dialog for clearing current remix

This commit is contained in:
minenice55 2022-08-23 09:38:23 -04:00
parent cfc8b296ed
commit 2f05667126
4 changed files with 918 additions and 249 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Editor;
public class NewRemixDialog : MonoBehaviour
{
[SerializeField] private GameObject diag;
public void SwitchNewDialog()
{
if(diag.activeSelf) {
diag.SetActive(false);
} else {
diag.SetActive(true);
}
}
public void Confirm()
{
Editor.instance.NewRemix();
if(diag.activeSelf) {
diag.SetActive(false);
}
}
}

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