The biggest of boi refactors

This commit is contained in:
Jenny Crowe 2022-03-14 07:21:05 -07:00
parent a1e98409bc
commit 2d80cb05b1
118 changed files with 186 additions and 186 deletions

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@ -1,9 +1,9 @@
using UnityEditor;
using UnityEditor.UI;
using UnityEngine;
using RhythmHeavenMania;
using HeavenStudio;
namespace RhythmHeavenMania.Editor
namespace HeavenStudio.Editor
{
[CustomEditor(typeof(TempoFinderButton))]
public class TempoFinderButtonEditor : ButtonEditor

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@ -3,7 +3,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania
namespace HeavenStudio
{
public class AudioDspTimeKeeper : MonoBehaviour
{

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@ -4,9 +4,9 @@ using UnityEngine;
using Newtonsoft.Json;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
namespace RhythmHeavenMania
namespace HeavenStudio
{
[Serializable]
public class Beatmap

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@ -4,7 +4,7 @@ using UnityEngine;
using DG.Tweening;
namespace RhythmHeavenMania
namespace HeavenStudio
{
public class CircleCursor : MonoBehaviour
{

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@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Common
namespace HeavenStudio.Common
{
public class Billboard : MonoBehaviour
{

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@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Common
namespace HeavenStudio.Common
{
public class FollowMouse : MonoBehaviour
{

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace RhythmHeavenMania.Common
namespace HeavenStudio.Common
{
public class Parallax : MonoBehaviour
{

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@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Common
namespace HeavenStudio.Common
{
public class Scroll : MonoBehaviour
{

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@ -5,7 +5,7 @@ using UnityEngine.Audio;
using Starpelly;
namespace RhythmHeavenMania
namespace HeavenStudio
{
// [RequireComponent(typeof(AudioSource))]
public class Conductor : MonoBehaviour

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@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania
namespace HeavenStudio
{
public static class Datamodel
{

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@ -4,7 +4,7 @@ using UnityEngine;
using TMPro;
namespace RhythmHeavenMania
namespace HeavenStudio
{
public class DebugUI : MonoBehaviour
{

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@ -5,9 +5,9 @@ using UnityEngine.EventSystems;
using UnityEngine.UI;
using TMPro;
using RhythmHeavenMania.Common;
using HeavenStudio.Common;
namespace RhythmHeavenMania.Deprecated
namespace HeavenStudio.Deprecated
{
public class Tooltip : MonoBehaviour
{

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@ -6,7 +6,7 @@ using System.Text;
using Discord;
using System;
namespace RhythmHeavenMania.DiscordRPC
namespace HeavenStudio.DiscordRPC
{
public class DiscordController : MonoBehaviour
{

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@ -1,6 +1,6 @@
using UnityEngine;
namespace RhythmHeavenMania.DiscordRPC
namespace HeavenStudio.DiscordRPC
{
public class DiscordRPC : MonoBehaviour
{

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@ -4,7 +4,7 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace RhythmHeavenMania
namespace HeavenStudio
{
public class EventCaller : MonoBehaviour
{

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@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania
namespace HeavenStudio
{
public class GameCamera : MonoBehaviour
{

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@ -1,4 +1,4 @@
namespace RhythmHeavenMania
namespace HeavenStudio
{
public class GameEvent
{

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@ -6,9 +6,9 @@ using UnityEngine;
using Starpelly;
using Newtonsoft.Json;
using RhythmHeavenMania.Games;
using HeavenStudio.Games;
namespace RhythmHeavenMania
namespace HeavenStudio
{
public class GameManager : MonoBehaviour
{

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@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania
namespace HeavenStudio
{
public class GameProfiler : MonoBehaviour
{

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@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania
namespace HeavenStudio
{
public class GameProperties
{

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@ -1,11 +1,11 @@
using DG.Tweening;
using NaughtyBezierCurves;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Games
namespace HeavenStudio.Games
{
using Scripts_BlueBear;
public class BlueBear : Minigame

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@ -4,9 +4,9 @@ using System;
using UnityEngine;
using NaughtyBezierCurves;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_BlueBear
namespace HeavenStudio.Games.Scripts_BlueBear
{
public class Treat : PlayerActionObject
{

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@ -2,8 +2,8 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games.Scripts_BuiltToScaleDS
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_BuiltToScaleDS
{
public class BTSPiece : MonoBehaviour
{

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@ -3,9 +3,9 @@ using System.Collections.Generic;
using UnityEngine;
using System;
namespace RhythmHeavenMania.Games.Scripts_BuiltToScaleDS
namespace HeavenStudio.Games.Scripts_BuiltToScaleDS
{
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
public class Blocks : PlayerActionObject
{
public float createBeat;

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@ -5,8 +5,8 @@ using NaughtyBezierCurves;
using DG.Tweening;
using System;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games
using HeavenStudio.Util;
namespace HeavenStudio.Games
{
using Scripts_BuiltToScaleDS;

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@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
namespace RhythmHeavenMania.Games
namespace HeavenStudio.Games
{
using Scripts_ClappyTrio;

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@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_ClappyTrio
namespace HeavenStudio.Games.Scripts_ClappyTrio
{
public class ClappyTrioPlayer : PlayerActionObject
{

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@ -1,11 +1,11 @@
using DG.Tweening;
using NaughtyBezierCurves;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Games
namespace HeavenStudio.Games
{
using Scripts_CropStomp;

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@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_CropStomp
namespace HeavenStudio.Games.Scripts_CropStomp
{
public class Farmer : PlayerActionObject
{

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@ -4,9 +4,9 @@ using UnityEngine;
using NaughtyBezierCurves;
using DG.Tweening;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_CropStomp
namespace HeavenStudio.Games.Scripts_CropStomp
{
public class Veggie : PlayerActionObject
{

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@ -1,9 +1,9 @@
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
namespace RhythmHeavenMania.Games
namespace HeavenStudio.Games
{
using Scripts_DJSchool;

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@ -3,10 +3,10 @@ using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
using Starpelly;
namespace RhythmHeavenMania.Games.Scripts_DJSchool
namespace HeavenStudio.Games.Scripts_DJSchool
{
public class Student : PlayerActionObject
{

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@ -4,9 +4,9 @@ using UnityEngine;
using System;
using Starpelly;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_DrummingPractice
namespace HeavenStudio.Games.Scripts_DrummingPractice
{
public class Drummer : MonoBehaviour
{

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@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_DrummingPractice
namespace HeavenStudio.Games.Scripts_DrummingPractice
{
public class DrummerHit : PlayerActionObject
{

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@ -4,9 +4,9 @@ using UnityEngine;
using System;
using Starpelly;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
namespace RhythmHeavenMania.Games
namespace HeavenStudio.Games
{
using Scripts_DrummingPractice;

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@ -1,9 +1,9 @@
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Games
namespace HeavenStudio.Games
{
using Scripts_Fireworks;
public class Fireworks : Minigame

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@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_Fireworks
namespace HeavenStudio.Games.Scripts_Fireworks
{
public class Rocket : PlayerActionObject
{

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@ -2,11 +2,11 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
using DG.Tweening;
namespace RhythmHeavenMania.Games
namespace HeavenStudio.Games
{
using Scripts_ForkLifter;

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@ -3,9 +3,9 @@ using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_ForkLifter
namespace HeavenStudio.Games.Scripts_ForkLifter
{
public class ForkLifterHand : MonoBehaviour
{

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@ -4,9 +4,9 @@ using UnityEngine;
using DG.Tweening;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_ForkLifter
namespace HeavenStudio.Games.Scripts_ForkLifter
{
public class ForkLifterPlayer : MonoBehaviour
{

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@ -2,11 +2,11 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
using DG.Tweening;
namespace RhythmHeavenMania.Games.Scripts_ForkLifter
namespace HeavenStudio.Games.Scripts_ForkLifter
{
public class Pea : PlayerActionObject
{

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@ -2,10 +2,10 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
using System.Linq;
namespace RhythmHeavenMania.Games.Global
namespace HeavenStudio.Games.Global
{
public class Flash : MonoBehaviour
{

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@ -4,7 +4,7 @@ using UnityEngine;
using DG.Tweening;
namespace RhythmHeavenMania.Games.Scripts_KarateMan
namespace HeavenStudio.Games.Scripts_KarateMan
{
// Physics in Rhythm Heaven Mania? nah im just fuckin lazy
public class BarrelDestroyEffect : MonoBehaviour

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@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_KarateMan
namespace HeavenStudio.Games.Scripts_KarateMan
{
public class Bomb : PlayerActionObject
{

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@ -4,7 +4,7 @@ using UnityEngine;
using DG.Tweening;
namespace RhythmHeavenMania.Games.Scripts_KarateMan
namespace HeavenStudio.Games.Scripts_KarateMan
{
// Physics in Rhythm Heaven Mania? nah im just fuckin lazy
public class CookingPotDestroyEffect : MonoBehaviour

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@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_KarateMan
namespace HeavenStudio.Games.Scripts_KarateMan
{
public class KarateJoe : MonoBehaviour
{

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@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
namespace RhythmHeavenMania.Games
namespace HeavenStudio.Games
{
using Scripts_KarateMan;

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@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_KarateMan
namespace HeavenStudio.Games.Scripts_KarateMan
{
public class Pot : PlayerActionObject
{

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@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Games
namespace HeavenStudio.Games
{
public class Minigame : MonoBehaviour
{

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@ -5,9 +5,9 @@ using UnityEngine;
using System;
using Starpelly;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
namespace RhythmHeavenMania.Games
namespace HeavenStudio.Games
{
using Scripts_MrUpbeat;

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@ -4,9 +4,9 @@ using UnityEngine;
using System;
using Starpelly;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_MrUpbeat
namespace HeavenStudio.Games.Scripts_MrUpbeat
{
public class UpbeatMan : MonoBehaviour
{

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@ -4,9 +4,9 @@ using UnityEngine;
using System;
using Starpelly;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_MrUpbeat
namespace HeavenStudio.Games.Scripts_MrUpbeat
{
public class UpbeatStep : PlayerActionObject
{

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@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Editor.Track;
using HeavenStudio.Editor.Track;
namespace RhythmHeavenMania.Games
namespace HeavenStudio.Games
{
public class PlayerActionObject : MonoBehaviour
{

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@ -4,9 +4,9 @@ using UnityEngine;
using DG.Tweening;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_RhythmRally
namespace HeavenStudio.Games.Scripts_RhythmRally
{
public class Paddlers : PlayerActionObject
{

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@ -4,8 +4,8 @@ using UnityEngine;
using NaughtyBezierCurves;
using DG.Tweening;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania.Games
using HeavenStudio.Util;
namespace HeavenStudio.Games
{
using Scripts_RhythmRally;

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using UnityEngine;
using System;
namespace RhythmHeavenMania.Games.Scripts_RhythmTweezers
namespace HeavenStudio.Games.Scripts_RhythmTweezers
{
public class Hair : PlayerActionObject
{

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@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_RhythmTweezers
namespace HeavenStudio.Games.Scripts_RhythmTweezers
{
public class LongHair : PlayerActionObject
{

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@ -5,9 +5,9 @@ using System;
using Starpelly;
using DG.Tweening;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
namespace RhythmHeavenMania.Games
namespace HeavenStudio.Games
{
using Scripts_RhythmTweezers;

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@ -3,9 +3,9 @@ using System.Collections.Generic;
using UnityEngine;
using System;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_RhythmTweezers
namespace HeavenStudio.Games.Scripts_RhythmTweezers
{
public class Tweezers : MonoBehaviour
{

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@ -3,9 +3,9 @@ using System.Collections.Generic;
using UnityEngine;
using NaughtyBezierCurves;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_SpaceSoccer
namespace HeavenStudio.Games.Scripts_SpaceSoccer
{
public class Ball : MonoBehaviour
{

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@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_SpaceSoccer
namespace HeavenStudio.Games.Scripts_SpaceSoccer
{
public class Kicker : PlayerActionObject
{

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@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
namespace RhythmHeavenMania.Games
namespace HeavenStudio.Games
{
using Scripts_SpaceSoccer;

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@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Games.Scripts_Spaceball
namespace HeavenStudio.Games.Scripts_Spaceball
{
public class Alien : MonoBehaviour
{

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@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
namespace RhythmHeavenMania.Games
namespace HeavenStudio.Games
{
using Scripts_Spaceball;

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@ -2,11 +2,11 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
using DG.Tweening;
namespace RhythmHeavenMania.Games.Scripts_Spaceball
namespace HeavenStudio.Games.Scripts_Spaceball
{
public class SpaceballBall : PlayerActionObject
{

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@ -3,9 +3,9 @@ using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_Spaceball
namespace HeavenStudio.Games.Scripts_Spaceball
{
public class SpaceballPlayer : MonoBehaviour
{

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@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_TapTrial
namespace HeavenStudio.Games.Scripts_TapTrial
{
public class Tap : PlayerActionObject
{

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@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
namespace RhythmHeavenMania.Games
namespace HeavenStudio.Games
{
using Scripts_TapTrial;

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@ -1,8 +1,8 @@
using UnityEngine;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_TapTrial
namespace HeavenStudio.Games.Scripts_TapTrial
{
public class TapTrialPlayer : MonoBehaviour
{

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@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Games.Scripts_WizardsWaltz
namespace HeavenStudio.Games.Scripts_WizardsWaltz
{
public class Girl : MonoBehaviour
{

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@ -1,10 +1,10 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
using System;
namespace RhythmHeavenMania.Games.Scripts_WizardsWaltz
namespace HeavenStudio.Games.Scripts_WizardsWaltz
{
public class MagicFX : MonoBehaviour
{

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using UnityEngine;
using System;
namespace RhythmHeavenMania.Games.Scripts_WizardsWaltz
namespace HeavenStudio.Games.Scripts_WizardsWaltz
{
public class Plant : PlayerActionObject
{

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@ -1,9 +1,9 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
namespace RhythmHeavenMania.Games.Scripts_WizardsWaltz
namespace HeavenStudio.Games.Scripts_WizardsWaltz
{
public class Wizard : MonoBehaviour
{

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@ -5,9 +5,9 @@ using UnityEngine;
using System;
using Starpelly;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
namespace RhythmHeavenMania.Games
namespace HeavenStudio.Games
{
using Scripts_WizardsWaltz;

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@ -5,7 +5,7 @@ using UnityEngine.SceneManagement;
using UnityEngine.UI;
using DG.Tweening;
namespace RhythmHeavenMania
namespace HeavenStudio
{
public class GlobalGameManager : MonoBehaviour
{

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@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
namespace RhythmHeavenMania
namespace HeavenStudio
{
public class GoForAPerfect : MonoBehaviour
{

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
namespace RhythmHeavenMania
namespace HeavenStudio
{
public class Initializer : MonoBehaviour
{
@ -56,7 +56,7 @@ namespace RhythmHeavenMania
if (editor)
{
this.GetComponent<RhythmHeavenMania.Editor.Editor>().Init();
this.GetComponent<HeavenStudio.Editor.Editor>().Init();
}
else
{

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@ -3,7 +3,7 @@ using UnityEngine;
using TMPro;
using System.Linq;
namespace RhythmHeavenMania.Editor
namespace HeavenStudio.Editor
{
public class BPMText : MonoBehaviour
{

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@ -5,7 +5,7 @@ using UnityEngine.UI;
using TMPro;
namespace RhythmHeavenMania.Editor
namespace HeavenStudio.Editor
{
public class BeatGrid : MonoBehaviour
{

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@ -5,9 +5,9 @@ using UnityEngine.UI;
using Starpelly;
using RhythmHeavenMania.Editor.Track;
using HeavenStudio.Editor.Track;
namespace RhythmHeavenMania.Editor
namespace HeavenStudio.Editor
{
public class BoxSelection : MonoBehaviour
{

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@ -3,9 +3,9 @@ using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using RhythmHeavenMania.Editor.Track;
using HeavenStudio.Editor.Track;
namespace RhythmHeavenMania.Editor.Commands
namespace HeavenStudio.Editor.Commands
{
public class Selection : IAction
{

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@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Editor.Commands;
using HeavenStudio.Editor.Commands;
namespace RhythmHeavenMania.Editor
namespace HeavenStudio.Editor
{
public class CommandManager : MonoBehaviour
{

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@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Editor.Commands
namespace HeavenStudio.Editor.Commands
{
public interface IAction
{

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@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Editor.Commands;
using HeavenStudio.Editor.Commands;
public class TestCommand : IAction
{

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
namespace RhythmHeavenMania.Editor
namespace HeavenStudio.Editor
{
public class DisableSelectOnHover : MonoBehaviour
{

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@ -13,13 +13,13 @@ using TMPro;
using Starpelly;
using SFB;
using RhythmHeavenMania.Editor.Track;
using RhythmHeavenMania.Util;
using HeavenStudio.Editor.Track;
using HeavenStudio.Util;
using System.IO.Compression;
using System.Text;
namespace RhythmHeavenMania.Editor
namespace HeavenStudio.Editor
{
public class Editor : MonoBehaviour
{

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@ -8,9 +8,9 @@ using TMPro;
using Starpelly;
using RhythmHeavenMania.Editor.Track;
using HeavenStudio.Editor.Track;
namespace RhythmHeavenMania.Editor
namespace HeavenStudio.Editor
{
public class EditorTheme : MonoBehaviour
{

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@ -2,9 +2,9 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RhythmHeavenMania.Editor.Track;
using HeavenStudio.Editor.Track;
namespace RhythmHeavenMania.Editor
namespace HeavenStudio.Editor
{
public class EventParameterManager : MonoBehaviour
{

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@ -7,9 +7,9 @@ using System;
using TMPro;
using Starpelly;
using RhythmHeavenMania.Util;
using HeavenStudio.Util;
namespace RhythmHeavenMania.Editor
namespace HeavenStudio.Editor
{
public class EventPropertyPrefab : MonoBehaviour
{

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@ -7,9 +7,9 @@ using TMPro;
using DG.Tweening;
using Starpelly;
using RhythmHeavenMania.Editor.Track;
using HeavenStudio.Editor.Track;
namespace RhythmHeavenMania.Editor
namespace HeavenStudio.Editor
{
public class GridGameSelector : MonoBehaviour
{

View File

@ -1,7 +1,7 @@
using UnityEngine;
using UnityEngine.UI;
namespace RhythmHeavenMania.Editor
namespace HeavenStudio.Editor
{
public class GridGameSelectorGame : MonoBehaviour
{

View File

@ -3,9 +3,9 @@ using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using RhythmHeavenMania.Editor.Track;
using HeavenStudio.Editor.Track;
namespace RhythmHeavenMania.Editor
namespace HeavenStudio.Editor
{
public class Selections : MonoBehaviour
{

View File

@ -3,7 +3,7 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
namespace RhythmHeavenMania.Editor
namespace HeavenStudio.Editor
{
public class Selector : MonoBehaviour
{

View File

@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Editor
namespace HeavenStudio.Editor
{
public class TempoFinder : MonoBehaviour
{

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@ -4,7 +4,7 @@ using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
namespace RhythmHeavenMania.Editor
namespace HeavenStudio.Editor
{
public class TempoFinderButton : Button, IPointerDownHandler
{

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@ -1,7 +1,7 @@
using System;
using UnityEngine;
namespace RhythmHeavenMania.Editor
namespace HeavenStudio.Editor
{
[Serializable]
public class Theme

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@ -7,7 +7,7 @@ using System;
using TMPro;
using Starpelly;
namespace RhythmHeavenMania.Editor.Track
namespace HeavenStudio.Editor.Track
{
public class TempoTimeline : MonoBehaviour
{

View File

@ -6,7 +6,7 @@ using TMPro;
using DG.Tweening;
namespace RhythmHeavenMania.Editor.Track
namespace HeavenStudio.Editor.Track
{
public class TempoTimelineObj : MonoBehaviour
{

View File

@ -7,7 +7,7 @@ using UnityEngine.EventSystems;
using TMPro;
using Starpelly;
namespace RhythmHeavenMania.Editor.Track
namespace HeavenStudio.Editor.Track
{
public class Timeline : MonoBehaviour
{

View File

@ -6,7 +6,7 @@ using UnityEngine.UI;
using Starpelly;
using DG.Tweening;
namespace RhythmHeavenMania.Editor.Track
namespace HeavenStudio.Editor.Track
{
public class TimelineEventObj : MonoBehaviour
{

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