 1f) if (flyPos > 1f)
@ -88,35 +88,22 @@ namespace HeavenStudio.Games.Scripts_TrickClass
} }
} }
public void DodgeJustOrNg(PlayerActionEvent caller, float state) public void DoObjMiss()
{ {
if (state <= -1f || state >= 1f)
{
//NG
game.PlayerDodge();
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("trickClass/ball_impact", startBeat + flyBeats, volume: 0.75f),
});
}
else
{
//just
game.PlayerDodge();
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("trickClass/ball_impact", startBeat + flyBeats, volume: 0.75f),
});
}
}
public void DodgeMiss(PlayerActionEvent caller)
{
Jukebox.PlayOneShotGame(GetDodgeSound());
miss = true; miss = true;
switch (type) switch (type)
{ {
case (int) TrickClass.TrickObjType.Plane: case (int) TrickClass.TrickObjType.Plane:
curve = game.planeMissCurve; curve = game.planeMissCurve;
flyBeats = 4f; flyBeats = 4f;
Vector3 lastPos = curve.GetPoint(0);
Vector3 nextPos = curve.GetPoint(0.000001f);
Vector3 direction = (nextPos - lastPos).normalized;
float rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
this.transform.eulerAngles = new Vector3(0, 0, rotation);
transform.position = nextPos;
break; break;
default: default:
curve = game.ballMissCurve; curve = game.ballMissCurve;
@ -126,6 +113,39 @@ namespace HeavenStudio.Games.Scripts_TrickClass
startBeat += dodgeBeats; startBeat += dodgeBeats;
} }
public void DodgeJustOrNg(PlayerActionEvent caller, float state)
{
if (game.playerCanDodge <= Conductor.instance.songPositionInBeats)
{
if (state <= -1f || state >= 1f)
{
//NG
game.PlayerDodgeNg();
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound(GetDodgeSound(), startBeat + flyBeats, volume: 0.4f),
});
Jukebox.PlayOneShotGame(GetDodgeSound(), volume: 0.6f);
Jukebox.PlayOneShot("miss");
DoObjMiss();
}
else
{
//just
game.PlayerDodge();
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound(GetDodgeSound(), startBeat + flyBeats, volume: 0.4f),
});
}
}
}
public void DodgeMiss(PlayerActionEvent caller)
{
Jukebox.PlayOneShotGame(GetDodgeSound());
DoObjMiss();
game.PlayerThrough();
}
public void DodgeThrough(PlayerActionEvent caller) {} public void DodgeThrough(PlayerActionEvent caller) {}
} }
} }

View file

@ -1,5 +1,6 @@
using DG.Tweening; using DG.Tweening;
using NaughtyBezierCurves; using NaughtyBezierCurves;
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -37,13 +38,14 @@ namespace HeavenStudio.Games
public class TrickClass : Minigame public class TrickClass : Minigame
{ {
public enum TrickObjType { public enum TrickObjType {
Plane,
Shock,
Ball, Ball,
Chair, Plane,
Phone
} }
[Header("Objects")]
public Animator playerAnim;
public Animator girlAnim;
[Header("References")] [Header("References")]
public GameObject ballPrefab; public GameObject ballPrefab;
public GameObject planePrefab; public GameObject planePrefab;
@ -60,6 +62,10 @@ namespace HeavenStudio.Games
public static TrickClass instance; public static TrickClass instance;
public GameEvent bop = new GameEvent(); public GameEvent bop = new GameEvent();
public float playerCanDodge = Single.MinValue;
float playerBopStart = Single.MinValue;
float girlBopStart = Single.MinValue;
private void Awake() private void Awake()
{ {
instance = this; instance = this;
@ -70,12 +76,17 @@ namespace HeavenStudio.Games
var cond = Conductor.instance; var cond = Conductor.instance;
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1)) if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
{ {
//TODO: bop animation if (cond.songPositionInBeats > playerBopStart)
playerAnim.DoScaledAnimationAsync("Bop");
if (cond.songPositionInBeats > girlBopStart)
girlAnim.DoScaledAnimationAsync("Bop");
} }
if (PlayerInput.Pressed() && !IsExpectingInputNow()) if (PlayerInput.Pressed() && !IsExpectingInputNow() && (playerCanDodge <= Conductor.instance.songPositionInBeats))
{ {
PlayerDodge(); PlayerDodge(true);
playerCanDodge = Conductor.instance.songPositionInBeats + 0.6f;
} }
} }
@ -97,6 +108,9 @@ namespace HeavenStudio.Games
break; break;
} }
SpawnObject(beat, type); SpawnObject(beat, type);
girlAnim.DoScaledAnimationAsync("Throw");
girlBopStart = Conductor.instance.songPositionInBeats + 0.75f;
} }
public void SpawnObject(float beat, int type) public void SpawnObject(float beat, int type)
@ -127,10 +141,29 @@ namespace HeavenStudio.Games
mobj.SetActive(true); mobj.SetActive(true);
} }
public void PlayerDodge() public void PlayerDodge(bool slow = false)
{ {
if (playerCanDodge > Conductor.instance.songPositionInBeats) return;
//anim //anim
Jukebox.PlayOneShotGame("trickClass/player_dodge"); Jukebox.PlayOneShotGame("trickClass/player_dodge");
playerAnim.DoScaledAnimationAsync("Dodge", slow ? 0.6f : 1f);
playerBopStart = Conductor.instance.songPositionInBeats + 0.75f;
}
public void PlayerDodgeNg()
{
playerAnim.DoScaledAnimationAsync("DodgeNg");
playerBopStart = Conductor.instance.songPositionInBeats + 0.75f;
}
public void PlayerThrough()
{
playerAnim.DoScaledAnimationAsync("Through");
playerBopStart = Conductor.instance.songPositionInBeats + 0.75f;
} }
} }
} }