mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-22 01:25:12 +00:00
The biggest of boi refactors
This commit is contained in:
parent
a1e98409bc
commit
2d80cb05b1
118 changed files with 186 additions and 186 deletions
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@ -1,9 +1,9 @@
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using UnityEditor;
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using UnityEditor;
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using UnityEditor.UI;
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using UnityEditor.UI;
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using UnityEngine;
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using UnityEngine;
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using RhythmHeavenMania;
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using HeavenStudio;
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namespace RhythmHeavenMania.Editor
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namespace HeavenStudio.Editor
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{
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{
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[CustomEditor(typeof(TempoFinderButton))]
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[CustomEditor(typeof(TempoFinderButton))]
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public class TempoFinderButtonEditor : ButtonEditor
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public class TempoFinderButtonEditor : ButtonEditor
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@ -3,7 +3,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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namespace RhythmHeavenMania
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namespace HeavenStudio
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{
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{
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public class AudioDspTimeKeeper : MonoBehaviour
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public class AudioDspTimeKeeper : MonoBehaviour
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{
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{
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@ -4,9 +4,9 @@ using UnityEngine;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using RhythmHeavenMania.Util;
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using HeavenStudio.Util;
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namespace RhythmHeavenMania
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namespace HeavenStudio
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{
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{
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[Serializable]
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[Serializable]
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public class Beatmap
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public class Beatmap
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@ -4,7 +4,7 @@ using UnityEngine;
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using DG.Tweening;
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using DG.Tweening;
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namespace RhythmHeavenMania
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namespace HeavenStudio
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{
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{
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public class CircleCursor : MonoBehaviour
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public class CircleCursor : MonoBehaviour
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{
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{
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@ -2,7 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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namespace RhythmHeavenMania.Common
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namespace HeavenStudio.Common
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{
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{
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public class Billboard : MonoBehaviour
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public class Billboard : MonoBehaviour
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{
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{
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@ -2,7 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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namespace RhythmHeavenMania.Common
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namespace HeavenStudio.Common
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{
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{
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public class FollowMouse : MonoBehaviour
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public class FollowMouse : MonoBehaviour
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{
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{
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@ -3,7 +3,7 @@ using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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namespace RhythmHeavenMania.Common
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namespace HeavenStudio.Common
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{
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{
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public class Parallax : MonoBehaviour
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public class Parallax : MonoBehaviour
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{
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{
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@ -2,7 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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namespace RhythmHeavenMania.Common
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namespace HeavenStudio.Common
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{
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{
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public class Scroll : MonoBehaviour
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public class Scroll : MonoBehaviour
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{
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{
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@ -5,7 +5,7 @@ using UnityEngine.Audio;
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using Starpelly;
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using Starpelly;
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namespace RhythmHeavenMania
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namespace HeavenStudio
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{
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{
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// [RequireComponent(typeof(AudioSource))]
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// [RequireComponent(typeof(AudioSource))]
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public class Conductor : MonoBehaviour
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public class Conductor : MonoBehaviour
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@ -2,7 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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namespace RhythmHeavenMania
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namespace HeavenStudio
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{
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{
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public static class Datamodel
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public static class Datamodel
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{
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{
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@ -4,7 +4,7 @@ using UnityEngine;
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using TMPro;
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using TMPro;
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namespace RhythmHeavenMania
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namespace HeavenStudio
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{
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{
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public class DebugUI : MonoBehaviour
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public class DebugUI : MonoBehaviour
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{
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{
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@ -5,9 +5,9 @@ using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using UnityEngine.UI;
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using TMPro;
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using TMPro;
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using RhythmHeavenMania.Common;
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using HeavenStudio.Common;
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namespace RhythmHeavenMania.Deprecated
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namespace HeavenStudio.Deprecated
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{
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{
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public class Tooltip : MonoBehaviour
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public class Tooltip : MonoBehaviour
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{
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{
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@ -6,7 +6,7 @@ using System.Text;
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using Discord;
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using Discord;
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using System;
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using System;
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namespace RhythmHeavenMania.DiscordRPC
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namespace HeavenStudio.DiscordRPC
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{
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{
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public class DiscordController : MonoBehaviour
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public class DiscordController : MonoBehaviour
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{
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{
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@ -1,6 +1,6 @@
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using UnityEngine;
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using UnityEngine;
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namespace RhythmHeavenMania.DiscordRPC
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namespace HeavenStudio.DiscordRPC
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{
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{
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public class DiscordRPC : MonoBehaviour
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public class DiscordRPC : MonoBehaviour
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{
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{
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@ -4,7 +4,7 @@ using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Events;
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namespace RhythmHeavenMania
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namespace HeavenStudio
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{
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{
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public class EventCaller : MonoBehaviour
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public class EventCaller : MonoBehaviour
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{
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{
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@ -2,7 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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namespace RhythmHeavenMania
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namespace HeavenStudio
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{
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{
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public class GameCamera : MonoBehaviour
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public class GameCamera : MonoBehaviour
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{
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{
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@ -1,4 +1,4 @@
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namespace RhythmHeavenMania
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namespace HeavenStudio
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{
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{
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public class GameEvent
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public class GameEvent
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{
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{
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@ -6,9 +6,9 @@ using UnityEngine;
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using Starpelly;
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using Starpelly;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using RhythmHeavenMania.Games;
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using HeavenStudio.Games;
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namespace RhythmHeavenMania
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namespace HeavenStudio
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{
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{
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public class GameManager : MonoBehaviour
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public class GameManager : MonoBehaviour
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{
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{
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@ -2,7 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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namespace RhythmHeavenMania
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namespace HeavenStudio
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{
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{
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public class GameProfiler : MonoBehaviour
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public class GameProfiler : MonoBehaviour
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{
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{
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@ -2,7 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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namespace RhythmHeavenMania
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namespace HeavenStudio
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{
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{
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public class GameProperties
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public class GameProperties
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{
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{
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@ -1,11 +1,11 @@
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using DG.Tweening;
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using DG.Tweening;
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using NaughtyBezierCurves;
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using NaughtyBezierCurves;
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using RhythmHeavenMania.Util;
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using HeavenStudio.Util;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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namespace RhythmHeavenMania.Games
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namespace HeavenStudio.Games
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{
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{
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using Scripts_BlueBear;
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using Scripts_BlueBear;
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public class BlueBear : Minigame
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public class BlueBear : Minigame
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@ -4,9 +4,9 @@ using System;
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using UnityEngine;
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using UnityEngine;
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using NaughtyBezierCurves;
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using NaughtyBezierCurves;
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using RhythmHeavenMania.Util;
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using HeavenStudio.Util;
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namespace RhythmHeavenMania.Games.Scripts_BlueBear
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namespace HeavenStudio.Games.Scripts_BlueBear
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{
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{
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public class Treat : PlayerActionObject
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public class Treat : PlayerActionObject
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{
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{
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@ -2,8 +2,8 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using RhythmHeavenMania.Util;
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using HeavenStudio.Util;
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namespace RhythmHeavenMania.Games.Scripts_BuiltToScaleDS
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namespace HeavenStudio.Games.Scripts_BuiltToScaleDS
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{
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{
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public class BTSPiece : MonoBehaviour
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public class BTSPiece : MonoBehaviour
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{
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{
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@ -3,9 +3,9 @@ using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using System;
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using System;
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namespace RhythmHeavenMania.Games.Scripts_BuiltToScaleDS
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namespace HeavenStudio.Games.Scripts_BuiltToScaleDS
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{
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{
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using RhythmHeavenMania.Util;
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using HeavenStudio.Util;
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public class Blocks : PlayerActionObject
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public class Blocks : PlayerActionObject
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{
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{
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public float createBeat;
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public float createBeat;
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@ -5,8 +5,8 @@ using NaughtyBezierCurves;
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using DG.Tweening;
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using DG.Tweening;
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using System;
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using System;
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using RhythmHeavenMania.Util;
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using HeavenStudio.Util;
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namespace RhythmHeavenMania.Games
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namespace HeavenStudio.Games
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{
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{
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using Scripts_BuiltToScaleDS;
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using Scripts_BuiltToScaleDS;
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@ -2,9 +2,9 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using RhythmHeavenMania.Util;
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using HeavenStudio.Util;
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namespace RhythmHeavenMania.Games
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namespace HeavenStudio.Games
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{
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{
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using Scripts_ClappyTrio;
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using Scripts_ClappyTrio;
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@ -2,9 +2,9 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using RhythmHeavenMania.Util;
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using HeavenStudio.Util;
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namespace RhythmHeavenMania.Games.Scripts_ClappyTrio
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namespace HeavenStudio.Games.Scripts_ClappyTrio
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{
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{
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public class ClappyTrioPlayer : PlayerActionObject
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public class ClappyTrioPlayer : PlayerActionObject
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||||||
{
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{
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@ -1,11 +1,11 @@
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using DG.Tweening;
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using DG.Tweening;
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using NaughtyBezierCurves;
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using NaughtyBezierCurves;
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using RhythmHeavenMania.Util;
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using HeavenStudio.Util;
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using System;
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using System;
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||||||
using System.Collections.Generic;
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using System.Collections.Generic;
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||||||
using UnityEngine;
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using UnityEngine;
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namespace RhythmHeavenMania.Games
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namespace HeavenStudio.Games
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||||||
{
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{
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using Scripts_CropStomp;
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using Scripts_CropStomp;
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@ -2,9 +2,9 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using RhythmHeavenMania.Util;
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using HeavenStudio.Util;
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namespace RhythmHeavenMania.Games.Scripts_CropStomp
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namespace HeavenStudio.Games.Scripts_CropStomp
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||||||
{
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{
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public class Farmer : PlayerActionObject
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public class Farmer : PlayerActionObject
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||||||
{
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{
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||||||
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|
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@ -4,9 +4,9 @@ using UnityEngine;
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||||||
using NaughtyBezierCurves;
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using NaughtyBezierCurves;
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||||||
using DG.Tweening;
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using DG.Tweening;
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||||||
|
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||||||
using RhythmHeavenMania.Util;
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using HeavenStudio.Util;
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namespace RhythmHeavenMania.Games.Scripts_CropStomp
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namespace HeavenStudio.Games.Scripts_CropStomp
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{
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{
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||||||
public class Veggie : PlayerActionObject
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public class Veggie : PlayerActionObject
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{
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{
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@ -1,9 +1,9 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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||||||
using UnityEngine;
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using UnityEngine;
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||||||
|
|
||||||
using RhythmHeavenMania.Util;
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using HeavenStudio.Util;
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||||||
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||||||
namespace RhythmHeavenMania.Games
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namespace HeavenStudio.Games
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||||||
{
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{
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||||||
using Scripts_DJSchool;
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using Scripts_DJSchool;
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||||||
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||||||
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@ -3,10 +3,10 @@ using System.Collections.Generic;
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||||||
using UnityEngine;
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using UnityEngine;
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||||||
|
|
||||||
using DG.Tweening;
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using DG.Tweening;
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||||||
using RhythmHeavenMania.Util;
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using HeavenStudio.Util;
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||||||
using Starpelly;
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using Starpelly;
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||||||
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||||||
namespace RhythmHeavenMania.Games.Scripts_DJSchool
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namespace HeavenStudio.Games.Scripts_DJSchool
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||||||
{
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{
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||||||
public class Student : PlayerActionObject
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public class Student : PlayerActionObject
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||||||
{
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{
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||||||
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|
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@ -4,9 +4,9 @@ using UnityEngine;
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||||||
using System;
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using System;
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||||||
using Starpelly;
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using Starpelly;
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||||||
|
|
||||||
using RhythmHeavenMania.Util;
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using HeavenStudio.Util;
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||||||
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|
||||||
namespace RhythmHeavenMania.Games.Scripts_DrummingPractice
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namespace HeavenStudio.Games.Scripts_DrummingPractice
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||||||
{
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{
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||||||
public class Drummer : MonoBehaviour
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public class Drummer : MonoBehaviour
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||||||
{
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{
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||||||
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|
|
@ -2,9 +2,9 @@ using System.Collections;
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||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
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using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
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using HeavenStudio.Util;
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||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_DrummingPractice
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namespace HeavenStudio.Games.Scripts_DrummingPractice
|
||||||
{
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{
|
||||||
public class DrummerHit : PlayerActionObject
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public class DrummerHit : PlayerActionObject
|
||||||
{
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{
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||||||
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|
|
@ -4,9 +4,9 @@ using UnityEngine;
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||||||
using System;
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using System;
|
||||||
using Starpelly;
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using Starpelly;
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||||||
|
|
||||||
using RhythmHeavenMania.Util;
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using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
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{
|
||||||
using Scripts_DrummingPractice;
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using Scripts_DrummingPractice;
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||||||
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|
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|
|
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@ -1,9 +1,9 @@
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||||||
using RhythmHeavenMania.Util;
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using HeavenStudio.Util;
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||||||
using System;
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using System;
|
||||||
using System.Collections.Generic;
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using System.Collections.Generic;
|
||||||
using UnityEngine;
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using UnityEngine;
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||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_Fireworks;
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using Scripts_Fireworks;
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||||||
public class Fireworks : Minigame
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public class Fireworks : Minigame
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||||||
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|
|
@ -2,9 +2,9 @@ using System.Collections;
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||||||
using System.Collections.Generic;
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using System.Collections.Generic;
|
||||||
using UnityEngine;
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using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
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using HeavenStudio.Util;
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||||||
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|
||||||
namespace RhythmHeavenMania.Games.Scripts_Fireworks
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namespace HeavenStudio.Games.Scripts_Fireworks
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||||||
{
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{
|
||||||
public class Rocket : PlayerActionObject
|
public class Rocket : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,11 +2,11 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_ForkLifter;
|
using Scripts_ForkLifter;
|
||||||
|
|
||||||
|
|
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_ForkLifter
|
namespace HeavenStudio.Games.Scripts_ForkLifter
|
||||||
{
|
{
|
||||||
public class ForkLifterHand : MonoBehaviour
|
public class ForkLifterHand : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,9 +4,9 @@ using UnityEngine;
|
||||||
|
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_ForkLifter
|
namespace HeavenStudio.Games.Scripts_ForkLifter
|
||||||
{
|
{
|
||||||
public class ForkLifterPlayer : MonoBehaviour
|
public class ForkLifterPlayer : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,11 +2,11 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_ForkLifter
|
namespace HeavenStudio.Games.Scripts_ForkLifter
|
||||||
{
|
{
|
||||||
public class Pea : PlayerActionObject
|
public class Pea : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,10 +2,10 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Global
|
namespace HeavenStudio.Games.Global
|
||||||
{
|
{
|
||||||
public class Flash : MonoBehaviour
|
public class Flash : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
||||||
|
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_KarateMan
|
namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
{
|
{
|
||||||
// Physics in Rhythm Heaven Mania? nah im just fuckin lazy
|
// Physics in Rhythm Heaven Mania? nah im just fuckin lazy
|
||||||
public class BarrelDestroyEffect : MonoBehaviour
|
public class BarrelDestroyEffect : MonoBehaviour
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_KarateMan
|
namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
{
|
{
|
||||||
public class Bomb : PlayerActionObject
|
public class Bomb : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
||||||
|
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_KarateMan
|
namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
{
|
{
|
||||||
// Physics in Rhythm Heaven Mania? nah im just fuckin lazy
|
// Physics in Rhythm Heaven Mania? nah im just fuckin lazy
|
||||||
public class CookingPotDestroyEffect : MonoBehaviour
|
public class CookingPotDestroyEffect : MonoBehaviour
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_KarateMan
|
namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
{
|
{
|
||||||
public class KarateJoe : MonoBehaviour
|
public class KarateJoe : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_KarateMan;
|
using Scripts_KarateMan;
|
||||||
|
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_KarateMan
|
namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
{
|
{
|
||||||
public class Pot : PlayerActionObject
|
public class Pot : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
public class Minigame : MonoBehaviour
|
public class Minigame : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -5,9 +5,9 @@ using UnityEngine;
|
||||||
using System;
|
using System;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_MrUpbeat;
|
using Scripts_MrUpbeat;
|
||||||
|
|
||||||
|
|
|
@ -4,9 +4,9 @@ using UnityEngine;
|
||||||
using System;
|
using System;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_MrUpbeat
|
namespace HeavenStudio.Games.Scripts_MrUpbeat
|
||||||
{
|
{
|
||||||
public class UpbeatMan : MonoBehaviour
|
public class UpbeatMan : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,9 +4,9 @@ using UnityEngine;
|
||||||
using System;
|
using System;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_MrUpbeat
|
namespace HeavenStudio.Games.Scripts_MrUpbeat
|
||||||
{
|
{
|
||||||
public class UpbeatStep : PlayerActionObject
|
public class UpbeatStep : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Editor.Track;
|
using HeavenStudio.Editor.Track;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
public class PlayerActionObject : MonoBehaviour
|
public class PlayerActionObject : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,9 +4,9 @@ using UnityEngine;
|
||||||
|
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_RhythmRally
|
namespace HeavenStudio.Games.Scripts_RhythmRally
|
||||||
{
|
{
|
||||||
public class Paddlers : PlayerActionObject
|
public class Paddlers : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,8 +4,8 @@ using UnityEngine;
|
||||||
using NaughtyBezierCurves;
|
using NaughtyBezierCurves;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_RhythmRally;
|
using Scripts_RhythmRally;
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_RhythmTweezers
|
namespace HeavenStudio.Games.Scripts_RhythmTweezers
|
||||||
{
|
{
|
||||||
public class Hair : PlayerActionObject
|
public class Hair : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_RhythmTweezers
|
namespace HeavenStudio.Games.Scripts_RhythmTweezers
|
||||||
{
|
{
|
||||||
public class LongHair : PlayerActionObject
|
public class LongHair : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -5,9 +5,9 @@ using System;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_RhythmTweezers;
|
using Scripts_RhythmTweezers;
|
||||||
|
|
||||||
|
|
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_RhythmTweezers
|
namespace HeavenStudio.Games.Scripts_RhythmTweezers
|
||||||
{
|
{
|
||||||
public class Tweezers : MonoBehaviour
|
public class Tweezers : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using NaughtyBezierCurves;
|
using NaughtyBezierCurves;
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_SpaceSoccer
|
namespace HeavenStudio.Games.Scripts_SpaceSoccer
|
||||||
{
|
{
|
||||||
public class Ball : MonoBehaviour
|
public class Ball : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_SpaceSoccer
|
namespace HeavenStudio.Games.Scripts_SpaceSoccer
|
||||||
{
|
{
|
||||||
public class Kicker : PlayerActionObject
|
public class Kicker : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_SpaceSoccer;
|
using Scripts_SpaceSoccer;
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_Spaceball
|
namespace HeavenStudio.Games.Scripts_Spaceball
|
||||||
{
|
{
|
||||||
public class Alien : MonoBehaviour
|
public class Alien : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_Spaceball;
|
using Scripts_Spaceball;
|
||||||
|
|
||||||
|
|
|
@ -2,11 +2,11 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_Spaceball
|
namespace HeavenStudio.Games.Scripts_Spaceball
|
||||||
{
|
{
|
||||||
public class SpaceballBall : PlayerActionObject
|
public class SpaceballBall : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_Spaceball
|
namespace HeavenStudio.Games.Scripts_Spaceball
|
||||||
{
|
{
|
||||||
public class SpaceballPlayer : MonoBehaviour
|
public class SpaceballPlayer : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_TapTrial
|
namespace HeavenStudio.Games.Scripts_TapTrial
|
||||||
{
|
{
|
||||||
public class Tap : PlayerActionObject
|
public class Tap : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_TapTrial;
|
using Scripts_TapTrial;
|
||||||
|
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_TapTrial
|
namespace HeavenStudio.Games.Scripts_TapTrial
|
||||||
{
|
{
|
||||||
public class TapTrialPlayer : MonoBehaviour
|
public class TapTrialPlayer : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_WizardsWaltz
|
namespace HeavenStudio.Games.Scripts_WizardsWaltz
|
||||||
{
|
{
|
||||||
public class Girl : MonoBehaviour
|
public class Girl : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,10 +1,10 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_WizardsWaltz
|
namespace HeavenStudio.Games.Scripts_WizardsWaltz
|
||||||
{
|
{
|
||||||
public class MagicFX : MonoBehaviour
|
public class MagicFX : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_WizardsWaltz
|
namespace HeavenStudio.Games.Scripts_WizardsWaltz
|
||||||
{
|
{
|
||||||
public class Plant : PlayerActionObject
|
public class Plant : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,9 +1,9 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_WizardsWaltz
|
namespace HeavenStudio.Games.Scripts_WizardsWaltz
|
||||||
{
|
{
|
||||||
public class Wizard : MonoBehaviour
|
public class Wizard : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -5,9 +5,9 @@ using UnityEngine;
|
||||||
using System;
|
using System;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_WizardsWaltz;
|
using Scripts_WizardsWaltz;
|
||||||
|
|
||||||
|
|
|
@ -5,7 +5,7 @@ using UnityEngine.SceneManagement;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
namespace RhythmHeavenMania
|
namespace HeavenStudio
|
||||||
{
|
{
|
||||||
public class GlobalGameManager : MonoBehaviour
|
public class GlobalGameManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania
|
namespace HeavenStudio
|
||||||
{
|
{
|
||||||
public class GoForAPerfect : MonoBehaviour
|
public class GoForAPerfect : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Audio;
|
using UnityEngine.Audio;
|
||||||
|
|
||||||
namespace RhythmHeavenMania
|
namespace HeavenStudio
|
||||||
{
|
{
|
||||||
public class Initializer : MonoBehaviour
|
public class Initializer : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
@ -56,7 +56,7 @@ namespace RhythmHeavenMania
|
||||||
|
|
||||||
if (editor)
|
if (editor)
|
||||||
{
|
{
|
||||||
this.GetComponent<RhythmHeavenMania.Editor.Editor>().Init();
|
this.GetComponent<HeavenStudio.Editor.Editor>().Init();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,7 +3,7 @@ using UnityEngine;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class BPMText : MonoBehaviour
|
public class BPMText : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -5,7 +5,7 @@ using UnityEngine.UI;
|
||||||
|
|
||||||
using TMPro;
|
using TMPro;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class BeatGrid : MonoBehaviour
|
public class BeatGrid : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -5,9 +5,9 @@ using UnityEngine.UI;
|
||||||
|
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
using RhythmHeavenMania.Editor.Track;
|
using HeavenStudio.Editor.Track;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class BoxSelection : MonoBehaviour
|
public class BoxSelection : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Editor.Track;
|
using HeavenStudio.Editor.Track;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor.Commands
|
namespace HeavenStudio.Editor.Commands
|
||||||
{
|
{
|
||||||
public class Selection : IAction
|
public class Selection : IAction
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Editor.Commands;
|
using HeavenStudio.Editor.Commands;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class CommandManager : MonoBehaviour
|
public class CommandManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor.Commands
|
namespace HeavenStudio.Editor.Commands
|
||||||
{
|
{
|
||||||
public interface IAction
|
public interface IAction
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Editor.Commands;
|
using HeavenStudio.Editor.Commands;
|
||||||
|
|
||||||
public class TestCommand : IAction
|
public class TestCommand : IAction
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class DisableSelectOnHover : MonoBehaviour
|
public class DisableSelectOnHover : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -13,13 +13,13 @@ using TMPro;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
using SFB;
|
using SFB;
|
||||||
|
|
||||||
using RhythmHeavenMania.Editor.Track;
|
using HeavenStudio.Editor.Track;
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
using System.IO.Compression;
|
using System.IO.Compression;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class Editor : MonoBehaviour
|
public class Editor : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -8,9 +8,9 @@ using TMPro;
|
||||||
|
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
using RhythmHeavenMania.Editor.Track;
|
using HeavenStudio.Editor.Track;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class EditorTheme : MonoBehaviour
|
public class EditorTheme : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Editor.Track;
|
using HeavenStudio.Editor.Track;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class EventParameterManager : MonoBehaviour
|
public class EventParameterManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -7,9 +7,9 @@ using System;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class EventPropertyPrefab : MonoBehaviour
|
public class EventPropertyPrefab : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -7,9 +7,9 @@ using TMPro;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
using RhythmHeavenMania.Editor.Track;
|
using HeavenStudio.Editor.Track;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class GridGameSelector : MonoBehaviour
|
public class GridGameSelector : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class GridGameSelectorGame : MonoBehaviour
|
public class GridGameSelectorGame : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Editor.Track;
|
using HeavenStudio.Editor.Track;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class Selections : MonoBehaviour
|
public class Selections : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class Selector : MonoBehaviour
|
public class Selector : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class TempoFinder : MonoBehaviour
|
public class TempoFinder : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class TempoFinderButton : Button, IPointerDownHandler
|
public class TempoFinderButton : Button, IPointerDownHandler
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
using System;
|
using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public class Theme
|
public class Theme
|
||||||
|
|
|
@ -7,7 +7,7 @@ using System;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor.Track
|
namespace HeavenStudio.Editor.Track
|
||||||
{
|
{
|
||||||
public class TempoTimeline : MonoBehaviour
|
public class TempoTimeline : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -6,7 +6,7 @@ using TMPro;
|
||||||
|
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor.Track
|
namespace HeavenStudio.Editor.Track
|
||||||
{
|
{
|
||||||
public class TempoTimelineObj : MonoBehaviour
|
public class TempoTimelineObj : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -7,7 +7,7 @@ using UnityEngine.EventSystems;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor.Track
|
namespace HeavenStudio.Editor.Track
|
||||||
{
|
{
|
||||||
public class Timeline : MonoBehaviour
|
public class Timeline : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -6,7 +6,7 @@ using UnityEngine.UI;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor.Track
|
namespace HeavenStudio.Editor.Track
|
||||||
{
|
{
|
||||||
public class TimelineEventObj : MonoBehaviour
|
public class TimelineEventObj : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue