From 2d80cb05b1f4f7583c94b8838260edb73d14d82d Mon Sep 17 00:00:00 2001 From: Jenny Crowe Date: Mon, 14 Mar 2022 07:21:05 -0700 Subject: [PATCH] The biggest of boi refactors --- Assets/Editor/TempoFinderButtonEditor.cs | 4 ++-- Assets/Scripts/AudioDspTimeKeeper.cs | 2 +- Assets/Scripts/Beatmap.cs | 4 ++-- Assets/Scripts/CircleCursor.cs | 2 +- Assets/Scripts/Common/Billboard.cs | 2 +- Assets/Scripts/Common/FollowMouse.cs | 2 +- Assets/Scripts/Common/Parallax.cs | 2 +- Assets/Scripts/Common/Scroll.cs | 2 +- Assets/Scripts/Conductor.cs | 2 +- Assets/Scripts/Datamodel.cs | 2 +- Assets/Scripts/DebugUI.cs | 2 +- Assets/Scripts/Deprecated/OldTooltip.cs | 4 ++-- Assets/Scripts/DiscordController.cs | 2 +- Assets/Scripts/DiscordRPC.cs | 2 +- Assets/Scripts/EventCaller.cs | 2 +- Assets/Scripts/GameCamera.cs | 2 +- Assets/Scripts/GameEvent.cs | 2 +- Assets/Scripts/GameManager.cs | 4 ++-- Assets/Scripts/GameProfiler.cs | 2 +- Assets/Scripts/GameProperties.cs | 2 +- Assets/Scripts/Games/BlueBear/BlueBear.cs | 4 ++-- Assets/Scripts/Games/BlueBear/Treat.cs | 4 ++-- Assets/Scripts/Games/BuiltToScaleDS/BTSPiece.cs | 4 ++-- Assets/Scripts/Games/BuiltToScaleDS/Blocks.cs | 4 ++-- Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs | 4 ++-- Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs | 4 ++-- Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs | 4 ++-- Assets/Scripts/Games/CropStomp/CropStomp.cs | 4 ++-- Assets/Scripts/Games/CropStomp/Farmer.cs | 4 ++-- Assets/Scripts/Games/CropStomp/Veggie.cs | 4 ++-- Assets/Scripts/Games/DJSchool/DJSchool.cs | 4 ++-- Assets/Scripts/Games/DJSchool/Student.cs | 4 ++-- Assets/Scripts/Games/DrummingPractice/Drummer.cs | 4 ++-- Assets/Scripts/Games/DrummingPractice/DrummerHit.cs | 4 ++-- Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs | 4 ++-- Assets/Scripts/Games/Fireworks/Fireworks.cs | 4 ++-- Assets/Scripts/Games/Fireworks/Rocket.cs | 4 ++-- Assets/Scripts/Games/ForkLifter/ForkLifter.cs | 4 ++-- Assets/Scripts/Games/ForkLifter/ForkLifterHand.cs | 4 ++-- Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs | 4 ++-- Assets/Scripts/Games/ForkLifter/Pea.cs | 4 ++-- Assets/Scripts/Games/Global/Flash.cs | 4 ++-- Assets/Scripts/Games/KarateMan/BarrelDestroyEffect.cs | 2 +- Assets/Scripts/Games/KarateMan/Bomb.cs | 4 ++-- Assets/Scripts/Games/KarateMan/CookingPotDestroyEffect.cs | 2 +- Assets/Scripts/Games/KarateMan/KarateJoe.cs | 4 ++-- Assets/Scripts/Games/KarateMan/KarateMan.cs | 4 ++-- Assets/Scripts/Games/KarateMan/Pot.cs | 4 ++-- Assets/Scripts/Games/Minigame.cs | 2 +- Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs | 4 ++-- Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs | 4 ++-- Assets/Scripts/Games/MrUpbeat/UpbeatStep.cs | 4 ++-- Assets/Scripts/Games/PlayerActionObject.cs | 4 ++-- Assets/Scripts/Games/RhythmRally/Paddlers.cs | 4 ++-- Assets/Scripts/Games/RhythmRally/RhythmRally.cs | 4 ++-- Assets/Scripts/Games/RhythmTweezers/Hair.cs | 2 +- Assets/Scripts/Games/RhythmTweezers/LongHair.cs | 4 ++-- Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs | 4 ++-- Assets/Scripts/Games/RhythmTweezers/Tweezers.cs | 4 ++-- Assets/Scripts/Games/SpaceSoccer/Ball.cs | 4 ++-- Assets/Scripts/Games/SpaceSoccer/Kicker.cs | 4 ++-- Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs | 4 ++-- Assets/Scripts/Games/Spaceball/Alien.cs | 2 +- Assets/Scripts/Games/Spaceball/Spaceball.cs | 4 ++-- Assets/Scripts/Games/Spaceball/SpaceballBall.cs | 4 ++-- Assets/Scripts/Games/Spaceball/SpaceballPlayer.cs | 4 ++-- Assets/Scripts/Games/TapTrial/Tap.cs | 4 ++-- Assets/Scripts/Games/TapTrial/TapTrial.cs | 4 ++-- Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs | 4 ++-- Assets/Scripts/Games/WizardsWaltz/Girl.cs | 2 +- Assets/Scripts/Games/WizardsWaltz/MagicFX.cs | 4 ++-- Assets/Scripts/Games/WizardsWaltz/Plant.cs | 2 +- Assets/Scripts/Games/WizardsWaltz/Wizard.cs | 4 ++-- Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs | 4 ++-- Assets/Scripts/GlobalGameManager.cs | 2 +- Assets/Scripts/GoForAPerfect.cs | 4 ++-- Assets/Scripts/Initializer.cs | 4 ++-- Assets/Scripts/LevelEditor/BPMText.cs | 2 +- Assets/Scripts/LevelEditor/BeatGrid.cs | 2 +- Assets/Scripts/LevelEditor/BoxSelection.cs | 4 ++-- Assets/Scripts/LevelEditor/Commands/Block.cs | 4 ++-- Assets/Scripts/LevelEditor/Commands/CommandManager.cs | 4 ++-- Assets/Scripts/LevelEditor/Commands/IAction.cs | 2 +- Assets/Scripts/LevelEditor/Commands/TestCommand.cs | 2 +- Assets/Scripts/LevelEditor/DisableSelectOnHover.cs | 2 +- Assets/Scripts/LevelEditor/Editor.cs | 6 +++--- Assets/Scripts/LevelEditor/EditorTheme.cs | 4 ++-- .../LevelEditor/EventSelector/EventParameterManager.cs | 4 ++-- .../LevelEditor/EventSelector/EventPropertyPrefab.cs | 4 ++-- .../Scripts/LevelEditor/EventSelector/GridGameSelector.cs | 4 ++-- .../LevelEditor/EventSelector/GridGameSelectorGame.cs | 2 +- Assets/Scripts/LevelEditor/Selections.cs | 4 ++-- Assets/Scripts/LevelEditor/Selector.cs | 2 +- Assets/Scripts/LevelEditor/TempoFinder.cs | 2 +- Assets/Scripts/LevelEditor/TempoFinderButton.cs | 2 +- Assets/Scripts/LevelEditor/Theme.cs | 2 +- Assets/Scripts/LevelEditor/Timeline/TempoTimeline.cs | 2 +- Assets/Scripts/LevelEditor/Timeline/TempoTimelineObj.cs | 2 +- Assets/Scripts/LevelEditor/Timeline/Timeline.cs | 2 +- Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs | 2 +- Assets/Scripts/LevelEditor/Tooltip.cs | 2 +- Assets/Scripts/LevelEditor/WaveformVisual.cs | 2 +- Assets/Scripts/Minigames.cs | 6 +++--- Assets/Scripts/PlayerInput.cs | 2 +- Assets/Scripts/Settings.cs | 2 +- Assets/Scripts/SoundEffects.cs | 4 ++-- Assets/Scripts/UI/Prologue.cs | 2 +- Assets/Scripts/UI/Rating.cs | 4 ++-- Assets/Scripts/Util/AnimationHelpers.cs | 2 +- Assets/Scripts/Util/Audio.cs | 2 +- Assets/Scripts/Util/BeatAction.cs | 2 +- Assets/Scripts/Util/CommonAnimEvents.cs | 2 +- Assets/Scripts/Util/EasingFunctions.cs | 2 +- Assets/Scripts/Util/EntityTypes.cs | 2 +- Assets/Scripts/Util/Jukebox.cs | 2 +- Assets/Scripts/Util/MultiSound.cs | 2 +- Assets/Scripts/Util/Sound.cs | 2 +- Assets/Scripts/WTF.cs | 4 ++-- 118 files changed, 186 insertions(+), 186 deletions(-) diff --git a/Assets/Editor/TempoFinderButtonEditor.cs b/Assets/Editor/TempoFinderButtonEditor.cs index 5bf20960..d51aa949 100644 --- a/Assets/Editor/TempoFinderButtonEditor.cs +++ b/Assets/Editor/TempoFinderButtonEditor.cs @@ -1,9 +1,9 @@ using UnityEditor; using UnityEditor.UI; using UnityEngine; -using RhythmHeavenMania; +using HeavenStudio; -namespace RhythmHeavenMania.Editor +namespace HeavenStudio.Editor { [CustomEditor(typeof(TempoFinderButton))] public class TempoFinderButtonEditor : ButtonEditor diff --git a/Assets/Scripts/AudioDspTimeKeeper.cs b/Assets/Scripts/AudioDspTimeKeeper.cs index 0b8aea03..f2c1157f 100644 --- a/Assets/Scripts/AudioDspTimeKeeper.cs +++ b/Assets/Scripts/AudioDspTimeKeeper.cs @@ -3,7 +3,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -namespace RhythmHeavenMania +namespace HeavenStudio { public class AudioDspTimeKeeper : MonoBehaviour { diff --git a/Assets/Scripts/Beatmap.cs b/Assets/Scripts/Beatmap.cs index 0fa4c5d1..b68738f8 100644 --- a/Assets/Scripts/Beatmap.cs +++ b/Assets/Scripts/Beatmap.cs @@ -4,9 +4,9 @@ using UnityEngine; using Newtonsoft.Json; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -namespace RhythmHeavenMania +namespace HeavenStudio { [Serializable] public class Beatmap diff --git a/Assets/Scripts/CircleCursor.cs b/Assets/Scripts/CircleCursor.cs index cf633b41..424c57b2 100644 --- a/Assets/Scripts/CircleCursor.cs +++ b/Assets/Scripts/CircleCursor.cs @@ -4,7 +4,7 @@ using UnityEngine; using DG.Tweening; -namespace RhythmHeavenMania +namespace HeavenStudio { public class CircleCursor : MonoBehaviour { diff --git a/Assets/Scripts/Common/Billboard.cs b/Assets/Scripts/Common/Billboard.cs index f3d57008..075ac9b6 100644 --- a/Assets/Scripts/Common/Billboard.cs +++ b/Assets/Scripts/Common/Billboard.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -namespace RhythmHeavenMania.Common +namespace HeavenStudio.Common { public class Billboard : MonoBehaviour { diff --git a/Assets/Scripts/Common/FollowMouse.cs b/Assets/Scripts/Common/FollowMouse.cs index 691df201..8a70184e 100644 --- a/Assets/Scripts/Common/FollowMouse.cs +++ b/Assets/Scripts/Common/FollowMouse.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -namespace RhythmHeavenMania.Common +namespace HeavenStudio.Common { public class FollowMouse : MonoBehaviour { diff --git a/Assets/Scripts/Common/Parallax.cs b/Assets/Scripts/Common/Parallax.cs index f5a40f56..aca69c0e 100644 --- a/Assets/Scripts/Common/Parallax.cs +++ b/Assets/Scripts/Common/Parallax.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; -namespace RhythmHeavenMania.Common +namespace HeavenStudio.Common { public class Parallax : MonoBehaviour { diff --git a/Assets/Scripts/Common/Scroll.cs b/Assets/Scripts/Common/Scroll.cs index 1b3c1b33..af05c56a 100644 --- a/Assets/Scripts/Common/Scroll.cs +++ b/Assets/Scripts/Common/Scroll.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -namespace RhythmHeavenMania.Common +namespace HeavenStudio.Common { public class Scroll : MonoBehaviour { diff --git a/Assets/Scripts/Conductor.cs b/Assets/Scripts/Conductor.cs index 5b467242..42c95859 100644 --- a/Assets/Scripts/Conductor.cs +++ b/Assets/Scripts/Conductor.cs @@ -5,7 +5,7 @@ using UnityEngine.Audio; using Starpelly; -namespace RhythmHeavenMania +namespace HeavenStudio { // [RequireComponent(typeof(AudioSource))] public class Conductor : MonoBehaviour diff --git a/Assets/Scripts/Datamodel.cs b/Assets/Scripts/Datamodel.cs index e3032db7..2c241457 100644 --- a/Assets/Scripts/Datamodel.cs +++ b/Assets/Scripts/Datamodel.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -namespace RhythmHeavenMania +namespace HeavenStudio { public static class Datamodel { diff --git a/Assets/Scripts/DebugUI.cs b/Assets/Scripts/DebugUI.cs index c6a50778..6a1449c0 100644 --- a/Assets/Scripts/DebugUI.cs +++ b/Assets/Scripts/DebugUI.cs @@ -4,7 +4,7 @@ using UnityEngine; using TMPro; -namespace RhythmHeavenMania +namespace HeavenStudio { public class DebugUI : MonoBehaviour { diff --git a/Assets/Scripts/Deprecated/OldTooltip.cs b/Assets/Scripts/Deprecated/OldTooltip.cs index 49aa871c..e95b00b0 100644 --- a/Assets/Scripts/Deprecated/OldTooltip.cs +++ b/Assets/Scripts/Deprecated/OldTooltip.cs @@ -5,9 +5,9 @@ using UnityEngine.EventSystems; using UnityEngine.UI; using TMPro; -using RhythmHeavenMania.Common; +using HeavenStudio.Common; -namespace RhythmHeavenMania.Deprecated +namespace HeavenStudio.Deprecated { public class Tooltip : MonoBehaviour { diff --git a/Assets/Scripts/DiscordController.cs b/Assets/Scripts/DiscordController.cs index 3e4e7299..99342cea 100644 --- a/Assets/Scripts/DiscordController.cs +++ b/Assets/Scripts/DiscordController.cs @@ -6,7 +6,7 @@ using System.Text; using Discord; using System; -namespace RhythmHeavenMania.DiscordRPC +namespace HeavenStudio.DiscordRPC { public class DiscordController : MonoBehaviour { diff --git a/Assets/Scripts/DiscordRPC.cs b/Assets/Scripts/DiscordRPC.cs index 54d1d59f..8794b354 100644 --- a/Assets/Scripts/DiscordRPC.cs +++ b/Assets/Scripts/DiscordRPC.cs @@ -1,6 +1,6 @@ using UnityEngine; -namespace RhythmHeavenMania.DiscordRPC +namespace HeavenStudio.DiscordRPC { public class DiscordRPC : MonoBehaviour { diff --git a/Assets/Scripts/EventCaller.cs b/Assets/Scripts/EventCaller.cs index 51984068..d8449e32 100644 --- a/Assets/Scripts/EventCaller.cs +++ b/Assets/Scripts/EventCaller.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; -namespace RhythmHeavenMania +namespace HeavenStudio { public class EventCaller : MonoBehaviour { diff --git a/Assets/Scripts/GameCamera.cs b/Assets/Scripts/GameCamera.cs index 6568ad02..2646c00a 100644 --- a/Assets/Scripts/GameCamera.cs +++ b/Assets/Scripts/GameCamera.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -namespace RhythmHeavenMania +namespace HeavenStudio { public class GameCamera : MonoBehaviour { diff --git a/Assets/Scripts/GameEvent.cs b/Assets/Scripts/GameEvent.cs index fcb0cdd8..3ad2aa0e 100644 --- a/Assets/Scripts/GameEvent.cs +++ b/Assets/Scripts/GameEvent.cs @@ -1,4 +1,4 @@ -namespace RhythmHeavenMania +namespace HeavenStudio { public class GameEvent { diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs index 3abae729..1c6f131b 100644 --- a/Assets/Scripts/GameManager.cs +++ b/Assets/Scripts/GameManager.cs @@ -6,9 +6,9 @@ using UnityEngine; using Starpelly; using Newtonsoft.Json; -using RhythmHeavenMania.Games; +using HeavenStudio.Games; -namespace RhythmHeavenMania +namespace HeavenStudio { public class GameManager : MonoBehaviour { diff --git a/Assets/Scripts/GameProfiler.cs b/Assets/Scripts/GameProfiler.cs index 1962dfd7..9c10da4c 100644 --- a/Assets/Scripts/GameProfiler.cs +++ b/Assets/Scripts/GameProfiler.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -namespace RhythmHeavenMania +namespace HeavenStudio { public class GameProfiler : MonoBehaviour { diff --git a/Assets/Scripts/GameProperties.cs b/Assets/Scripts/GameProperties.cs index d019266d..8f90201e 100644 --- a/Assets/Scripts/GameProperties.cs +++ b/Assets/Scripts/GameProperties.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -namespace RhythmHeavenMania +namespace HeavenStudio { public class GameProperties { diff --git a/Assets/Scripts/Games/BlueBear/BlueBear.cs b/Assets/Scripts/Games/BlueBear/BlueBear.cs index 2a1c7b39..7c5f3628 100644 --- a/Assets/Scripts/Games/BlueBear/BlueBear.cs +++ b/Assets/Scripts/Games/BlueBear/BlueBear.cs @@ -1,11 +1,11 @@ using DG.Tweening; using NaughtyBezierCurves; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; using System; using System.Collections.Generic; using UnityEngine; -namespace RhythmHeavenMania.Games +namespace HeavenStudio.Games { using Scripts_BlueBear; public class BlueBear : Minigame diff --git a/Assets/Scripts/Games/BlueBear/Treat.cs b/Assets/Scripts/Games/BlueBear/Treat.cs index 2bac39c0..8935b7b7 100644 --- a/Assets/Scripts/Games/BlueBear/Treat.cs +++ b/Assets/Scripts/Games/BlueBear/Treat.cs @@ -4,9 +4,9 @@ using System; using UnityEngine; using NaughtyBezierCurves; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -namespace RhythmHeavenMania.Games.Scripts_BlueBear +namespace HeavenStudio.Games.Scripts_BlueBear { public class Treat : PlayerActionObject { diff --git a/Assets/Scripts/Games/BuiltToScaleDS/BTSPiece.cs b/Assets/Scripts/Games/BuiltToScaleDS/BTSPiece.cs index 23b77525..15ff25f5 100644 --- a/Assets/Scripts/Games/BuiltToScaleDS/BTSPiece.cs +++ b/Assets/Scripts/Games/BuiltToScaleDS/BTSPiece.cs @@ -2,8 +2,8 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using RhythmHeavenMania.Util; -namespace RhythmHeavenMania.Games.Scripts_BuiltToScaleDS +using HeavenStudio.Util; +namespace HeavenStudio.Games.Scripts_BuiltToScaleDS { public class BTSPiece : MonoBehaviour { diff --git a/Assets/Scripts/Games/BuiltToScaleDS/Blocks.cs b/Assets/Scripts/Games/BuiltToScaleDS/Blocks.cs index 3e6fb4b0..7f821a7b 100644 --- a/Assets/Scripts/Games/BuiltToScaleDS/Blocks.cs +++ b/Assets/Scripts/Games/BuiltToScaleDS/Blocks.cs @@ -3,9 +3,9 @@ using System.Collections.Generic; using UnityEngine; using System; -namespace RhythmHeavenMania.Games.Scripts_BuiltToScaleDS +namespace HeavenStudio.Games.Scripts_BuiltToScaleDS { - using RhythmHeavenMania.Util; + using HeavenStudio.Util; public class Blocks : PlayerActionObject { public float createBeat; diff --git a/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs b/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs index 6613e9dd..f1ae9cfb 100644 --- a/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs +++ b/Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs @@ -5,8 +5,8 @@ using NaughtyBezierCurves; using DG.Tweening; using System; -using RhythmHeavenMania.Util; -namespace RhythmHeavenMania.Games +using HeavenStudio.Util; +namespace HeavenStudio.Games { using Scripts_BuiltToScaleDS; diff --git a/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs b/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs index 6c9e7456..6635973f 100644 --- a/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs +++ b/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs @@ -2,9 +2,9 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -namespace RhythmHeavenMania.Games +namespace HeavenStudio.Games { using Scripts_ClappyTrio; diff --git a/Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs b/Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs index d128bb57..2d4ac248 100644 --- a/Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs +++ b/Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs @@ -2,9 +2,9 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -namespace RhythmHeavenMania.Games.Scripts_ClappyTrio +namespace HeavenStudio.Games.Scripts_ClappyTrio { public class ClappyTrioPlayer : PlayerActionObject { diff --git a/Assets/Scripts/Games/CropStomp/CropStomp.cs b/Assets/Scripts/Games/CropStomp/CropStomp.cs index 8f04f8c9..153b9fb9 100644 --- a/Assets/Scripts/Games/CropStomp/CropStomp.cs +++ b/Assets/Scripts/Games/CropStomp/CropStomp.cs @@ -1,11 +1,11 @@ using DG.Tweening; using NaughtyBezierCurves; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; using System; using System.Collections.Generic; using UnityEngine; -namespace RhythmHeavenMania.Games +namespace HeavenStudio.Games { using Scripts_CropStomp; diff --git a/Assets/Scripts/Games/CropStomp/Farmer.cs b/Assets/Scripts/Games/CropStomp/Farmer.cs index 4ce6a94c..9474cf27 100644 --- a/Assets/Scripts/Games/CropStomp/Farmer.cs +++ b/Assets/Scripts/Games/CropStomp/Farmer.cs @@ -2,9 +2,9 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -namespace RhythmHeavenMania.Games.Scripts_CropStomp +namespace HeavenStudio.Games.Scripts_CropStomp { public class Farmer : PlayerActionObject { diff --git a/Assets/Scripts/Games/CropStomp/Veggie.cs b/Assets/Scripts/Games/CropStomp/Veggie.cs index 7e372426..c5cde9fc 100644 --- a/Assets/Scripts/Games/CropStomp/Veggie.cs +++ b/Assets/Scripts/Games/CropStomp/Veggie.cs @@ -4,9 +4,9 @@ using UnityEngine; using NaughtyBezierCurves; using DG.Tweening; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -namespace RhythmHeavenMania.Games.Scripts_CropStomp +namespace HeavenStudio.Games.Scripts_CropStomp { public class Veggie : PlayerActionObject { diff --git a/Assets/Scripts/Games/DJSchool/DJSchool.cs b/Assets/Scripts/Games/DJSchool/DJSchool.cs index 8892c278..ddc71d66 100644 --- a/Assets/Scripts/Games/DJSchool/DJSchool.cs +++ b/Assets/Scripts/Games/DJSchool/DJSchool.cs @@ -1,9 +1,9 @@ using System.Collections.Generic; using UnityEngine; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -namespace RhythmHeavenMania.Games +namespace HeavenStudio.Games { using Scripts_DJSchool; diff --git a/Assets/Scripts/Games/DJSchool/Student.cs b/Assets/Scripts/Games/DJSchool/Student.cs index 413e1ced..895b814d 100644 --- a/Assets/Scripts/Games/DJSchool/Student.cs +++ b/Assets/Scripts/Games/DJSchool/Student.cs @@ -3,10 +3,10 @@ using System.Collections.Generic; using UnityEngine; using DG.Tweening; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; using Starpelly; -namespace RhythmHeavenMania.Games.Scripts_DJSchool +namespace HeavenStudio.Games.Scripts_DJSchool { public class Student : PlayerActionObject { diff --git a/Assets/Scripts/Games/DrummingPractice/Drummer.cs b/Assets/Scripts/Games/DrummingPractice/Drummer.cs index 1a96e4a9..7d74c13e 100644 --- a/Assets/Scripts/Games/DrummingPractice/Drummer.cs +++ b/Assets/Scripts/Games/DrummingPractice/Drummer.cs @@ -4,9 +4,9 @@ using UnityEngine; using System; using Starpelly; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -namespace RhythmHeavenMania.Games.Scripts_DrummingPractice +namespace HeavenStudio.Games.Scripts_DrummingPractice { public class Drummer : MonoBehaviour { diff --git a/Assets/Scripts/Games/DrummingPractice/DrummerHit.cs b/Assets/Scripts/Games/DrummingPractice/DrummerHit.cs index a4f96a6b..cbcf768d 100644 --- a/Assets/Scripts/Games/DrummingPractice/DrummerHit.cs +++ b/Assets/Scripts/Games/DrummingPractice/DrummerHit.cs @@ -2,9 +2,9 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -namespace RhythmHeavenMania.Games.Scripts_DrummingPractice +namespace HeavenStudio.Games.Scripts_DrummingPractice { public class DrummerHit : PlayerActionObject { diff --git a/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs b/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs index f59cbb75..d8b80c50 100644 --- a/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs +++ b/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs @@ -4,9 +4,9 @@ using UnityEngine; using System; using Starpelly; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -namespace RhythmHeavenMania.Games +namespace HeavenStudio.Games { using Scripts_DrummingPractice; diff --git a/Assets/Scripts/Games/Fireworks/Fireworks.cs b/Assets/Scripts/Games/Fireworks/Fireworks.cs index 0af7a6f1..a0d2dee9 100644 --- a/Assets/Scripts/Games/Fireworks/Fireworks.cs +++ b/Assets/Scripts/Games/Fireworks/Fireworks.cs @@ -1,9 +1,9 @@ -using RhythmHeavenMania.Util; +using HeavenStudio.Util; using System; using System.Collections.Generic; using UnityEngine; -namespace RhythmHeavenMania.Games +namespace HeavenStudio.Games { using Scripts_Fireworks; public class Fireworks : Minigame diff --git a/Assets/Scripts/Games/Fireworks/Rocket.cs b/Assets/Scripts/Games/Fireworks/Rocket.cs index 8235efab..fa86fad9 100644 --- a/Assets/Scripts/Games/Fireworks/Rocket.cs +++ b/Assets/Scripts/Games/Fireworks/Rocket.cs @@ -2,9 +2,9 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -namespace RhythmHeavenMania.Games.Scripts_Fireworks +namespace HeavenStudio.Games.Scripts_Fireworks { public class Rocket : PlayerActionObject { diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs index bf7accc9..0b286bde 100644 --- a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs +++ b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs @@ -2,11 +2,11 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; using DG.Tweening; -namespace RhythmHeavenMania.Games +namespace HeavenStudio.Games { using Scripts_ForkLifter; diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifterHand.cs b/Assets/Scripts/Games/ForkLifter/ForkLifterHand.cs index ab3bc3a5..6cb3c85f 100644 --- a/Assets/Scripts/Games/ForkLifter/ForkLifterHand.cs +++ b/Assets/Scripts/Games/ForkLifter/ForkLifterHand.cs @@ -3,9 +3,9 @@ using System.Collections.Generic; using System.Linq; using UnityEngine; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -namespace RhythmHeavenMania.Games.Scripts_ForkLifter +namespace HeavenStudio.Games.Scripts_ForkLifter { public class ForkLifterHand : MonoBehaviour { diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs b/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs index 8af85702..f31bff48 100644 --- a/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs +++ b/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs @@ -4,9 +4,9 @@ using UnityEngine; using DG.Tweening; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -namespace RhythmHeavenMania.Games.Scripts_ForkLifter +namespace HeavenStudio.Games.Scripts_ForkLifter { public class ForkLifterPlayer : MonoBehaviour { diff --git a/Assets/Scripts/Games/ForkLifter/Pea.cs b/Assets/Scripts/Games/ForkLifter/Pea.cs index d2eaaf87..851a6067 100644 --- a/Assets/Scripts/Games/ForkLifter/Pea.cs +++ b/Assets/Scripts/Games/ForkLifter/Pea.cs @@ -2,11 +2,11 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; using DG.Tweening; -namespace RhythmHeavenMania.Games.Scripts_ForkLifter +namespace HeavenStudio.Games.Scripts_ForkLifter { public class Pea : PlayerActionObject { diff --git a/Assets/Scripts/Games/Global/Flash.cs b/Assets/Scripts/Games/Global/Flash.cs index 666d296f..932e55fd 100644 --- a/Assets/Scripts/Games/Global/Flash.cs +++ b/Assets/Scripts/Games/Global/Flash.cs @@ -2,10 +2,10 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; using System.Linq; -namespace RhythmHeavenMania.Games.Global +namespace HeavenStudio.Games.Global { public class Flash : MonoBehaviour { diff --git a/Assets/Scripts/Games/KarateMan/BarrelDestroyEffect.cs b/Assets/Scripts/Games/KarateMan/BarrelDestroyEffect.cs index 92976c09..d60473bc 100644 --- a/Assets/Scripts/Games/KarateMan/BarrelDestroyEffect.cs +++ b/Assets/Scripts/Games/KarateMan/BarrelDestroyEffect.cs @@ -4,7 +4,7 @@ using UnityEngine; using DG.Tweening; -namespace RhythmHeavenMania.Games.Scripts_KarateMan +namespace HeavenStudio.Games.Scripts_KarateMan { // Physics in Rhythm Heaven Mania? nah im just fuckin lazy public class BarrelDestroyEffect : MonoBehaviour diff --git a/Assets/Scripts/Games/KarateMan/Bomb.cs b/Assets/Scripts/Games/KarateMan/Bomb.cs index b63b7cdf..e9a7d536 100644 --- a/Assets/Scripts/Games/KarateMan/Bomb.cs +++ b/Assets/Scripts/Games/KarateMan/Bomb.cs @@ -2,9 +2,9 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -namespace RhythmHeavenMania.Games.Scripts_KarateMan +namespace HeavenStudio.Games.Scripts_KarateMan { public class Bomb : PlayerActionObject { diff --git a/Assets/Scripts/Games/KarateMan/CookingPotDestroyEffect.cs b/Assets/Scripts/Games/KarateMan/CookingPotDestroyEffect.cs index d4db7ffe..a8c75780 100644 --- a/Assets/Scripts/Games/KarateMan/CookingPotDestroyEffect.cs +++ b/Assets/Scripts/Games/KarateMan/CookingPotDestroyEffect.cs @@ -4,7 +4,7 @@ using UnityEngine; using DG.Tweening; -namespace RhythmHeavenMania.Games.Scripts_KarateMan +namespace HeavenStudio.Games.Scripts_KarateMan { // Physics in Rhythm Heaven Mania? nah im just fuckin lazy public class CookingPotDestroyEffect : MonoBehaviour diff --git a/Assets/Scripts/Games/KarateMan/KarateJoe.cs b/Assets/Scripts/Games/KarateMan/KarateJoe.cs index 3d138239..7ed84d8b 100644 --- a/Assets/Scripts/Games/KarateMan/KarateJoe.cs +++ b/Assets/Scripts/Games/KarateMan/KarateJoe.cs @@ -2,9 +2,9 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -namespace RhythmHeavenMania.Games.Scripts_KarateMan +namespace HeavenStudio.Games.Scripts_KarateMan { public class KarateJoe : MonoBehaviour { diff --git a/Assets/Scripts/Games/KarateMan/KarateMan.cs b/Assets/Scripts/Games/KarateMan/KarateMan.cs index 0a4b08ee..3e469f91 100644 --- a/Assets/Scripts/Games/KarateMan/KarateMan.cs +++ b/Assets/Scripts/Games/KarateMan/KarateMan.cs @@ -2,9 +2,9 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -namespace RhythmHeavenMania.Games +namespace HeavenStudio.Games { using Scripts_KarateMan; diff --git a/Assets/Scripts/Games/KarateMan/Pot.cs b/Assets/Scripts/Games/KarateMan/Pot.cs index b54022d2..59847fde 100644 --- a/Assets/Scripts/Games/KarateMan/Pot.cs +++ b/Assets/Scripts/Games/KarateMan/Pot.cs @@ -2,9 +2,9 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -namespace RhythmHeavenMania.Games.Scripts_KarateMan +namespace HeavenStudio.Games.Scripts_KarateMan { public class Pot : PlayerActionObject { diff --git a/Assets/Scripts/Games/Minigame.cs b/Assets/Scripts/Games/Minigame.cs index 3d3e02b1..162f02cf 100644 --- a/Assets/Scripts/Games/Minigame.cs +++ b/Assets/Scripts/Games/Minigame.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -namespace RhythmHeavenMania.Games +namespace HeavenStudio.Games { public class Minigame : MonoBehaviour { diff --git a/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs b/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs index 443e2f62..bf6dfebb 100644 --- a/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs +++ b/Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs @@ -5,9 +5,9 @@ using UnityEngine; using System; using Starpelly; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -namespace RhythmHeavenMania.Games +namespace HeavenStudio.Games { using Scripts_MrUpbeat; diff --git a/Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs b/Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs index edb5444c..0e482395 100644 --- a/Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs +++ b/Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs @@ -4,9 +4,9 @@ using UnityEngine; using System; using Starpelly; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -namespace RhythmHeavenMania.Games.Scripts_MrUpbeat +namespace HeavenStudio.Games.Scripts_MrUpbeat { public class UpbeatMan : MonoBehaviour { diff --git a/Assets/Scripts/Games/MrUpbeat/UpbeatStep.cs b/Assets/Scripts/Games/MrUpbeat/UpbeatStep.cs index a94df57a..8b798099 100644 --- a/Assets/Scripts/Games/MrUpbeat/UpbeatStep.cs +++ b/Assets/Scripts/Games/MrUpbeat/UpbeatStep.cs @@ -4,9 +4,9 @@ using UnityEngine; using System; using Starpelly; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -namespace RhythmHeavenMania.Games.Scripts_MrUpbeat +namespace HeavenStudio.Games.Scripts_MrUpbeat { public class UpbeatStep : PlayerActionObject { diff --git a/Assets/Scripts/Games/PlayerActionObject.cs b/Assets/Scripts/Games/PlayerActionObject.cs index 7de8c723..bc258a01 100644 --- a/Assets/Scripts/Games/PlayerActionObject.cs +++ b/Assets/Scripts/Games/PlayerActionObject.cs @@ -2,9 +2,9 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using RhythmHeavenMania.Editor.Track; +using HeavenStudio.Editor.Track; -namespace RhythmHeavenMania.Games +namespace HeavenStudio.Games { public class PlayerActionObject : MonoBehaviour { diff --git a/Assets/Scripts/Games/RhythmRally/Paddlers.cs b/Assets/Scripts/Games/RhythmRally/Paddlers.cs index b631e158..ac41bc49 100644 --- a/Assets/Scripts/Games/RhythmRally/Paddlers.cs +++ b/Assets/Scripts/Games/RhythmRally/Paddlers.cs @@ -4,9 +4,9 @@ using UnityEngine; using DG.Tweening; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -namespace RhythmHeavenMania.Games.Scripts_RhythmRally +namespace HeavenStudio.Games.Scripts_RhythmRally { public class Paddlers : PlayerActionObject { diff --git a/Assets/Scripts/Games/RhythmRally/RhythmRally.cs b/Assets/Scripts/Games/RhythmRally/RhythmRally.cs index dff3824a..d04ee8f3 100644 --- a/Assets/Scripts/Games/RhythmRally/RhythmRally.cs +++ b/Assets/Scripts/Games/RhythmRally/RhythmRally.cs @@ -4,8 +4,8 @@ using UnityEngine; using NaughtyBezierCurves; using DG.Tweening; -using RhythmHeavenMania.Util; -namespace RhythmHeavenMania.Games +using HeavenStudio.Util; +namespace HeavenStudio.Games { using Scripts_RhythmRally; diff --git a/Assets/Scripts/Games/RhythmTweezers/Hair.cs b/Assets/Scripts/Games/RhythmTweezers/Hair.cs index a2fca474..dd138328 100644 --- a/Assets/Scripts/Games/RhythmTweezers/Hair.cs +++ b/Assets/Scripts/Games/RhythmTweezers/Hair.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using UnityEngine; using System; -namespace RhythmHeavenMania.Games.Scripts_RhythmTweezers +namespace HeavenStudio.Games.Scripts_RhythmTweezers { public class Hair : PlayerActionObject { diff --git a/Assets/Scripts/Games/RhythmTweezers/LongHair.cs b/Assets/Scripts/Games/RhythmTweezers/LongHair.cs index a2489737..9ab8c696 100644 --- a/Assets/Scripts/Games/RhythmTweezers/LongHair.cs +++ b/Assets/Scripts/Games/RhythmTweezers/LongHair.cs @@ -2,9 +2,9 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -namespace RhythmHeavenMania.Games.Scripts_RhythmTweezers +namespace HeavenStudio.Games.Scripts_RhythmTweezers { public class LongHair : PlayerActionObject { diff --git a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs index 766da4fd..34ff6192 100644 --- a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs +++ b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs @@ -5,9 +5,9 @@ using System; using Starpelly; using DG.Tweening; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -namespace RhythmHeavenMania.Games +namespace HeavenStudio.Games { using Scripts_RhythmTweezers; diff --git a/Assets/Scripts/Games/RhythmTweezers/Tweezers.cs b/Assets/Scripts/Games/RhythmTweezers/Tweezers.cs index 13cea87a..b779f9ca 100644 --- a/Assets/Scripts/Games/RhythmTweezers/Tweezers.cs +++ b/Assets/Scripts/Games/RhythmTweezers/Tweezers.cs @@ -3,9 +3,9 @@ using System.Collections.Generic; using UnityEngine; using System; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -namespace RhythmHeavenMania.Games.Scripts_RhythmTweezers +namespace HeavenStudio.Games.Scripts_RhythmTweezers { public class Tweezers : MonoBehaviour { diff --git a/Assets/Scripts/Games/SpaceSoccer/Ball.cs b/Assets/Scripts/Games/SpaceSoccer/Ball.cs index 7cdf2532..1239b9b1 100644 --- a/Assets/Scripts/Games/SpaceSoccer/Ball.cs +++ b/Assets/Scripts/Games/SpaceSoccer/Ball.cs @@ -3,9 +3,9 @@ using System.Collections.Generic; using UnityEngine; using NaughtyBezierCurves; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -namespace RhythmHeavenMania.Games.Scripts_SpaceSoccer +namespace HeavenStudio.Games.Scripts_SpaceSoccer { public class Ball : MonoBehaviour { diff --git a/Assets/Scripts/Games/SpaceSoccer/Kicker.cs b/Assets/Scripts/Games/SpaceSoccer/Kicker.cs index 30a1e9f7..b4d72334 100644 --- a/Assets/Scripts/Games/SpaceSoccer/Kicker.cs +++ b/Assets/Scripts/Games/SpaceSoccer/Kicker.cs @@ -2,9 +2,9 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -namespace RhythmHeavenMania.Games.Scripts_SpaceSoccer +namespace HeavenStudio.Games.Scripts_SpaceSoccer { public class Kicker : PlayerActionObject { diff --git a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs index 508cf178..89aeb528 100644 --- a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs +++ b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs @@ -2,9 +2,9 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -namespace RhythmHeavenMania.Games +namespace HeavenStudio.Games { using Scripts_SpaceSoccer; diff --git a/Assets/Scripts/Games/Spaceball/Alien.cs b/Assets/Scripts/Games/Spaceball/Alien.cs index 6103fd35..d8440f02 100644 --- a/Assets/Scripts/Games/Spaceball/Alien.cs +++ b/Assets/Scripts/Games/Spaceball/Alien.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -namespace RhythmHeavenMania.Games.Scripts_Spaceball +namespace HeavenStudio.Games.Scripts_Spaceball { public class Alien : MonoBehaviour { diff --git a/Assets/Scripts/Games/Spaceball/Spaceball.cs b/Assets/Scripts/Games/Spaceball/Spaceball.cs index dd5e15bf..f43bc418 100644 --- a/Assets/Scripts/Games/Spaceball/Spaceball.cs +++ b/Assets/Scripts/Games/Spaceball/Spaceball.cs @@ -2,9 +2,9 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -namespace RhythmHeavenMania.Games +namespace HeavenStudio.Games { using Scripts_Spaceball; diff --git a/Assets/Scripts/Games/Spaceball/SpaceballBall.cs b/Assets/Scripts/Games/Spaceball/SpaceballBall.cs index 4d01835b..467fb39e 100644 --- a/Assets/Scripts/Games/Spaceball/SpaceballBall.cs +++ b/Assets/Scripts/Games/Spaceball/SpaceballBall.cs @@ -2,11 +2,11 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; using DG.Tweening; -namespace RhythmHeavenMania.Games.Scripts_Spaceball +namespace HeavenStudio.Games.Scripts_Spaceball { public class SpaceballBall : PlayerActionObject { diff --git a/Assets/Scripts/Games/Spaceball/SpaceballPlayer.cs b/Assets/Scripts/Games/Spaceball/SpaceballPlayer.cs index 25217a16..1c072062 100644 --- a/Assets/Scripts/Games/Spaceball/SpaceballPlayer.cs +++ b/Assets/Scripts/Games/Spaceball/SpaceballPlayer.cs @@ -3,9 +3,9 @@ using System.Collections.Generic; using UnityEngine; using DG.Tweening; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -namespace RhythmHeavenMania.Games.Scripts_Spaceball +namespace HeavenStudio.Games.Scripts_Spaceball { public class SpaceballPlayer : MonoBehaviour { diff --git a/Assets/Scripts/Games/TapTrial/Tap.cs b/Assets/Scripts/Games/TapTrial/Tap.cs index d871720e..6b86f8eb 100644 --- a/Assets/Scripts/Games/TapTrial/Tap.cs +++ b/Assets/Scripts/Games/TapTrial/Tap.cs @@ -2,9 +2,9 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -namespace RhythmHeavenMania.Games.Scripts_TapTrial +namespace HeavenStudio.Games.Scripts_TapTrial { public class Tap : PlayerActionObject { diff --git a/Assets/Scripts/Games/TapTrial/TapTrial.cs b/Assets/Scripts/Games/TapTrial/TapTrial.cs index 412bb336..9710137f 100644 --- a/Assets/Scripts/Games/TapTrial/TapTrial.cs +++ b/Assets/Scripts/Games/TapTrial/TapTrial.cs @@ -2,9 +2,9 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -namespace RhythmHeavenMania.Games +namespace HeavenStudio.Games { using Scripts_TapTrial; diff --git a/Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs b/Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs index ec8df1bc..bcce02cb 100644 --- a/Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs +++ b/Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs @@ -1,8 +1,8 @@ using UnityEngine; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -namespace RhythmHeavenMania.Games.Scripts_TapTrial +namespace HeavenStudio.Games.Scripts_TapTrial { public class TapTrialPlayer : MonoBehaviour { diff --git a/Assets/Scripts/Games/WizardsWaltz/Girl.cs b/Assets/Scripts/Games/WizardsWaltz/Girl.cs index 987d4223..a78a171d 100644 --- a/Assets/Scripts/Games/WizardsWaltz/Girl.cs +++ b/Assets/Scripts/Games/WizardsWaltz/Girl.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -namespace RhythmHeavenMania.Games.Scripts_WizardsWaltz +namespace HeavenStudio.Games.Scripts_WizardsWaltz { public class Girl : MonoBehaviour { diff --git a/Assets/Scripts/Games/WizardsWaltz/MagicFX.cs b/Assets/Scripts/Games/WizardsWaltz/MagicFX.cs index cee7f519..a25709ad 100644 --- a/Assets/Scripts/Games/WizardsWaltz/MagicFX.cs +++ b/Assets/Scripts/Games/WizardsWaltz/MagicFX.cs @@ -1,10 +1,10 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; using System; -namespace RhythmHeavenMania.Games.Scripts_WizardsWaltz +namespace HeavenStudio.Games.Scripts_WizardsWaltz { public class MagicFX : MonoBehaviour { diff --git a/Assets/Scripts/Games/WizardsWaltz/Plant.cs b/Assets/Scripts/Games/WizardsWaltz/Plant.cs index de2abb50..ff2403f3 100644 --- a/Assets/Scripts/Games/WizardsWaltz/Plant.cs +++ b/Assets/Scripts/Games/WizardsWaltz/Plant.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using UnityEngine; using System; -namespace RhythmHeavenMania.Games.Scripts_WizardsWaltz +namespace HeavenStudio.Games.Scripts_WizardsWaltz { public class Plant : PlayerActionObject { diff --git a/Assets/Scripts/Games/WizardsWaltz/Wizard.cs b/Assets/Scripts/Games/WizardsWaltz/Wizard.cs index 8b0465f9..62381bbb 100644 --- a/Assets/Scripts/Games/WizardsWaltz/Wizard.cs +++ b/Assets/Scripts/Games/WizardsWaltz/Wizard.cs @@ -1,9 +1,9 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -namespace RhythmHeavenMania.Games.Scripts_WizardsWaltz +namespace HeavenStudio.Games.Scripts_WizardsWaltz { public class Wizard : MonoBehaviour { diff --git a/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs b/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs index e859e0b2..ae7170ca 100644 --- a/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs +++ b/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs @@ -5,9 +5,9 @@ using UnityEngine; using System; using Starpelly; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -namespace RhythmHeavenMania.Games +namespace HeavenStudio.Games { using Scripts_WizardsWaltz; diff --git a/Assets/Scripts/GlobalGameManager.cs b/Assets/Scripts/GlobalGameManager.cs index 68bf60c8..dad42f57 100644 --- a/Assets/Scripts/GlobalGameManager.cs +++ b/Assets/Scripts/GlobalGameManager.cs @@ -5,7 +5,7 @@ using UnityEngine.SceneManagement; using UnityEngine.UI; using DG.Tweening; -namespace RhythmHeavenMania +namespace HeavenStudio { public class GlobalGameManager : MonoBehaviour { diff --git a/Assets/Scripts/GoForAPerfect.cs b/Assets/Scripts/GoForAPerfect.cs index 4eefae4a..3c0ff00f 100644 --- a/Assets/Scripts/GoForAPerfect.cs +++ b/Assets/Scripts/GoForAPerfect.cs @@ -2,9 +2,9 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -namespace RhythmHeavenMania +namespace HeavenStudio { public class GoForAPerfect : MonoBehaviour { diff --git a/Assets/Scripts/Initializer.cs b/Assets/Scripts/Initializer.cs index e30ae54a..a83b8921 100644 --- a/Assets/Scripts/Initializer.cs +++ b/Assets/Scripts/Initializer.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; -namespace RhythmHeavenMania +namespace HeavenStudio { public class Initializer : MonoBehaviour { @@ -56,7 +56,7 @@ namespace RhythmHeavenMania if (editor) { - this.GetComponent().Init(); + this.GetComponent().Init(); } else { diff --git a/Assets/Scripts/LevelEditor/BPMText.cs b/Assets/Scripts/LevelEditor/BPMText.cs index 01e19776..d5b6f8df 100644 --- a/Assets/Scripts/LevelEditor/BPMText.cs +++ b/Assets/Scripts/LevelEditor/BPMText.cs @@ -3,7 +3,7 @@ using UnityEngine; using TMPro; using System.Linq; -namespace RhythmHeavenMania.Editor +namespace HeavenStudio.Editor { public class BPMText : MonoBehaviour { diff --git a/Assets/Scripts/LevelEditor/BeatGrid.cs b/Assets/Scripts/LevelEditor/BeatGrid.cs index a5fcdbe5..0119278d 100644 --- a/Assets/Scripts/LevelEditor/BeatGrid.cs +++ b/Assets/Scripts/LevelEditor/BeatGrid.cs @@ -5,7 +5,7 @@ using UnityEngine.UI; using TMPro; -namespace RhythmHeavenMania.Editor +namespace HeavenStudio.Editor { public class BeatGrid : MonoBehaviour { diff --git a/Assets/Scripts/LevelEditor/BoxSelection.cs b/Assets/Scripts/LevelEditor/BoxSelection.cs index 5399ff0e..f35c4d75 100644 --- a/Assets/Scripts/LevelEditor/BoxSelection.cs +++ b/Assets/Scripts/LevelEditor/BoxSelection.cs @@ -5,9 +5,9 @@ using UnityEngine.UI; using Starpelly; -using RhythmHeavenMania.Editor.Track; +using HeavenStudio.Editor.Track; -namespace RhythmHeavenMania.Editor +namespace HeavenStudio.Editor { public class BoxSelection : MonoBehaviour { diff --git a/Assets/Scripts/LevelEditor/Commands/Block.cs b/Assets/Scripts/LevelEditor/Commands/Block.cs index b050fa4a..85ef0202 100644 --- a/Assets/Scripts/LevelEditor/Commands/Block.cs +++ b/Assets/Scripts/LevelEditor/Commands/Block.cs @@ -3,9 +3,9 @@ using System.Collections.Generic; using System.Linq; using UnityEngine; -using RhythmHeavenMania.Editor.Track; +using HeavenStudio.Editor.Track; -namespace RhythmHeavenMania.Editor.Commands +namespace HeavenStudio.Editor.Commands { public class Selection : IAction { diff --git a/Assets/Scripts/LevelEditor/Commands/CommandManager.cs b/Assets/Scripts/LevelEditor/Commands/CommandManager.cs index 60add137..95b678fc 100644 --- a/Assets/Scripts/LevelEditor/Commands/CommandManager.cs +++ b/Assets/Scripts/LevelEditor/Commands/CommandManager.cs @@ -2,9 +2,9 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using RhythmHeavenMania.Editor.Commands; +using HeavenStudio.Editor.Commands; -namespace RhythmHeavenMania.Editor +namespace HeavenStudio.Editor { public class CommandManager : MonoBehaviour { diff --git a/Assets/Scripts/LevelEditor/Commands/IAction.cs b/Assets/Scripts/LevelEditor/Commands/IAction.cs index 5bc98826..f8892690 100644 --- a/Assets/Scripts/LevelEditor/Commands/IAction.cs +++ b/Assets/Scripts/LevelEditor/Commands/IAction.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -namespace RhythmHeavenMania.Editor.Commands +namespace HeavenStudio.Editor.Commands { public interface IAction { diff --git a/Assets/Scripts/LevelEditor/Commands/TestCommand.cs b/Assets/Scripts/LevelEditor/Commands/TestCommand.cs index 2f07c743..da7d9632 100644 --- a/Assets/Scripts/LevelEditor/Commands/TestCommand.cs +++ b/Assets/Scripts/LevelEditor/Commands/TestCommand.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using RhythmHeavenMania.Editor.Commands; +using HeavenStudio.Editor.Commands; public class TestCommand : IAction { diff --git a/Assets/Scripts/LevelEditor/DisableSelectOnHover.cs b/Assets/Scripts/LevelEditor/DisableSelectOnHover.cs index a398c095..acac5805 100644 --- a/Assets/Scripts/LevelEditor/DisableSelectOnHover.cs +++ b/Assets/Scripts/LevelEditor/DisableSelectOnHover.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; -namespace RhythmHeavenMania.Editor +namespace HeavenStudio.Editor { public class DisableSelectOnHover : MonoBehaviour { diff --git a/Assets/Scripts/LevelEditor/Editor.cs b/Assets/Scripts/LevelEditor/Editor.cs index b31df5e8..6f0e412e 100644 --- a/Assets/Scripts/LevelEditor/Editor.cs +++ b/Assets/Scripts/LevelEditor/Editor.cs @@ -13,13 +13,13 @@ using TMPro; using Starpelly; using SFB; -using RhythmHeavenMania.Editor.Track; -using RhythmHeavenMania.Util; +using HeavenStudio.Editor.Track; +using HeavenStudio.Util; using System.IO.Compression; using System.Text; -namespace RhythmHeavenMania.Editor +namespace HeavenStudio.Editor { public class Editor : MonoBehaviour { diff --git a/Assets/Scripts/LevelEditor/EditorTheme.cs b/Assets/Scripts/LevelEditor/EditorTheme.cs index 47a9f120..282a9394 100644 --- a/Assets/Scripts/LevelEditor/EditorTheme.cs +++ b/Assets/Scripts/LevelEditor/EditorTheme.cs @@ -8,9 +8,9 @@ using TMPro; using Starpelly; -using RhythmHeavenMania.Editor.Track; +using HeavenStudio.Editor.Track; -namespace RhythmHeavenMania.Editor +namespace HeavenStudio.Editor { public class EditorTheme : MonoBehaviour { diff --git a/Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs b/Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs index 27afe83c..82c240a4 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs @@ -2,9 +2,9 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using RhythmHeavenMania.Editor.Track; +using HeavenStudio.Editor.Track; -namespace RhythmHeavenMania.Editor +namespace HeavenStudio.Editor { public class EventParameterManager : MonoBehaviour { diff --git a/Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs index 215e52fc..d829080e 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs @@ -7,9 +7,9 @@ using System; using TMPro; using Starpelly; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -namespace RhythmHeavenMania.Editor +namespace HeavenStudio.Editor { public class EventPropertyPrefab : MonoBehaviour { diff --git a/Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs b/Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs index 42cbb140..ccfb9a8d 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs @@ -7,9 +7,9 @@ using TMPro; using DG.Tweening; using Starpelly; -using RhythmHeavenMania.Editor.Track; +using HeavenStudio.Editor.Track; -namespace RhythmHeavenMania.Editor +namespace HeavenStudio.Editor { public class GridGameSelector : MonoBehaviour { diff --git a/Assets/Scripts/LevelEditor/EventSelector/GridGameSelectorGame.cs b/Assets/Scripts/LevelEditor/EventSelector/GridGameSelectorGame.cs index 65bbb066..c6e7f0c3 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/GridGameSelectorGame.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/GridGameSelectorGame.cs @@ -1,7 +1,7 @@ using UnityEngine; using UnityEngine.UI; -namespace RhythmHeavenMania.Editor +namespace HeavenStudio.Editor { public class GridGameSelectorGame : MonoBehaviour { diff --git a/Assets/Scripts/LevelEditor/Selections.cs b/Assets/Scripts/LevelEditor/Selections.cs index 22f4f0d0..10470c03 100644 --- a/Assets/Scripts/LevelEditor/Selections.cs +++ b/Assets/Scripts/LevelEditor/Selections.cs @@ -3,9 +3,9 @@ using System.Collections.Generic; using System.Linq; using UnityEngine; -using RhythmHeavenMania.Editor.Track; +using HeavenStudio.Editor.Track; -namespace RhythmHeavenMania.Editor +namespace HeavenStudio.Editor { public class Selections : MonoBehaviour { diff --git a/Assets/Scripts/LevelEditor/Selector.cs b/Assets/Scripts/LevelEditor/Selector.cs index fccad4b7..2c5654ab 100644 --- a/Assets/Scripts/LevelEditor/Selector.cs +++ b/Assets/Scripts/LevelEditor/Selector.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; -namespace RhythmHeavenMania.Editor +namespace HeavenStudio.Editor { public class Selector : MonoBehaviour { diff --git a/Assets/Scripts/LevelEditor/TempoFinder.cs b/Assets/Scripts/LevelEditor/TempoFinder.cs index 9fe4f09b..459c6c5c 100644 --- a/Assets/Scripts/LevelEditor/TempoFinder.cs +++ b/Assets/Scripts/LevelEditor/TempoFinder.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -namespace RhythmHeavenMania.Editor +namespace HeavenStudio.Editor { public class TempoFinder : MonoBehaviour { diff --git a/Assets/Scripts/LevelEditor/TempoFinderButton.cs b/Assets/Scripts/LevelEditor/TempoFinderButton.cs index de2b3ef7..83b3e789 100644 --- a/Assets/Scripts/LevelEditor/TempoFinderButton.cs +++ b/Assets/Scripts/LevelEditor/TempoFinderButton.cs @@ -4,7 +4,7 @@ using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; -namespace RhythmHeavenMania.Editor +namespace HeavenStudio.Editor { public class TempoFinderButton : Button, IPointerDownHandler { diff --git a/Assets/Scripts/LevelEditor/Theme.cs b/Assets/Scripts/LevelEditor/Theme.cs index cf9c70ef..fea35685 100644 --- a/Assets/Scripts/LevelEditor/Theme.cs +++ b/Assets/Scripts/LevelEditor/Theme.cs @@ -1,7 +1,7 @@ using System; using UnityEngine; -namespace RhythmHeavenMania.Editor +namespace HeavenStudio.Editor { [Serializable] public class Theme diff --git a/Assets/Scripts/LevelEditor/Timeline/TempoTimeline.cs b/Assets/Scripts/LevelEditor/Timeline/TempoTimeline.cs index 87fefb13..bec30506 100644 --- a/Assets/Scripts/LevelEditor/Timeline/TempoTimeline.cs +++ b/Assets/Scripts/LevelEditor/Timeline/TempoTimeline.cs @@ -7,7 +7,7 @@ using System; using TMPro; using Starpelly; -namespace RhythmHeavenMania.Editor.Track +namespace HeavenStudio.Editor.Track { public class TempoTimeline : MonoBehaviour { diff --git a/Assets/Scripts/LevelEditor/Timeline/TempoTimelineObj.cs b/Assets/Scripts/LevelEditor/Timeline/TempoTimelineObj.cs index 3477b06e..a0edf741 100644 --- a/Assets/Scripts/LevelEditor/Timeline/TempoTimelineObj.cs +++ b/Assets/Scripts/LevelEditor/Timeline/TempoTimelineObj.cs @@ -6,7 +6,7 @@ using TMPro; using DG.Tweening; -namespace RhythmHeavenMania.Editor.Track +namespace HeavenStudio.Editor.Track { public class TempoTimelineObj : MonoBehaviour { diff --git a/Assets/Scripts/LevelEditor/Timeline/Timeline.cs b/Assets/Scripts/LevelEditor/Timeline/Timeline.cs index 0d68cecc..fb87a40c 100644 --- a/Assets/Scripts/LevelEditor/Timeline/Timeline.cs +++ b/Assets/Scripts/LevelEditor/Timeline/Timeline.cs @@ -7,7 +7,7 @@ using UnityEngine.EventSystems; using TMPro; using Starpelly; -namespace RhythmHeavenMania.Editor.Track +namespace HeavenStudio.Editor.Track { public class Timeline : MonoBehaviour { diff --git a/Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs b/Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs index 48ac0661..004514a6 100644 --- a/Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs +++ b/Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs @@ -6,7 +6,7 @@ using UnityEngine.UI; using Starpelly; using DG.Tweening; -namespace RhythmHeavenMania.Editor.Track +namespace HeavenStudio.Editor.Track { public class TimelineEventObj : MonoBehaviour { diff --git a/Assets/Scripts/LevelEditor/Tooltip.cs b/Assets/Scripts/LevelEditor/Tooltip.cs index 92cf4a65..f2facb7e 100644 --- a/Assets/Scripts/LevelEditor/Tooltip.cs +++ b/Assets/Scripts/LevelEditor/Tooltip.cs @@ -6,7 +6,7 @@ using UnityEngine.UI; using TMPro; -namespace RhythmHeavenMania.Editor +namespace HeavenStudio.Editor { public class Tooltip : MonoBehaviour { diff --git a/Assets/Scripts/LevelEditor/WaveformVisual.cs b/Assets/Scripts/LevelEditor/WaveformVisual.cs index 26a4dbc5..81ae48d4 100644 --- a/Assets/Scripts/LevelEditor/WaveformVisual.cs +++ b/Assets/Scripts/LevelEditor/WaveformVisual.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; -namespace RhythmHeavenMania.Editor +namespace HeavenStudio.Editor { public class WaveformVisual : MonoBehaviour { diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index 69a20558..5a81a645 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -3,11 +3,11 @@ using System.Collections.Generic; using UnityEngine; using DG.Tweening; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -using RhythmHeavenMania.Games; +using HeavenStudio.Games; -namespace RhythmHeavenMania +namespace HeavenStudio { public class Minigames { diff --git a/Assets/Scripts/PlayerInput.cs b/Assets/Scripts/PlayerInput.cs index 768d5cec..d994289a 100644 --- a/Assets/Scripts/PlayerInput.cs +++ b/Assets/Scripts/PlayerInput.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -namespace RhythmHeavenMania +namespace HeavenStudio { public class PlayerInput { diff --git a/Assets/Scripts/Settings.cs b/Assets/Scripts/Settings.cs index db1fd2de..3798160d 100644 --- a/Assets/Scripts/Settings.cs +++ b/Assets/Scripts/Settings.cs @@ -1,7 +1,7 @@ using UnityEngine; using UnityEngine.Audio; -namespace RhythmHeavenMania +namespace HeavenStudio { public class Settings : MonoBehaviour { diff --git a/Assets/Scripts/SoundEffects.cs b/Assets/Scripts/SoundEffects.cs index c61dd450..dc95e56c 100644 --- a/Assets/Scripts/SoundEffects.cs +++ b/Assets/Scripts/SoundEffects.cs @@ -2,9 +2,9 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -namespace RhythmHeavenMania +namespace HeavenStudio { public class SoundEffects : MonoBehaviour { diff --git a/Assets/Scripts/UI/Prologue.cs b/Assets/Scripts/UI/Prologue.cs index e9b82026..bf09bd52 100644 --- a/Assets/Scripts/UI/Prologue.cs +++ b/Assets/Scripts/UI/Prologue.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -namespace RhythmHeavenMania +namespace HeavenStudio { public class Prologue : MonoBehaviour { diff --git a/Assets/Scripts/UI/Rating.cs b/Assets/Scripts/UI/Rating.cs index 3efc86fd..f8ebfd13 100644 --- a/Assets/Scripts/UI/Rating.cs +++ b/Assets/Scripts/UI/Rating.cs @@ -5,9 +5,9 @@ using UnityEngine.UI; using TMPro; using DG.Tweening; -using RhythmHeavenMania.Util; +using HeavenStudio.Util; -namespace RhythmHeavenMania +namespace HeavenStudio { public class Rating : MonoBehaviour { diff --git a/Assets/Scripts/Util/AnimationHelpers.cs b/Assets/Scripts/Util/AnimationHelpers.cs index 46d0c44e..fce0c068 100644 --- a/Assets/Scripts/Util/AnimationHelpers.cs +++ b/Assets/Scripts/Util/AnimationHelpers.cs @@ -1,6 +1,6 @@ using UnityEngine; -namespace RhythmHeavenMania.Util +namespace HeavenStudio.Util { public static class AnimationHelpers { diff --git a/Assets/Scripts/Util/Audio.cs b/Assets/Scripts/Util/Audio.cs index 4619b03a..b5b8faee 100644 --- a/Assets/Scripts/Util/Audio.cs +++ b/Assets/Scripts/Util/Audio.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; using System.IO; using UnityEngine; -namespace RhythmHeavenMania.Util +namespace HeavenStudio.Util { public class Audio { diff --git a/Assets/Scripts/Util/BeatAction.cs b/Assets/Scripts/Util/BeatAction.cs index a36bbf11..60d81c8f 100644 --- a/Assets/Scripts/Util/BeatAction.cs +++ b/Assets/Scripts/Util/BeatAction.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -namespace RhythmHeavenMania.Util +namespace HeavenStudio.Util { public class BeatAction : MonoBehaviour { diff --git a/Assets/Scripts/Util/CommonAnimEvents.cs b/Assets/Scripts/Util/CommonAnimEvents.cs index f34f8263..26b2437e 100644 --- a/Assets/Scripts/Util/CommonAnimEvents.cs +++ b/Assets/Scripts/Util/CommonAnimEvents.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -namespace RhythmHeavenMania.Util +namespace HeavenStudio.Util { public class CommonAnimEvents : MonoBehaviour { diff --git a/Assets/Scripts/Util/EasingFunctions.cs b/Assets/Scripts/Util/EasingFunctions.cs index f0a7f295..e08695a8 100644 --- a/Assets/Scripts/Util/EasingFunctions.cs +++ b/Assets/Scripts/Util/EasingFunctions.cs @@ -57,7 +57,7 @@ using UnityEngine; -namespace RhythmHeavenMania.Util +namespace HeavenStudio.Util { public static class EasingFunction { diff --git a/Assets/Scripts/Util/EntityTypes.cs b/Assets/Scripts/Util/EntityTypes.cs index 4d1f75de..4fb79a84 100644 --- a/Assets/Scripts/Util/EntityTypes.cs +++ b/Assets/Scripts/Util/EntityTypes.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -namespace RhythmHeavenMania +namespace HeavenStudio { public class EntityTypes { diff --git a/Assets/Scripts/Util/Jukebox.cs b/Assets/Scripts/Util/Jukebox.cs index 77da9c19..e9d27ec6 100644 --- a/Assets/Scripts/Util/Jukebox.cs +++ b/Assets/Scripts/Util/Jukebox.cs @@ -3,7 +3,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -namespace RhythmHeavenMania.Util +namespace HeavenStudio.Util { public class Jukebox { diff --git a/Assets/Scripts/Util/MultiSound.cs b/Assets/Scripts/Util/MultiSound.cs index 0e238e94..09709f70 100644 --- a/Assets/Scripts/Util/MultiSound.cs +++ b/Assets/Scripts/Util/MultiSound.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using System.Linq; using UnityEngine; -namespace RhythmHeavenMania.Util +namespace HeavenStudio.Util { public class MultiSound : MonoBehaviour { diff --git a/Assets/Scripts/Util/Sound.cs b/Assets/Scripts/Util/Sound.cs index ff6ae992..8384bee1 100644 --- a/Assets/Scripts/Util/Sound.cs +++ b/Assets/Scripts/Util/Sound.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -namespace RhythmHeavenMania.Util +namespace HeavenStudio.Util { public class Sound : MonoBehaviour { diff --git a/Assets/Scripts/WTF.cs b/Assets/Scripts/WTF.cs index f1191c7b..c0bdcc6f 100644 --- a/Assets/Scripts/WTF.cs +++ b/Assets/Scripts/WTF.cs @@ -2,9 +2,9 @@ using UnityEngine; // this is a script for testing -using RhythmHeavenMania.Editor; +using HeavenStudio.Editor; -namespace RhythmHeavenMania.Tests +namespace HeavenStudio.Tests { public class WTF : MonoBehaviour {