diff --git a/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs b/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs index b9dd1dff..29fce381 100644 --- a/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs +++ b/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs @@ -38,9 +38,11 @@ namespace RhythmHeavenMania.Games.WizardsWaltz { List starts = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel == "wizardsWaltz/start interval").Select(c => c.beat).ToList(); - var nextInterval = starts.IndexOf(Mathp.GetClosestInList(starts, Conductor.instance.songPositionInBeats)); - wizardBeatOffset = starts[nextInterval]; - Debug.Log(wizardBeatOffset); + if (starts.Count > 0) + { + var nextInterval = starts.IndexOf(Mathp.GetClosestInList(starts, Conductor.instance.songPositionInBeats)); + wizardBeatOffset = starts[nextInterval]; + } } private void Update()