Smol fix for Wizard's Waltz

This commit is contained in:
Carson Kompon 2022-03-06 11:39:05 -05:00
parent 2eda6c0d45
commit 3adbc8a18d

View file

@ -38,9 +38,11 @@ namespace RhythmHeavenMania.Games.WizardsWaltz
{ {
List<float> starts = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "wizardsWaltz/start interval").Select(c => c.beat).ToList(); List<float> starts = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "wizardsWaltz/start interval").Select(c => c.beat).ToList();
var nextInterval = starts.IndexOf(Mathp.GetClosestInList(starts, Conductor.instance.songPositionInBeats)); if (starts.Count > 0)
wizardBeatOffset = starts[nextInterval]; {
Debug.Log(wizardBeatOffset); var nextInterval = starts.IndexOf(Mathp.GetClosestInList(starts, Conductor.instance.songPositionInBeats));
wizardBeatOffset = starts[nextInterval];
}
} }
private void Update() private void Update()