mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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Marching Orders - Full Base
im so tired rn i wanna at least get back on modding i wanna take a huge rest i wanna sleep
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11 changed files with 2199 additions and 48 deletions
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|
||||||
|
m_StopTime: 1
|
||||||
|
m_OrientationOffsetY: 0
|
||||||
|
m_Level: 0
|
||||||
|
m_CycleOffset: 0
|
||||||
|
m_HasAdditiveReferencePose: 0
|
||||||
|
m_LoopTime: 1
|
||||||
|
m_LoopBlend: 0
|
||||||
|
m_LoopBlendOrientation: 0
|
||||||
|
m_LoopBlendPositionY: 0
|
||||||
|
m_LoopBlendPositionXZ: 0
|
||||||
|
m_KeepOriginalOrientation: 0
|
||||||
|
m_KeepOriginalPositionY: 1
|
||||||
|
m_KeepOriginalPositionXZ: 0
|
||||||
|
m_HeightFromFeet: 0
|
||||||
|
m_Mirror: 0
|
||||||
|
m_EditorCurves: []
|
||||||
|
m_EulerEditorCurves: []
|
||||||
|
m_HasGenericRootTransform: 0
|
||||||
|
m_HasMotionFloatCurves: 0
|
||||||
|
m_Events: []
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b35f8b0a572f51d4baa06eaefa117fac
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 7400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
File diff suppressed because it is too large
Load diff
|
@ -7,16 +7,16 @@ TextureImporter:
|
||||||
second: a1
|
second: a1
|
||||||
- first:
|
- first:
|
||||||
213: -2507892177621278130
|
213: -2507892177621278130
|
||||||
second: a2
|
second: bgFloor
|
||||||
- first:
|
- first:
|
||||||
213: -3480662173297360594
|
213: -3480662173297360594
|
||||||
second: a4
|
second: bgConveyor
|
||||||
- first:
|
- first:
|
||||||
213: 2782121640304946352
|
213: 2782121640304946352
|
||||||
second: a3
|
second: bgPipes
|
||||||
- first:
|
- first:
|
||||||
213: -7114735164637011585
|
213: -7114735164637011585
|
||||||
second: a5
|
second: bgWalls
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 11
|
serializedVersion: 11
|
||||||
mipmaps:
|
mipmaps:
|
||||||
|
@ -118,28 +118,7 @@ TextureImporter:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
sprites:
|
sprites:
|
||||||
- serializedVersion: 2
|
- serializedVersion: 2
|
||||||
name: a1
|
name: bgFloor
|
||||||
rect:
|
|
||||||
serializedVersion: 2
|
|
||||||
x: 32
|
|
||||||
y: 96
|
|
||||||
width: 16
|
|
||||||
height: 16
|
|
||||||
alignment: 9
|
|
||||||
pivot: {x: 0.48379898, y: 0.54860353}
|
|
||||||
border: {x: 0, y: 0, z: 0, w: 0}
|
|
||||||
outline: []
|
|
||||||
physicsShape: []
|
|
||||||
tessellationDetail: 0
|
|
||||||
bones: []
|
|
||||||
spriteID: 7ab206bae075d0ea0800000000000000
|
|
||||||
internalID: -5904967815896487001
|
|
||||||
vertices: []
|
|
||||||
indices:
|
|
||||||
edges: []
|
|
||||||
weights: []
|
|
||||||
- serializedVersion: 2
|
|
||||||
name: a2
|
|
||||||
rect:
|
rect:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 176
|
x: 176
|
||||||
|
@ -160,7 +139,7 @@ TextureImporter:
|
||||||
edges: []
|
edges: []
|
||||||
weights: []
|
weights: []
|
||||||
- serializedVersion: 2
|
- serializedVersion: 2
|
||||||
name: a4
|
name: bgConveyor
|
||||||
rect:
|
rect:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 32
|
x: 32
|
||||||
|
@ -181,7 +160,7 @@ TextureImporter:
|
||||||
edges: []
|
edges: []
|
||||||
weights: []
|
weights: []
|
||||||
- serializedVersion: 2
|
- serializedVersion: 2
|
||||||
name: a3
|
name: bgPipes
|
||||||
rect:
|
rect:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 32
|
x: 32
|
||||||
|
@ -202,7 +181,7 @@ TextureImporter:
|
||||||
edges: []
|
edges: []
|
||||||
weights: []
|
weights: []
|
||||||
- serializedVersion: 2
|
- serializedVersion: 2
|
||||||
name: a5
|
name: bgWalls
|
||||||
rect:
|
rect:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
x: 32
|
x: 32
|
||||||
|
|
|
@ -1,9 +1,14 @@
|
||||||
//notes:
|
//notes:
|
||||||
//1. see space soccer, mr upbeat, tunnel for keep-the-beat codes
|
// BEFORE NEW PROPS
|
||||||
//2. see fan club for separate prefabs
|
//1. minenice will also use this to test out randomly named parameters so coding has to rest until the new props update
|
||||||
|
//2. see fan club for separate prefabs (cadets) [DONE]
|
||||||
//3. temporarily take sounds from rhre, wait until someone records the full code, including misses, or record it myself (unlikely)
|
//3. temporarily take sounds from rhre, wait until someone records the full code, including misses, or record it myself (unlikely)
|
||||||
//4. figure how to do custom bg changes when the upscaled textures are finished (see karate man, launch party once it releases)
|
// AFTER NEW PROPS
|
||||||
//5. delete all notes once the minigame is considered feature-complete
|
//4. see space soccer, mr upbeat, tunnel for keep-the-beat codes
|
||||||
|
//5. figure how to do custom bg changes when the upscaled textures are finished (see karate man, launch party once it releases)
|
||||||
|
//6. will use a textbox without going through the visual options but i wonder how..?? (see first contact if ever textboxes are implemented in said minigame)
|
||||||
|
// AFTER FEATURE COMPLETION
|
||||||
|
//7. delete all notes once the minigame is considered feature-complete
|
||||||
|
|
||||||
using HeavenStudio.Util;
|
using HeavenStudio.Util;
|
||||||
using System;
|
using System;
|
||||||
|
|
Loading…
Reference in a new issue