Started prepping Drumming Practice

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Carson Kompon 2022-03-06 22:17:46 -05:00
parent 30858afbb4
commit 31c08e778e
38 changed files with 14014 additions and 0 deletions

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@ -0,0 +1,29 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using Starpelly;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.DrummingPractice
{
public class Drummer : MonoBehaviour
{
[Header("References")]
public Animator animator;
public List<MiiFace> miiFaces;
public SpriteRenderer face;
public bool player = false;
public int mii = 0;
[System.Serializable]
public class MiiFace
{
public List<Sprite> Sprites;
}
}
}

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@ -0,0 +1,33 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using Starpelly;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.DrummingPractice
{
public class DrummingPractice : Minigame
{
[Header("References")]
public SpriteRenderer backgroundGradient;
public Drummer player;
public Drummer leftDrummer;
public Drummer rightDrummer;
public static DrummingPractice instance;
private void Awake()
{
instance = this;
}
private void Update()
{
}
}
}

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@ -382,6 +382,10 @@ namespace RhythmHeavenMania
{
new Param("toggle", false, "Applause")
}),
}),
new Minigame("drummingPractice", "Drumming Practice \n<color=#eb5454>[WIP don't use]</color>", "2BCF33", false, false, new List<GameAction>()
{
}),
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
{