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Karate man combos
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44 changed files with 9074 additions and 289 deletions
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1200
Assets/Resources/Sprites/Games/KarateMan/Animations/Joe/Pow.anim
Normal file
1200
Assets/Resources/Sprites/Games/KarateMan/Animations/Joe/Pow.anim
Normal file
File diff suppressed because it is too large
Load diff
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indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: karateman_combo_crouchpunch_1
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 1038
|
||||||
|
y: 1417
|
||||||
|
width: 522
|
||||||
|
height: 555
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0.5, y: 0.5}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: e68aeea6c4c662f90800000000000000
|
||||||
|
internalID: -6978771497096664978
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: karateman_arm_7
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 2308
|
||||||
|
y: 3524
|
||||||
|
width: 442
|
||||||
|
height: 280
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0.5, y: 0.5}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: 8b3dc56564df06c10800000000000000
|
||||||
|
internalID: 2044912709364667320
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: karateman_arm_8
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 2761
|
||||||
|
y: 3524
|
||||||
|
width: 442
|
||||||
|
height: 280
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0.5, y: 0.5}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: 9e3e7e2a403450f50800000000000000
|
||||||
|
internalID: 6846952495678743529
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: karateman_torso_2
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 2947
|
||||||
|
y: 2564
|
||||||
|
width: 394
|
||||||
|
height: 952
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0.5, y: 0.5}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: bcca3a3b568079760800000000000000
|
||||||
|
internalID: 7464444140288453835
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: karateman_fastfx_3
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 2464
|
||||||
|
y: 2564
|
||||||
|
width: 478
|
||||||
|
height: 621
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: 6add89c81be7f5e00800000000000000
|
||||||
|
internalID: 1035685740351643046
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
|
|
|
@ -7245,7 +7245,7 @@ MonoBehaviour:
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
level: {fileID: 4900000, guid: 5e794baa94fb06d4f939aaf032fab5ea, type: 3}
|
level: {fileID: 4900000, guid: 5e794baa94fb06d4f939aaf032fab5ea, type: 3}
|
||||||
music: {fileID: 8300000, guid: 906894b5477fc3645a0c5c3e6e8f77a3, type: 3}
|
music: {fileID: 0}
|
||||||
debugUI: 0
|
debugUI: 0
|
||||||
playOnStart: 0
|
playOnStart: 0
|
||||||
editor: 1
|
editor: 1
|
||||||
|
|
|
@ -166,8 +166,8 @@ MonoBehaviour:
|
||||||
m_Script: {fileID: 11500000, guid: f86858990a87c764892672104bdaef1f, type: 3}
|
m_Script: {fileID: 11500000, guid: f86858990a87c764892672104bdaef1f, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
level: {fileID: 4900000, guid: ac276edd56ab99249a2a413e6ac2783d, type: 3}
|
level: {fileID: 4900000, guid: 5e794baa94fb06d4f939aaf032fab5ea, type: 3}
|
||||||
music: {fileID: 8300000, guid: d6aa7955da64b284589e923dc18c67fb, type: 3}
|
music: {fileID: 8300000, guid: 906894b5477fc3645a0c5c3e6e8f77a3, type: 3}
|
||||||
debugUI: 1
|
debugUI: 1
|
||||||
playOnStart: 1
|
playOnStart: 1
|
||||||
editor: 0
|
editor: 0
|
||||||
|
|
54
Assets/Scripts/Games/KarateMan/ComboSound.cs
Normal file
54
Assets/Scripts/Games/KarateMan/ComboSound.cs
Normal file
|
@ -0,0 +1,54 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
using RhythmHeavenMania.Util;
|
||||||
|
|
||||||
|
namespace RhythmHeavenMania.Games.KarateMan
|
||||||
|
{
|
||||||
|
public class ComboSound : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float startBeat;
|
||||||
|
private int index;
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, 1);
|
||||||
|
|
||||||
|
if (normalizedBeat >= 1 && index < 1)
|
||||||
|
{
|
||||||
|
Jukebox.PlayOneShotGame("karateman/punchy1");
|
||||||
|
index++;
|
||||||
|
}
|
||||||
|
else if (normalizedBeat >= 1.25f && index < 2)
|
||||||
|
{
|
||||||
|
Jukebox.PlayOneShotGame("karateman/punchy2");
|
||||||
|
index++;
|
||||||
|
}
|
||||||
|
else if (normalizedBeat >= 1.5f && index < 3)
|
||||||
|
{
|
||||||
|
Jukebox.PlayOneShotGame("karateman/punchy3");
|
||||||
|
index++;
|
||||||
|
}
|
||||||
|
else if (normalizedBeat >= 1.75f && index < 4)
|
||||||
|
{
|
||||||
|
Jukebox.PlayOneShotGame("karateman/punchy4");
|
||||||
|
index++;
|
||||||
|
}
|
||||||
|
else if (normalizedBeat >= 2f && index < 5)
|
||||||
|
{
|
||||||
|
Jukebox.PlayOneShotGame("karateman/ko");
|
||||||
|
index++;
|
||||||
|
}
|
||||||
|
else if (normalizedBeat >= 2.5f && index < 6)
|
||||||
|
{
|
||||||
|
Jukebox.PlayOneShotGame("karateman/pow");
|
||||||
|
index++;
|
||||||
|
}
|
||||||
|
else if (normalizedBeat >= 3)
|
||||||
|
{
|
||||||
|
Destroy(this.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Games/KarateMan/ComboSound.cs.meta
Normal file
11
Assets/Scripts/Games/KarateMan/ComboSound.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 59918d58846257448a659991cf2d031b
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -24,6 +24,15 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
|
|
||||||
private float barrelBeat;
|
private float barrelBeat;
|
||||||
|
|
||||||
|
private bool inCombo;
|
||||||
|
private bool hitCombo;
|
||||||
|
private float comboBeat;
|
||||||
|
|
||||||
|
public List<Pot> currentComboPots = new List<Pot>();
|
||||||
|
private int comboPotIndex;
|
||||||
|
private int currentComboHitInList;
|
||||||
|
private int comboIndex;
|
||||||
|
|
||||||
public static KarateJoe instance { get; set; }
|
public static KarateJoe instance { get; set; }
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
|
@ -34,6 +43,98 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
|
if (inCombo)
|
||||||
|
{
|
||||||
|
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(comboBeat, 1);
|
||||||
|
|
||||||
|
if (hitCombo)
|
||||||
|
{
|
||||||
|
if (currentComboPots[comboPotIndex] == null) return;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
normalizedBeat += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (normalizedBeat >= 1 && comboIndex < 1)
|
||||||
|
{
|
||||||
|
if (hitCombo)
|
||||||
|
{
|
||||||
|
currentComboPots[comboPotIndex].Hit();
|
||||||
|
comboPotIndex++;
|
||||||
|
Jukebox.PlayOneShotGame("karateman/comboHit1");
|
||||||
|
}
|
||||||
|
comboIndex++;
|
||||||
|
anim.Play("PunchLeft", 0, 0);
|
||||||
|
}
|
||||||
|
else if (normalizedBeat >= 1.25f && comboIndex < 2)
|
||||||
|
{
|
||||||
|
if (hitCombo)
|
||||||
|
{
|
||||||
|
currentComboPots[comboPotIndex].Hit();
|
||||||
|
comboPotIndex++;
|
||||||
|
Jukebox.PlayOneShotGame("karateman/comboHit1");
|
||||||
|
}
|
||||||
|
comboIndex++;
|
||||||
|
anim.Play("PunchRight", 0, 0);
|
||||||
|
}
|
||||||
|
else if (normalizedBeat >= 1.5f && comboIndex < 3)
|
||||||
|
{
|
||||||
|
if (hitCombo)
|
||||||
|
{
|
||||||
|
currentComboPots[comboPotIndex].Hit();
|
||||||
|
comboPotIndex++;
|
||||||
|
Jukebox.PlayOneShotGame("karateman/comboHit2");
|
||||||
|
}
|
||||||
|
comboIndex++;
|
||||||
|
anim.Play("ComboCrouch", 0, 0);
|
||||||
|
}
|
||||||
|
else if (normalizedBeat >= 1.75f && comboIndex < 4)
|
||||||
|
{
|
||||||
|
if (hitCombo)
|
||||||
|
{
|
||||||
|
currentComboPots[comboPotIndex].Hit();
|
||||||
|
comboPotIndex++;
|
||||||
|
Jukebox.PlayOneShotGame("karateman/comboHit3");
|
||||||
|
}
|
||||||
|
comboIndex++;
|
||||||
|
anim.Play("ComboKick", 0, 0);
|
||||||
|
}
|
||||||
|
else if (normalizedBeat >= 2f && comboIndex < 5)
|
||||||
|
{
|
||||||
|
if (hitCombo)
|
||||||
|
{
|
||||||
|
currentComboPots[comboPotIndex].Hit();
|
||||||
|
comboPotIndex++;
|
||||||
|
Jukebox.PlayOneShotGame("karateman/comboHit3");
|
||||||
|
}
|
||||||
|
comboIndex++;
|
||||||
|
anim.Play("ComboCrouchPunch", 0, 0);
|
||||||
|
}
|
||||||
|
else if (normalizedBeat >= 2.05f)
|
||||||
|
{
|
||||||
|
if (hitCombo)
|
||||||
|
{
|
||||||
|
if (PlayerInput.AltPressedUp())
|
||||||
|
{
|
||||||
|
ComboPow();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// fail anim
|
||||||
|
anim.Play("Idle");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (PlayerInput.AltPressed())
|
||||||
|
{
|
||||||
|
Combo();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (hitBarrel)
|
if (hitBarrel)
|
||||||
{
|
{
|
||||||
if (PlayerInput.PressedUp())
|
if (PlayerInput.PressedUp())
|
||||||
|
@ -53,13 +154,66 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (PlayerInput.Pressed())
|
if (PlayerInput.Pressed() && !inCombo)
|
||||||
{
|
{
|
||||||
Swing();
|
Swing();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void Combo()
|
||||||
|
{
|
||||||
|
var EligibleHits = KarateMan.instance.EligibleCombos;
|
||||||
|
bool canHit = (EligibleHits.Count > 0) && (currentComboHitInList < EligibleHits.Count);
|
||||||
|
|
||||||
|
if (canHit)
|
||||||
|
{
|
||||||
|
if (KarateMan.instance.EligibleCombos[currentComboHitInList].perfect)
|
||||||
|
{
|
||||||
|
comboBeat = EligibleHits[currentComboHitInList].createBeat;
|
||||||
|
hitCombo = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
comboBeat = Conductor.instance.songPositionInBeats;
|
||||||
|
hitCombo = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
comboBeat = Conductor.instance.songPositionInBeats;
|
||||||
|
hitCombo = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
inCombo = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ComboPow()
|
||||||
|
{
|
||||||
|
if (!hitCombo || !inCombo || !hitCombo && !inCombo) return;
|
||||||
|
|
||||||
|
anim.Play("Pow", 0, 0);
|
||||||
|
|
||||||
|
if (currentComboPots[comboPotIndex].state.perfect)
|
||||||
|
{
|
||||||
|
BarrelDestroy(currentComboPots[comboPotIndex]);
|
||||||
|
Destroy(currentComboPots[comboPotIndex].gameObject);
|
||||||
|
Jukebox.PlayOneShotGame("karateman/comboHit4");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Jukebox.PlayOneShot("miss");
|
||||||
|
currentComboPots[comboPotIndex].Miss();
|
||||||
|
}
|
||||||
|
|
||||||
|
hitCombo = false;
|
||||||
|
inCombo = false;
|
||||||
|
comboPotIndex = 0;
|
||||||
|
comboIndex = 0;
|
||||||
|
currentComboHitInList = 0;
|
||||||
|
currentComboPots.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
private IEnumerator PrepareKick()
|
private IEnumerator PrepareKick()
|
||||||
{
|
{
|
||||||
barrelBeat = Conductor.instance.songPositionInBeats;
|
barrelBeat = Conductor.instance.songPositionInBeats;
|
||||||
|
@ -116,10 +270,44 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
case 4:
|
case 4:
|
||||||
if (kickC != null) StopCoroutine(kickC);
|
if (kickC != null) StopCoroutine(kickC);
|
||||||
kickC = StartCoroutine(PrepareKick());
|
kickC = StartCoroutine(PrepareKick());
|
||||||
|
BarrelDestroy(p);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Jukebox.PlayOneShot("miss");
|
||||||
|
p.Miss();
|
||||||
|
}
|
||||||
|
p.isEligible = false;
|
||||||
|
p.RemoveObject(currentHitInList);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!canHit)
|
||||||
|
Jukebox.PlayOneShotGame("karateman/swingNoHit");
|
||||||
|
|
||||||
|
if (punchLeft)
|
||||||
|
anim.Play("PunchLeft", 0, 0);
|
||||||
|
else
|
||||||
|
anim.Play("PunchRight", 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void HitEffectF(Vector3 pos)
|
||||||
|
{
|
||||||
|
GameObject hit = Instantiate(HitEffect);
|
||||||
|
hit.transform.parent = HitEffect.transform.parent;
|
||||||
|
hit.transform.localPosition = pos;
|
||||||
|
hit.SetActive(true);
|
||||||
|
Destroy(hit, 0.06f);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void BarrelDestroy(Pot p)
|
||||||
|
{
|
||||||
for (int i = 0; i < 8; i++)
|
for (int i = 0; i < 8; i++)
|
||||||
{
|
{
|
||||||
GameObject be = new GameObject();
|
GameObject be = new GameObject();
|
||||||
be.transform.localPosition = p.transform.localPosition;
|
be.transform.localPosition = p.Holder.transform.localPosition;
|
||||||
be.transform.parent = this.transform.parent;
|
be.transform.parent = this.transform.parent;
|
||||||
be.transform.localScale = p.Holder.transform.localScale;
|
be.transform.localScale = p.Holder.transform.localScale;
|
||||||
BarrelDestroyEffect bde = be.AddComponent<BarrelDestroyEffect>();
|
BarrelDestroyEffect bde = be.AddComponent<BarrelDestroyEffect>();
|
||||||
|
@ -177,35 +365,6 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Jukebox.PlayOneShot("miss");
|
|
||||||
p.Miss();
|
|
||||||
}
|
|
||||||
p.isEligible = false;
|
|
||||||
p.RemoveObject(currentHitInList);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!canHit)
|
|
||||||
Jukebox.PlayOneShotGame("karateman/swingNoHit");
|
|
||||||
|
|
||||||
if (punchLeft)
|
|
||||||
anim.Play("PunchLeft", 0, 0);
|
|
||||||
else
|
|
||||||
anim.Play("PunchRight", 0, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void HitEffectF(Vector3 pos)
|
|
||||||
{
|
|
||||||
GameObject hit = Instantiate(HitEffect);
|
|
||||||
hit.transform.parent = HitEffect.transform.parent;
|
|
||||||
hit.transform.localPosition = pos;
|
|
||||||
hit.SetActive(true);
|
|
||||||
Destroy(hit, 0.06f);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -11,6 +11,8 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
public GameObject Pot, Bomb;
|
public GameObject Pot, Bomb;
|
||||||
public KarateJoe KarateJoe;
|
public KarateJoe KarateJoe;
|
||||||
|
|
||||||
|
public List<Minigame.Eligible> EligibleCombos = new List<Minigame.Eligible>();
|
||||||
|
|
||||||
public static KarateMan instance { get; set; }
|
public static KarateMan instance { get; set; }
|
||||||
|
|
||||||
public Sprite[] ObjectSprites;
|
public Sprite[] ObjectSprites;
|
||||||
|
@ -27,6 +29,8 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
|
|
||||||
private float bgBeat;
|
private float bgBeat;
|
||||||
|
|
||||||
|
public GameObject comboRef;
|
||||||
|
|
||||||
[System.Serializable]
|
[System.Serializable]
|
||||||
public class BGSpriteC
|
public class BGSpriteC
|
||||||
{
|
{
|
||||||
|
@ -38,6 +42,88 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
instance = this;
|
instance = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Combo(float beat)
|
||||||
|
{
|
||||||
|
comboRef.GetComponent<Animator>().enabled = true;
|
||||||
|
comboRef.GetComponent<Animator>().Play("comboRef");
|
||||||
|
Jukebox.PlayOneShotGame("karateman/barrelOutCombos");
|
||||||
|
|
||||||
|
Shoot(beat, 0, true, "PotCombo1", 0, new Vector2(-0.94f, -2.904f));
|
||||||
|
Shoot(beat + 0.25f, 0, true, "PotCombo2", 1, new Vector2(-0.94f, -2.904f));
|
||||||
|
Shoot(beat + 0.5f, 0, true, "PotCombo3", 2, new Vector2(-0.776f, -3.162f));
|
||||||
|
Shoot(beat + 0.75f, 0, true, "PotCombo4", 3, new Vector2(1.453f, -3.162f));
|
||||||
|
Shoot(beat + 1f, 0, true, "PotCombo5", 4, new Vector2(0.124f, -3.123f));
|
||||||
|
Shoot(beat + 1.5f, 4, true, "PotCombo6", 5, new Vector2(-1.333f, -2.995f));
|
||||||
|
|
||||||
|
GameObject cs = new GameObject(); cs.AddComponent<ComboSound>().startBeat = beat;
|
||||||
|
cs.transform.parent = this.transform.parent;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Shoot(float beat, int type, bool combo = false, string throwAnim = "", int comboIndex = 0, Vector2 endShadowPos = new Vector2())
|
||||||
|
{
|
||||||
|
GameObject pot = Instantiate(Pot);
|
||||||
|
pot.transform.parent = Pot.transform.parent;
|
||||||
|
|
||||||
|
|
||||||
|
Pot p = pot.GetComponent<Pot>();
|
||||||
|
|
||||||
|
pot.SetActive(true);
|
||||||
|
p.startBeat = beat;
|
||||||
|
p.createBeat = beat;
|
||||||
|
p.isThrown = true;
|
||||||
|
p.type = type;
|
||||||
|
p.Sprite.GetComponent<SpriteRenderer>().sprite = ObjectSprites[type];
|
||||||
|
|
||||||
|
if (combo)
|
||||||
|
{
|
||||||
|
p.comboIndex = comboIndex;
|
||||||
|
p.throwAnim = throwAnim;
|
||||||
|
p.combo = true;
|
||||||
|
KarateJoe.currentComboPots.Add(p);
|
||||||
|
p.endShadowThrowPos = endShadowPos;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
p.throwAnim = "PotThrow";
|
||||||
|
|
||||||
|
string outSnd = "";
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
if (Starpelly.Mathp.GetDecimalFromFloat(beat) == 0f)
|
||||||
|
outSnd = "karateman/objectOut";
|
||||||
|
else
|
||||||
|
outSnd = "karateman/offbeatObjectOut";
|
||||||
|
p.hitSnd = "karateman/potHit";
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
outSnd = "karateman/lightbulbOut";
|
||||||
|
p.hitSnd = "karateman/lightbulbHit";
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
outSnd = "karateman/objectOut";
|
||||||
|
p.hitSnd = "karateman/rockHit";
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
outSnd = "karateman/objectOut";
|
||||||
|
p.hitSnd = "karateman/soccerHit";
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
p.kick = true;
|
||||||
|
outSnd = "karateman/barrelOutKicks";
|
||||||
|
p.hitSnd = "karateman/barrelBreak";
|
||||||
|
|
||||||
|
GameObject pks = new GameObject(); pks.AddComponent<PunchKickSound>().startBeat = beat;
|
||||||
|
pks.transform.parent = this.transform.parent;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
p.endShadowThrowPos = new Vector2(-1.036f, -2.822f);
|
||||||
|
|
||||||
|
Jukebox.PlayOneShotGame(outSnd);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (Conductor.instance.ReportBeat(ref newBeat))
|
if (Conductor.instance.ReportBeat(ref newBeat))
|
||||||
|
@ -78,52 +164,6 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
BGSprite.sprite = BGSprites[0].Sprites[0];
|
BGSprite.sprite = BGSprites[0].Sprites[0];
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Shoot(float beat, int type)
|
|
||||||
{
|
|
||||||
GameObject pot = Instantiate(Pot);
|
|
||||||
pot.transform.parent = Pot.transform.parent;
|
|
||||||
|
|
||||||
Pot p = pot.GetComponent<Pot>();
|
|
||||||
|
|
||||||
pot.SetActive(true);
|
|
||||||
p.startBeat = beat;
|
|
||||||
p.createBeat = beat;
|
|
||||||
p.isThrown = true;
|
|
||||||
p.type = type;
|
|
||||||
p.Sprite.GetComponent<SpriteRenderer>().sprite = ObjectSprites[type];
|
|
||||||
|
|
||||||
switch (type)
|
|
||||||
{
|
|
||||||
case 0:
|
|
||||||
if (Starpelly.Mathp.GetDecimalFromFloat(beat) == 0f)
|
|
||||||
Jukebox.PlayOneShotGame("karateman/objectOut");
|
|
||||||
else
|
|
||||||
Jukebox.PlayOneShotGame("karateman/offbeatObjectOut");
|
|
||||||
p.hitSnd = "karateman/potHit";
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
Jukebox.PlayOneShotGame("karateman/lightbulbOut");
|
|
||||||
p.hitSnd = "karateman/lightbulbHit";
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
Jukebox.PlayOneShotGame("karateman/objectOut");
|
|
||||||
p.hitSnd = "karateman/rockHit";
|
|
||||||
break;
|
|
||||||
case 3:
|
|
||||||
Jukebox.PlayOneShotGame("karateman/objectOut");
|
|
||||||
p.hitSnd = "karateman/soccerHit";
|
|
||||||
break;
|
|
||||||
case 4:
|
|
||||||
p.kick = true;
|
|
||||||
Jukebox.PlayOneShotGame("karateman/barrelOutKicks");
|
|
||||||
p.hitSnd = "karateman/barrelBreak";
|
|
||||||
|
|
||||||
GameObject pks = new GameObject(); pks.AddComponent<PunchKickSound>().startBeat = beat;
|
|
||||||
pks.transform.parent = this.transform.parent;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Bop(float beat, float length)
|
public void Bop(float beat, float length)
|
||||||
{
|
{
|
||||||
bopLength = length;
|
bopLength = length;
|
||||||
|
|
|
@ -41,23 +41,52 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
|
|
||||||
public float lastPotRot;
|
public float lastPotRot;
|
||||||
|
|
||||||
|
public string throwAnim;
|
||||||
|
public bool combo;
|
||||||
|
public int comboIndex;
|
||||||
|
|
||||||
|
public Vector2 endShadowThrowPos;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
anim = GetComponent<Animator>();
|
anim = GetComponent<Animator>();
|
||||||
|
|
||||||
Sprite.transform.eulerAngles = new Vector3(0, 0, Random.Range(0, 360));
|
Sprite.transform.eulerAngles = new Vector3(0, 0, Random.Range(0, 360));
|
||||||
isEligible = true;
|
|
||||||
|
|
||||||
if (type == 2)
|
if (type == 2)
|
||||||
hitLength = 14f;
|
hitLength = 14f;
|
||||||
else
|
else
|
||||||
hitLength = 14f;
|
hitLength = 14f;
|
||||||
|
|
||||||
|
if (combo)
|
||||||
|
{
|
||||||
|
if (comboIndex == 0)
|
||||||
|
{
|
||||||
|
isEligible = true;
|
||||||
|
PlayerActionInit(this.gameObject, createBeat, KarateMan.instance.EligibleCombos);
|
||||||
|
}
|
||||||
|
else if (comboIndex == 5)
|
||||||
|
{
|
||||||
|
isEligible = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
isEligible = true;
|
||||||
PlayerActionInit(this.gameObject, createBeat, KarateMan.instance.EligibleHits);
|
PlayerActionInit(this.gameObject, createBeat, KarateMan.instance.EligibleHits);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Sprite.GetComponent<SpriteRenderer>().enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
|
if (Conductor.instance.songPositionInBeats >= createBeat)
|
||||||
|
Sprite.GetComponent<SpriteRenderer>().enabled = true;
|
||||||
|
else
|
||||||
|
Sprite.GetComponent<SpriteRenderer>().enabled = false;
|
||||||
|
|
||||||
|
|
||||||
float time2Destroy = Conductor.instance.GetLoopPositionFromBeat(createBeat, 4);
|
float time2Destroy = Conductor.instance.GetLoopPositionFromBeat(createBeat, 4);
|
||||||
|
|
||||||
if (time2Destroy >= 1)
|
if (time2Destroy >= 1)
|
||||||
|
@ -65,21 +94,28 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
|
|
||||||
if (isThrown)
|
if (isThrown)
|
||||||
{
|
{
|
||||||
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, 2.22000000002f);
|
float animTime = 2.22000000002f;
|
||||||
anim.Play("PotThrow", 0, normalizedBeatAnim);
|
float beatTime = 1f;
|
||||||
|
if (comboIndex == 5)
|
||||||
|
{
|
||||||
|
animTime = 2.27777777777f;
|
||||||
|
}
|
||||||
|
|
||||||
|
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, animTime);
|
||||||
|
anim.Play(throwAnim, 0, normalizedBeatAnim);
|
||||||
anim.speed = 0;
|
anim.speed = 0;
|
||||||
|
|
||||||
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, 1);
|
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, beatTime);
|
||||||
|
|
||||||
StateCheck(normalizedBeat);
|
|
||||||
|
|
||||||
Shadow.transform.localScale = Vector3.Lerp(new Vector3(4.12f, 4.12f), new Vector3(0.34f, 0.34f), shadowCurveScale.Evaluate(normalizedBeatAnim));
|
Shadow.transform.localScale = Vector3.Lerp(new Vector3(4.12f, 4.12f), new Vector3(0.34f, 0.34f), shadowCurveScale.Evaluate(normalizedBeatAnim));
|
||||||
Shadow.transform.localPosition = new Vector3(Mathf.Lerp(7.63f, -1.036f, shadowCurve.Evaluate(normalizedBeatAnim)), Mathf.Lerp(-12.26f, -2.822f, shadowCurve.Evaluate(normalizedBeatAnim)));
|
Shadow.transform.localPosition = new Vector3(Mathf.Lerp(7.63f, endShadowThrowPos.x, shadowCurve.Evaluate(normalizedBeatAnim)), Mathf.Lerp(-12.26f, endShadowThrowPos.y, shadowCurve.Evaluate(normalizedBeatAnim)));
|
||||||
|
|
||||||
lastPos = Holder.transform.localPosition;
|
lastPos = Holder.transform.localPosition;
|
||||||
lastPotRot = Holder.transform.eulerAngles.z;
|
lastPotRot = Holder.transform.eulerAngles.z;
|
||||||
lastShadowX = Shadow.transform.localPosition.x;
|
lastShadowX = Shadow.transform.localPosition.x;
|
||||||
lastRot = Holder.transform.GetChild(0).eulerAngles.z;
|
lastRot = Holder.transform.GetChild(0).eulerAngles.z;
|
||||||
|
|
||||||
|
StateCheck(normalizedBeat);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!isHit && !isThrown)
|
if (!isHit && !isThrown)
|
||||||
|
|
|
@ -35,6 +35,10 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
Jukebox.PlayOneShotGame("karateman/punchKick4");
|
Jukebox.PlayOneShotGame("karateman/punchKick4");
|
||||||
index++;
|
index++;
|
||||||
}
|
}
|
||||||
|
else if (normalizedBeat >= 3)
|
||||||
|
{
|
||||||
|
Destroy(this.gameObject);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -92,6 +92,7 @@ namespace RhythmHeavenMania
|
||||||
new GameAction("rock", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 2); }, 2, true),
|
new GameAction("rock", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 2); }, 2, true),
|
||||||
new GameAction("ball", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 3); }, 2, true),
|
new GameAction("ball", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 3); }, 2, true),
|
||||||
new GameAction("kick", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 4); }, 4.5f, true),
|
new GameAction("kick", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 4); }, 4.5f, true),
|
||||||
|
new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentBeat); }, 4f, true),
|
||||||
new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ),
|
new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ),
|
||||||
new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }),
|
new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }),
|
||||||
})
|
})
|
||||||
|
|
|
@ -20,5 +20,21 @@ namespace RhythmHeavenMania
|
||||||
{
|
{
|
||||||
return Input.GetKey(KeyCode.Z);
|
return Input.GetKey(KeyCode.Z);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public static bool AltPressed()
|
||||||
|
{
|
||||||
|
return Input.GetKeyDown(KeyCode.X);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool AltPressedUp()
|
||||||
|
{
|
||||||
|
return Input.GetKeyUp(KeyCode.X);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool AltPressing()
|
||||||
|
{
|
||||||
|
return Input.GetKey(KeyCode.X);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -40,12 +40,10 @@ namespace RhythmHeavenMania.Util
|
||||||
{
|
{
|
||||||
audioSource.Pause();
|
audioSource.Pause();
|
||||||
pauseTimes = 1;
|
pauseTimes = 1;
|
||||||
print("paused");
|
|
||||||
}
|
}
|
||||||
else if (Conductor.instance.isPlaying && !Conductor.instance.isPaused && pauseTimes == 1)
|
else if (Conductor.instance.isPlaying && !Conductor.instance.isPaused && pauseTimes == 1)
|
||||||
{
|
{
|
||||||
audioSource.Play();
|
audioSource.Play();
|
||||||
print("played");
|
|
||||||
pauseTimes = 0;
|
pauseTimes = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -57,6 +55,11 @@ namespace RhythmHeavenMania.Util
|
||||||
{
|
{
|
||||||
Destroy(this.gameObject);
|
Destroy(this.gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (Conductor.instance.songPosition < startTime)
|
||||||
|
{
|
||||||
|
Destroy(this.gameObject);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1 +1 @@
|
||||||
{"bpm":180.0,"entities":[{"beat":0.0,"track":0,"datamodel":"karateman/rock"},{"beat":2.0,"track":2,"length":2.0,"datamodel":"karateman/pot"},{"beat":8.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":16.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":24.0,"track":2,"length":2.0,"datamodel":"karateman/pot"},{"beat":28.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":30.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":31.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":32.0,"track":0,"length":2.0,"datamodel":"karateman/rock"},{"beat":34.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":36.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":38.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":40.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":42.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":44.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":46.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":47.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":48.0,"track":2,"length":2.0,"datamodel":"karateman/rock"},{"beat":50.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":52.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":54.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":56.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":58.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":60.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":62.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":64.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":66.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":68.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":70.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":72.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":74.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":76.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":78.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":80.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":82.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":84.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":86.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":88.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":90.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":92.0,"track":0,"length":2.0,"datamodel":"karateman/bulb"}]}
|
{"bpm":180.0,"entities":[{"beat":1.0,"track":0,"length":4.0,"datamodel":"karateman/combo"},{"beat":8.0,"track":3,"length":2.0,"datamodel":"karateman/pot"},{"beat":16.0,"track":3,"length":2.0,"datamodel":"karateman/pot"},{"beat":24.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":28.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":30.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":31.0,"track":2,"length":2.0,"datamodel":"karateman/pot"},{"beat":32.0,"track":1,"length":2.0,"datamodel":"karateman/rock"},{"beat":34.0,"track":2,"length":2.0,"datamodel":"karateman/pot"},{"beat":36.0,"track":3,"length":2.0,"datamodel":"karateman/pot"},{"beat":38.0,"track":3,"length":2.0,"datamodel":"karateman/pot"},{"beat":40.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":42.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":44.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":46.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":47.0,"track":2,"length":2.0,"datamodel":"karateman/pot"},{"beat":48.0,"track":2,"length":2.0,"datamodel":"karateman/rock"},{"beat":50.0,"track":3,"length":2.0,"datamodel":"karateman/pot"},{"beat":52.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":54.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":56.0,"track":3,"length":2.0,"datamodel":"karateman/pot"},{"beat":58.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":60.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":62.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":64.0,"track":3,"length":2.0,"datamodel":"karateman/pot"},{"beat":66.0,"track":2,"length":2.0,"datamodel":"karateman/pot"},{"beat":68.0,"track":3,"length":2.0,"datamodel":"karateman/pot"},{"beat":70.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":72.0,"track":2,"length":2.0,"datamodel":"karateman/pot"},{"beat":74.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":76.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":78.0,"track":1,"length":2.0,"datamodel":"karateman/pot"},{"beat":80.0,"track":2,"length":2.0,"datamodel":"karateman/pot"},{"beat":82.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":84.0,"track":2,"length":2.0,"datamodel":"karateman/pot"},{"beat":86.0,"track":3,"length":2.0,"datamodel":"karateman/pot"},{"beat":88.0,"track":0,"length":2.0,"datamodel":"karateman/pot"},{"beat":90.0,"track":3,"length":2.0,"datamodel":"karateman/pot"},{"beat":92.0,"track":2,"length":2.0,"datamodel":"karateman/bulb"},{"beat":94.0,"track":1,"length":4.0,"datamodel":"karateman/combo"}]}
|
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Reference in a new issue